sm-zombiereloaded-3/src/zr/playerclasses/attributes.inc

1052 lines
34 KiB
PHP
Raw Normal View History

/*
* ============================================================================
*
* Zombie:Reloaded
*
* File: attributes.inc
* Type: Core
* Description: Retrieving class attributes from certain caches.
*
* ============================================================================
*/
/*
* ------------------------------------
*
* GENERAL ATTRIBUTES
*
* ------------------------------------
*/
/**
* Checks if the specified class is enabled.
*
* @param index Index of the class in a class cache or a client index,
* depending on the cache type specified.
* @param cachetype Optional. Specifies what class cache to read from. Options:
* ZR_CLASS_CACHE_ORIGINAL - Unchanced class data.
* ZR_CLASS_CACHE_MODIFIED (default) - Changed/newest class
* data.
* ZR_CLASS_CACHE_PLAYER - Player cache. If this one is used,
* index will be used as a client index.
* @return True if it's enabled, false otherwise.
*/
bool:ClassIsEnabled(index, cachetype = ZR_CLASS_CACHE_MODIFIED)
{
switch (cachetype)
{
case ZR_CLASS_CACHE_ORIGINAL:
{
return ClassData[index][class_enabled];
}
case ZR_CLASS_CACHE_MODIFIED:
{
return ClassDataCache[index][class_enabled];
}
case ZR_CLASS_CACHE_PLAYER:
{
return ClassPlayerCache[index][class_enabled];
}
}
return false;
}
/**
* Gets the team ID for the specified class.
*
* @param index Index of the class in a class cache or a client index,
* depending on the cache type specified.
* @param cachetype Optional. Specifies what class cache to read from. Options:
* ZR_CLASS_CACHE_ORIGINAL - Unchanced class data.
* ZR_CLASS_CACHE_MODIFIED - Changed/newest class data.
* ZR_CLASS_CACHE_PLAYER (default) - Player cache. If this one
* is used, index will be used as a client index.
* @return The team ID if successful, -1 otherwise.
*/
ClassGetTeamID(index, cachetype = ZR_CLASS_CACHE_PLAYER)
{
switch (cachetype)
{
case ZR_CLASS_CACHE_ORIGINAL:
{
return ClassData[index][class_team];
}
case ZR_CLASS_CACHE_MODIFIED:
{
return ClassDataCache[index][class_team];
}
case ZR_CLASS_CACHE_PLAYER:
{
return ClassPlayerCache[index][class_team];
}
}
return -1;
}
/**
* Checks if the specified class is marked as the default class for its current
* team.
*
* @param index Index of the class in a class cache or a client index,
* depending on the cache type specified.
* @param cachetype Optional. Specifies what class cache to read from. Options:
* ZR_CLASS_CACHE_ORIGINAL - Unchanced class data.
* ZR_CLASS_CACHE_MODIFIED (default) - Changed/newest class
* data.
* ZR_CLASS_CACHE_PLAYER - Player cache. If this one is used,
* index will be used as a client index.
* @return True if it's default for its current team, false otherwise.
*/
bool:ClassGetTeamDefault(index, cachetype = ZR_CLASS_CACHE_MODIFIED)
{
switch (cachetype)
{
case ZR_CLASS_CACHE_ORIGINAL:
{
return ClassData[index][class_team_default];
}
case ZR_CLASS_CACHE_MODIFIED:
{
return ClassDataCache[index][class_team_default];
}
case ZR_CLASS_CACHE_PLAYER:
{
return ClassPlayerCache[index][class_team_default];
}
}
return false;
}
/**
* Gets the class name to be displayed in the class menu.
*
* @param index Index of the class in a class cache or a client index,
* depending on the cache type specified.
* @param buffer The destination string buffer.
* @param maxlen The length of the destination string buffer.
* @param cachetype Optional. Specifies what class cache to read from. Options:
* ZR_CLASS_CACHE_ORIGINAL - Unchanced class data.
* ZR_CLASS_CACHE_MODIFIED - Changed/newest class data.
* ZR_CLASS_CACHE_PLAYER (default) - Player cache. If this one
* is used, index will be used as a client index.
* @return Number of cells written. -1 on error.
