Updated patch list and changelog.
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@ -86,16 +86,19 @@ released. If the file is empty there are no config changes in that patch.
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2010.02.23 - r598
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-------------------
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* Fixed cookies being reset on some occasions and admin-dependant classes are restored properly as well.
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* Fixed cookies being reset on some occasions and admin-dependant classes are
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restored properly as well.
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2010.04.05 - r607
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-------------------
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* Separated patch difflog (changes.diff) into separate file for each patch released.
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* Separated patch difflog (changes.diff) into separate file for each patch
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released.
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* Added scream and moan commands for zombies, with spam protection.
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* Added missing note about no_fall_damage class attribute in docs.
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* Fixed class attributes applied too early (moved to spawn post event). This fixes issues with FOV and bots.
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* Fixed class attributes applied too early (moved to spawn post event). This
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fixes issues with FOV and bots.
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* Fixed saved classes not validated by team id when restoring from cookies.
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@ -116,17 +119,23 @@ released. If the file is empty there are no config changes in that patch.
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2010.07.25 - r633
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-------------------
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* Added support for different speed methods, defaulted to prop offset method. See the manual
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for more information about the class speed attribute.
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Important: Class speeds and spawn protection speed must be updated! Use this conversion formula:
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* Added support for different speed methods, defaulted to prop offset method.
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See the manual for more information about the class speed attribute.
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Important: Class speeds and spawn protection speed must be updated! Use this
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conversion formula:
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prop speed offset = ((lmv speed / 300) * 250) - 250
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If you don't want to update speed values right now, use "zr_classes_speed_method lmv" in
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zombiereloaded.cfg for backwards compatibility.
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If you don't want to update speed values right now, use
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"zr_classes_speed_method lmv" in zombiereloaded.cfg for backwards
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compatibility.
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* Added 'explode' suicide command from OB update to intercept list (bug 190).
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* Removed unnecessary antistick commands for model hull width, all models have the same hull width.
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* Removed hint sound on hp display and spawn protection timer. Credits goes to to Tauphi.
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* Fixed an error that happened when buying ammo and not having a weapon in prim/sec slot.
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* Fixed class menus being disabled and not checking if the player have access to private classes.
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* Removed unnecessary antistick commands for model hull width, all models have
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the same hull width.
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* Removed hint sound on hp display and spawn protection timer. Credits goes to
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to Tauphi.
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* Fixed an error that happened when buying ammo and not having a weapon in
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prim/sec slot.
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* Fixed class menus being disabled and not checking if the player have access
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to private classes.
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* Fixed client not connected error in class module.
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* Updated compiler. ZR now requires SourceMod 1.3 or newer.
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@ -134,29 +143,33 @@ released. If the file is empty there are no config changes in that patch.
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2010.08.28 - r643
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* Fixed function signatures that were changed after a CS update. Credit goes to psychonic.
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* Fixed class speed multiplier not properly applied with prop speed method (bug 199).
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* Fixed function signatures that were changed after a CS update. Credit goes to
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psychonic.
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* Fixed class speed multiplier not properly applied with prop speed method (bug
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199).
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* Fixed invalid handle error in ZMarket module (bug 152).
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* Fixed a rare case where removing weapons didn't work.
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* Possibly fixed invalid handle error with WeaponsEntityToDisplay (bug 163).
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* Lowered sv_maxspeed to work around a acceleration issue with spectators.
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* Added validation error messages for individual attributes when loading classes. Easier than
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reading bits from a number.
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* Added validation error messages for individual attributes when loading
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classes. Easier than reading bits from a number.
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* Improved confusing description of the NVGs class attribute.
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2010.10.15 - r644
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-------------------
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* Changed default speed method to LMV because prop speed offsets are broken at the moment. This
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will introduce some side effects again; jump and fall speed is affected. Weapon recoil is also
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affected, but it's not confirmed that it has negative impact on bullets or aiming itself.
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Note: Those who already changed speed method back to LMV don't need this patch.
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* Changed default speed method to LMV because prop speed offsets are broken at
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the moment. This will introduce some side effects again; jump and fall speed
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is affected. Weapon recoil is also affected, but it's not confirmed that it
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has negative impact on bullets or aiming itself.
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Note: Those who already changed speed method back to LMV don't need this
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patch.
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2010.11.14 - r647
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-------------------
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* Added external plugin API for ZR with basic infection and respawn tools. The following natives
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and forwards are now available:
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* Added external plugin API for ZR with basic infection and respawn tools. The
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following natives and forwards are now available:
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ZR_IsClientZombie
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ZR_IsClientHuman
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ZR_InfectClient
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@ -194,15 +207,18 @@ released. If the file is empty there are no config changes in that patch.
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-----------------
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* Increased class limit to 64 classes.
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* Fixed the ragdoll module unintentionally removing other valid entities if a ragdoll was attempted to be removed after the round restarted.
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* Fixed the ragdoll module unintentionally removing other valid entities if a
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ragdoll was attempted to be removed after the round restarted.
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* Fixed format settings in spanish translation spamming logs.
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* Fixed index out of bounds error when class limit is reached.
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* Fixed double inclusion of jump boost module preventing code from compiling on newer compilers.
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* Fixed double inclusion of jump boost module preventing code from compiling on
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newer compilers.
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2011.10.30 - r669
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-----------------
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* Fixed internal player spawn post event fired too early (causing invisible models).
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* Fixed internal player spawn post event fired too early (causing invisible
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models).
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* Possibly fixed invalid entity error (bug 195).
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2011.12.08 - r671
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@ -214,3 +230,15 @@ released. If the file is empty there are no config changes in that patch.
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-----------------
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* Added infection countdown. Backported from zr-dev:52955b169945 (655).
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2011.12.27 - r675
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-----------------
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* Added cvar for disabling team balancing on round end (for use with custom
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team balancer): zr_roundend_balance_teams. Disabling this will cause players
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to remain on their current team when a new round starts. If zombies win,
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everyone will remain on the terrorists team.
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* Fixed invalid handle error after a map change.
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* Fixed language code typo in translations.
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* Infection countdown is no longer displayed if the infection delay is just one
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second.
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@ -21,3 +21,4 @@
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669
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671
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673
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675
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