Removed obsolete ZRTools include file. Added diff files in docs/changes to ignore list.
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@ -5,6 +5,7 @@ src/zr/hgversion.h.inc
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build/*
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build/*
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release/*
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release/*
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docs/changes/*
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patch.diff
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patch.diff
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patch.txt
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patch.txt
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@ -1,298 +0,0 @@
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/*
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* ============================================================================
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*
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* Zombie:Reloaded
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*
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* File: zrtools.inc
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* Type: Include
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* Description: API for ZR Tools.
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*
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* Copyright (C) 2009 Greyscale
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* ============================================================================
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*/
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#if defined _zrtools_included
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#endinput
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#endif
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#define _zrtools_included
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/**
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* Specifies what to do after a hook completes.
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*/
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enum ZRTools_Action
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{
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ZRTools_Continue = 0, /**< Continue with the original action */
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ZRTools_Changed = 1, /**< Inputs or outputs have been overridden with new values */
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ZRTools_Handled = 2, /**< Handle the action at the end (don't call it) */
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};
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/**
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* Callback function for TraceAttack.
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*
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* @param client The client index.
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* @param inflictor The entity index of the inflictor.
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* @param attacker The client index of the attacker.
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* @param damage The amount of damage inflicted.
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* @param hitbox The hitbox index.
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* @param hitgroup The hitgroup index.
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* @return Return ZRTools_Handled to stop bullet from hitting client.
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* ZRTools_Continue to allow bullet to hit client.
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*/
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functag public ZRTools_Action:ZRTools_TraceAttack(client, inflictor, attacker, Float:damage, hitbox, hitgroup);
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/**
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* Hooks TraceAttack on a client.
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*
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* @param client The client index.
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* @param callback The callback function for hook.
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* @return The unique HookID.
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*/
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native ZRTools_HookTraceAttack(client, ZRTools_TraceAttack:callback);
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/**
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* Unhooks TraceAttack on a client.
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*
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* @param hookid The HookID of the hook.
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* @error Invalid HookID.
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*/
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native ZRTools_UnhookTraceAttack(hookid);
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// instant damage
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#define DMG_GENERIC 0 // generic damage was done
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#define DMG_CRUSH (1 << 0) // crushed by falling or moving object.
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// NOTE: It's assumed crush damage is occurring as a result of physics collision, so no extra physics force is generated by crush damage.
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// DON'T use DMG_CRUSH when damaging entities unless it's the result of a physics collision. You probably want DMG_CLUB instead.
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#define DMG_BULLET (1 << 1) // shot
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#define DMG_SLASH (1 << 2) // cut, clawed, stabbed
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#define DMG_BURN (1 << 3) // heat burned
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#define DMG_VEHICLE (1 << 4) // hit by a vehicle
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#define DMG_FALL (1 << 5) // fell too far
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#define DMG_BLAST (1 << 6) // explosive blast damage
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#define DMG_CLUB (1 << 7) // crowbar, punch, headbutt
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#define DMG_SHOCK (1 << 8) // electric shock
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#define DMG_SONIC (1 << 9) // sound pulse shockwave
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#define DMG_ENERGYBEAM (1 << 10) // laser or other high energy beam
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#define DMG_PREVENT_PHYSICS_FORCE (1 << 11) // Prevent a physics force
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#define DMG_NEVERGIB (1 << 12) // with this bit OR'd in, no damage type will be able to gib victims upon death
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#define DMG_ALWAYSGIB (1 << 13) // with this bit OR'd in, any damage type can be made to gib victims upon death.
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#define DMG_DROWN (1 << 14) // Drowning
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// time-based damage
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#define DMG_TIMEBASED (DMG_PARALYZE | DMG_NERVEGAS | DMG_POISON | DMG_RADIATION | DMG_DROWNRECOVER | DMG_ACID | DMG_SLOWBURN) // mask for time-based damage
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#define DMG_PARALYZE (1 << 15) // slows affected creature down
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#define DMG_NERVEGAS (1 << 16) // nerve toxins, very bad
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#define DMG_POISON (1 << 17) // blood poisoning - heals over time like drowning damage
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#define DMG_RADIATION (1 << 18) // radiation exposure
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#define DMG_DROWNRECOVER (1 << 19) // drowning recovery
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#define DMG_ACID (1 << 20) // toxic chemicals or acid burns
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#define DMG_SLOWBURN (1 << 21) // in an oven
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#define DMG_REMOVENORAGDOLL (1<<22) // with this bit OR'd in, no ragdoll will be created, and the target will be quietly removed.
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// use this to kill an entity that you've already got a server-side ragdoll for
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#define DMG_PHYSGUN (1<<23) // Hit by manipulator. Usually doesn't do any damage.
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#define DMG_PLASMA (1<<24) // Shot by Cremator
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#define DMG_AIRBOAT (1<<25) // Hit by the airboat's gun
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#define DMG_DISSOLVE (1<<26) // Dissolving!
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#define DMG_BLAST_SURFACE (1<<27) // A blast on the surface of water that cannot harm things underwater
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#define DMG_DIRECT (1<<28)
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#define DMG_BUCKSHOT (1<<29) // not quite a bullet. Little, rounder, different.
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// CS:S Specific damage flags. (should probably use these)
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#define DMG_CSS_FALL (DMG_FALL) // Client was damaged by falling.