*/
ClassGetName(index, String:buffer[], maxlen, cachetype = ZR_CLASS_CACHE_PLAYER)
{
switch (cachetype)
{
case ZR_CLASS_CACHE_ORIGINAL:
{
return strcopy(buffer, maxlen, ClassData[index][class_name]);
}
case ZR_CLASS_CACHE_MODIFIED:
{
return strcopy(buffer, maxlen, ClassDataCache[index][class_name]);
}
case ZR_CLASS_CACHE_PLAYER:
{
return strcopy(buffer, maxlen, ClassPlayerCache[index][class_name]);
}
}
return -1;
}
/**
* Gets the menu description string for the specified class.
*
* @param index Index of the class in a class cache or a client index,
* depending on the cache type specified.
* @param buffer The destination string buffer.
* @param maxlen The length of the destination string buffer.
* @param cachetype Optional. Specifies what class cache to read from. Options:
* ZR_CLASS_CACHE_ORIGINAL - Unchanced class data.
* ZR_CLASS_CACHE_MODIFIED - Changed/newest class data.
* ZR_CLASS_CACHE_PLAYER (default) - Player cache. If this one
* is used, index will be used as a client index.
* @return Number of cells written. -1 on error.
*/
ClassGetDescription(index, String:buffer[], maxlen, cachetype = ZR_CLASS_CACHE_PLAYER)
{
switch (cachetype)
{
case ZR_CLASS_CACHE_ORIGINAL:
{
return strcopy(buffer, maxlen, ClassData[index][class_description]);
}
case ZR_CLASS_CACHE_MODIFIED:
{
return strcopy(buffer, maxlen, ClassDataCache[index][class_description]);
}
case ZR_CLASS_CACHE_PLAYER:
{
return strcopy(buffer, maxlen, ClassPlayerCache[index][class_description]);
}
}
return -1;
}
/*
* ------------------------------------
*
* MODEL ATTRIBUTES
*
* ------------------------------------
*/
/**
* Gets the model path string from the specified class.
*
* @param index Index of the class in a class cache or a client index,
* depending on the cache type specified.
* @param buffer The destination string buffer.
* @param maxlen The length of the destination string buffer.
* @param cachetype Optional. Specifies what class cache to read from. Options:
* ZR_CLASS_CACHE_ORIGINAL - Unchanced class data.
* ZR_CLASS_CACHE_MODIFIED - Changed/newest class data.
* ZR_CLASS_CACHE_PLAYER (default) - Player cache. If this one
* is used, index will be used as a client index.
* @return Number of cells written. -1 on error.
*/
ClassGetModelPath(index, String:buffer[], maxlen, cachetype = ZR_CLASS_CACHE_PLAYER)
{
switch (cachetype)
{
case ZR_CLASS_CACHE_ORIGINAL:
{
return strcopy(buffer, maxlen, ClassData[index][class_model_path]);
}
case ZR_CLASS_CACHE_MODIFIED:
{
return strcopy(buffer, maxlen, ClassDataCache[index][class_model_path]);
}
case ZR_CLASS_CACHE_PLAYER:
{
return strcopy(buffer, maxlen, ClassPlayerCache[index][class_model_path]);
}
}
return -1;
}
/**
* Gets the initial alpha value from the specified class.
*
* @param index Index of the class in a class cache or a client index,
* depending on the cache type specified.
* @param cachetype Optional. Specifies what class cache to read from. Options:
* ZR_CLASS_CACHE_ORIGINAL - Unchanced class data.
* ZR_CLASS_CACHE_MODIFIED - Changed/newest class data.
* ZR_CLASS_CACHE_PLAYER (default) - Player cache. If this one
* is used, index will be used as a client index.
* @return The initial alpha value from the specified class. -1 on error.
*/
ClassGetAlphaInitial(index, cachetype = ZR_CLASS_CACHE_PLAYER)
{
switch (cachetype)
{
case ZR_CLASS_CACHE_ORIGINAL:
{
return ClassData[index][class_alpha_initial];
}
case ZR_CLASS_CACHE_MODIFIED:
{
return ClassDataCache[index][class_alpha_initial];
}
case ZR_CLASS_CACHE_PLAYER:
{
return ClassPlayerCache[index][class_alpha_initial];
}
}
return -1;
}
/**
* Gets the alpha value when damaged, from the specified class.
