Fixed newlines.
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		@@ -1,131 +1,131 @@
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/*
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					/*
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 * ============================================================================
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					 * ============================================================================
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 *
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					 *
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 *  Zombie:Reloaded
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					 *  Zombie:Reloaded
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 *
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					 *
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 *  File:          voice.inc
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					 *  File:          voice.inc
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 *  Type:          Module
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					 *  Type:          Module
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 *  Description:   Alter listening/speaking states of humans/zombies.
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					 *  Description:   Alter listening/speaking states of humans/zombies.
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 *
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					 *
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 *  Copyright (C) 2009  Greyscale, Richard Helgeby
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					 *  Copyright (C) 2009  Greyscale, Richard Helgeby
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 *
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					 *
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 *  This program is free software: you can redistribute it and/or modify
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					 *  This program is free software: you can redistribute it and/or modify
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 *  it under the terms of the GNU General Public License as published by
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					 *  it under the terms of the GNU General Public License as published by
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 *  the Free Software Foundation, either version 3 of the License, or
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					 *  the Free Software Foundation, either version 3 of the License, or
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 *  (at your option) any later version.
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					 *  (at your option) any later version.
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 *
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					 *
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 *  This program is distributed in the hope that it will be useful,
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					 *  This program is distributed in the hope that it will be useful,
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 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
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					 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
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 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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					 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 *  GNU General Public License for more details.
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					 *  GNU General Public License for more details.
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 *
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					 *
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 *  You should have received a copy of the GNU General Public License
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					 *  You should have received a copy of the GNU General Public License
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 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
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					 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
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 *
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					 *
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 * ============================================================================
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					 * ============================================================================
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 */
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					 */
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/**
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					/**
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 * Client is spawning into the game.
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					 * Client is spawning into the game.
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 * 
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					 * 
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 * @param client    The client index.
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					 * @param client    The client index.
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 */
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					 */
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VoiceOnClientSpawn(client)
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					VoiceOnClientSpawn(client)
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{
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					{
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    // Give client proper verbal permissions.
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					    // Give client proper verbal permissions.
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    VoiceUpdateClient(client);
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					    VoiceUpdateClient(client);
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}
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					}
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/**
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					/**
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 * Client has been infected.
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					 * Client has been infected.
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 * 
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					 * 
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 * @param client    The client index.
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					 * @param client    The client index.
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 */
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					 */
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VoiceOnClientInfected(client)
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					VoiceOnClientInfected(client)
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{
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					{
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    // Give client proper verbal permissions.
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					    // Give client proper verbal permissions.
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    VoiceUpdateClient(client);
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					    VoiceUpdateClient(client);
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}
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					}
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/**
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					/**
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 * Client has been turned back human.
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					 * Client has been turned back human.
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 * 
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					 * 
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 * @param client    The client index.
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					 * @param client    The client index.
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 */
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					 */
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VoiceOnClientHuman(client)
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					VoiceOnClientHuman(client)
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{
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					{
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    // Give client proper verbal permissions.
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					    // Give client proper verbal permissions.
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    VoiceUpdateClient(client);
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					    VoiceUpdateClient(client);
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}
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					}
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/**
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					/**
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 * Allow all clients to listen and speak with each other.
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					 * Allow all clients to listen and speak with each other.
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 */
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					 */
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stock VoiceAllTalk()
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					stock VoiceAllTalk()
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{
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					{
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    // x = Receiver index.
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					    // x = Receiver index.
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    // y = Sender index.
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					    // y = Sender index.
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    for (new x = 1; x <= MaxClients; x++)
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					    for (new x = 1; x <= MaxClients; x++)
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    {
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					    {
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        // If receiver isn't in-game, then stop.
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					        // If receiver isn't in-game, then stop.
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        if (!IsClientInGame(x))
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					        if (!IsClientInGame(x))
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        {
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					        {
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            continue;
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					            continue;
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        }
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					        }
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        for (new y = 1; y <= MaxClients; y++)
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					        for (new y = 1; y <= MaxClients; y++)
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        {
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					        {
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            // If sender isn't in-game, then stop.
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					            // If sender isn't in-game, then stop.
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            if (!IsClientInGame(y))
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					            if (!IsClientInGame(y))
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            {
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					            {
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                continue;
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					                continue;
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            }
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					            }
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            // No need to alter listening/speaking flags between one client.
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					            // No need to alter listening/speaking flags between one client.
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            if (x == y)
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					            if (x == y)
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            {
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					            {
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                continue;
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					                continue;
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            }
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					            }
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            // Receiver (x) can now hear the sender (y).
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					            // Receiver (x) can now hear the sender (y).
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            SetClientListening(x, y, true);
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					            SetClientListening(x, y, true);
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        }
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					        }
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    }
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					    }
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}
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					}
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/**
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					/**
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 * Set which team the client is allowed to listen/speak with.
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					 * Set which team the client is allowed to listen/speak with.
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 * 
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					 * 
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 * @param client    The client index.
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					 * @param client    The client index.
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 * @param zombie    True to permit verbal communication to zombies only, false for humans only.
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					 * @param zombie    True to permit verbal communication to zombies only, false for humans only.
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 */
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					 */
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stock VoiceSetClientTeam(client, bool:zombie)
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					stock VoiceSetClientTeam(client, bool:zombie)
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{
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					{
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    // x = Client index.
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					    // x = Client index.
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    for (new x = 1; x <= MaxClients; x++)
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					    for (new x = 1; x <= MaxClients; x++)
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    {
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					    {
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        // If sender isn't in-game, then stop.
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					        // If sender isn't in-game, then stop.
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        if (!IsClientInGame(x))
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					        if (!IsClientInGame(x))
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        {
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					        {
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            continue;
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					            continue;
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        }
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					        }
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        // Client can only listen/speak if the sender is on their team.
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					        // Client can only listen/speak if the sender is on their team.
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        new bool:canlisten = (zombie == InfectIsClientInfected(x));
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					        new bool:canlisten = (zombie == InfectIsClientInfected(x));
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        // (Dis)allow clients to listen/speak with each other.
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					        // (Dis)allow clients to listen/speak with each other.
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        SetClientListening(client, x, canlisten);
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					        SetClientListening(client, x, canlisten);
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        SetClientListening(x, client, canlisten);
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					        SetClientListening(x, client, canlisten);
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    }
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					    }
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}
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					}
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/**
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					/**
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 * Update a client's listening/speaking status.
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					 * Update a client's listening/speaking status.
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 * 
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					 * 
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 * @param client    The client index.
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					 * @param client    The client index.
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 */
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					 */
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stock VoiceUpdateClient(client)
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					stock VoiceUpdateClient(client)
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{
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					{
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    // Set the client's listening/speaking status to their current team.
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					    // Set the client's listening/speaking status to their current team.
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    VoiceSetClientTeam(client, InfectIsClientInfected(client));
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					    VoiceSetClientTeam(client, InfectIsClientInfected(client));
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}
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					}
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