Recoded weapon restrictions, and made new way of storing data. (Arrays)

* Removed ZMarket as an external plugin (to be integrated next commit)
* Updated weapon configs, removed weapongroups.txt and moved weapons.txt to root zr config folder.
* Moved offset finding to respective module, made new forward *OnOffsetsFound.
* Updated weapons&hitgroups config file format to match playerclass.txt
* Updated translations.
* Recoded weapon restrict menu, commented out all zadmin options that don't quite work.
* Added weaponammo module (not finished but existent)
* Started zmarket module.
This commit is contained in:
Greyscale
2009-05-28 23:43:15 -07:00
parent b1f8de9526
commit 0f8206596a
34 changed files with 2565 additions and 2673 deletions

View File

@ -1,165 +0,0 @@
/*
* ============================================================================
*
* Zombie:Reloaded
*
* File: markethandler.inc
* Type: Core
* Description: Handles market (optional plugin) API, natives, and forwards.
*
* ============================================================================
*/
/**
* Global variable set to true if market plugin is installed
*/
new bool:g_bMarket;
/**
* Set global market flag variable
*/
MarketInit()
{
// Set market variable to true if market is installed.
g_bMarket = LibraryExists("market");
}
/**
* Sends market menu to client.
*
* @param client The client index.
*/
bool:ZMarketMenu(client)
{
// If market is disabled, then stop.
if (!g_bMarket)
{
// Tell client market is disabled.
TranslationPrintToChat(client, "Feature is disabled");
return false;
}
// If player is dead, then stop.
if (!IsPlayerAlive(client))
{
// Tell player they must be alive.
TranslationPrintToChat(client, "Must be alive");
return false;
}
// Check buyzone cvar to see if client has to be in a buyzone to use.
new bool:buyzone = GetConVarBool(g_hCvarsList[CVAR_WEAPONS_ZMARKET_BUYZONE]);
if (!ZMarketIsClientInBuyZone(client) && buyzone)
{
// Tell client they must be in a buyzone.
TranslationPrintCenterText(client, "Market out of buyzone");
return false;
}
// Set translate target to client.
SetGlobalTransTarget(client);
// Format title and rebuy lines.
decl String:title[64];
decl String:rebuy[64];
Format(title, sizeof(title), "%t\n ", "Market title");
Format(rebuy, sizeof(rebuy), "%t\n ", "Market rebuy");
// Send market menu.
Market_Send(client, title, rebuy);
// Successfully sent the market menu.
return true;
}
/**
* Checks if a client is in a buyzone.
*
* @param client The client index.
*/
bool:ZMarketIsClientInBuyZone(client)
{
// Return if client is in buyzone.
return bool:GetEntData(client, g_iToolsInBuyZone);
}
/**
* (Market) Forward called when a client selects a weapon from the market.
*
* @param client The client index.
* @param weaponid The unique weapon ID used for market natives.
* @return True to allow market to take over, false to block purchase.
*/
public bool:Market_OnWeaponSelected(client, String:weaponid[])
{
// If player is dead or weaponid is invalid, then stop.
if (!weaponid[0] || !IsPlayerAlive(client))
{
return false;
}
// If player is a zombie, then stop.
if (InfectIsClientInfected(client))
{
TranslationPrintToChat(client, "Zombie cant use weapon");
return false;
}
// If player is using the rebuy option then allow.
if (StrEqual(weaponid, "rebuy"))
{
return true;
}
decl String:display[64];
decl String:weapon[WEAPONS_MAX_LENGTH];
new price;
// If the market plugin can't find info about the weapon, then stop.
if (!Market_GetWeaponIDInfo(weaponid, display, weapon, price))
{
return false;
}
// Strip "weapon_" from entity name.
ReplaceString(weapon, sizeof(weapon), "weapon_", "");
// If the weapon is restricted, then stop.
if (RestrictIsWeaponRestricted(weapon))
{
TranslationPrintToChat(client, "Weapon is restricted", weapon);
return false;
}
// Check if buyzone cvar is enabled, and if the client is in a buyzone.
new bool:buyzone = GetConVarBool(g_hCvarsList[CVAR_WEAPONS_ZMARKET_BUYZONE]);
if (!ZMarketIsClientInBuyZone(client) && buyzone)
{
TranslationPrintCenterText(client, "Market out of buyzone");
return false;
}
return true;
}
/**
* (Market) Forward called one frame after a client selects a weapon from the market.
*
* @param client The client index.
* @param allowed True when the weapon was purchased successfully, false otherwise.
*/
public Market_PostOnWeaponSelected(client, &bool:allowed)
{
// If the purchase wasn't allowed, then stop.
if (!allowed)
{
return;
}
// Resend market menu.
ZMarketMenu(client);
}

View File

@ -11,28 +11,14 @@
*/
/**
* Weapons Menus
* Array to store the client's current weapon type within menu.
*/
enum WeaponsMenu
{
Weapon,
WeaponGroup,
}
/**
* Array to store the client's current weapon menu.
*/
new WeaponsMenu:curMenuWeapons[MAXPLAYERS + 1];
/**
* Array to store the client's current weapon group menu.
*/
new String:curMenuGroup[WEAPONS_MAX_LENGTH][MAXPLAYERS + 1];
new g_iCurWeaponType[MAXPLAYERS + 1];
/**
* Sends main weapon menu to client.
* @param client The client index.
*/
*/
WeaponsMenuMain(client)
{
// Create menu handle.
@ -42,17 +28,15 @@ WeaponsMenuMain(client)
SetMenuTitle(menu_weapons_main, "%t\n ", "Weapons menu main title");
decl String:toggleweaponrestriction[64];
decl String:togglewgrouprestriction[64];
decl String:restrict[64];
decl String:zmarket[64];
Format(toggleweaponrestriction, sizeof(toggleweaponrestriction), "%t", "Weapons menu main toggle weapon restrict");
Format(togglewgrouprestriction, sizeof(togglewgrouprestriction), "%t", "Weapons menu main toggle weapon group restrict");
Format(restrict, sizeof(restrict), "%t", "Weapons menu main restrict");
Format(zmarket, sizeof(zmarket), "%t", "Weapons menu main market");
AddMenuItem(menu_weapons_main, "toggleweaponrestriction", toggleweaponrestriction);
AddMenuItem(menu_weapons_main, "togglewgrouprestriction", togglewgrouprestriction);
AddMenuItem(menu_weapons_main, "zmarket", zmarket, MenuGetItemDraw(g_bMarket));
// Draw items, make unselectable if module is disabled.
