Fixed logic mistake in napalm feature.
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@ -53,7 +53,7 @@ NapalmOnClientHurt(client, attacker, const String:weapon[])
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}
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}
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// If the attacker can't throw napalm grenades, then stop.
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// If the attacker can't throw napalm grenades, then stop.
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if (ClassGetHasNapalm(attacker))
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if (!ClassGetHasNapalm(attacker))
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{
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{
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return;
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return;
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}
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}
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