*
* @param index Index of the class in a class cache or a client index,
* depending on the cache type specified.
* @param cachetype Optional. Specifies what class cache to read from. Options:
* ZR_CLASS_CACHE_ORIGINAL - Unchanced class data.
* ZR_CLASS_CACHE_MODIFIED - Changed/newest class data.
* ZR_CLASS_CACHE_PLAYER (default) - Player cache. If this one
* is used, index will be used as a client index.
* @return The alpha value when damaged, from the specified class. -1 on
* error.
*/
ClassGetAlphaDamaged(index, cachetype = ZR_CLASS_CACHE_PLAYER)
{
switch (cachetype)
{
case ZR_CLASS_CACHE_ORIGINAL:
{
return ClassData[index][class_alpha_damaged];
}
case ZR_CLASS_CACHE_MODIFIED:
{
return ClassDataCache[index][class_alpha_damaged];
}
case ZR_CLASS_CACHE_PLAYER:
{
return ClassPlayerCache[index][class_alpha_damaged];
}
}
return -1;
}
/**
* Gets the damage amount needed to change alpha, from the specified class.
*
* @param index Index of the class in a class cache or a client index,
* depending on the cache type specified.
* @param cachetype Optional. Specifies what class cache to read from. Options:
* ZR_CLASS_CACHE_ORIGINAL - Unchanced class data.
* ZR_CLASS_CACHE_MODIFIED - Changed/newest class data.
* ZR_CLASS_CACHE_PLAYER (default) - Player cache. If this one
* is used, index will be used as a client index.
* @return The damage amount needed to change alpha, from the specified class.
* -1 on error.
*/
ClassGetAlphaDamage(index, cachetype = ZR_CLASS_CACHE_PLAYER)
{
switch (cachetype)
{
case ZR_CLASS_CACHE_ORIGINAL:
{
return ClassData[index][class_alpha_damage];
}
case ZR_CLASS_CACHE_MODIFIED:
{
return ClassDataCache[index][class_alpha_damage];
}
case ZR_CLASS_CACHE_PLAYER:
{
return ClassPlayerCache[index][class_alpha_damage];
}
}
return -1;
}
/*
* ------------------------------------
*
* HUD ATTRIBUTES
*
* ------------------------------------
*/
/**
* Gets the overlay path from the specified class.
*
* @param index Index of the class in a class cache or a client index,
* depending on the cache type specified.
* @param buffer The destination string buffer.
* @param maxlen The length of the destination string buffer.
* @param cachetype Optional. Specifies what class cache to read from. Options:
* ZR_CLASS_CACHE_ORIGINAL - Unchanced class data.
* ZR_CLASS_CACHE_MODIFIED - Changed/newest class data.
* ZR_CLASS_CACHE_PLAYER (default) - Player cache. If this one
* is used, index will be used as a client index.
* @return Number of cells written. -1 on error.
*/
ClassGetOverlayPath(index, String:buffer[], maxlen, cachetype = ZR_CLASS_CACHE_PLAYER)
{
switch (cachetype)
{
case ZR_CLASS_CACHE_ORIGINAL:
{
return strcopy(buffer, maxlen, ClassData[index][class_overlay_path]);
}
case ZR_CLASS_CACHE_MODIFIED:
{
return strcopy(buffer, maxlen, ClassDataCache[index][class_overlay_path]);
}
case ZR_CLASS_CACHE_PLAYER:
{
return strcopy(buffer, maxlen, ClassPlayerCache[index][class_overlay_path]);
}
}
return -1;
}
/**
* Gets the night vision setting from the specified class.
*
* @param index Index of the class in a class cache or a client index,
* depending on the cache type specified.
* @param cachetype Optional. Specifies what class cache to read from. Options:
* ZR_CLASS_CACHE_ORIGINAL - Unchanced class data.
* ZR_CLASS_CACHE_MODIFIED - Changed/newest class data.
* ZR_CLASS_CACHE_PLAYER (default) - Player cache. If this one
* is used, index will be used as a client index.
* @return The night vision setting from the specified class. False on error.
