add random round-robin mother zombie dice rolling on new player join

This commit is contained in:
BotoX 2020-12-08 21:37:01 +01:00
parent f9193641d2
commit 30a1d4b2ce
7 changed files with 229 additions and 12 deletions

24
env/include/AFKManager.inc vendored Normal file
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@ -0,0 +1,24 @@
#if defined _AFKManager_Included
#endinput
#endif
#define _AFKManager_Included
native int GetClientIdleTime(int client);
public SharedPlugin __pl_AFKManager =
{
name = "AFKManager",
file = "AFKManager.smx",
#if defined REQUIRE_PLUGIN
required = 1,
#else
required = 0,
#endif
};
#if !defined REQUIRE_PLUGIN
public __pl_AFKManager_SetNTVOptional()
{
MarkNativeAsOptional("GetClientIdleTime");
}
#endif

36
env/include/TeamManager.inc vendored Normal file
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@ -0,0 +1,36 @@
#if defined _TeamManager_include
#endinput
#endif
#define _TeamManager_include
/**
* Called when warmup ends
*
* @return None
*/
forward void TeamManager_WarmupEnd();
/**
* Returns the status of warmup
*
* @return bool inwarmup
*/
native bool TeamManager_InWarmup();
public SharedPlugin __pl_TeamManager =
{
name = "TeamManager",
file = "TeamManager.smx",
#if defined REQUIRE_PLUGIN
required = 1
#else
required = 0
#endif
};
#if !defined REQUIRE_PLUGIN
public void __pl_TeamManager_SetNTVOptional()
{
MarkNativeAsOptional("TeamManager_InWarmup");
}
#endif

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@ -173,6 +173,7 @@ public OnAllPluginsLoaded()
RoundEndOnAllPluginsLoaded();
WeaponsOnAllPluginsLoaded();
ConfigOnAllPluginsLoaded();
InfectOnAllPluginsLoaded();
}
/**
@ -182,6 +183,8 @@ public OnLibraryAdded(const String:name[])
{
// Forward event to modules.
ConfigOnLibraryAdded(name);
RoundEndOnLibraryAdded(name);
InfectOnLibraryAdded(name);
}
/**
@ -190,6 +193,8 @@ public OnLibraryAdded(const String:name[])
public OnLibraryRemoved(const String:name[])
{
ConfigOnLibraryRemoved(name);
RoundEndOnLibraryRemoved(name);
InfectOnLibraryRemoved(name);
}
/**

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@ -105,6 +105,7 @@ enum CvarsList
Handle:CVAR_INFECT_SPAWNTIME_MAX,
Handle:CVAR_INFECT_CONSECUTIVE_BLOCK,
Handle:CVAR_INFECT_ROUND_ROBIN,
Handle:CVAR_INFECT_ROUND_ROBIN_RTD,
Handle:CVAR_INFECT_WEAPONS_DROP,
Handle:CVAR_INFECT_KNIFE_COOLDOWN,
Handle:CVAR_INFECT_MAX_DISTANCE,
@ -337,6 +338,7 @@ CvarsCreate()
g_hCvarsList[CVAR_INFECT_SPAWNTIME_MAX] = CreateConVar("zr_infect_spawntime_max", "50.0", "Maximum time from the start of the round until picking the mother zombie(s).");
g_hCvarsList[CVAR_INFECT_CONSECUTIVE_BLOCK] = CreateConVar("zr_infect_consecutive_block", "1", "Prevent a player from being chosen as mother zombie two rounds in a row.");
g_hCvarsList[CVAR_INFECT_ROUND_ROBIN] = CreateConVar("zr_infect_round_robin", "1", "Use randomized round-robin (with SteamID cache) for mother zombie infection.");
g_hCvarsList[CVAR_INFECT_ROUND_ROBIN_RTD] = CreateConVar("zr_infect_round_robin_rtd", "1", "Roll the dice for players new to the random round-robin SteamID cache to make it fair for late joiners.");
g_hCvarsList[CVAR_INFECT_WEAPONS_DROP] = CreateConVar("zr_infect_weapons_drop", "1", "Force player to drop all weapons on infect, disabling this will strip weapons instead.");
g_hCvarsList[CVAR_INFECT_KNIFE_COOLDOWN] = CreateConVar("zr_infect_knife_cooldown", "1.0", "Time in seconds during which knife can not be used after becoming a zombie.");
g_hCvarsList[CVAR_INFECT_MAX_DISTANCE] = CreateConVar("zr_infect_max_distance", "80.0", "The maximum allowed distance between a client and an attacker for a successful infection. [0.0 = Disabled]");

