sm-zombiereloaded-3/src/zr/weapons/menu_weapons.inc

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/*
* ============================================================================
*
* Zombie:Reloaded
*
* File: menu_weapons.inc
* Type: Core
* Description: Handles weapons management menu.
*
* ============================================================================
*/
/**
* Weapons Menus
*/
enum WeaponsMenu
{
Weapon,
WeaponGroup,
}
/**
* Array to store the client's current weapon menu.
*/
new WeaponsMenu:curMenuWeapons[MAXPLAYERS + 1];
/**
* Array to store the client's current weapon group menu.
*/
new String:curMenuGroup[WEAPONS_MAX_LENGTH][MAXPLAYERS + 1];
/**
* Sends main weapon menu to client.
* @param client The client index.
*/
WeaponsMenuMain(client)
{
// Create menu handle.
new Handle:menu_weapons_main = CreateMenu(WeaponsMenuMainHandle);
SetGlobalTransTarget(client);
SetMenuTitle(menu_weapons_main, "%t\n ", "Weapons menu main title");
decl String:toggleweaponrestriction[64];
decl String:togglewgrouprestriction[64];
decl String:zmarket[64];
Format(toggleweaponrestriction, sizeof(toggleweaponrestriction), "%t", "Weapons menu main toggle weapon restrict");
Format(togglewgrouprestriction, sizeof(togglewgrouprestriction), "%t", "Weapons menu main toggle weapon group restrict");
Format(zmarket, sizeof(zmarket), "%t", "Weapons menu main market");
AddMenuItem(menu_weapons_main, "toggleweaponrestriction", toggleweaponrestriction);
AddMenuItem(menu_weapons_main, "togglewgrouprestriction", togglewgrouprestriction);
AddMenuItem(menu_weapons_main, "zmarket", zmarket, MenuGetItemDraw(g_bMarket));
// Create a "Back" button to the weapons main menu.
SetMenuExitBackButton(menu_weapons_main, true);
// Send menu.
DisplayMenu(menu_weapons_main, client, MENU_TIME_FOREVER);
}
/**
* Called when client selects option in the weapons main menu, and handles it.
* @param menu_weapons_main Handle of the menu being used.
* @param action The action done on the menu (see menus.inc, enum MenuAction).
* @param client The client index.
* @param slot The slot index selected (starting from 0).
*/
public WeaponsMenuMainHandle(Handle:menu_weapons_main, MenuAction:action, client, slot)
{
// Client selected an option.
if (action == MenuAction_Select)
{
switch(slot)
{
case 0:
{
WeaponsMenuWeapons(client, Weapon);
}
case 1:
{
WeaponsMenuWeapons(client, WeaponGroup);
}
case 2:
{
WeaponsMenuMarket(client);
}
}
}
// Client closed the menu.
if (action == MenuAction_Cancel)
{
// Client hit "Back" button.
if (slot == MenuCancel_ExitBack)
{
ZRAdminMenu(client);
}
}
// Client hit "Exit" button.
else if (action == MenuAction_End)
{
CloseHandle(menu_weapons_main);
}
}
/**
* Sends weapon list menu to client.
* @param client The client index.
*/
WeaponsMenuWeapons(client, WeaponsMenu:type)
{
// Set the current action client is performing on a weapon. (see enum WeaponsMenu)
curMenuWeapons[client] = type;
// Create menu handle.
new Handle:menu_weapons_weapons = CreateMenu(WeaponsMenuWeaponsHandle);
SetGlobalTransTarget(client);
// If client wants to perform an action on a single weapon, show weapon list.
switch(curMenuWeapons[client])
{
case Weapon:
{
SetMenuTitle(menu_weapons_weapons, "%t\n ", "Weapons menu weapons weapon title");
decl String:weapon[WEAPONS_MAX_LENGTH];
decl String:display[WEAPONS_MAX_LENGTH + 1];
new Handle:arrayWeapons = INVALID_HANDLE;
new size = WeaponsCreateWeaponArray(arrayWeapons);
// x = Array index.
for (new x = 0; x < size; x++)
{
GetArrayString(arrayWeapons, x, weapon, sizeof(weapon));
strcopy(display, sizeof(display), weapon);
if (RestrictIsWeaponRestricted(weapon))
{
Format(display, sizeof(display), "%s*", weapon);
}
// If weapon restriction is blocked for the menu, disable option.
new bool:menu = WeaponsIsWeaponMenu(weapon);
if (menu)
{
AddMenuItem(menu_weapons_weapons, weapon, display);
}
else
{
AddMenuItem(menu_weapons_weapons, weapon, display, ITEMDRAW_DISABLED);
}
}
// If there are no weapons, add an "(Empty)" line.
if (size == 0)
{
decl String:empty[64];
Format(empty, sizeof(empty), "%t", "Menu empty");
AddMenuItem(menu_weapons_weapons, "empty", empty, ITEMDRAW_DISABLED);
}
// Kill the array handle.
