Added a CVAR for setting default class.
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@ -18,6 +18,7 @@ enum ZRSettings
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Handle:CVAR_CLASSES,
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Handle:CVAR_CLASSES_SPAWN,
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Handle:CVAR_CLASSES_RANDOM,
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Handle:CVAR_CLASSES_DEFAULT,
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Handle:CVAR_ZOMBIE_HEALTH,
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Handle:CVAR_ZOMBIE_SPEED,
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Handle:CVAR_ZOMBIE_JUMP_DISTANCE,
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@ -86,6 +87,7 @@ CreateCvars()
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gCvars[CVAR_CLASSES] = CreateConVar("zr_classes", "1", "Enable zombie classes");
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gCvars[CVAR_CLASSES_SPAWN] = CreateConVar("zr_classes_spawn", "0", "Classmenu is re-displayed every spawn (0: Disable)");
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gCvars[CVAR_CLASSES_RANDOM] = CreateConVar("zr_classes_random", "0", "A random class is assigned to each player every round (0: Disable)");
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gCvars[CVAR_CLASSES_DEFAULT] = CreateConVar("zr_classes_default", "classic", "Default class selected for all players. Usage zr_classes_default <class name>");
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gCvars[CVAR_ZOMBIE_HEALTH] = CreateConVar("zr_zombie_health", "5000", "The default health of a zombie");
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gCvars[CVAR_ZOMBIE_SPEED] = CreateConVar("zr_zombie_speed", "350", "How fast zombies travel (300: Default speed, 600: Double speed)");
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gCvars[CVAR_ZOMBIE_JUMP_DISTANCE] = CreateConVar("zr_zombie_jump_distance", "0.1", "How far the zombie jumps, (0: Regular jump distance)");
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