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#define DMG_CSS_BLAST (DMG_BLAST) // Client was damaged by explosion.
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#define DMG_CSS_BURN (DMG_DIRECT) // Client was damaged by fire.
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#define DMG_CSS_BULLET (DMG_NEVERGIB) // Client was shot or knifed.
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#define DMG_CSS_HEADSHOT (1 << 30) // Client was shot in the head.
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/**
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* Callback function for OnTakeDamage.
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*
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* @param client The client index.
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* @param inflictor The entity index of the inflictor.
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* @param attacker The client index of the attacker.
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* @param damage The amount of damage inflicted.
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* @param damagetype The type of damage inflicted.
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* @param ammotype The ammo type of the attacker's weapon.
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* @return Return ZRTools_Handled to stop the damage to client.
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* ZRTools_Continue to allow damage to client.
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*/
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functag public ZRTools_Action:ZRTools_OnTakeDamage(client, inflictor, attacker, Float:damage, damagetype, ammotype);
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/**
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* Hooks OnTakeDamage on a client.
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*
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* @param client The client index.
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* @param callback The callback function for hook.
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* @return The unique HookID.
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*/
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native ZRTools_HookOnTakeDamage(client, ZRTools_OnTakeDamage:callback);
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/**
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* Unhooks OnTakeDamage on a client.
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*
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* @param hookid The HookID of the hook.
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* @error Invalid HookID.
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*/
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native ZRTools_UnhookOnTakeDamage(hookid);
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/**
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* Callback function for StartTouch.
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*
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* @param client The client index.
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* @param entity The entity index of the entity being touched.
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*/
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functag public ZRTools_Action:ZRTools_StartTouch(client, entity);
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/**
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* Hooks StartTouch on a client.
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*
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* @param client The client index.
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* @param callback The callback function for hook.
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* @return The unique HookID.
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*/
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native ZRTools_HookStartTouch(client, ZRTools_StartTouch:callback);
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/**
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* Unhooks StartTouch on a client.
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*
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* @param hookid The HookID of the hook.
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* @error Invalid HookID.
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*/
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native ZRTools_UnhookStartTouch(hookid);
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/**
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* Callback function for Touch.
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*
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* @param client The client index.
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* @param entity The entity index of the entity being touched.
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*/
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functag public ZRTools_Action:ZRTools_Touch(client, entity);
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/**
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* Hooks Touch on a client.
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*
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* @param client The client index.
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* @param callback The callback function for hook.
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* @return The unique HookID.
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*/
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native ZRTools_HookTouch(client, ZRTools_Touch:callback);
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/**
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* Unhooks Touch on a client.
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*
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* @param hookid The HookID of the hook.
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* @error Invalid HookID.
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*/
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native ZRTools_UnhookTouch(hookid);
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/**
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* Callback function for EndTouch.
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*
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* @param client The client index.
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* @param entity The entity index of the entity being touched.
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*/
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functag public ZRTools_Action:ZRTools_EndTouch(client, entity);
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/**
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* Hooks EndTouch on a client.
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*
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* @param client The client index.
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* @param callback The callback function for hook.
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* @return The unique HookID.
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*/
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native ZRTools_HookEndTouch(client, ZRTools_EndTouch:callback);
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/**
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* Unhooks EndTouch on a client.
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*
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* @param hookid The HookID of the hook.
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* @error Invalid HookID.
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*/
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native ZRTools_UnhookEndTouch(hookid);
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/**
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* Callback function for Weapon_CanUse.
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* Called when a client attempts to pick up a weapon.
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*
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* @param client The client index.
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* @param weapon The weapon index.
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* @return Return ZRTools_Handled to stop weapon pickup.
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* ZRTools_Continue to allow weapon pickup.
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*/
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functag public ZRTools_Action:ZRTools_Weapon_CanUse(client, weapon);
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/**
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* Hooks Weapon_CanUse on a client.
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*
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* @param client The client index.
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* @param callback The callback function for hook.
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* @return The unique HookID.
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*/
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native ZRTools_HookWeapon_CanUse(client, ZRTools_Weapon_CanUse:callback);
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/**
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* Unhooks Weapon_CanUse on a client.
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*
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* @param hookid The HookID of the hook.
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* @error Invalid HookID.
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*/
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native ZRTools_UnhookWeapon_CanUse(hookid);
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/**
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* Callback function for Weapon_Drop.
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* Called when a client drops their weapon.
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*
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* @param client The client index.
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* @param weapon The weapon index.
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*/
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functag public ZRTools_Action:ZRTools_Weapon_Drop(client, weapon);
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/**
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* Hooks Weapon_Drop on a client.
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*
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* @param client The client index.
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* @param callback The callback function for hook.
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* @return The unique HookID.
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*/
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native ZRTools_HookWeapon_Drop(client, ZRTools_Weapon_Drop:callback);
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/**
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* Unhooks Weapon_Drop on a client.
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*
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* @param hookid The HookID of the hook.
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* @error Invalid HookID.
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*/
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native ZRTools_UnhookWeapon_Drop(hookid);
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/**
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* Do not edit below this line!
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*/
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public Extension:__ext_zrtools =
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{
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name = "ZR Tools",
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file = "zrtools.ext",
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autoload = 1,
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#if defined REQUIRE_EXTENSIONS
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required = 1,
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#else
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required = 0,
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#endif
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};
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Block a user