AddMenuItem(menu_weapons_main, "restrict", restrict, MenuGetItemDraw(GetConVarBool(g_hCvarsList[CVAR_WEAPONS_RESTRICT])));
AddMenuItem(menu_weapons_main, "zmarket", zmarket, MenuGetItemDraw(GetConVarBool(g_hCvarsList[CVAR_WEAPONS_ZMARKET])));
// Create a "Back" button to the weapons main menu.
SetMenuExitBackButton(menu_weapons_main, true);
@ -75,17 +59,15 @@ public WeaponsMenuMainHandle(Handle:menu_weapons_main, MenuAction:action, client
{
switch(slot)
{
// Weapons.
case 0:
{
WeaponsMenuWeapons(client, Weapon);
WeaponsMenuTypes(client);
}
// ZMarket.
case 1:
{
WeaponsMenuWeapons(client, WeaponGroup);
}
case 2:
{
WeaponsMenuMarket(client);
WeaponsMenuZMarket(client);
}
}
}
@ -95,7 +77,7 @@ public WeaponsMenuMainHandle(Handle:menu_weapons_main, MenuAction:action, client
// Client hit "Back" button.
if (slot == MenuCancel_ExitBack)
{
ZRAdminMenu(client);
// Re-open admin menu.
}
}
// Client hit "Exit" button.
@ -106,159 +88,63 @@ public WeaponsMenuMainHandle(Handle:menu_weapons_main, MenuAction:action, client
}
/**
* Sends weapon list menu to client.
* Sends weapon type list to client.
* @param client The client index.
*/
WeaponsMenuWeapons(client, WeaponsMenu:type)
*/
WeaponsMenuTypes(client)
{
// Set the current action client is performing on a weapon. (see enum WeaponsMenu)
curMenuWeapons[client] = type;
// Create menu handle.
new Handle:menu_weapons_weapons = CreateMenu(WeaponsMenuWeaponsHandle);
new Handle:menu_weapons_types = CreateMenu(WeaponsMenuTypesHandle);
SetGlobalTransTarget(client);
// If client wants to perform an action on a single weapon, show weapon list.
switch(curMenuWeapons[client])
SetMenuTitle(menu_weapons_types, "%t\n ", "Weapons menu types title");
decl String:typename[WEAPONS_MAX_LENGTH];
// x = Array index.
new size = GetArraySize(arrayWeaponTypes);
for (new x = 0; x < size; x++)
{
case Weapon:
{
SetMenuTitle(menu_weapons_weapons, "%t\n ", "Weapons menu weapons weapon title");
decl String:weapon[WEAPONS_MAX_LENGTH];
decl String:display[WEAPONS_MAX_LENGTH + 1];
new Handle:arrayWeapons = INVALID_HANDLE;
new size = WeaponsCreateWeaponArray(arrayWeapons);
// x = Array index.
for (new x = 0; x < size; x++)
{
GetArrayString(arrayWeapons, x, weapon, sizeof(weapon));
strcopy(display, sizeof(display), weapon);
if (RestrictIsWeaponRestricted(weapon))
{
Format(display, sizeof(display), "%s*", weapon);
}
// If weapon restriction is blocked for the menu, disable option.
new bool:menu = WeaponsIsWeaponMenu(weapon);
if (menu)
{
AddMenuItem(menu_weapons_weapons, weapon, display);
}
else
{
AddMenuItem(menu_weapons_weapons, weapon, display, ITEMDRAW_DISABLED);
}
}
// If there are no weapons, add an "(Empty)" line.
if (size == 0)
{
decl String:empty[64];
Format(empty, sizeof(empty), "%t", "Menu empty");
AddMenuItem(menu_weapons_weapons, "empty", empty, ITEMDRAW_DISABLED);
}
// Kill the array handle.
CloseHandle(arrayWeapons);
}
// If client wants to perform an action on a weapon group, show custom group list.
case WeaponGroup:
{
SetMenuTitle(menu_weapons_weapons, "%t\n ", "Weapons menu weapons group title");
decl String:weapongroup[WEAPONS_MAX_LENGTH];
decl String:display[WEAPONS_MAX_LENGTH + 2];
new Handle:arrayWeaponGroups = INVALID_HANDLE;
new size = RestrictCreateGroupArray(arrayWeaponGroups);
// x = Array index.
for (new x = 0; x < size; x++)
{
GetArrayString(arrayWeaponGroups, x, weapongroup, sizeof(weapongroup));
strcopy(display, sizeof(display), weapongroup);
if (RestrictIsPartialRestricted(weapongroup))
{
Format(display, sizeof(display), "%s*", weapongroup);
}
else if (RestrictIsGroupRestricted(weapongroup))
{
Format(display, sizeof(display), "%s**", weapongroup);
}
AddMenuItem(menu_weapons_weapons, weapongroup, display);
}
// If there are no weapons, add an "(Empty)" line.
if (size == 0)
{
decl String:empty[64];
Format(empty, sizeof(empty), "%t", "Menu empty");
AddMenuItem(menu_weapons_weapons, "empty", empty, ITEMDRAW_DISABLED);
}
// Kill the array handle
CloseHandle(arrayWeaponGroups);
}
// Get name of type.
RestrictWeaponTypeGetName(x, typename, sizeof(typename));
// Add item to menu.
AddMenuItem(menu_weapons_types, typename, typename);
}
SetMenuExitBackButton(menu_weapons_weapons, true);
// If there are no weapons, add an "(Empty)" line.
if (size == 0)
{
decl String:empty[64];
Format(empty, sizeof(empty), "%t", "Menu empty");
DisplayMenu(menu_weapons_weapons, client, MENU_TIME_FOREVER);
AddMenuItem(menu_weapons_types, "empty", empty, ITEMDRAW_DISABLED);
}
// Set exit back button.
SetMenuExitBackButton(menu_weapons_types, true);
DisplayMenu(menu_weapons_types, client, MENU_TIME_FOREVER);
}
/**
* Called when client selects option in the weapons list menu, and handles it.
* @param menu_weapons_main Handle of the menu being used.
* @param menu_weapons_types Handle of the menu being used.
