Fixed logic mistake in napalm feature.
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		| @@ -53,7 +53,7 @@ NapalmOnClientHurt(client, attacker, const String:weapon[]) | ||||
|     } | ||||
|      | ||||
|     // If the attacker can't throw napalm grenades, then stop. | ||||
|     if (ClassGetHasNapalm(attacker)) | ||||
|     if (!ClassGetHasNapalm(attacker)) | ||||
|     { | ||||
|         return; | ||||
|     } | ||||
|   | ||||
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