Removed obsolete ZRTools include file. Added diff files in docs/changes to ignore list.

This commit is contained in:
Richard Helgeby 2010-11-04 00:55:37 +01:00
parent 671b5aeb5f
commit 772ed77beb
2 changed files with 1 additions and 298 deletions

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@ -5,6 +5,7 @@ src/zr/hgversion.h.inc
build/*
release/*
docs/changes/*
patch.diff
patch.txt

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@ -1,298 +0,0 @@
/*
* ============================================================================
*
* Zombie:Reloaded
*
* File: zrtools.inc
* Type: Include
* Description: API for ZR Tools.
*
* Copyright (C) 2009 Greyscale
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ============================================================================
*/
#if defined _zrtools_included
#endinput
#endif
#define _zrtools_included
/**
* Specifies what to do after a hook completes.
*/
enum ZRTools_Action
{
ZRTools_Continue = 0, /**< Continue with the original action */
ZRTools_Changed = 1, /**< Inputs or outputs have been overridden with new values */
ZRTools_Handled = 2, /**< Handle the action at the end (don't call it) */
};
/**
* Callback function for TraceAttack.
*
* @param client The client index.
* @param inflictor The entity index of the inflictor.
* @param attacker The client index of the attacker.
* @param damage The amount of damage inflicted.
* @param hitbox The hitbox index.
* @param hitgroup The hitgroup index.
* @return Return ZRTools_Handled to stop bullet from hitting client.
* ZRTools_Continue to allow bullet to hit client.
*/
functag public ZRTools_Action:ZRTools_TraceAttack(client, inflictor, attacker, Float:damage, hitbox, hitgroup);
/**
* Hooks TraceAttack on a client.
*
* @param client The client index.
* @param callback The callback function for hook.
* @return The unique HookID.
*/
native ZRTools_HookTraceAttack(client, ZRTools_TraceAttack:callback);
/**
* Unhooks TraceAttack on a client.
*
* @param hookid The HookID of the hook.
* @error Invalid HookID.
*/
native ZRTools_UnhookTraceAttack(hookid);
// instant damage
#define DMG_GENERIC 0 // generic damage was done
#define DMG_CRUSH (1 << 0) // crushed by falling or moving object.
// NOTE: It's assumed crush damage is occurring as a result of physics collision, so no extra physics force is generated by crush damage.
// DON'T use DMG_CRUSH when damaging entities unless it's the result of a physics collision. You probably want DMG_CLUB instead.
#define DMG_BULLET (1 << 1) // shot
#define DMG_SLASH (1 << 2) // cut, clawed, stabbed
#define DMG_BURN (1 << 3) // heat burned
#define DMG_VEHICLE (1 << 4) // hit by a vehicle
#define DMG_FALL (1 << 5) // fell too far
#define DMG_BLAST (1 << 6) // explosive blast damage
#define DMG_CLUB (1 << 7) // crowbar, punch, headbutt
#define DMG_SHOCK (1 << 8) // electric shock
#define DMG_SONIC (1 << 9) // sound pulse shockwave
#define DMG_ENERGYBEAM (1 << 10) // laser or other high energy beam
#define DMG_PREVENT_PHYSICS_FORCE (1 << 11) // Prevent a physics force
#define DMG_NEVERGIB (1 << 12) // with this bit OR'd in, no damage type will be able to gib victims upon death
#define DMG_ALWAYSGIB (1 << 13) // with this bit OR'd in, any damage type can be made to gib victims upon death.
#define DMG_DROWN (1 << 14) // Drowning
// time-based damage
#define DMG_TIMEBASED (DMG_PARALYZE | DMG_NERVEGAS | DMG_POISON | DMG_RADIATION | DMG_DROWNRECOVER | DMG_ACID | DMG_SLOWBURN) // mask for time-based damage
#define DMG_PARALYZE (1 << 15) // slows affected creature down
#define DMG_NERVEGAS (1 << 16) // nerve toxins, very bad
#define DMG_POISON (1 << 17) // blood poisoning - heals over time like drowning damage
#define DMG_RADIATION (1 << 18) // radiation exposure
#define DMG_DROWNRECOVER (1 << 19) // drowning recovery
#define DMG_ACID (1 << 20) // toxic chemicals or acid burns
#define DMG_SLOWBURN (1 << 21) // in an oven
#define DMG_REMOVENORAGDOLL (1<<22) // with this bit OR'd in, no ragdoll will be created, and the target will be quietly removed.
// use this to kill an entity that you've already got a server-side ragdoll for
#define DMG_PHYSGUN (1<<23) // Hit by manipulator. Usually doesn't do any damage.
#define DMG_PLASMA (1<<24) // Shot by Cremator
#define DMG_AIRBOAT (1<<25) // Hit by the airboat's gun
#define DMG_DISSOLVE (1<<26) // Dissolving!
#define DMG_BLAST_SURFACE (1<<27) // A blast on the surface of water that cannot harm things underwater
#define DMG_DIRECT (1<<28)
#define DMG_BUCKSHOT (1<<29) // not quite a bullet. Little, rounder, different.
