Changed default speed method to LMV. Updated patch list and changelog.
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@ -90,7 +90,7 @@
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"health_infect_gain" "700"
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"kill_bonus" "2"
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"speed" "75"
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"speed" "390"
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"knockback" "4"
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"jump_height" "1.1"
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"jump_distance" "1.2"
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@ -134,7 +134,7 @@
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"health_infect_gain" "500"
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"kill_bonus" "2"
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"speed" "100"
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"speed" "420"
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"knockback" "4.5"
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"jump_height" "1.3"
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"jump_distance" "1.2"
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@ -178,7 +178,7 @@
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"health_infect_gain" "850"
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"kill_bonus" "2"
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"speed" "-25"
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"speed" "270"
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"knockback" "3.5"
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"jump_height" "1.3"
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"jump_distance" "1.3"
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@ -222,7 +222,7 @@
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"health_infect_gain" "1000"
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"kill_bonus" "2"
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"speed" "-20"
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"speed" "275"
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"knockback" "2.5"
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"jump_height" "0.9"
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"jump_distance" "0.9"
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@ -266,7 +266,7 @@
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"health_infect_gain" "700"
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"kill_bonus" "4"
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"speed" "110"
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"speed" "432"
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"knockback" "2.8"
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"jump_height" "1.2"
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"jump_distance" "1.3"
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@ -310,7 +310,7 @@
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"health_infect_gain" "700"
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"kill_bonus" "1"
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"speed" "115"
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"speed" "486"
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"knockback" "2.8"
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"jump_height" "1.2"
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"jump_distance" "1.3"
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@ -360,7 +360,7 @@
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"health_infect_gain" "0"
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"kill_bonus" "2"
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"speed" "0"
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"speed" "300"
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"knockback" "0"
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"jump_height" "1.0"
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"jump_distance" "1.0"
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@ -404,7 +404,7 @@
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"health_infect_gain" "0"
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"kill_bonus" "1"
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"speed" "0"
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"speed" "300"
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"knockback" "0"
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"jump_height" "1.2"
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"jump_distance" "1.2"
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@ -448,7 +448,7 @@
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"health_infect_gain" "0"
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"kill_bonus" "1"
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"speed" "50"
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"speed" "360"
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"knockback" "0"
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"jump_height" "1.2"
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"jump_distance" "1.2"
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@ -492,7 +492,7 @@
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"health_infect_gain" "0"
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"kill_bonus" "1"
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"speed" "50"
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"speed" "360"
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"knockback" "0"
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"jump_height" "1.0"
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"jump_distance" "1.0"
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@ -536,7 +536,7 @@
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"health_infect_gain" "0"
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"kill_bonus" "1"
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"speed" "-30"
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"speed" "260"
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"knockback" "0"
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"jump_height" "1.3"
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"jump_distance" "1.3"
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@ -213,8 +213,8 @@ zr_classes_human_select "1"
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zr_classes_admin_select "1"
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// Speed method to use when applying player speed. Do not touch this if you don't know what you're doing! ["lmv" = Lagged movement value | "prop" = Player speed property]
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// Default: "prop"
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zr_classes_speed_method "prop"
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// Default: "lmv"
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zr_classes_speed_method "lmv"
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// Overlay
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@ -588,8 +588,8 @@ zr_spawnprotect "1"
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zr_spawnprotect_time "10"
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// Speed of the player during protection. See the manual for more information. [Dependency: zr_spawnprotect]
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// Default: "250.0"
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zr_spawnprotect_speed "250.0"
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// Default: "600.0"
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zr_spawnprotect_speed "600.0"
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// Alpha of the player during protection. ['255' = Fully visible | '0' = Completely invisible | Dependency: zr_spawnprotect]
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// Default: "0"
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@ -134,7 +134,7 @@ released. If the file is empty there are no config changes in that patch.
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2010.08.28 - r643
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-------------------
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* Fixed function signatures that were changed after a CS update.
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* Fixed function signatures that were changed after a CS update. Credit goes to psychonic.
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* Fixed class speed multiplier not properly applied with prop speed method (bug 199).
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* Fixed invalid handle error in ZMarket module (bug 152).
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* Fixed a rare case where removing weapons didn't work.
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@ -143,3 +143,11 @@ released. If the file is empty there are no config changes in that patch.
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* Added validation error messages for individual attributes when loading classes. Easier than
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reading bits from a number.
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* Improved confusing description of the NVGs class attribute.
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2010.10.15 - r644
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-------------------
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* Changed default speed method to LMV because prop speed offsets are broken at the moment. This
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will introduce some side effects again; jump and fall speed is affected. Weapon recoil is also
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affected, but it's not confirmed that it has negative impact on bullets or aiming itself.
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Note: Those who already changed speed method back to LMV don't need this patch.
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@ -11,3 +11,4 @@
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614
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633
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643
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644
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