Made visualambience module, removed an offset thats provided by SM, moved zombie/human checks to infect module (renamed), fixed blast cvar, renamed some functions, removed zombie cvar enable because it didnt work.
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@ -98,7 +98,7 @@ ZRCreateEligibleClientList(&Handle:arrayEligibleClients, bool:team = false, bool
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}
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// If client is already zombie (via admin), then stop.
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if (human && !IsPlayerHuman(x))
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if (human && !InfectIsClientHuman(x))
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{
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continue;
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}
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@ -117,7 +117,7 @@ ZRCreateEligibleClientList(&Handle:arrayEligibleClients, bool:team = false, bool
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* @param console True to include console (index 0), false if not.
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* @return True if client is valid, false otherwise.
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*/
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bool:ZRIsValidClient(client, bool:console = false)
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bool:ZRIsClientValid(client, bool:console = false)
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{
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// If index is greater than max number of clients, then return false.
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if (client > MaxClients)
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@ -167,12 +167,12 @@ bool:ZRCountValidClients(&zombiecount = 0, &humancount = 0, bool:alive = true, b
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}
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// If player is a zombie, then increment zombie variable.
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if (IsPlayerZombie(x))
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if (InfectIsClientInfected(x))
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{
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zombiecount++;
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}
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// If player is a human, then increment human variable.
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else if (IsPlayerHuman(x))
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else if (InfectIsClientHuman(x))
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{
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humancount++;
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}
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@ -191,7 +191,7 @@ bool:ZRCountValidClients(&zombiecount = 0, &humancount = 0, bool:alive = true, b
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bool:ZRIsClientOnTeam(client, team = -1)
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{
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// If index is invalid, then stop.
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if (!ZRIsValidClient(client))
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if (!ZRIsClientValid(client))
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{
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return false;
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}
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@ -234,7 +234,7 @@ bool:ZRTeamHasClients(team = -1)
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bool:ZRIsClientAdmin(client)
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{
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// If index is invalid, then stop.
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if (!ZRIsValidClient(client))
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if (!ZRIsClientValid(client))
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{
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return false;
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}
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