Updated todo list.
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todo.txt
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todo.txt
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@ -22,14 +22,6 @@ Section content is listed in order of importance. Some of these can be ideas too
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* Make it possible to disable certain classes on certain maps.
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* Make a function for overriding class knockback (and maybe other settings too),
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by directly modifying class data in the array after the classes are loaded.
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To be used on per map configs.
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SetClassKnockback(classname, data)
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zr_class_knockback classname data
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This one is a bit important because the maps can be better balanced by adjusting a single zombie class.
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* Zombie dont have fall damage (damage by player 0 = server should always work)
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Make it a CVAR, so for example zombies can't kill themselfs on same maps by
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going through lasers.
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