2010-02-14 15:55:48 +01:00
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===============================================================================
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Zombie:Reloaded Beta 2
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Patch Changelog
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===============================================================================
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2010-04-03 17:04:48 +02:00
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For detailed info about changes in configuration files, see diff-files in the
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"changes" directory. They describe added and removed lines for each patch
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released. If the file is empty there are no config changes in that patch.
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2010-02-14 15:55:48 +01:00
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2009.12.11 - r545
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-------------------
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* Initial beta 2 release. See zr_3.0-b2_release_notes.txt.
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2009.12.17 - r555
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-------------------
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* Fixed too short translation buffer on yes/no phrases.
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* Fixed warning about invalid class attribute.
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2009.12.23 - r557
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-------------------
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* Added russian translation by exvel.
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2009.12.25 - r565
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-------------------
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* Fixed incorrect link in docs.
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* Removed redundant check for class menu command.
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* Fixed suicide intercept message not displayed in chat. Text from chat will
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still appear in console if written from console.
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* Added source code for current snapshot in release package.
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2010.01.07 - r580
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-------------------
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* Added zrdocs/changes.diff in patches that will describe changes in text files
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since the main release, in unified diff format. Use a editor that support
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diff coloring for easier reading.
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* Fixed players not extinguished properly when in water.
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* Fixed invalid default values in some has_napalm class attributes.
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* Fixed the display bug in ZTele showing 0/X uses instead of 1/X.
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* Changed to error types to be fatal and stop plugin to prevent further errors
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(fixes rare invalid handle error in weapon module).
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* Fixed weapon not rendering correctly in rare cases.
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* Added a cvar to allow zombies to pick up weapons at the end of the round.
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2010.01.25 - r584
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-------------------
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* Simplified english and norwegian zmarket menu phrases.
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* Fixed account module giving money to zombies hurting themself with
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self-inflicted damage
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* Fixed zr_damage_suicide_human not working when enabled.
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* Switched the plugin to use SDK Hooks extension instead of ZR Tools (r584 and
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newer). Run this on SourceMod 1.3 or newer.
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2010-02-14 18:17:40 +01:00
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2010.02.14 - r595
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-------------------
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* Added patch changelog.
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2010-02-14 18:37:14 +01:00
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* Fixed unlimited ammo exploit in ZMarket menu.
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* Fixed admin classes not restored from cookies.
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2010-02-14 18:17:40 +01:00
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* Fixed a bug in client listing menus when selecting a client that left the
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game caused errors.
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* Fixed the default sky on the first map not reverting properly if
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zr_veffects_sky was enabled in zombiereloaded.cfg.
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* Fixed players not extinguished when in water.
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* Stopped the "Zombies can't use weapons" message when using autobuy outside of
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a buyzone.
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* Fixed problems that came up if a client was infected through admin after the
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round started, but before the freezetime expired.
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* Fixed a bug where zr_suicide_cmds was being ignored and only the default
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value was being used.
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2010-02-23 22:44:27 +01:00
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2010.02.23 - r598
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-------------------
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* Fixed cookies being reset on some occasions and admin-dependant classes are restored properly as well.
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2010-04-05 02:33:45 +02:00
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2010.04.05 - r607
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-------------------
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* Separated patch difflog (changes.diff) into separate file for each patch released.
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* Added scream and moan commands for zombies, with spam protection.
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* Added missing note about no_fall_damage class attribute in docs.
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* Fixed class attributes applied too early (moved to spawn post event). This fixes issues with FOV and bots.
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* Fixed saved classes not validated by team id when restoring from cookies.
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2010-06-03 21:24:08 +02:00
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2010.06.03 - r611
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-------------------
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* Added cvar to enable suicide intercept before the first zombie.
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* Added cvar for minimum dx level on overlays.
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* Fixed classes not always restored from cookies.
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2010-06-25 15:43:19 +02:00
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2010-08-28 21:35:44 +02:00
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2010.06.03 - r613
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-------------------
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2010-06-25 15:43:19 +02:00
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* Fixed signatures and round end defines that were updated in CS:S OB.
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2010-07-25 23:41:57 +02:00
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2010-08-28 21:35:44 +02:00
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2010.07.25 - r633
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-------------------
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2010-07-25 23:41:57 +02:00
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* Added support for different speed methods, defaulted to prop offset method. See the manual
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for more information about the class speed attribute.
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Important: Class speeds and spawn protection speed must be updated! Use this conversion formula:
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prop speed offset = ((lmv speed / 300) * 250) - 250
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If you don't want to update speed values right now, use "zr_classes_speed_method lmv" in
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zombiereloaded.cfg for backwards compatibility.
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* Added 'explode' suicide command from OB update to intercept list (bug 190).
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* Removed unnecessary antistick commands for model hull width, all models have the same hull width.
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* Removed hint sound on hp display and spawn protection timer. Credits goes to to Tauphi.
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* Fixed an error that happened when buying ammo and not having a weapon in prim/sec slot.
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* Fixed class menus being disabled and not checking if the player have access to private classes.
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* Fixed client not connected error in class module.
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* Updated compiler. ZR now requires SourceMod 1.3 or newer.
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2010-08-28 21:35:44 +02:00
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2010.08.28 - r643
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-------------------
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2010-10-15 13:29:42 +02:00
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* Fixed function signatures that were changed after a CS update. Credit goes to psychonic.
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2010-08-28 21:35:44 +02:00
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* Fixed class speed multiplier not properly applied with prop speed method (bug 199).
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* Fixed invalid handle error in ZMarket module (bug 152).
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* Fixed a rare case where removing weapons didn't work.
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* Possibly fixed invalid handle error with WeaponsEntityToDisplay (bug 163).
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* Lowered sv_maxspeed to work around a acceleration issue with spectators.
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* Added validation error messages for individual attributes when loading classes. Easier than
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reading bits from a number.
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* Improved confusing description of the NVGs class attribute.
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2010-10-15 13:29:42 +02:00
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2010.10.15 - r644
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-------------------
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* Changed default speed method to LMV because prop speed offsets are broken at the moment. This
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will introduce some side effects again; jump and fall speed is affected. Weapon recoil is also
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affected, but it's not confirmed that it has negative impact on bullets or aiming itself.
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Note: Those who already changed speed method back to LMV don't need this patch.
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