CloseHandle(arrayWeapons);
}
// If client wants to perform an action on a weapon group, show custom group list.
case WeaponGroup:
{
SetMenuTitle(menu_weapons_weapons, "%t\n ", "Weapons menu weapons group title");
decl String:weapongroup[WEAPONS_MAX_LENGTH];
decl String:display[WEAPONS_MAX_LENGTH + 2];
new Handle:arrayWeaponGroups = INVALID_HANDLE;
new size = RestrictCreateGroupArray(arrayWeaponGroups);
// x = Array index.
for (new x = 0; x < size; x++)
{
GetArrayString(arrayWeaponGroups, x, weapongroup, sizeof(weapongroup));
strcopy(display, sizeof(display), weapongroup);
if (RestrictIsPartialRestricted(weapongroup))
{
Format(display, sizeof(display), "%s*", weapongroup);
}
else if (RestrictIsGroupRestricted(weapongroup))
{
Format(display, sizeof(display), "%s**", weapongroup);
}
AddMenuItem(menu_weapons_weapons, weapongroup, display);
}
// If there are no weapons, add an "(Empty)" line.
if (size == 0)
{
decl String:empty[64];
Format(empty, sizeof(empty), "%t", "Menu empty");
AddMenuItem(menu_weapons_weapons, "empty", empty, ITEMDRAW_DISABLED);
}
// Kill the array handle
CloseHandle(arrayWeaponGroups);
}
}
SetMenuExitBackButton(menu_weapons_weapons, true);
DisplayMenu(menu_weapons_weapons, client, MENU_TIME_FOREVER);
}
/**
* Called when client selects option in the weapons list menu, and handles it.
* @param menu_weapons_main Handle of the menu being used.
* @param action The action done on the menu (see menus.inc, enum MenuAction).
* @param client The client index.
* @param slot The slot index selected (starting from 0).
*/
public WeaponsMenuWeaponsHandle(Handle:menu_weapons_weapons, MenuAction:action, client, slot)
{
// Client selected an option.
if (action == MenuAction_Select)
{
decl String:weapon[WEAPONS_MAX_LENGTH];
GetMenuItem(menu_weapons_weapons, slot, weapon, sizeof(weapon));
switch(curMenuWeapons[client])
{
// Client is restricting a single weapon.
case Weapon:
{
new WpnRestrictQuery:output;
if (!RestrictIsWeaponRestricted(weapon))
{
output = RestrictRestrict(weapon);
RestrictPrintRestrictOutput(client, output, weapon, false);
}
else
{
output = RestrictUnrestrict(weapon);
RestrictPrintUnrestrictOutput(client, output, weapon, false);
}
// Resend menu.
WeaponsMenuWeapons(client, curMenuWeapons[client]);
}
// Client is accessing a weapon group.
case WeaponGroup:
{
// Send weapon group menu.
WeaponsMenuWeaponGroup(client, weapon);
}
}
}
// Client closed the menu.
if (action == MenuAction_Cancel)
{
// Client hit "Back" button.
if (slot == MenuCancel_ExitBack)
{
WeaponsMenuMain(client);
}
}
// Client hit "Exit" button.
else if (action == MenuAction_End)
{
CloseHandle(menu_weapons_weapons);
}
}
WeaponsMenuWeaponGroup(client, const String:weapongroup[])
{
strcopy(curMenuGroup[client], WEAPONS_MAX_LENGTH, weapongroup);
// Create menu handle.
new Handle:menu_weapons_groupweapon = CreateMenu(WeaponsMenuWeaponGroupHandle);
SetMenuTitle(menu_weapons_groupweapon, "%t\n ", "Weapons menu weapon group title", weapongroup);
decl String:restrictall[64];
decl String:unrestrictall[64];
Format(restrictall, sizeof(restrictall), "%t", "Weapons menu weapon group restrict all");
Format(unrestrictall, sizeof(unrestrictall), "%t", "Weapons menu weapon group unrestrict all");
if (RestrictIsGroupRestricted(weapongroup))
{
AddMenuItem(menu_weapons_groupweapon, "restrictall", restrictall, ITEMDRAW_DISABLED);
}
else
{
AddMenuItem(menu_weapons_groupweapon, "restrictall", restrictall);
}
if (RestrictIsGroupUnrestricted(weapongroup))
{
AddMenuItem(menu_weapons_groupweapon, "unrestrictall", unrestrictall, ITEMDRAW_DISABLED);
}
else
{
AddMenuItem(menu_weapons_groupweapon, "unrestrictall", unrestrictall);
}
decl String:groupweapon[WEAPONS_MAX_LENGTH];
decl String:display[WEAPONS_MAX_LENGTH + 1];
new Handle:arrayGroupWeapons = INVALID_HANDLE;
new size = RestrictCreateGroupWeaponsArray(arrayGroupWeapons, weapongroup);
// x = Array index.
for (new x = 0; x < size; x++)
{
GetArrayString(arrayGroupWeapons, x, groupweapon, sizeof(groupweapon));
strcopy(display, sizeof(display), groupweapon);
if (RestrictIsWeaponRestricted(groupweapon))
{
Format(display, sizeof(display), "%s*", groupweapon);
}
AddMenuItem(menu_weapons_groupweapon, groupweapon, display);
}
// Kill the array handle.