*/
bool:ClassGetNvgs(index, cachetype = ZR_CLASS_CACHE_PLAYER)
{
switch (cachetype)
{
case ZR_CLASS_CACHE_ORIGINAL:
{
return ClassData[index][class_nvgs];
}
case ZR_CLASS_CACHE_MODIFIED:
{
return ClassDataCache[index][class_nvgs];
}
case ZR_CLASS_CACHE_PLAYER:
{
return ClassPlayerCache[index][class_nvgs];
}
}
return false;
}
/**
* Gets the field of view value from the specified class.
*
* @param index Index of the class in a class cache or a client index,
* depending on the cache type specified.
* @param cachetype Optional. Specifies what class cache to read from. Options:
* ZR_CLASS_CACHE_ORIGINAL - Unchanced class data.
* ZR_CLASS_CACHE_MODIFIED - Changed/newest class data.
* ZR_CLASS_CACHE_PLAYER (default) - Player cache. If this one
* is used, index will be used as a client index.
* @return The field of view value from the specified class. -1 on error.
*/
ClassGetFOV(index, cachetype = ZR_CLASS_CACHE_PLAYER)
{
switch (cachetype)
{
case ZR_CLASS_CACHE_ORIGINAL:
{
return ClassData[index][class_fov];
}
case ZR_CLASS_CACHE_MODIFIED:
{
return ClassDataCache[index][class_fov];
}
case ZR_CLASS_CACHE_PLAYER:
{
return ClassPlayerCache[index][class_fov];
}
}
return -1;
}
/*
* ------------------------------------
*
* EFFECTS
*
* ------------------------------------
*/
/**
* Gets the napalm grenades time from the specified class.
*
* @param index Index of the class in a class cache or a client index,
* depending on the cache type specified.
* @param cachetype Optional. Specifies what class cache to read from. Options:
* ZR_CLASS_CACHE_ORIGINAL - Unchanced class data.
* ZR_CLASS_CACHE_MODIFIED - Changed/newest class data.
* ZR_CLASS_CACHE_PLAYER (default) - Player cache. If this one
* is used, index will be used as a client index.
* @return The napalm grenades time from the specified class. -1.0 on error.
*/
Float:ClassGetNapalmTime(index, cachetype = ZR_CLASS_CACHE_PLAYER)
{
switch (cachetype)
{
case ZR_CLASS_CACHE_ORIGINAL:
{
return ClassData[index][class_napalm_time];
}
case ZR_CLASS_CACHE_MODIFIED:
{
return ClassDataCache[index][class_napalm_time];
}
case ZR_CLASS_CACHE_PLAYER:
{
return ClassPlayerCache[index][class_napalm_time];
}
}
return -1.0;
}
/*
* ------------------------------------
*
* PLAYER BEHAVIOUR
*
* ------------------------------------
*/
/**
* Gets the immunity mode to the specified class.
*
* @param index Index of the class in a class cache or a client index,
* depending on the cache type specified.
* @param cachetype Optional. Specifies what class cache to read from. Options:
* ZR_CLASS_CACHE_ORIGINAL - Unchanced class data.
* ZR_CLASS_CACHE_MODIFIED - Changed/newest class data.
* ZR_CLASS_CACHE_PLAYER (default) - Player cache. If this one
* is used, index will be used as a client index.
* @return Current immunity mode to the specified class. -1 on error.
*/
ClassGetImmunityMode(index, cachetype = ZR_CLASS_CACHE_PLAYER)
{
switch (cachetype)
{
case ZR_CLASS_CACHE_ORIGINAL:
{
return ClassData[index][class_immunity_mode];
}
case ZR_CLASS_CACHE_MODIFIED:
{
return ClassDataCache[index][class_immunity_mode];
}
case ZR_CLASS_CACHE_PLAYER:
{
return ClassPlayerCache[index][class_immunity_mode];
}
}
return -1;
}
/**
* Gets the immunity amount to the specified class.
*
* @param index Index of the class in a class cache or a client index,
* depending on the cache type specified.
* @param cachetype Optional. Specifies what class cache to read from. Options:
* ZR_CLASS_CACHE_ORIGINAL - Unchanced class data.
* ZR_CLASS_CACHE_MODIFIED - Changed/newest class data.
* ZR_CLASS_CACHE_PLAYER (default) - Player cache. If this one
* is used, index will be used as a client index.
