sm-zombiereloaded-3/cstrike/addons/sourcemod/translations/zombiereloaded.phrases.txt

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"Phrases"
{
// ===========================
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// General (base)
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// ===========================
"General round objective"
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{
"en" "The game is @greenHumans vs. Zombies@default, the goal for zombies is to infect all humans by knifing them."
}
"General zmenu reminder"
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{
"#format" "{1:s},{2:s}"
"en" "For help on Zombie:Reloaded commands, type \"{1}{2}\" in chat."
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}
// ===========================
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// Generic (base)
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// ===========================
// General
"Literal text"
{
"#format" "{1:s}"
"en" "{1}"
}
// Set string to "{1}" for all languages.
"Feature is disabled"
{
"en" "This feature is currently disabled by the server host."
}
"Not enough money"
{
"en" "You do not have enough money to buy this item."
}
"Must be player"
{
"en" "This feature is reserved for players only."
}
"Must be admin"
{
"en" "This feature is reserved for admins only."
}
"Must be alive"
{
"en" "This feature requires that you are alive."
}
"Must be dead"
{
"en" "This feature requires that you are dead."
}
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"Must be on team"
{
"en" "This feature requires that you are on a team."
}
"Must be zombie"
{
"en" "This feature requires that you are a zombie.
}
"Must be human"
{
"en" "This feature requires that you are a human."
}
"Increase by"
{
"#format" "{1:s}"
"en" "Increase by {1}"
}
"Decrease by"
{
"#format" "{1:s}"
"en" "Decrease by {1}"
}
"Current Value"
{
"en" "Current value:"
}
"Zombie"
{
"en" "Zombie"
}
"Human"
{
"en" "Human"
}
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// Menu
"Menu empty"
{
"en" "(Empty)"
}
// ===========================
// Config (core)
// ===========================
// Commands
"Config command reload syntax"
{
"en" "Syntax: zr_reloadconfig <file alias1> [file alias2] ... - Reloads a config file."
}
"Config command reload related commands"
{
"en" "Related command(s): zr_config_reloadall"
}
"Config command reload syntax aliases"
{
"#format" "{1:s},{2:s},{3:s},{4:s},{5:s}"
"en" "File Aliases:\n* \"{1}\"\n* \"{2}\"\n* \"{3}\"\n* \"{4}\"\n* \"{5}\""
}
"Config command reload invalid"
{
"#format" "{1:s}"
"en" "Invalid file alias: \"{1}\""
}
"Config command reload not loaded"
{
"#format" "{1:s}"
"en" "Config file \"{1}\" failed to load. (Either disabled or invalid file content.)"
}
"Config command reload all stats begin"
{
"en" "Reloading all Zombie:Reloaded config files...\n------------------------------------------------"
}
"Config command reload all stats successful"
{
"#format" "{1:s}"
"en" "\"{1}\" - Successful."
}
"Config command reload all stats failed"
{
"#format" "{1:s}"
"en" "\"{1}\" - Failed. (Either disabled or invalid file content.)"
}
// ===========================
// Log (core)
// ===========================
"Log Generic Flag"
{
// Max length: 19 characters.
"en" "Generic Flag:"
}
"Log Value"
{
// Max length: 7 characters:
"en" "Value:"
}
"Log Module"
{
// Max length: 23 characters:
"en" "Module:"
}
"Log Status"
{
"en" "Filter Status:"
}
"Log Module Filtering"
{
"en" "Module Filtering:"
}
"Log Module Short Name"
{
"en" "Short Name:"
}
// ===========================
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// Classes
// ===========================
// General
"Classes admin mode enabled"
{
"en" "Admin mode is enabled!"
}
"Classes random assignment"
{
"#format" "{1:s}"
"en" "You have randomly been assigned to the @green\"{1}\" @defaultclass."
"ru" "Вам был случайным образом установлен класс \"{1}\"."