* @param action The action done on the menu (see menus.inc, enum MenuAction).
* @param client The client index.
* @param slot The slot index selected (starting from 0).
*/
public WeaponsMenuWeaponsHandle(Handle:menu_weapons_weapons, MenuAction:action, client, slot)
public WeaponsMenuTypesHandle(Handle:menu_weapons_types, MenuAction:action, client, slot)
{
// Client selected an option.
if (action == MenuAction_Select)
{
decl String:weapon[WEAPONS_MAX_LENGTH];
GetMenuItem(menu_weapons_weapons, slot, weapon, sizeof(weapon));
// Menu slot index is = weapon type index.
g_iCurWeaponType[client] = slot;
switch(curMenuWeapons[client])
{
// Client is restricting a single weapon.
case Weapon:
{
new WpnRestrictQuery:output;
if (!RestrictIsWeaponRestricted(weapon))
{
output = RestrictRestrict(weapon);
RestrictPrintRestrictOutput(client, output, weapon, false);
}
else
{
output = RestrictUnrestrict(weapon);
RestrictPrintUnrestrictOutput(client, output, weapon, false);
}
// Resend menu.
WeaponsMenuWeapons(client, curMenuWeapons[client]);
}
// Client is accessing a weapon group.
case WeaponGroup:
{
// Send weapon group menu.
WeaponsMenuWeaponGroup(client, weapon);
}
}
// Send weapons of the selected type in a menu to client.
WeaponsMenuTypeWeapons(client);
}
// Client closed the menu.
if (action == MenuAction_Cancel)
@ -272,118 +158,141 @@ public WeaponsMenuWeaponsHandle(Handle:menu_weapons_weapons, MenuAction:action,
// Client hit "Exit" button.
else if (action == MenuAction_End)
{
CloseHandle(menu_weapons_weapons);
CloseHandle(menu_weapons_types);
}
}
WeaponsMenuWeaponGroup(client, const String:weapongroup[])
/**
* Sends a list of weapons of a certain type in a menu to the client.
* @param client The client index.
*/
WeaponsMenuTypeWeapons(client)
{
strcopy(curMenuGroup[client], WEAPONS_MAX_LENGTH, weapongroup);
// Create menu handle.
new Handle:menu_weapons_groupweapon = CreateMenu(WeaponsMenuWeaponGroupHandle);
new Handle:menu_weapons_typeweapons = CreateMenu(WeaponsMenuTypeWeaponsHandle);
SetMenuTitle(menu_weapons_groupweapon, "%t\n ", "Weapons menu weapon group title", weapongroup);
decl String:typename[WEAPONS_MAX_LENGTH];
RestrictWeaponTypeGetName(g_iCurWeaponType[client], typename, sizeof(typename));
SetMenuTitle(menu_weapons_typeweapons, "%t\n ", "Weapons menu types type title", typename);
decl String:restrictall[64];
decl String:unrestrictall[64];
Format(restrictall, sizeof(restrictall), "%t", "Weapons menu weapon group restrict all");
Format(unrestrictall, sizeof(unrestrictall), "%t", "Weapons menu weapon group unrestrict all");
Format(restrictall, sizeof(restrictall), "%t", "Weapons menu types restrict all", typename);
Format(unrestrictall, sizeof(unrestrictall), "%t", "Weapons menu types unrestrict all", typename);
if (RestrictIsGroupRestricted(weapongroup))
{
AddMenuItem(menu_weapons_groupweapon, "restrictall", restrictall, ITEMDRAW_DISABLED);
}
else
{
AddMenuItem(menu_weapons_groupweapon, "restrictall", restrictall);
}
// Draw items as selectable only if not all weapons within the type are restricted or unrestricted.
AddMenuItem(menu_weapons_typeweapons, "restrictall", restrictall, MenuGetItemDraw(!RestrictIsTypeUniform(true, g_iCurWeaponType[client])));
AddMenuItem(menu_weapons_typeweapons, "unrestrictall", unrestrictall, MenuGetItemDraw(!RestrictIsTypeUniform(false, g_iCurWeaponType[client])));
if (RestrictIsGroupUnrestricted(weapongroup))
{
AddMenuItem(menu_weapons_groupweapon, "unrestrictall", unrestrictall, ITEMDRAW_DISABLED);
}
else
{
AddMenuItem(menu_weapons_groupweapon, "unrestrictall", unrestrictall);
}
decl String:typeweapon[WEAPONS_MAX_LENGTH];
decl String:display[WEAPONS_MAX_LENGTH];
decl String:groupweapon[WEAPONS_MAX_LENGTH];
decl String:display[WEAPONS_MAX_LENGTH + 1];
new Handle:arrayGroupWeapons = INVALID_HANDLE;
new size = RestrictCreateGroupWeaponsArray(arrayGroupWeapons, weapongroup);
// Get an array populated with all weapons of the given type.
new Handle:arrayTypeWeapons;
new count = RestrictGetTypeWeapons(g_iCurWeaponType[client], arrayTypeWeapons);
// x = Array index.
for (new x = 0; x < size; x++)
for (new x = 0; x < count; x++)
{
GetArrayString(arrayGroupWeapons, x, groupweapon, sizeof(groupweapon));
// Get weapon index to check restricted status of.
new weaponindex = GetArrayCell(arrayTypeWeapons, x);
strcopy(display, sizeof(display), groupweapon);
// Get name of weapon.
WeaponsGetName(weaponindex, typeweapon, sizeof(typeweapon));
strcopy(display, sizeof(display), typeweapon);
if (RestrictIsWeaponRestricted(groupweapon))
if (RestrictIsWeaponRestricted(weaponindex))
{
Format(display, sizeof(display), "%s*", groupweapon);
Format(display, sizeof(display), "[%s]", typeweapon);
}
AddMenuItem(menu_weapons_groupweapon, groupweapon, display);
// Disable option if it isn't toggleable.
AddMenuItem(menu_weapons_typeweapons, typeweapon, display, MenuGetItemDraw(WeaponsGetToggleable(weaponindex)));
}
// Kill the array handle.
CloseHandle(arrayGroupWeapons);
// Destroy the array handle.
CloseHandle(arrayTypeWeapons);
SetMenuExitBackButton(menu_weapons_groupweapon, true);
DisplayMenu(menu_weapons_groupweapon, client, MENU_TIME_FOREVER);
// Set menu back button.