CloseHandle(arrayGroupWeapons);
SetMenuExitBackButton(menu_weapons_groupweapon, true);
DisplayMenu(menu_weapons_groupweapon, client, MENU_TIME_FOREVER);
}
/**
* Called when client selects option in the weapon group menu, and handles it.
* @param menu_weapons_main Handle of the menu being used.
* @param action The action done on the menu (see menus.inc, enum MenuAction).
* @param client The client index.
* @param slot The slot index selected (starting from 0).
*/
public WeaponsMenuWeaponGroupHandle(Handle:menu_weapons_groupweapon, MenuAction:action, client, slot)
{
// Client selected an option.
if (action == MenuAction_Select)
{
switch(slot)
{
case 0:
{
new WpnRestrictQuery:output = RestrictRestrict(curMenuGroup[client]);
RestrictPrintRestrictOutput(client, output, curMenuGroup[client], false);
}
case 1:
{
new WpnRestrictQuery:output = RestrictUnrestrict(curMenuGroup[client]);
RestrictPrintUnrestrictOutput(client, output, curMenuGroup[client], false);
}
default:
{
new WpnRestrictQuery:output;
decl String:groupweapon[WEAPONS_MAX_LENGTH];
GetMenuItem(menu_weapons_groupweapon, slot, groupweapon, sizeof(groupweapon));
if (!RestrictIsWeaponRestricted(groupweapon))
{
output = RestrictRestrict(groupweapon);
RestrictPrintRestrictOutput(client, output, groupweapon, false);
}
else
{
output = RestrictUnrestrict(groupweapon);
RestrictPrintUnrestrictOutput(client, output, groupweapon, false);
}
}
}
// Resend menu.
WeaponsMenuWeaponGroup(client, curMenuGroup[client]);
}
// Client closed the menu.
if (action == MenuAction_Cancel)
{
// Client hit "Back" button.
if (slot == MenuCancel_ExitBack)
{
WeaponsMenuWeapons(client, curMenuWeapons[client]);
}
}
// Client hit "Exit" button.
else if (action == MenuAction_End)
{
CloseHandle(menu_weapons_groupweapon);
}
}
/**
* Sends market options menu to client.
* @param client The client index.
*/
WeaponsMenuMarket(client)
{
// Create menu handle.
new Handle:menu_weapons_market = CreateMenu(WeaponsMenuMarketHandle);
SetGlobalTransTarget(client);
SetMenuTitle(menu_weapons_market, "%t\n ", "Weapons menu market title");
decl String:togglebuyzone[64];
decl String:curSetting[8];
ConfigBoolToSetting(GetConVarBool(g_hCvarsList[CVAR_WEAPONS_ZMARKET_BUYZONE]), curSetting, sizeof(curSetting));
Format(togglebuyzone, sizeof(togglebuyzone), "%t", "Weapons menu market toggle buyzone", curSetting);
AddMenuItem(menu_weapons_market, "togglebuyzone", togglebuyzone);
// Create a "Back" button to the weapons main menu.
SetMenuExitBackButton(menu_weapons_market, true);
// Send menu
DisplayMenu(menu_weapons_market, client, MENU_TIME_FOREVER);
}
/**
* Called when client selects option in the weapons main menu, and handles it.
* @param menu_weapons_main Handle of the menu being used.
* @param action The action done on the menu (see menus.inc, enum MenuAction).
* @param client The client index.
* @param slot The slot index selected (starting from 0).
*/
public WeaponsMenuMarketHandle(Handle:menu_weapons_market, MenuAction:action, client, slot)
{
// Client selected an option.
if (action == MenuAction_Select)
{
switch(slot)
{
case 0:
{
if (GetConVarBool(g_hCvarsList[CVAR_WEAPONS_ZMARKET_BUYZONE]))
{
SetConVarBool(g_hCvarsList[CVAR_WEAPONS_ZMARKET_BUYZONE], false);
}
else
{
SetConVarBool(g_hCvarsList[CVAR_WEAPONS_ZMARKET_BUYZONE], true);
}
}
}
// Resend menu.
WeaponsMenuMarket(client);
}
// Client closed the menu.
if (action == MenuAction_Cancel)
{
// Client hit "Back" button.
if (slot == MenuCancel_ExitBack)
{
WeaponsMenuMain(client);
}
}
// Client hit "Exit" button.
else if (action == MenuAction_End)
{
CloseHandle(menu_weapons_market);
}
}