* @return Current immunity amount to the specified class. -1.0 on error.
*/
Float:ClassGetImmunityAmount(index, cachetype = ZR_CLASS_CACHE_PLAYER)
{
switch (cachetype)
{
case ZR_CLASS_CACHE_ORIGINAL:
{
return ClassData[index][class_immunity_amount];
}
case ZR_CLASS_CACHE_MODIFIED:
{
return ClassDataCache[index][class_immunity_amount];
}
case ZR_CLASS_CACHE_PLAYER:
{
return ClassPlayerCache[index][class_immunity_amount];
}
}
return -1.0;
}
/**
* Gets the no fall damage setting from the specified class.
*
* @param index Index of the class in a class cache or a client index,
* depending on the cache type specified.
* @param cachetype Optional. Specifies what class cache to read from. Options:
* ZR_CLASS_CACHE_ORIGINAL - Unchanced class data.
* ZR_CLASS_CACHE_MODIFIED - Changed/newest class data.
* ZR_CLASS_CACHE_PLAYER (default) - Player cache. If this one
* is used, index will be used as a client index.
* @return The no fall damage setting from the specified class. False on
* error.
*/
bool:ClassGetNoFallDamage(index, cachetype = ZR_CLASS_CACHE_PLAYER)
{
switch (cachetype)
{
case ZR_CLASS_CACHE_ORIGINAL:
{
return ClassData[index][class_no_fall_damage];
}
case ZR_CLASS_CACHE_MODIFIED:
{
return ClassDataCache[index][class_no_fall_damage];
}
case ZR_CLASS_CACHE_PLAYER:
{
return ClassPlayerCache[index][class_no_fall_damage];
}
}
return false;
}
/**
* Gets the health points from the specified class.
*
* @param index Index of the class in a class cache or a client index,
* depending on the cache type specified.
* @param cachetype Optional. Specifies what class cache to read from. Options:
* ZR_CLASS_CACHE_ORIGINAL - Unchanced class data.
* ZR_CLASS_CACHE_MODIFIED - Changed/newest class data.
* ZR_CLASS_CACHE_PLAYER (default) - Player cache. If this one
* is used, index will be used as a client index.
* @return Health points from the specified class. -1 on error.
*/
ClassGetHealth(index, cachetype = ZR_CLASS_CACHE_PLAYER)
{
switch (cachetype)
{
case ZR_CLASS_CACHE_ORIGINAL:
{
return ClassData[index][class_health];
}
case ZR_CLASS_CACHE_MODIFIED:
{
return ClassDataCache[index][class_health];
}
case ZR_CLASS_CACHE_PLAYER:
{
return ClassPlayerCache[index][class_health];
}
}
return -1;
}
/**
* Gets the health regen interval time from the specified class.
*
* @param index Index of the class in a class cache or a client index,
* depending on the cache type specified.
* @param cachetype Optional. Specifies what class cache to read from. Options:
* ZR_CLASS_CACHE_ORIGINAL - Unchanced class data.
* ZR_CLASS_CACHE_MODIFIED - Changed/newest class data.
* ZR_CLASS_CACHE_PLAYER (default) - Player cache. If this one
* is used, index will be used as a client index.
* @return The health regen interval time from the specified class. -1.0 on
* error.
*/
Float:ClassGetHealthRegenInterval(index, cachetype = ZR_CLASS_CACHE_PLAYER)
{
switch (cachetype)
{
case ZR_CLASS_CACHE_ORIGINAL:
{
return ClassData[index][class_health_regen_interval];
}
case ZR_CLASS_CACHE_MODIFIED:
{
return ClassDataCache[index][class_health_regen_interval];
}
case ZR_CLASS_CACHE_PLAYER:
{
return ClassPlayerCache[index][class_health_regen_interval];
}
}
return -1.0;
}
/**
* Gets the health regen amount value from the specified class.
*
* @param index Index of the class in a class cache or a client index,
* depending on the cache type specified.
* @param cachetype Optional. Specifies what class cache to read from. Options:
* ZR_CLASS_CACHE_ORIGINAL - Unchanced class data.
* ZR_CLASS_CACHE_MODIFIED - Changed/newest class data.
* ZR_CLASS_CACHE_PLAYER (default) - Player cache. If this one
* is used, index will be used as a client index.