}
// Center Text/HUD
"Classes overlay toggle"
{
"#format" "{1:s}"
"en" "Class overlay toggle commands: {1}"
}
// Menu
"Classes menu title"
{
"en" "Class Selection:"
}
"Classes menu zombie"
{
"en" "Select Zombie Class"
}
"Classes menu human"
{
"en" "Select Human Class"
}
"Classes menu admin"
{
"en" "Select Admin Class"
}
"Classes menu admin mode toggle"
{
"en" "Toggle Admin Mode"
}
"Classes Menu Team Select Title"
{
"en" "Select Team:"
}
"Classes Menu Zombies"
{
"en" "Zombies"
}
"Classes Menu Humans"
{
"en" "Humans"
}
"Classes Menu Multiplier Select Title"
{
"en" "Select Multiplier:"
}
"Classes Menu Adjust Value"
{
"en" "Adjust Value:"
}
// Attributes
"Classes Attrib Napalm Time"
{
"en" "Napalm Time"
}
"Classes Attrib Health"
{
"en" "Health"
}
"Classes Attrib Regen Interval"
{
"en" "Health Regeneration Interval"
}
"Classes Attrib Regen Amount"
{
"en" "Health Regeneration Amount"
}
"Classes Attrib Infect Gain"
{
"en" "Infection Health Gain"
}
"Classes Attrib Speed"
{
"en" "Running Speed"
}
"Classes Attrib Knockback"
{
"en" "Knock back"
}
"Classes Attrib Jump Height"
{
"en" "Jump Height"
}
"Classes Attrib Jump Distance"
{
"en" "Jump Distance"
}
// ===========================
// Overlays (core)
// ===========================
"Overlays not supported"
{
"#format" "{1:d},{2:d}"
"en" "Blocking Overlay - DX{1} Detected (DX{2} Required)"
"ru" "Оверлей Отключен - Обнаружен DX{1} (Необходим DX{2})"
}
// ===========================
// Infect (core)
// ===========================
// General
"Infect infected"
{
"en" "You have been infected! Go pass it on to as many other players as you can."
}
"Infect human"
{
"en" "The merciful gods (known as admins) have resurrected your soul, find some cover!"
}
"Infect disconnect"
{
"en" "The last zombie has left the game, and has passed the infection on to you."
"ru" "Последний зомби покинул игру и передал свою инфекцию вам."
}
// Menu
"Infect menu clients title"
{
"en" "Zombie Management\nToggle Infection:\n[] = Infected"
}
// Commands
"Infect command infect syntax"
{
"en" "Infect a client. Usage: zr_infect <filter> [respawn - 1/0]"
}
"Infect command human syntax"
{
"en" "Turn a client into a human. Usage: zr_human <filter> [respawn - 1/0] [protect - 1/0]"
}
"Infect command infect successful"
{
"#format" "{1:s}"
"en" "Player @green{1} @defaulthas been successfully infected."
}
"Infect command infect mother successful"
{
"#format" "{1:s}"
"en" "Player @green{1} @defaulthas been successfully infected as the mother zombie."
}
"Infect command infect unsuccessful"
{
"#format" "{1:s}"
"en" "Player @green{1} @defaultis already a zombie."
}
"Infect command human successful"
{
"#format" "{1:s}"
"en" "Player @green{1} @defaulthas been successfully brought back as a human."
}
"Infect command human unsuccessful"
{
"#format" "{1:s}"
"en" "Player @green{1} @defaultis already a human."
}
// ===========================
// Damage (core)
// ===========================
"Damage suicide intercept"
{
"en" "Suicide attempt intercepted."
}
// ===========================
// Menu (core)
// ===========================
// General
"Menu main title"
{
"#format" "{1:s},{2:s}"
"en" "ZR Commands:\nPrefix command with \"{1}\" or \"{2}\" (quiet) when typing in chat."
}
"Menu main zadmin"
{
"#format" "{1:s}"
"en" "ZAdmin - Open admin menu. (Command: {1})"
}
"Menu main zclass"
{
"#format" "{1:s}"
"en" "ZClass - Configure class settings. (Command: {1})"
}
"Menu main zcookies"
{
"#format" "{1:s}"
"en" "ZCookies - Toggle personal ZR settings here. (Command: {1})"
}
"Menu main zspawn"
{
"#format" "{1:s}"
"en" "ZSpawn - Join late? Spawn with this. (Command: {1})"
}
"Menu main ztele"
{
"#format" "{1:s}"
"en" "ZTele - Stuck? Teleport back to spawn. (Command: {1})"
}
"Menu main zhp"
{
"#format" "{1:s}"
"en" "ZHP - Shows real HP as zombie. (Command: {1})"
}
"Menu main zmarket"
{
"#format" "{1:s}"
"en" "ZMarket - Customize loadouts here. (Command: {1})"
}
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// ===========================
// Weapons (core)
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// ===========================
// General
"Zombie cant use weapon"
{
"en" "Zombies can't use weapons!"
"ru" "Зомби не могут использовать оружие!"
}
// Restrict
"Restrict weapon"
{
"#format" "{1:s}"
"en" "Weapon @green\"{1}\" @defaulthas been restricted."
}
"Unrestrict weapon"
{
"#format" "{1:s}"
"en" "Weapon @green\"{1}\" @defaulthas been unrestricted."
