Changed default speed method to LMV. Updated patch list and changelog.

This commit is contained in:
Richard Helgeby 2010-10-15 13:29:42 +02:00
parent d980aab97e
commit 671b5aeb5f
4 changed files with 25 additions and 16 deletions

View File

@ -90,7 +90,7 @@
"health_infect_gain" "700"
"kill_bonus" "2"
"speed" "75"
"speed" "390"
"knockback" "4"
"jump_height" "1.1"
"jump_distance" "1.2"
@ -134,7 +134,7 @@
"health_infect_gain" "500"
"kill_bonus" "2"
"speed" "100"
"speed" "420"
"knockback" "4.5"
"jump_height" "1.3"
"jump_distance" "1.2"
@ -178,7 +178,7 @@
"health_infect_gain" "850"
"kill_bonus" "2"
"speed" "-25"
"speed" "270"
"knockback" "3.5"
"jump_height" "1.3"
"jump_distance" "1.3"
@ -222,7 +222,7 @@
"health_infect_gain" "1000"
"kill_bonus" "2"
"speed" "-20"
"speed" "275"
"knockback" "2.5"
"jump_height" "0.9"
"jump_distance" "0.9"
@ -266,7 +266,7 @@
"health_infect_gain" "700"
"kill_bonus" "4"
"speed" "110"
"speed" "432"
"knockback" "2.8"
"jump_height" "1.2"
"jump_distance" "1.3"
@ -310,7 +310,7 @@
"health_infect_gain" "700"
"kill_bonus" "1"
"speed" "115"
"speed" "486"
"knockback" "2.8"
"jump_height" "1.2"
"jump_distance" "1.3"
@ -360,7 +360,7 @@
"health_infect_gain" "0"
"kill_bonus" "2"
"speed" "0"
"speed" "300"
"knockback" "0"
"jump_height" "1.0"
"jump_distance" "1.0"
@ -404,7 +404,7 @@
"health_infect_gain" "0"
"kill_bonus" "1"
"speed" "0"
"speed" "300"
"knockback" "0"
"jump_height" "1.2"
"jump_distance" "1.2"
@ -448,7 +448,7 @@
"health_infect_gain" "0"
"kill_bonus" "1"
"speed" "50"
"speed" "360"
"knockback" "0"
"jump_height" "1.2"
"jump_distance" "1.2"
@ -492,7 +492,7 @@
"health_infect_gain" "0"
"kill_bonus" "1"
"speed" "50"
"speed" "360"
"knockback" "0"
"jump_height" "1.0"
"jump_distance" "1.0"
@ -536,7 +536,7 @@
"health_infect_gain" "0"
"kill_bonus" "1"
"speed" "-30"
"speed" "260"
"knockback" "0"
"jump_height" "1.3"
"jump_distance" "1.3"

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@ -213,8 +213,8 @@ zr_classes_human_select "1"
zr_classes_admin_select "1"
// Speed method to use when applying player speed. Do not touch this if you don't know what you're doing! ["lmv" = Lagged movement value | "prop" = Player speed property]
// Default: "prop"
zr_classes_speed_method "prop"
// Default: "lmv"
zr_classes_speed_method "lmv"
// Overlay
@ -588,8 +588,8 @@ zr_spawnprotect "1"
zr_spawnprotect_time "10"
// Speed of the player during protection. See the manual for more information. [Dependency: zr_spawnprotect]
// Default: "250.0"
zr_spawnprotect_speed "250.0"
// Default: "600.0"
zr_spawnprotect_speed "600.0"
// Alpha of the player during protection. ['255' = Fully visible | '0' = Completely invisible | Dependency: zr_spawnprotect]
// Default: "0"

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@ -134,7 +134,7 @@ released. If the file is empty there are no config changes in that patch.
2010.08.28 - r643
-------------------
* Fixed function signatures that were changed after a CS update.
* Fixed function signatures that were changed after a CS update. Credit goes to psychonic.
* Fixed class speed multiplier not properly applied with prop speed method (bug 199).
* Fixed invalid handle error in ZMarket module (bug 152).
* Fixed a rare case where removing weapons didn't work.
@ -143,3 +143,11 @@ released. If the file is empty there are no config changes in that patch.
* Added validation error messages for individual attributes when loading classes. Easier than
reading bits from a number.
* Improved confusing description of the NVGs class attribute.
2010.10.15 - r644
-------------------
* Changed default speed method to LMV because prop speed offsets are broken at the moment. This
will introduce some side effects again; jump and fall speed is affected. Weapon recoil is also
affected, but it's not confirmed that it has negative impact on bullets or aiming itself.
Note: Those who already changed speed method back to LMV don't need this patch.

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@ -11,3 +11,4 @@
614
633
643
644