* @return The health regen amount value from the specified class. -1 on
* error.
*/
ClassGetHealthRegenAmount(index, cachetype = ZR_CLASS_CACHE_PLAYER)
{
switch (cachetype)
{
case ZR_CLASS_CACHE_ORIGINAL:
{
return ClassData[index][class_health_regen_amount];
}
case ZR_CLASS_CACHE_MODIFIED:
{
return ClassDataCache[index][class_health_regen_amount];
}
case ZR_CLASS_CACHE_PLAYER:
{
return ClassPlayerCache[index][class_health_regen_amount];
}
}
return -1;
}
/**
* Gets the health infect gain value from the specified class.
*
* @param index Index of the class in a class cache or a client index,
* depending on the cache type specified.
* @param cachetype Optional. Specifies what class cache to read from. Options:
* ZR_CLASS_CACHE_ORIGINAL - Unchanced class data.
* ZR_CLASS_CACHE_MODIFIED - Changed/newest class data.
* ZR_CLASS_CACHE_PLAYER (default) - Player cache. If this one
* is used, index will be used as a client index.
* @return The health infect gain value from the specified class. -1 on
* error.
*/
ClassGetHealthInfectGain(index, cachetype = ZR_CLASS_CACHE_PLAYER)
{
switch (cachetype)
{
case ZR_CLASS_CACHE_ORIGINAL:
{
return ClassData[index][class_health_infect_gain];
}
case ZR_CLASS_CACHE_MODIFIED:
{
return ClassDataCache[index][class_health_infect_gain];
}
case ZR_CLASS_CACHE_PLAYER:
{
return ClassPlayerCache[index][class_health_infect_gain];
}
}
return -1;
}
/**
* Gets the kill bonus points from the specified class.
*
* @param index Index of the class in a class cache or a client index,
* depending on the cache type specified.
* @param cachetype Optional. Specifies what class cache to read from. Options:
* ZR_CLASS_CACHE_ORIGINAL - Unchanced class data.
* ZR_CLASS_CACHE_MODIFIED - Changed/newest class data.
* ZR_CLASS_CACHE_PLAYER (default) - Player cache. If this one
* is used, index will be used as a client index.
* @return The kill bonus points from the specified class.
*/
ClassGetKillBonus(index, cachetype = ZR_CLASS_CACHE_PLAYER)
{
switch (cachetype)
{
case ZR_CLASS_CACHE_ORIGINAL:
{
return ClassData[index][class_kill_bonus];
}
case ZR_CLASS_CACHE_MODIFIED:
{
return ClassDataCache[index][class_kill_bonus];
}
case ZR_CLASS_CACHE_PLAYER:
{
return ClassPlayerCache[index][class_kill_bonus];
}
}
return -1;
}
/**
* Gets the running speed value from the specified class.
*
* @param index Index of the class in a class cache or a client index,
* depending on the cache type specified.
* @param cachetype Optional. Specifies what class cache to read from. Options:
* ZR_CLASS_CACHE_ORIGINAL - Unchanced class data.
* ZR_CLASS_CACHE_MODIFIED - Changed/newest class data.
* ZR_CLASS_CACHE_PLAYER (default) - Player cache. If this one
* is used, index will be used as a client index.
* @return The running speed value from the specified class. -1.0 on error.
*/
Float:ClassGetSpeed(index, cachetype = ZR_CLASS_CACHE_PLAYER)
{
switch (cachetype)
{
case ZR_CLASS_CACHE_ORIGINAL:
{
return ClassData[index][class_speed];
}
case ZR_CLASS_CACHE_MODIFIED:
{
return ClassDataCache[index][class_speed];
}
case ZR_CLASS_CACHE_PLAYER:
{
return ClassPlayerCache[index][class_speed];
}
}
return -1.0;
}
/**
* Gets the knock back boost from the specified class.
*
* @param index Index of the class in a class cache or a client index,
* depending on the cache type specified.
* @param cachetype Optional. Specifies what class cache to read from. Options:
* ZR_CLASS_CACHE_ORIGINAL - Unchanced class data.
* ZR_CLASS_CACHE_MODIFIED - Changed/newest class data.
* ZR_CLASS_CACHE_PLAYER (default) - Player cache. If this one
* is used, index will be used as a client index.