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@ -25,6 +25,23 @@
* ============================================================================
*/
#if defined REQUIRE_PLUGIN
#define TEMP_REQUIRE_PLUGIN
#undef REQUIRE_PLUGIN
#endif
#tryinclude "AFKManager.inc"
#tryinclude "TeamManager.inc"
/* Restore old REQUIRE_PLUGIN value if necessary */
#if defined TEMP_REQUIRE_PLUGIN
#define REQUIRE_PLUGIN
#undef TEMP_REQUIRE_PLUGIN
#endif
new bool:g_AFKManagerLoaded = false;
new bool:g_TeamManagerLoaded = false;
/**
* @section Explosion flags.
*/
@ -78,6 +95,7 @@ new bool:g_bInfectMotherLast[MAXPLAYERS + 1];
* SteamID cache for storing client mother zombie protection status.
*/
new Handle:g_hInfectMotherCycle = INVALID_HANDLE;
new Handle:g_hInfectMotherCycleRTD = INVALID_HANDLE;
/**
* Available mother zombie infection modes.
@ -90,6 +108,56 @@ enum InfectMode
InfectMode_Range /** An absolute number of zombies infected (min to max). */
}
/**
* All plugins have finished loading.
*/
InfectOnAllPluginsLoaded()
{
#if defined _AFKManager_Included
g_AFKManagerLoaded = LibraryExists("AFKManager");
LogMessage("AFKManager: %s", (g_AFKManagerLoaded ? "loaded" : "not loaded"));
#endif
#if defined _TeamManager_include
g_TeamManagerLoaded = LibraryExists("TeamManager");
LogMessage("TeamManager: %s", (g_TeamManagerLoaded ? "loaded" : "not loaded"));
#endif
}
/**
* A library was added.
*/
InfectOnLibraryAdded(const String:name[])
{
if (StrEqual(name, "AFKManager"))
{
// AFKManager loaded.
g_AFKManagerLoaded = true;
}
else if (StrEqual(name, "TeamManager"))
{
// TeamManager loaded.
g_TeamManagerLoaded = true;
}
}
/**
* A library was removed.
*/
InfectOnLibraryRemoved(const String:name[])
{
if (StrEqual(name, "AFKManager"))
{
// AFKManager unloaded.
g_AFKManagerLoaded = false;
}
else if (StrEqual(name, "TeamManager"))
{
// TeamManager unloaded.
g_TeamManagerLoaded = false;
}
}
/**
* Map is ending.
*/
@ -103,6 +171,7 @@ InfectOnMapEnd()
// Clear mother zombie round-robin cycle storage.
SteamidCacheReset(g_hInfectMotherCycle);
SteamidCacheReset(g_hInfectMotherCycleRTD);
}
/**
@ -112,6 +181,7 @@ InfectLoad()
{
// Create mother zombie round-robin cycle storage.
g_hInfectMotherCycle = SteamidCacheCreate();
g_hInfectMotherCycleRTD = SteamidCacheCreate();
// Get infection sound.
decl String:sound[PLATFORM_MAX_PATH];
@ -151,6 +221,42 @@ InfectClientInit(client)
// Reset mother zombie last flag.
g_bInfectMotherLast[client] = false;
new bool:infectroundrobinrtd = GetConVarBool(g_hCvarsList[CVAR_INFECT_ROUND_ROBIN_RTD]);
if (infectroundrobinrtd && !SteamidCacheClientExists(g_hInfectMotherCycleRTD, client))
{
SteamidCacheAddClient(g_hInfectMotherCycleRTD, client);
int players = 0;
int playersInList = 0;
for(int x = 1; x <= MaxClients; x++)
{
if(!IsClientInGame(x))
continue;
#if defined _AFKManager_Included
if(g_AFKManagerLoaded)
{
if(GetClientIdleTime(x) > 3 * 60)
continue;
}
#endif
players++;
if(SteamidCacheClientExists(g_hInfectMotherCycle, x))
playersInList++;
}
if(players && playersInList)
{
float mzombiechance = float(playersInList) / float(players);
float dice = GetRandomFloat();
if (dice < mzombiechance)
SteamidCacheAddClient(g_hInfectMotherCycle, client);
}
}
}
/**
@ -221,7 +327,7 @@ InfectOnClientDisconnect(client)
}
// Create eligible player list.
new Handle:arrayEligibleClients = INVALID_HANDLE;
new Handle:arrayEligibleClients = CreateArray();
// Create eligible client list, with no mother infect immunities
new eligibleclients = ZRCreateEligibleClientList(arrayEligibleClients, true, true, true);
@ -402,6 +508,14 @@ InfectOnRoundFreezeEnd()
return;
}
// Warmup
#if defined _TeamManager_include
if(g_TeamManagerLoaded && TeamManager_InWarmup())
{
return;
}
#endif
// Get min and max times.
new Float:infectspawntimemin = GetConVarFloat(g_hCvarsList[CVAR_INFECT_SPAWNTIME_MIN]);
new Float:infectspawntimemax = GetConVarFloat(g_hCvarsList[CVAR_INFECT_SPAWNTIME_MAX]);
@ -456,9 +570,17 @@ public Action:InfectMotherZombie(Handle:timer)
// Reset timer handle.
g_tInfect = INVALID_HANDLE;
// Warmup
#if defined _TeamManager_include
if(g_TeamManagerLoaded && TeamManager_InWarmup())
{
return;
}
#endif
// Create eligible player list.
new Handle:arrayEligibleClients = INVALID_HANDLE;
new eligibleclients = ZRCreateEligibleClientList(arrayEligibleClients, true, true, true);
new Handle:arrayEligibleClients = CreateArray();
new eligibleclients = ZRCreateEligibleClientList(arrayEligibleClients, true, true, true, true);
// If there are no eligible client's then stop.
if (!eligibleclients)
@ -603,6 +725,7 @@ public Action:InfectMotherZombie(Handle:timer)
resetcycle = true;
// Clear mother zombie round-robin cycle storage.
SteamidCacheReset(g_hInfectMotherCycle);
SteamidCacheReset(g_hInfectMotherCycleRTD);
// Announce start of new cycle
TranslationPrintToChatAll(true, false, "Mother zombie infect cycle reset");
@ -758,8 +881,10 @@ InfectHumanToZombie(client, attacker = -1, bool:motherinfect = false, bool:respa
{
g_bInfectMotherLast[client] = infectconsecutiveblock;
if(infectroundrobin)
{
SteamidCacheAddClient(g_hInfectMotherCycle, client);
}
}
// Apply effects.
InfectFireEffects(client);