}
"Restrict weapon stopped"
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{
"#format" "{1:s}"
"en" "Weapon @green\"{1}\" @defaultis already restricted."
}
"Unrestrict weapon stopped"
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{
"#format" "{1:s}"
"en" "Weapon @green\"{1}\" @default has no restrictions set."
}
"Restrict weapon type"
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{
"#format" "{1:s}"
"en" "Weapons of type @green\"{1}\" @defaulthave been restricted."
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}
"Unrestrict weapon type"
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{
"#format" "{1:s}"
"en" "Weapons of type @green\"{1}\" @defaulthave been unrestricted."
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}
"Restrict weapon type stopped"
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{
"#format" "{1:s}"
"en" "Weapons of type @green\"{1}\" @defaultare all already restricted."
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}
"Unrestrict weapon type stopped"
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{
"#format" "{1:s}"
"en" "Weapons of type @green\"{1}\" @defaulthave no restrictions set."
}
"Restrict weapon untoggleable"
{
"#format" "{1:s}"
"en" "Weapon @green\"{1}\" @defaultmay not have its restrictions toggled."
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}
"Weapon invalid"
{
"#format" "{1:s}"
"en" "Weapon @green\"{1}\" @defaultis an invalid weapon (type) name."
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}
"Weapon is restricted"
{
"#format" "{1:s}"
"en" "Weapon @green{1} @defaultis restricted."
"ru" "Оружие @green{1} @default запрещено."
}
// ZMarket
"Weapons zmarket buyzone"
{
"en" "You must be in a buyzone to use ZMarket."
}
"Weapons zmarket purchase"
{
"#format" "{1:s}"
"en" "You have purchased weapon @green{1}. @defaultSelect item again to buy ammo if you are low."
}
"Weapons zmarket purchase max"
{
"#format" "{1:s},{2:d}"
"en" "Weapon @green{1} @defaulthas a purchase limit of @green{2}@default. Wait until you respawn to try again."
}
"Weapons zmarket auto-rebuy toggle on"
{
"en" "Auto-rebuy has been enabled, your loadout will be automatically purchased for you each time you spawn."
}
"Weapons zmarket auto-rebuy toggle off"
{
"en" "Auto-rebuy has been disabled."
}
"Weapons zmarket updated loadout"
{
"en" "You are not able to purchase a weapon at this time, but your loadout has been updated with this weapon."
}
"Weapons zmarket get current loadout"
{
"en" "Updated current loadout, use rebuy option to purchase these weapons again."
}
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// Commands
"Weapons command restrict syntax"
{
"en" "Restricts a weapon or a weapon type. Usage: zr_restrict <weapon|weapon type> [weapon2|weapontype2] ..."
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}
"Weapons command unrestrict syntax"
{
"en" "Unrestricts a weapon or a weapon type. Usage: zr_unrestrict <weapon|weapon type> [weapon2|weapontype2] ..."
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}
// Menu (Restrict)
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"Weapons menu restrict main title"
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{
"en" "Weapons Management"
}
"Weapons menu restrict main restrict"
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{
"en" "Weapon Restrictions"
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}
"Weapons menu restrict main market"
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{
"en" "ZMarket"
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}
"Weapons menu restrict types title"
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{
"en" "Weapon Restrictions\nSelect Weapon Type:"
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}
"Weapons menu restrict types weapon type title"
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{
"#format" "{1:s}"
"en" "Weapon Restrictions\nWeapon Type: {1}\n[] = Restricted"
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}
"Weapons menu restrict types restrict all"
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{
"#format" "{1:s}"
"en" "Restrict weapon type {1}"
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}
"Weapons menu restrict types unrestrict all"
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{
"#format" "{1:s}"
"en" "Unrestrict weapon type {1}"
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}
"Weapons menu restrict zmarket title"
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{
"en" "ZMarket\nSelect Setting:"
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}
"Weapons menu restrict zmarket buyzone"
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{
"#format" "{1:s}"
"en" "Buyzone Only - {1}"
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}
// Menu (ZMarket)
"Weapons menu zmarket main title"
{
"en" "ZMarket\nSelect an Option:"
}
"Weapons menu zmarket main get loadout"
{
"en" "Get Current Loadout"
}
"Weapons menu zmarket main view loadout"
{
"en" "View My Loadout"
}
"Weapons menu zmarket main rebuy"
{
"en" "Rebuy My Loadout"
}
"Weapons menu zmarket main auto-rebuy"
{
"#format" "{1:s}"
"en" "Auto-Rebuy: {1}"
}
"Weapons menu zmarket main weapons list"
{
"en" "View Weapons List"
}
"Weapons menu zmarket loadout title"
{
"en" "ZMarket\nMy Current Loadout:\nSelect weapon slot to clear.\nNote: Rebuy refers to these weapons."
