Updated todo list.
This commit is contained in:
parent
da56988372
commit
0055b943d4
8
todo.txt
8
todo.txt
@ -22,14 +22,6 @@ Section content is listed in order of importance. Some of these can be ideas too
|
|||||||
|
|
||||||
* Make it possible to disable certain classes on certain maps.
|
* Make it possible to disable certain classes on certain maps.
|
||||||
|
|
||||||
* Make a function for overriding class knockback (and maybe other settings too),
|
|
||||||
by directly modifying class data in the array after the classes are loaded.
|
|
||||||
To be used on per map configs.
|
|
||||||
|
|
||||||
SetClassKnockback(classname, data)
|
|
||||||
zr_class_knockback classname data
|
|
||||||
This one is a bit important because the maps can be better balanced by adjusting a single zombie class.
|
|
||||||
|
|
||||||
* Zombie dont have fall damage (damage by player 0 = server should always work)
|
* Zombie dont have fall damage (damage by player 0 = server should always work)
|
||||||
Make it a CVAR, so for example zombies can't kill themselfs on same maps by
|
Make it a CVAR, so for example zombies can't kill themselfs on same maps by
|
||||||
going through lasers.
|
going through lasers.
|
||||||
|
Loading…
Reference in New Issue
Block a user