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@ -95,6 +95,30 @@ RoundEndOnAllPluginsLoaded()
#endif
}
/**
* A library was added.
*/
RoundEndOnLibraryAdded(const String:name[])
{
if (StrEqual(name, "sourcetvmanager"))
{
// sourcetvmanager loaded.
g_SourceTVManagerLoaded = true;
}
}
/**
* A library was removed.
*/
RoundEndOnLibraryRemoved(const String:name[])
{
if (StrEqual(name, "sourcetvmanager"))
{
// sourcetvmanager unloaded.
g_SourceTVManagerLoaded = false;
}
}
/**
* Map is starting.
*/
@ -419,7 +443,7 @@ RoundEndTerminateRound(Float:delay, RoundEndOutcome:outcome = Restart)
RoundEndBalanceTeams()
{
// Create eligible player list.
new Handle:arrayEligibleClients = INVALID_HANDLE;
new Handle:arrayEligibleClients = CreateArray();
new eligibleclients = ZRCreateEligibleClientList(arrayEligibleClients, true);
// If there are no eligible client's then stop.

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@ -115,13 +115,11 @@ Float:ZRConvertUnitsFloat(Float:number, Float:conversion)
* @param team Client is only eligible if on a team.
* @param alive Client is only eligible if alive.
* @param human Client is only eligible if human.
* @param immunity True to ignore clients immune from mother infect, false to count them.
* @param plugin True to ignore clients immune from mother infect, false to count them.
*/
stock ZRCreateEligibleClientList(&Handle:arrayEligibleClients, bool:team = false, bool:alive = false, bool:human = false)
stock ZRCreateEligibleClientList(&Handle:arrayEligibleClients, bool:team = false, bool:alive = false, bool:human = false, bool:plugin = false)
{
// Create array.
arrayEligibleClients = CreateArray();
new count = 0;
// Populate list with eligible clients.
// x = client index.
for (new x = 1; x <= MaxClients; x++)
@ -151,16 +149,19 @@ stock ZRCreateEligibleClientList(&Handle:arrayEligibleClients, bool:team = false
}
// Ask plugin API what they think about our client
if (APIOnClientMotherZombieEligible(x) == Plugin_Handled)
if (plugin && APIOnClientMotherZombieEligible(x) == Plugin_Handled)
{
continue;
}
// Add eligible client to array.
if (arrayEligibleClients != INVALID_HANDLE)
PushArrayCell(arrayEligibleClients, x);
count++;
}
return GetArraySize(arrayEligibleClients);
return count;
}
/**