}
"Weapons menu zmarket loadout primary"
{
"#format" "{1:s}"
"en" "Primary: {1}"
}
"Weapons menu zmarket loadout secondary"
{
"#format" "{1:s}"
"en" "Secondary: {1}"
}
"Weapons menu zmarket loadout melee"
{
"#format" "{1:s}"
"en" "Melee: {1}"
}
"Weapons menu zmarket loadout projectile"
{
"#format" "{1:s}"
"en" "Projectile: {1}"
}
"Weapons menu zmarket loadout explosive"
{
"#format" "{1:s}"
"en" "Explosive: {1}"
}
"Weapons menu zmarket loadout nvgs"
{
"#format" "{1:s}"
"en" "NVGs: {1}"
}
"Weapons menu zmarket loadout empty"
{
"en" "(None)"
}
"Weapons menu zmarket types title"
{
"en" "ZMarket\nSelect Weapon Type:"
}
"Weapons menu zmarket types weapon type title"
{
"#format" "{1:s}"
"en" "ZMarket\nWeapon Type: {1}\n[] = Restricted"
}
"Weapons menu zmarket types weapon info"
{
"#format" "{1:s},{2:d},{3:d}"
"en" "{1} (${2})\nPurchases Left: {3}"
}
"Weapons menu zmarket types weapon ammo"
{
"en" "Ammo"
}
// ===========================
// Hitgroups (core)
// ===========================
// Menu
"Hitgroups menu hitgroups title"
{
"en" "Hitgroup Management\nCommands: zr_hitgroup(_enable_all/_headshots_only)\nSelect a Hitgroup to Toggle:"
}
"Hitgroups menu hitgroups enable all"
{
"en" "Enable All Hitgroups"
}
"Hitgroups menu hitgroups headshots only"
{
"en" "Headshots Only"
}
// Commands
"Hitgroups command syntax"
{
"en" "Toggles or sets if a zombie's hitgroup can be damaged. Usage: zr_hitgroup <hitgroup alias> [1/0]"
}
"Hitgroups command related commands"
{
"en" "Related command(s): zr_hitgroup_enable_all, zr_hitgroup_headshots_only"
}
"Hitgroups command syntax names"
{
"en" "Hitgroup Names:"
}
"Hitgroups command successful on"
{
"#format" "{1:s}"
"en" "Damage for hitgroup \"{1}\" has been toggled on."
}
"Hitgroups command successful off"
{
"#format" "{1:s}"
"en" "Damage for hitgroup \"{1}\" has been toggled off."
}
"Hitgroups command invalid hitgroup"
{
"#format" "{1:s}"
"en" "\"{1}\" is not a valid hitgroup alias. Type zr_hitgroup to view all aliases."
}
"Hitgroups command enable all successful"
{
"en" "All zombie hitgroups have been enabled for damage."
}
"Hitgroups command headshots only successful"
{
"en" "Zombies may now only be damaged by headshots."
}
// ===========================
// ZAdmin (core)
// ===========================
"ZAdmin main title"
{
"en" "ZAdmin\nSelect Category:"
}
"ZAdmin main class multipliers"
{
"en" "Class Multipliers"
}
"ZAdmin main weapons"
{
"en" "Weapon Management"
}
"ZAdmin main hitgroups"
{
"en" "Hitgroup Management"
}
"ZAdmin main zombie"
{
"en" "Zombie Management"
}
"ZAdmin main force zspawn"
{
"en" "Force ZSpawn"
}
"ZAdmin main force ztele"
{
"en" "Force ZTele"
}
// ===========================
// AntiStick (module)
// ===========================
// Commands
"AntiStick command set width syntax"
{
"en" "Sets the width of a model's hull. (See zr_antistick_list_models) Usage: zr_antistick_set_width <model/player> <width>"
}
"AntiStick command list models list"
{
"en" "Showing all players' model data...\n------------------------------------------------"
}
"AntiStick command list models name"
{
"#format" "{1:s},{2:s},{3:f}"
"en" "Player Name: {1} | Model Name: {2} | Model Hull Width: {3}"
}
"AntiStick command set width successful"
{
"#format" "{1:s},{2:f}"
"en" "Model hull width for model \"{1}\" has been changed to \"{2}.\""
}
"AntiStick command set width invalid model"
{
"#format" "{1:s}"
"en" "Invalid model/player specified: \"{1}\""
}
"AntiStick command set width invalid width"
{
"#format" "{1:f}"
"en" "Invalid model hull width specified: \"{1}\""
}
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// ===========================
// Spawn Protect (module)
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// ===========================
// General
"Spawn protection begin"
{
"#format" "{1:d}"
"en" "Zombies are present, you have {1} seconds to find a safe place before you lose immunity."