SetMenuExitBackButton(menu_weapons_typeweapons, true);
// Display menu to client.
DisplayMenu(menu_weapons_typeweapons, client, MENU_TIME_FOREVER);
}
/**
* Called when client selects option in the weapon group menu, and handles it.
* @param menu_weapons_main Handle of the menu being used.
* @param action The action done on the menu (see menus.inc, enum MenuAction).
* @param client The client index.
* @param slot The slot index selected (starting from 0).
* @param menu_weapons_typeweapons Handle of the menu being used.
* @param action The action done on the menu (see menus.inc, enum MenuAction).
* @param client The client index.
* @param slot The slot index selected (starting from 0).
*/
public WeaponsMenuWeaponGroupHandle(Handle:menu_weapons_groupweapon, MenuAction:action, client, slot)
public WeaponsMenuTypeWeaponsHandle(Handle:menu_weapons_typeweapons, MenuAction:action, client, slot)
{
// Client selected an option.
if (action == MenuAction_Select)
{
// Get name of current weapon type.
decl String:typename[WEAPONS_MAX_LENGTH];
RestrictWeaponTypeGetName(g_iCurWeaponType[client], typename, sizeof(typename));
new RestrictQuery:query;
new bool:single;
new bool:restrict;
decl String:returntarget[WEAPONS_MAX_LENGTH];
switch(slot)
{
case 0:
{
new WpnRestrictQuery:output = RestrictRestrict(curMenuGroup[client]);
RestrictPrintRestrictOutput(client, output, curMenuGroup[client], false);
// Restrict all weapons of this type.
restrict = true;
query = RestrictWeapon(true, typename, single, returntarget, sizeof(returntarget));
}
case 1:
{
new WpnRestrictQuery:output = RestrictUnrestrict(curMenuGroup[client]);
RestrictPrintUnrestrictOutput(client, output, curMenuGroup[client], false);
// Unrestrict all weapons of this type.
restrict = false;
query = RestrictWeapon(false, typename, single, returntarget, sizeof(returntarget));
}
default:
{
new WpnRestrictQuery:output;
// Get weappon name.
decl String:typeweapon[WEAPONS_MAX_LENGTH];
GetMenuItem(menu_weapons_typeweapons, slot, typeweapon, sizeof(typeweapon));
decl String:groupweapon[WEAPONS_MAX_LENGTH];
GetMenuItem(menu_weapons_groupweapon, slot, groupweapon, sizeof(groupweapon));
// Get weapon index.
new weaponindex = WeaponsNameToIndex(typeweapon);
if (!RestrictIsWeaponRestricted(groupweapon))
// If weapon index is -1, then something went very wrong.
if (weaponindex == -1)
{
output = RestrictRestrict(groupweapon);
RestrictPrintRestrictOutput(client, output, groupweapon, false);
CloseHandle(menu_weapons_typeweapons);
}
// If weapon isn't restricted, then restrict it.
if (!RestrictIsWeaponRestricted(weaponindex))
{
// Restrict this weapon.
restrict = true;
query = RestrictWeapon(true, typeweapon, single, returntarget, sizeof(returntarget));
}
else
{
output = RestrictUnrestrict(groupweapon);
RestrictPrintUnrestrictOutput(client, output, groupweapon, false);
// Unrestrict this weapon.
restrict = false;
query = RestrictWeapon(false, typeweapon, single, returntarget, sizeof(returntarget));
}
}
}
// Print query response.
RestrictPrintQueryResponse(client, query, single, restrict, returntarget);
// Resend menu.
WeaponsMenuWeaponGroup(client, curMenuGroup[client]);
WeaponsMenuTypeWeapons(client);
}
// Client closed the menu.
if (action == MenuAction_Cancel)
@ -391,37 +300,38 @@ public WeaponsMenuWeaponGroupHandle(Handle:menu_weapons_groupweapon, MenuAction:
// Client hit "Back" button.
if (slot == MenuCancel_ExitBack)
{
WeaponsMenuWeapons(client, curMenuWeapons[client]);
WeaponsMenuTypes(client);
}
}
// Client hit "Exit" button.
else if (action == MenuAction_End)
{
CloseHandle(menu_weapons_groupweapon);
CloseHandle(menu_weapons_typeweapons);
}
}
/**
* Sends market options menu to client.
* Sends ZMarket options menu to client.
* @param client The client index.
*/
WeaponsMenuMarket(client)
*/
WeaponsMenuZMarket(client)
{
// Create menu handle.
new Handle:menu_weapons_market = CreateMenu(WeaponsMenuMarketHandle);
new Handle:menu_weapons_market = CreateMenu(WeaponsMenuZMarketHandle);
SetGlobalTransTarget(client);
SetMenuTitle(menu_weapons_market, "%t\n ", "Weapons menu market title");
SetMenuTitle(menu_weapons_market, "%t\n ", "Weapons menu zmarket title");
decl String:togglebuyzone[64];
decl String:buyzone[64];
decl String:buyzonesetting[8];
decl String:curSetting[8];
ConfigBoolToSetting(GetConVarBool(g_hCvarsList[CVAR_WEAPONS_ZMARKET_BUYZONE]), curSetting, sizeof(curSetting));
// Get "yes" or "no" settings from respective cvar.
ConfigBoolToSetting(GetConVarBool(g_hCvarsList[CVAR_WEAPONS_ZMARKET_BUYZONE]), buyzonesetting, sizeof(buyzonesetting));
Format(togglebuyzone, sizeof(togglebuyzone), "%t", "Weapons menu market toggle buyzone", curSetting);
AddMenuItem(menu_weapons_market, "togglebuyzone", togglebuyzone);
// Add options to menu.
Format(buyzone, sizeof(buyzone), "%t", "Weapons menu zmarket buyzone", buyzonesetting);
AddMenuItem(menu_weapons_market, "buyzone", buyzone);
// Create a "Back" button to the weapons main menu.
SetMenuExitBackButton(menu_weapons_market, true);
@ -432,33 +342,29 @@ WeaponsMenuMarket(client)
/**
* Called when client selects option in the weapons main menu, and handles it.
* @param menu_weapons_main Handle of the menu being used.
* @param menu_weapons_market Handle of the menu being used.
* @param action The action done on the menu (see menus.inc, enum MenuAction).
* @param client The client index.