// CS:S Specific damage flags. (should probably use these)
#define DMG_CSS_FALL (DMG_FALL) // Client was damaged by falling.
#define DMG_CSS_BLAST (DMG_BLAST) // Client was damaged by explosion.
#define DMG_CSS_BURN (DMG_DIRECT) // Client was damaged by fire.
#define DMG_CSS_BULLET (DMG_NEVERGIB) // Client was shot or knifed.
#define DMG_CSS_HEADSHOT (1 << 30) // Client was shot in the head.
/**
* Callback function for OnTakeDamage.
*
* @param client The client index.
* @param inflictor The entity index of the inflictor.
* @param attacker The client index of the attacker.
* @param damage The amount of damage inflicted.
* @param damagetype The type of damage inflicted.
* @param ammotype The ammo type of the attacker's weapon.
* @return Return ZRTools_Handled to stop the damage to client.
* ZRTools_Continue to allow damage to client.
*/
functag public ZRTools_Action:ZRTools_OnTakeDamage(client, inflictor, attacker, Float:damage, damagetype, ammotype);
/**
* Hooks OnTakeDamage on a client.
*
* @param client The client index.
* @param callback The callback function for hook.
* @return The unique HookID.
*/
native ZRTools_HookOnTakeDamage(client, ZRTools_OnTakeDamage:callback);
/**
* Unhooks OnTakeDamage on a client.
*
* @param hookid The HookID of the hook.
* @error Invalid HookID.
*/
native ZRTools_UnhookOnTakeDamage(hookid);
/**
* Callback function for StartTouch.
*
* @param client The client index.
* @param entity The entity index of the entity being touched.
*/
functag public ZRTools_Action:ZRTools_StartTouch(client, entity);
/**
* Hooks StartTouch on a client.
*
* @param client The client index.
* @param callback The callback function for hook.
* @return The unique HookID.
*/
native ZRTools_HookStartTouch(client, ZRTools_StartTouch:callback);
/**
* Unhooks StartTouch on a client.
*
* @param hookid The HookID of the hook.
* @error Invalid HookID.
*/
native ZRTools_UnhookStartTouch(hookid);
/**
* Callback function for Touch.
*
* @param client The client index.
* @param entity The entity index of the entity being touched.
*/
functag public ZRTools_Action:ZRTools_Touch(client, entity);
/**
* Hooks Touch on a client.
*
* @param client The client index.
* @param callback The callback function for hook.
* @return The unique HookID.
*/
native ZRTools_HookTouch(client, ZRTools_Touch:callback);
/**
* Unhooks Touch on a client.
*
* @param hookid The HookID of the hook.
* @error Invalid HookID.
*/
native ZRTools_UnhookTouch(hookid);
/**
* Callback function for EndTouch.
*
* @param client The client index.
* @param entity The entity index of the entity being touched.
*/
functag public ZRTools_Action:ZRTools_EndTouch(client, entity);
/**
* Hooks EndTouch on a client.
*
* @param client The client index.
* @param callback The callback function for hook.
* @return The unique HookID.
*/
native ZRTools_HookEndTouch(client, ZRTools_EndTouch:callback);
/**
* Unhooks EndTouch on a client.
*
* @param hookid The HookID of the hook.
* @error Invalid HookID.
*/
native ZRTools_UnhookEndTouch(hookid);
/**
* Callback function for Weapon_CanUse.
* Called when a client attempts to pick up a weapon.
*
* @param client The client index.
* @param weapon The weapon index.
* @return Return ZRTools_Handled to stop weapon pickup.
* ZRTools_Continue to allow weapon pickup.
*/
functag public ZRTools_Action:ZRTools_Weapon_CanUse(client, weapon);
/**
* Hooks Weapon_CanUse on a client.
*
* @param client The client index.
* @param callback The callback function for hook.
* @return The unique HookID.
*/
native ZRTools_HookWeapon_CanUse(client, ZRTools_Weapon_CanUse:callback);
/**
* Unhooks Weapon_CanUse on a client.
*
* @param hookid The HookID of the hook.
* @error Invalid HookID.
*/
native ZRTools_UnhookWeapon_CanUse(hookid);
/**
* Callback function for Weapon_Drop.
* Called when a client drops their weapon.
*
* @param client The client index.
* @param weapon The weapon index.
*/
functag public ZRTools_Action:ZRTools_Weapon_Drop(client, weapon);
/**
* Hooks Weapon_Drop on a client.
*
* @param client The client index.
* @param callback The callback function for hook.
* @return The unique HookID.
*/
native ZRTools_HookWeapon_Drop(client, ZRTools_Weapon_Drop:callback);
/**
* Unhooks Weapon_Drop on a client.
*
* @param hookid The HookID of the hook.
* @error Invalid HookID.
*/
native ZRTools_UnhookWeapon_Drop(hookid);
/**
* Do not edit below this line!
*/
public Extension:__ext_zrtools =
{
name = "ZR Tools",
file = "zrtools.ext",
autoload = 1,
#if defined REQUIRE_EXTENSIONS
required = 1,
#else
required = 0,
#endif
};