* @return The knock back boost from the specified class. 0.0 on error.
*/
Float:ClassGetKnockback(index, cachetype = ZR_CLASS_CACHE_PLAYER)
{
switch (cachetype)
{
case ZR_CLASS_CACHE_ORIGINAL:
{
return ClassData[index][class_knockback];
}
case ZR_CLASS_CACHE_MODIFIED:
{
return ClassDataCache[index][class_knockback];
}
case ZR_CLASS_CACHE_PLAYER:
{
return ClassPlayerCache[index][class_knockback];
}
}
return 0.0;
}
/**
* Gets the jump height boost from the specified class.
*
* @param index Index of the class in a class cache or a client index,
* depending on the cache type specified.
* @param cachetype Optional. Specifies what class cache to read from. Options:
* ZR_CLASS_CACHE_ORIGINAL - Unchanced class data.
* ZR_CLASS_CACHE_MODIFIED - Changed/newest class data.
* ZR_CLASS_CACHE_PLAYER (default) - Player cache. If this one
* is used, index will be used as a client index.
* @return The jump height boost from the specified class. -1.0 on error.
*/
Float:ClassGetJumpHeight(index, cachetype = ZR_CLASS_CACHE_PLAYER)
{
switch (cachetype)
{
case ZR_CLASS_CACHE_ORIGINAL:
{
return ClassData[index][class_jump_height];
}
case ZR_CLASS_CACHE_MODIFIED:
{
return ClassDataCache[index][class_jump_height];
}
case ZR_CLASS_CACHE_PLAYER:
{
return ClassPlayerCache[index][class_jump_height];
}
}
return -1.0;
}
/**
* Gets the jump distance boost from the specified class.
*
* @param index Index of the class in a class cache or a client index,
* depending on the cache type specified.
* @param cachetype Optional. Specifies what class cache to read from. Options:
* ZR_CLASS_CACHE_ORIGINAL - Unchanced class data.
* ZR_CLASS_CACHE_MODIFIED - Changed/newest class data.
* ZR_CLASS_CACHE_PLAYER (default) - Player cache. If this one
* is used, index will be used as a client index.
* @return The jump distance boost from the specified class. -1.0 on error.
*/
Float:ClassGetJumpDistance(index, cachetype = ZR_CLASS_CACHE_PLAYER)
{
switch (cachetype)
{
case ZR_CLASS_CACHE_ORIGINAL:
{
return ClassData[index][class_jump_distance];
}
case ZR_CLASS_CACHE_MODIFIED:
{
return ClassDataCache[index][class_jump_distance];
}
case ZR_CLASS_CACHE_PLAYER:
{
return ClassPlayerCache[index][class_jump_distance];
}
}
return -1.0;
}
/**
* Gets the attribute flag that represent the specified attribute.
*
* @param attributename The attribute name.
* @return The flag that reporesent the specified attribute.
* -1 on error.
*/
ClassAttributeNameToFlag(const String:attributename[])
{
// Check attribute names.