* @param slot The slot index selected (starting from 0).
*/
public WeaponsMenuMarketHandle(Handle:menu_weapons_market, MenuAction:action, client, slot)
public WeaponsMenuZMarketHandle(Handle:menu_weapons_market, MenuAction:action, client, slot)
{
// Client selected an option.
if (action == MenuAction_Select)
{
switch(slot)
{
// Buyzone.
case 0:
{
if (GetConVarBool(g_hCvarsList[CVAR_WEAPONS_ZMARKET_BUYZONE]))
{
SetConVarBool(g_hCvarsList[CVAR_WEAPONS_ZMARKET_BUYZONE], false);
}
else
{
SetConVarBool(g_hCvarsList[CVAR_WEAPONS_ZMARKET_BUYZONE], true);
}
// Toggle cvar.
new bool:zmarketbuyzone = GetConVarBool(g_hCvarsList[CVAR_WEAPONS_ZMARKET_BUYZONE]);
SetConVarBool(g_hCvarsList[CVAR_WEAPONS_ZMARKET_BUYZONE], !zmarketbuyzone);
}
}
// Resend menu.
WeaponsMenuMarket(client);
WeaponsMenuZMarket(client);
}
// Client closed the menu.
if (action == MenuAction_Cancel)

File diff suppressed because it is too large Load Diff

View File

@ -150,7 +150,7 @@ WeaponAlphaApplyWeaponAlpha(entity, alpha)
}
// Get client's list of weapons.
new weapons[WeaponsType];
new weapons[WeaponsSlot];
WeaponsGetClientWeapons(entity, weapons);
// Loop through array slots and set alpha.

View File

@ -0,0 +1,81 @@
/*
* ============================================================================
*
* Zombie:Reloaded
*
* File: weaponammo.inc
* Type: Core
* Description: API for all weaponammo-related functions.
*
* ============================================================================
*/
/**
* @section Variables to store ammo offset values.
*/
new g_iToolsClip1;
new g_iToolsClip2;
/**
* @endsection
*/
/**
* Find ammo-reserve-specific offsets here.
*/
WeaponAmmoOnOffsetsFound()
{
// If offset "m_iClip1" can't be found, then stop the plugin.
g_iToolsClip1 = FindSendPropInfo("CBaseCombatWeapon", "m_iClip1");
if (g_iToolsClip1 == -1)
{
LogPrintToLog(LOG_FORMAT_TYPE_FATALERROR, "Tools", "Offsets", "Offset \"CBaseCombatWeapon::m_iClip1\" was not found.");
}
// If offset "m_iClip2" can't be found, then stop the plugin.
g_iToolsClip2 = FindSendPropInfo("CBaseCombatWeapon", "m_iClip2");
if (g_iToolsClip2 == -1)
{
LogPrintToLog(LOG_FORMAT_TYPE_FATALERROR, "Tools", "Offsets", "Offset \"CBaseCombatWeapon::m_iClip2\" was not found.");
}
}
/**
* Set clip/reserve ammo on a weapon.
*
* @param weapon The weapon index.
* @param clip True sets clip ammo, false sets reserve.
* @param value The amount of ammo to set to.
* @param add (Optional) If true, the value is added to the weapon's current ammo count.
*/
stock WeaponAmmoSetClientAmmo(weapon, bool:clip, value, bool:add = false)
{
// Set variable to offset we are changing.
new ammooffset = clip ? g_iToolsClip1 : g_iToolsClip2;
// Initialize variable (value is 0)
new ammovalue;
// If we are adding, then update variable with current ammo value.
if (add)
{
ammovalue = WeaponAmmoGetClientAmmo(weapon, clip);
}
// Return ammo offset value.
SetEntData(weapon, ammooffset, ammovalue + value, _, true);
}
/**
* Get clip/reserve ammo on a weapon.
*
* @param weapon The weapon index.
* @param clip True gets clip ammo, false gets reserve.
*/
stock WeaponAmmoGetClientAmmo(weapon, bool:clip)
{
// Set variable to offset we are changing.
new ammooffset = clip ? g_iToolsClip1 : g_iToolsClip2;
// Return ammo offset value.
return GetEntData(weapon, ammooffset);
}

View File

@ -14,9 +14,6 @@
* Maximum length of a weapon name string
*/
#define WEAPONS_MAX_LENGTH 32
/**
* @endsection
*/
/**
* Number of weapon slots (For CS:S)
@ -24,27 +21,52 @@
#define WEAPONS_SLOTS_MAX 5
/**
* Weapon types.
* Weapon config data indexes.
*/
enum WeaponsType
enum WeaponsData
{
Type_Invalid = -1, /** Invalid weapon (slot). */
Type_Primary = 0, /** Primary weapon slot. */
Type_Secondary = 1, /** Secondary weapon slot. */
Type_Melee = 2, /** Melee (knife) weapon slot. */
Type_Projectile = 3, /** Projectile (grenades, flashbangs, etc) weapon slot. */
Type_Explosive = 4, /** Explosive (c4) weapon slot. */
WEAPONS_DATA_NAME = 0,
WEAPONS_DATA_TYPE,
WEAPONS_DATA_RESTRICTDEFAULT,
WEAPONS_DATA_TOGGLEABLE,
WEAPONS_DATA_AMMOTYPE,
WEAPONS_DATA_AMMOPRICE,
WEAPONS_DATA_KNOCKBACK,
WEAPONS_DATA_ZMARKETPRICE,
WEAPONS_DATA_RESTRICTED,
}
/**
* Keyvalue handle to store weapon data.
*
* @redir config.inc
* @endsection
*/
/**
* Variable to store active weapon offset value.
*/
new g_iToolsActiveWeapon;
/**
* Weapon slots.
*/
enum WeaponsSlot
{
Slot_Invalid = -1, /** Invalid weapon (slot). */
Slot_Primary = 0, /** Primary weapon slot. */
Slot_Secondary = 1, /** Secondary weapon slot. */
Slot_Melee = 2, /** Melee (knife) weapon slot. */
Slot_Projectile = 3, /** Projectile (grenades, flashbangs, etc) weapon slot. */
Slot_Explosive = 4, /** Explosive (c4) weapon slot. */
}
/**
* Array handle to store weapon config data.