"ru" "Зомби на свободе, у вас {1} секунд, чтобы найти безопасное место, пока не потеряли иммунитет."
}
"Spawn protection end"
{
"en" "You are now susceptible to zombie infection."
"ru" "Теперь вы восприимчивы к зомби инфекции."
}
// HUD
"Spawn Protect"
{
"#format" "{1:d}"
"en" "Zombie protection ends in: {1} seconds."
}
// ===========================
// ZCookies (module)
// ===========================
"ZCookies Menu main title"
{
"en" "ZCookies\nSelect a Cookie:"
}
"ZCookies menu main auto-rebuy"
{
"#format" "{1:s}"
"en" "ZMarket Auto-Rebuy: {1}"
}
"ZCookies menu main zhp"
{
"#format" "{1:s}"
"en" "ZHP Display: {1}"
}
"ZCookies menu main overlay"
{
"#format" "{1:s}"
"en" "Human/Zombie Class Overlay: {1}"
}
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// ===========================
// ZSpawn (module)
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// ===========================
// General
"ZSpawn double spawn"
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{
"en" "ZSpawn can only be used if you joined late during a round in progress."
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}
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"ZSpawn timelimit"
{
"#format" "{1:d}"
"en" "The timelimit ({1} seconds), to use ZSpawn, has already expired."
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}
// Menu
"ZSpawn clients title"
{
"en" "Force ZSpawn (zr_zspawn_force)\nSelect a Player:"
}
// Commands
"ZSpawn command force syntax"
{
"en" "Force ZSpawn on a client. Usage: zr_zspawn_force <client> ['0' = Spawn as human | '1' = Spawn as zombie]"
}
"ZSpawn command force successful"
{
"#format" "{1:s}"
"en" "Player {1} was successfully spawned."
}
"ZSpawn command force unsuccessful"
{
"#format" "{1:s}"
"en" "Player {1} couldn't be spawned."
}
// ===========================
// ZTele (module)
// ===========================
// General
"ZTele restricted human"
{
"en" "ZTele is restricted for humans at this time."
}
"ZTele max"
{
"#format" "{1:d}"
"en" "You have reached your max of {1} teleport(s) per round."
}
"ZTele in progress"
{
"en" "You are currently pending teleportation."
}
"ZTele autocancel text"
{
"#format" "{1:d}"
"en" "Teleport has been cancelled. (Restrictive boundary is {1} ft.)"
}
// Center Text
"ZTele countdown"
{
"#format" "{1:d}"
"en" "Teleporting back to spawn in: {1} seconds."
}
"ZTele autocancel centertext"
{
"en" "Teleport has been cancelled."
}
"ZTele countdown end"
{
"#format" "{1:d},{2:d}"
"en" "Teleported back to spawn. (Count: {1}/{2})"
}
// Menu
"ZTele clients title"
{
"en" "Force ZTele (zr_ztele_force)\nSelect a Player:"
}
// Commands
"ZTele command force syntax"
{
"en" "Force ZTele on a client. Usage: zr_ztele_force <client>"
}
"ZTele command force successful"
{
"#format" "{1:s}"
"en" "Player {1} was successfully teleported."
}
"ZTele command force unsuccessful"
{
"#format" "{1:s}"
"en" "Player {1} couldn't be teleported."
}
// ===========================
// ZHP (module)
// ===========================
// General
"ZHP enable"
{
"en" "HP display enabled, your real HP will be displayed after infection."
}
"ZHP disable"
{
"en" "HP display disabled."
"ru" "Отображение здоровья включено."
}
// HUD
"Display HP"
{
"#format" "{1:d}"
"en" "HP: {1}"
"ru" "Здоровье: {1}"
}
// ===========================
// Volumetric features (module)
// ===========================
"Vol Anticamp Message"
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{
"en" "This area is restricted, please move along."
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}
"Vol Slay"
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{
"#format" "{1:s},{2:d}"
"en" "Slayed player \"{1}\" for camping in a restricted area (ID: {2})."
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}
"Vol Ignite"
{
"#format" "{1:s},{2:d}"
"en" "Ignited player \"{1}\" for camping in a restricted area (ID: {2})."
}
}