if (StrEqual(attributename, "enabled", false))
{
return ZR_CLASS_FLAG_ENABLED;
}
else if (StrEqual(attributename, "team", false))
{
return ZR_CLASS_FLAG_TEAM;
}
else if (StrEqual(attributename, "team_default", false))
{
return ZR_CLASS_FLAG_TEAM_DEFAULT;
}
else if (StrEqual(attributename, "name", false))
{
return ZR_CLASS_FLAG_NAME;
}
else if (StrEqual(attributename, "description", false))
{
return ZR_CLASS_FLAG_DESCRIPTION;
}
else if (StrEqual(attributename, "model_path", false))
{
return ZR_CLASS_FLAG_MODEL_PATH;
}
else if (StrEqual(attributename, "alpha_initial", false))
{
return ZR_CLASS_FLAG_ALPHA_INITIAL;
}
else if (StrEqual(attributename, "alpha_damaged", false))
{
return ZR_CLASS_FLAG_ALPHA_DAMAGED;
}
else if (StrEqual(attributename, "alpha_damage", false))
{
return ZR_CLASS_FLAG_ALPHA_DAMAGE;
}
else if (StrEqual(attributename, "overlay_path", false))
{
return ZR_CLASS_FLAG_OVERLAY_PATH;
}
else if (StrEqual(attributename, "nvgs", false))
{
return ZR_CLASS_FLAG_NVGS;
}
else if (StrEqual(attributename, "fov", false))
{
return ZR_CLASS_FLAG_FOV;
}
else if (StrEqual(attributename, "napalm_time", false))
{
return ZR_CLASS_FLAG_NAPALM_TIME;
}
else if (StrEqual(attributename, "immunity_mode", false))
{
return ZR_CLASS_FLAG_IMMUNITY_MODE;
}
else if (StrEqual(attributename, "immunity_amount", false))
{
return ZR_CLASS_FLAG_IMMUNITY_AMOUNT;
}
else if (StrEqual(attributename, "no_fall_damage", false))
{
return ZR_CLASS_FLAG_NO_FALL_DAMAGE;
}
else if (StrEqual(attributename, "health", false))
{
return ZR_CLASS_FLAG_HEALTH;
}
else if (StrEqual(attributename, "health_regen_interval", false))
{
return ZR_CLASS_FLAG_HEALTH_REGEN_INTERVAL;
}
else if (StrEqual(attributename, "health_regen_amount", false))
{
return ZR_CLASS_FLAG_HEALTH_REGEN_AMOUNT;
}
else if (StrEqual(attributename, "health_infect_gain", false))
{
return ZR_CLASS_FLAG_HEALTH_INFECT_GAIN;
}
else if (StrEqual(attributename, "kill_bonus", false))
{
return ZR_CLASS_FLAG_KILL_BONUS;
}
else if (StrEqual(attributename, "speed", false))
{
return ZR_CLASS_FLAG_SPEED;
}
else if (StrEqual(attributename, "knockback", false))
{
return ZR_CLASS_FLAG_KNOCKBACK;
}
else if (StrEqual(attributename, "jump_height", false))
{
return ZR_CLASS_FLAG_JUMP_HEIGHT;
}
else if (StrEqual(attributename, "jump_distance", false))
{
return ZR_CLASS_FLAG_JUMP_DISTANCE;
}
// Invalid attribute name.
return -1;
}
/**
* Returns the datatype used in the specified attribute.
*
* @param attributeflag A flag specifying the attribute to check.
* @return The data type used in the specified attribute, or
* ClassType_InvalidType if failed.
*/
ClassDataTypes:ClassGetAttributeType(attributeflag)
{
switch (attributeflag)
{
// Boolean.
case ZR_CLASS_FLAG_ENABLED,
ZR_CLASS_FLAG_NVGS,
ZR_CLASS_FLAG_NO_FALL_DAMAGE:
{
return ClassDataType_Boolean;
}
// Integer.
case ZR_CLASS_FLAG_ALPHA_INITIAL,
ZR_CLASS_FLAG_ALPHA_DAMAGED,
ZR_CLASS_FLAG_ALPHA_DAMAGE,
ZR_CLASS_FLAG_FOV,
ZR_CLASS_FLAG_IMMUNITY_MODE,
ZR_CLASS_FLAG_HEALTH,
ZR_CLASS_FLAG_HEALTH_REGEN_AMOUNT,
ZR_CLASS_FLAG_HEALTH_INFECT_GAIN,
ZR_CLASS_FLAG_KILL_BONUS:
{
return ClassDataType_Integer;
}
// Float.
case ZR_CLASS_FLAG_NAPALM_TIME,
ZR_CLASS_FLAG_IMMUNITY_AMOUNT,
ZR_CLASS_FLAG_HEALTH_REGEN_INTERVAL,
ZR_CLASS_FLAG_SPEED,
ZR_CLASS_FLAG_KNOCKBACK,
ZR_CLASS_FLAG_JUMP_HEIGHT,
ZR_CLASS_FLAG_JUMP_DISTANCE:
{
return ClassDataType_Float;
}
// String.
case ZR_CLASS_FLAG_NAME,
ZR_CLASS_FLAG_DESCRIPTION,
ZR_CLASS_FLAG_MODEL_PATH,
ZR_CLASS_FLAG_OVERLAY_PATH:
{
return ClassDataType_String;
}
}
// Invalid flag or multiple flags combined.
return ClassDataType_InvalidType;
}