*/
new Handle:arrayWeapons = INVALID_HANDLE;
#include "zr/weapons/restrict"
#include "zr/weapons/weaponammo"
#include "zr/weapons/weaponalpha"
#include "zr/weapons/markethandler"
#include "zr/weapons/zmarket"
#include "zr/weapons/menu_weapons"
/**
@ -52,10 +74,26 @@ enum WeaponsType
*/
WeaponsInit()
{
// Forward event to sub-module
// Forward event to sub-modules.
RestrictInit();
}
/**
* Find active weapon-specific offsets here.
*/
WeaponsOnOffsetsFound()
{
// If offset "m_hActiveWeapon" can't be found, then stop the plugin.
g_iToolsActiveWeapon = FindSendPropInfo("CBasePlayer", "m_hActiveWeapon");
if (g_iToolsActiveWeapon == -1)
{
LogPrintToLog(LOG_FORMAT_TYPE_FATALERROR, "Tools", "Offsets", "Offset \"CBasePlayer::m_hActiveWeapon\" was not found.");
}
// Forward event to sub-modules
WeaponAmmoOnOffsetsFound();
}
/**
* Create commands related to weapons here.
*/
@ -65,34 +103,13 @@ WeaponsOnCommandsCreate()
RestrictOnCommandsCreate();
}
/**
* Clears weapon data.
*/
WeaponsClearData()
{
// Load weapon data
if (kvWeapons != INVALID_HANDLE)
{
CloseHandle(kvWeapons);
}
kvWeapons = CreateKeyValues("weapons");
}
/**
* Loads weapon data from file.
*/
WeaponsLoad()
{
// Clear weapon data.
WeaponsClearData();
// Get weapons config path.
decl String:pathweapons[PLATFORM_MAX_PATH];
new bool:exists = ConfigGetCvarFilePath(CVAR_CONFIG_PATH_WEAPONS, pathweapons);
// Register config info.
ConfigRegisterConfig(ConfigWeapons, false, GetFunctionByName(GetMyHandle(), "WeaponsOnConfigReload"), _, pathweapons, CONFIG_FILE_ALIAS_WEAPONS);
// Register config file.
ConfigRegisterConfig(File_Weapons, Structure_Keyvalue, CONFIG_FILE_ALIAS_WEAPONS);
// If module is disabled, then stop.
new bool:weapons = GetConVarBool(g_hCvarsList[CVAR_WEAPONS]);
@ -101,6 +118,10 @@ WeaponsLoad()
return;
}
// Get weapons config path.
decl String:pathweapons[PLATFORM_MAX_PATH];
new bool:exists = ConfigGetCvarFilePath(CVAR_CONFIG_PATH_WEAPONS, pathweapons);
// If file doesn't exist, then log and stop.
if (!exists)
{
@ -110,46 +131,121 @@ WeaponsLoad()
return;
}
// Put file data into memory.
FileToKeyValues(kvWeapons, pathweapons);
// Set the path to the config file.
ConfigSetConfigPath(File_Weapons, pathweapons);
// Load config from file and create array structure.
new bool:success = ConfigLoadConfig(File_Weapons, arrayWeapons);
// Unexpected error, stop plugin.
if (!success)
{
LogPrintToLog(LOG_FORMAT_TYPE_ERROR, "Weapons", "Config Validation", "Unexpected error encountered loading: %s", pathweapons);
return;
}
// Validate weapons config.
WeaponsValidateConfig();
new size = GetArraySize(arrayWeapons);
if (!size)
{
LogPrintToLog(LOG_FORMAT_TYPE_ERROR, "Weapons", "Config Validation", "No usable data found in weapons config file: %s", pathweapons);
}
// Now copy data to array structure.
WeaponsCacheData();
// Set config data.
ConfigSetConfigLoaded(ConfigWeapons, true);
ConfigSetConfigHandle(ConfigWeapons, kvWeapons);
ConfigSetConfigLoaded(File_Weapons, true);
ConfigSetConfigReloadFunc(File_Weapons, GetFunctionByName(GetMyHandle(), "WeaponsOnConfigReload"));
ConfigSetConfigHandle(File_Weapons, arrayWeapons);
// Forward event to sub-module.
// Forward event to sub-modules
RestrictLoad();
}
/**
* Called when configs are being reloaded.
*
* @param config The config being reloaded. (only if 'all' is false)
* Caches weapon data from file into arrays.
* Make sure the file is loaded before (ConfigLoadConfig) to prep array structure.
*/
public WeaponsOnConfigReload(ConfigFile:config)
WeaponsCacheData()
{
// Reload weapons config.
if (config == ConfigWeapons)
// Get config's file path.
decl String:pathweapons[PLATFORM_MAX_PATH];
ConfigGetConfigPath(File_Weapons, pathweapons, sizeof(pathweapons));
new Handle:kvWeapons;
new bool:success = ConfigOpenConfigFile(File_Weapons, kvWeapons);
if (!success)
{
WeaponsLoad();
LogPrintToLog(LOG_FORMAT_TYPE_ERROR, "Weapons", "Config Validation", "Unexpected error caching data from weapons config file: %s", pathweapons);
}
decl String:weaponname[WEAPONS_MAX_LENGTH];
// x = array index
new size = GetArraySize(arrayWeapons);
for (new x = 0; x < size; x++)
{
WeaponsGetName(x, weaponname, sizeof(weaponname));
KvRewind(kvWeapons);
if (!KvJumpToKey(kvWeapons, weaponname))
{
LogPrintToLog(LOG_FORMAT_TYPE_ERROR, "Weapons", "Config Validation", "Couldn't cache weapon data for: %s (check weapons config)", weaponname);
continue;
}
// Get config data.
decl String:weapontype[CONFIG_MAX_LENGTH];
decl String:ammotype[CONFIG_MAX_LENGTH];
// General
KvGetString(kvWeapons, "weapontype", weapontype, sizeof(weapontype));
// Restrict (core)
new bool:restrictdefault = ConfigKvGetStringBool(kvWeapons, "restrictdefault", "no");
new bool:toggleable = ConfigKvGetStringBool(kvWeapons, "toggleable", "yes");
// Weapon Ammo (core)
KvGetString(kvWeapons, "ammotype", ammotype, sizeof(ammotype));
new ammoprice = KvGetNum(kvWeapons, "ammoprice");
// Knockback (module)
new Float:knockback = KvGetFloat(kvWeapons, "knockback", 1.0);
// ZMarket (module)
new zmarketprice = KvGetNum(kvWeapons, "zmarketprice", -1);
new Handle:arrayWeapon = GetArrayCell(arrayWeapons, x);
// Push data into array.
