Updated todo list.

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richard 2008-10-08 01:44:31 +02:00
parent da56988372
commit 0055b943d4
1 changed files with 0 additions and 8 deletions

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@ -22,14 +22,6 @@ Section content is listed in order of importance. Some of these can be ideas too
* Make it possible to disable certain classes on certain maps.
* Make a function for overriding class knockback (and maybe other settings too),
by directly modifying class data in the array after the classes are loaded.
To be used on per map configs.
SetClassKnockback(classname, data)
zr_class_knockback classname data
This one is a bit important because the maps can be better balanced by adjusting a single zombie class.
* Zombie dont have fall damage (damage by player 0 = server should always work)
Make it a CVAR, so for example zombies can't kill themselfs on same maps by
going through lasers.