PushArrayString(arrayWeapon, weapontype); // Index: 1
PushArrayCell(arrayWeapon, restrictdefault); // Index: 2
PushArrayCell(arrayWeapon, toggleable); // Index: 3
PushArrayString(arrayWeapon, ammotype); // Index: 4
PushArrayCell(arrayWeapon, ammoprice); // Index: 5
PushArrayCell(arrayWeapon, knockback); // Index: 6
PushArrayCell(arrayWeapon, zmarketprice); // Index: 7
// Initialize other stored weapon info here.
PushArrayCell(arrayWeapon, restrictdefault); // Index: 8
}
// We're done with this file now, so we can close it.
CloseHandle(kvWeapons);
}
/**
* Validate weapon config file and settings.
* Called when config is being reloaded.
*/
WeaponsValidateConfig()
public WeaponsOnConfigReload()
{
KvRewind(kvWeapons);
if (!KvGotoFirstSubKey(kvWeapons))
{
LogPrintToLog(LOG_FORMAT_TYPE_ERROR, "Weapons", "Config Validation", "No weapons listed in weapons.txt.");
}
// Reload weapons config.
WeaponsLoad();
}
/**
* Client is joining the server.
*
@ -195,154 +291,173 @@ WeaponsOnRoundEnd()
}
/**
* Creates an array of all listed weapons in weapons.txt.
* @param arrayWeapons The handle of the array, don't forget to call CloseHandle
* on it when finished!
* @return The size of the array.
* Weapon data reading API.
*/
stock WeaponsCreateWeaponArray(&Handle:arrayWeapons, maxlen = WEAPONS_MAX_LENGTH)
/**
* Clear cache for a given weapon.
*
* @param index The weapon index.
*/
WeaponsClearCache(index)
{
// Initialize array handle.
arrayWeapons = CreateArray(maxlen);
new count = 0;
// Get array handle of weapon at given index.
new Handle:hWeapon = GetArrayCell(arrayWeapons, index);
// Reset keyvalue's traveral stack.
KvRewind(kvWeapons);
if (KvGotoFirstSubKey(kvWeapons))
{
decl String:weapon[maxlen];
do
{
KvGetSectionName(kvWeapons, weapon, maxlen);
// Push weapon name into the array.
PushArrayString(arrayWeapons, weapon);
// Increment count.
count++;
} while (KvGotoNextKey(kvWeapons));
}
// Return the count
return count;
// Clear array.
ClearArray(hWeapon);
}
/**
* Checks if a weapon is valid. (aka listed in weapons.txt)
* Find the index at which the weapon's name is at.
*
* @param weapon The weapon name.
* @return The array index containing the given weapon name.
*/
stock WeaponsNameToIndex(const String:weapon[])
{
decl String:weaponname[WEAPONS_MAX_LENGTH];
// x = Array index.
new size = GetArraySize(arrayWeapons);
for (new x = 0; x < size; x++)
{
WeaponsGetName(x, weaponname, sizeof(weaponname));
// If names match, then return index.
if (StrEqual(weapon, weaponname, false))
{
return x;
}
}
// Name doesn't exist.
return -1;
}
/**
* Checks if a weapon is valid. (E.G. listed in weapons.txt)
* @param weapon The weapon name.
* @return Returns true if valid, false it not.
*/
stock bool:WeaponsIsValidWeapon(const String:weapon[])
stock bool:WeaponsIsWeaponValid(const String:weapon[])
{
// Reset keyvalue's traversal stack.
KvRewind(kvWeapons);
if (KvGotoFirstSubKey(kvWeapons))
{
decl String:validweapon[WEAPONS_MAX_LENGTH];
do
{
KvGetSectionName(kvWeapons, validweapon, sizeof(validweapon));
// If weaponname matches a valid weapon, then return true.
if (StrEqual(validweapon, weapon, false))
{
return true;
}
} while (KvGotoNextKey(kvWeapons));
}
// Weapon is invalid.
return false;
return (WeaponsNameToIndex(weapon) != -1);
}
/**
* Looks up a weapon in weapons.txt and returns exact display name.
* @param weapon The weapon name.
* @param display Returns with the display name, is not changed if weapon is invalid.
* Gets the name of a weapon at a given index.
* @param index The weapon index.
* @param weapon The string to return name in.
* @param maxlen The max length of the string.
*/
stock WeaponsGetDisplayName(const String:weapon[], String:display[])
stock WeaponsGetName(index, String:weapon[], maxlen)
{
// Reset keyvalue's traversal stack.
KvRewind(kvWeapons);
if (KvGotoFirstSubKey(kvWeapons))
{
decl String:validweapon[WEAPONS_MAX_LENGTH];
do
{
KvGetSectionName(kvWeapons, validweapon, sizeof(validweapon));
// If weapon matches a valid weapon (case-insensitive), then return display name.
if (StrEqual(validweapon, weapon, false))
{
strcopy(display, WEAPONS_MAX_LENGTH, validweapon);
}
} while (KvGotoNextKey(kvWeapons));
}
// Get array handle of weapon at given index.
new Handle:arrayWeapon = GetArrayCell(arrayWeapons, index);
// Get weapon name.
GetArrayString(arrayWeapon, _:WEAPONS_DATA_NAME, weapon, maxlen);
}
/**
* Checks if a weapon restriction can be toggled by the admin menu.
* @param weapon The weapon name.
* @return Returns true if restricted, false it not.
* Gets the type of a weapon at a given index.
* @param index The weapon index.
* @param type The string to return type in.
* @param maxlen The max length of the string.
*/
stock bool:WeaponsIsWeaponMenu(const String:weapon[])
stock WeaponsGetType(index, String:type[], maxlen)
{
// Reset keyvalue's traversal stack.
KvRewind(kvWeapons);
if (KvGotoFirstSubKey(kvWeapons))
{
decl String:validweapon[WEAPONS_MAX_LENGTH];
decl String:menu[8];
do
{
KvGetSectionName(kvWeapons, validweapon, sizeof(validweapon));
// If this is the right weapon, then return setting for it.
if (StrEqual(validweapon, weapon, false))
{
KvGetString(kvWeapons, "menu", menu, sizeof(menu), "yes");
// Return weapon's setting.
return ConfigSettingToBool(menu);
}
} while (KvGotoNextKey(kvWeapons));
}
// Get array handle of weapon at given index.
new Handle:arrayWeapon = GetArrayCell(arrayWeapons, index);
return false;
// Get weapon type.
GetArrayString(arrayWeapon, _:WEAPONS_DATA_TYPE, type, maxlen);
}
/**
* Returns knockback multiplier of the weapon.
* @param weapon The weapon name.
* @return The float value of the knockback multiplier, 1.0 if not found.
* Gets if a weapon is restricted by default.
* @param index The weapon index.
* @return True if the weapon is restricted by default, false if not.
*/
stock Float:WeaponGetWeaponKnockback(const String:weapon[])
stock bool:WeaponsGetRestrictDefault(index)
{
// Reset keyvalue's traversal stack.
KvRewind(kvWeapons);
if (KvGotoFirstSubKey(kvWeapons))
{
decl String:validweapon[WEAPONS_MAX_LENGTH];
do
{
KvGetSectionName(kvWeapons, validweapon, sizeof(validweapon));
// If this is the right weapon, then return setting for it.
if (StrEqual(validweapon, weapon, false))
{
return KvGetFloat(kvWeapons, "knockback", 1.0);
}
} while (KvGotoNextKey(kvWeapons));
}
// Get array handle of weapon at given index.
new Handle:arrayWeapon = GetArrayCell(arrayWeapons, index);
return 1.0;
// Return default restriction status.
return bool:GetArrayCell(arrayWeapon, _:WEAPONS_DATA_RESTRICTDEFAULT);
}
/**
* Gets if a weapon's restriction status is toggleable.
* @param index The weapon index.
* @return True if the weapon restriction can be toggled, false if not.
*/
stock bool:WeaponsGetToggleable(index)
{
// Get array handle of weapon at given index.
new Handle:arrayWeapon = GetArrayCell(arrayWeapons, index);
// Return if weapon is toggleable.
return bool:GetArrayCell(arrayWeapon, _:WEAPONS_DATA_TOGGLEABLE);
}
/**
* Gets the ammo type of a weapon at a given index.
* @param index The weapon index.
* @param ammotype The string to return ammotype in.
* @param maxlen The max length of the string.
*/
stock WeaponsGetAmmoType(index, String:ammotype[], maxlen)
{
// Get array handle of weapon at given index.
new Handle:arrayWeapon = GetArrayCell(arrayWeapons, index);
// Get ammo type of the weapon.
GetArrayString(arrayWeapon, _:WEAPONS_DATA_AMMOTYPE, type, maxlen);
}
/**
* Gets the price of ammo for the weapon.
* @param index The weapon index.
* @return The ammo price.
*/
stock WeaponsGetAmmoPrice(index)
{
// Get array handle of weapon at given index.
new Handle:arrayWeapon = GetArrayCell(arrayWeapons, index);
// Return ammo price of the weapon.
return GetArrayCell(arrayWeapon, _:WEAPONS_DATA_AMMOPRICE);
}
/**
* Gets the knockback multiplier for the weapon.
* @param index The weapon index.
* @return The weapon knockback multiplier.
*/
stock Float:WeaponsGetKnockback(index)
{
// Get array handle of weapon at given index.
new Handle:arrayWeapon = GetArrayCell(arrayWeapons, index);
// Return knockback multiplier of the weapon.
return Float:GetArrayCell(arrayWeapon, _:WEAPONS_DATA_KNOCKBACK);
}
/**
* Gets the ZMarket price for the weapon.
* @param index The weapon index.
* @return The ZMarket price.
*/
stock WeaponsGetZMarketPrice(index)
{
// Get array handle of weapon at given index.
new Handle:arrayWeapon = GetArrayCell(arrayWeapons, index);
// Return the ZMarket price of the weapon.
return GetArrayCell(arrayWeapon, _:WEAPONS_DATA_ZMARKETPRICE);
}
/**
@ -356,7 +471,7 @@ stock Float:WeaponGetWeaponKnockback(const String:weapon[])
* @param weapons The weapon index array.
* -1 if no weapon in slot.
*/
stock WeaponsGetClientWeapons(client, weapons[WeaponsType])
stock WeaponsGetClientWeapons(client, weapons[WeaponsSlot])
{
// x = weapon slot.
for (new x = 0; x < WEAPONS_SLOTS_MAX; x++)
@ -384,10 +499,10 @@ stock WeaponsGetDeployedWeaponIndex(client)
* @param client The client index.
* @return The slot number of deployed weapon.
*/
stock WeaponsType:WeaponsGetDeployedWeaponSlot(client)
stock WeaponsSlot:WeaponsGetDeployedWeaponSlot(client)
{
// Get all client's weapon indexes.
new weapons[WeaponsType];
new weapons[WeaponsSlot];
WeaponsGetClientWeapons(client, weapons);
// Get client's deployed weapon.
@ -404,7 +519,7 @@ stock WeaponsType:WeaponsGetDeployedWeaponSlot(client)
{
if (weapons[x] == deployedweapon)
{
return x;
return WeaponsSlot:x;
}
}

View File

@ -0,0 +1,47 @@
/*
* ============================================================================
*
* Zombie:Reloaded
*
* File:
* Type: Module
* Description:
*
* ============================================================================
*/
/**
* Variable to store buyzone offset value.
*/
new g_iToolsInBuyZone;
/**
* Initialize market data.
*/
ZMarketInit()
{
}
/**
* Find ZMarket-specific offsets here.
*/
ZMarketOnOffsetsFound()
{
// If offset "m_bInBuyZone" can't be found, then stop the plugin.
g_iToolsInBuyZone = FindSendPropInfo("CCSPlayer", "m_bInBuyZone");
if (g_iToolsInBuyZone == -1)
{
LogPrintToLog(LOG_FORMAT_TYPE_FATALERROR, "Tools", "Offsets", "Offset \"CCSPlayer::m_bInBuyZone\" was not found.");
}
}
/**
* Checks if a client is in a buyzone.
*
* @param client The client index.
*/
stock bool:ZMarketIsClientInBuyZone(client)
{
// Return if client is in buyzone.
return bool:GetEntData(client, g_iToolsInBuyZone);
}