Updated patch list and changelog.

This commit is contained in:
Richard Helgeby 2011-12-27 09:15:26 +01:00
parent ef175ca488
commit 89abd64bf8
2 changed files with 54 additions and 25 deletions

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@ -86,16 +86,19 @@ released. If the file is empty there are no config changes in that patch.
2010.02.23 - r598
-------------------
* Fixed cookies being reset on some occasions and admin-dependant classes are restored properly as well.
* Fixed cookies being reset on some occasions and admin-dependant classes are
restored properly as well.
2010.04.05 - r607
-------------------
* Separated patch difflog (changes.diff) into separate file for each patch released.
* Separated patch difflog (changes.diff) into separate file for each patch
released.
* Added scream and moan commands for zombies, with spam protection.
* Added missing note about no_fall_damage class attribute in docs.
* Fixed class attributes applied too early (moved to spawn post event). This fixes issues with FOV and bots.
* Fixed class attributes applied too early (moved to spawn post event). This
fixes issues with FOV and bots.
* Fixed saved classes not validated by team id when restoring from cookies.
@ -116,17 +119,23 @@ released. If the file is empty there are no config changes in that patch.
2010.07.25 - r633
-------------------
* Added support for different speed methods, defaulted to prop offset method. See the manual
for more information about the class speed attribute.
Important: Class speeds and spawn protection speed must be updated! Use this conversion formula:
* Added support for different speed methods, defaulted to prop offset method.
See the manual for more information about the class speed attribute.
Important: Class speeds and spawn protection speed must be updated! Use this
conversion formula:
prop speed offset = ((lmv speed / 300) * 250) - 250
If you don't want to update speed values right now, use "zr_classes_speed_method lmv" in
zombiereloaded.cfg for backwards compatibility.
If you don't want to update speed values right now, use
"zr_classes_speed_method lmv" in zombiereloaded.cfg for backwards
compatibility.
* Added 'explode' suicide command from OB update to intercept list (bug 190).
* Removed unnecessary antistick commands for model hull width, all models have the same hull width.
* Removed hint sound on hp display and spawn protection timer. Credits goes to to Tauphi.
* Fixed an error that happened when buying ammo and not having a weapon in prim/sec slot.
* Fixed class menus being disabled and not checking if the player have access to private classes.
* Removed unnecessary antistick commands for model hull width, all models have
the same hull width.
* Removed hint sound on hp display and spawn protection timer. Credits goes to
to Tauphi.
* Fixed an error that happened when buying ammo and not having a weapon in
prim/sec slot.
* Fixed class menus being disabled and not checking if the player have access
to private classes.
* Fixed client not connected error in class module.
* Updated compiler. ZR now requires SourceMod 1.3 or newer.
@ -134,29 +143,33 @@ released. If the file is empty there are no config changes in that patch.
2010.08.28 - r643
-------------------
* Fixed function signatures that were changed after a CS update. Credit goes to psychonic.
* Fixed class speed multiplier not properly applied with prop speed method (bug 199).
* Fixed function signatures that were changed after a CS update. Credit goes to
psychonic.
* Fixed class speed multiplier not properly applied with prop speed method (bug
199).
* Fixed invalid handle error in ZMarket module (bug 152).
* Fixed a rare case where removing weapons didn't work.
* Possibly fixed invalid handle error with WeaponsEntityToDisplay (bug 163).
* Lowered sv_maxspeed to work around a acceleration issue with spectators.
* Added validation error messages for individual attributes when loading classes. Easier than
reading bits from a number.
* Added validation error messages for individual attributes when loading
classes. Easier than reading bits from a number.
* Improved confusing description of the NVGs class attribute.
2010.10.15 - r644
-------------------
* Changed default speed method to LMV because prop speed offsets are broken at the moment. This
will introduce some side effects again; jump and fall speed is affected. Weapon recoil is also
affected, but it's not confirmed that it has negative impact on bullets or aiming itself.
Note: Those who already changed speed method back to LMV don't need this patch.
* Changed default speed method to LMV because prop speed offsets are broken at
the moment. This will introduce some side effects again; jump and fall speed
is affected. Weapon recoil is also affected, but it's not confirmed that it
has negative impact on bullets or aiming itself.
Note: Those who already changed speed method back to LMV don't need this
patch.
2010.11.14 - r647
-------------------
* Added external plugin API for ZR with basic infection and respawn tools. The following natives
and forwards are now available:
* Added external plugin API for ZR with basic infection and respawn tools. The
following natives and forwards are now available:
ZR_IsClientZombie
ZR_IsClientHuman
ZR_InfectClient
@ -194,15 +207,18 @@ released. If the file is empty there are no config changes in that patch.
-----------------
* Increased class limit to 64 classes.
* Fixed the ragdoll module unintentionally removing other valid entities if a ragdoll was attempted to be removed after the round restarted.
* Fixed the ragdoll module unintentionally removing other valid entities if a
ragdoll was attempted to be removed after the round restarted.
* Fixed format settings in spanish translation spamming logs.
* Fixed index out of bounds error when class limit is reached.
* Fixed double inclusion of jump boost module preventing code from compiling on newer compilers.
* Fixed double inclusion of jump boost module preventing code from compiling on
newer compilers.
2011.10.30 - r669
-----------------
* Fixed internal player spawn post event fired too early (causing invisible models).
* Fixed internal player spawn post event fired too early (causing invisible
models).
* Possibly fixed invalid entity error (bug 195).
2011.12.08 - r671
@ -214,3 +230,15 @@ released. If the file is empty there are no config changes in that patch.
-----------------
* Added infection countdown. Backported from zr-dev:52955b169945 (655).
2011.12.27 - r675
-----------------
* Added cvar for disabling team balancing on round end (for use with custom
team balancer): zr_roundend_balance_teams. Disabling this will cause players
to remain on their current team when a new round starts. If zombies win,
everyone will remain on the terrorists team.
* Fixed invalid handle error after a map change.
* Fixed language code typo in translations.
* Infection countdown is no longer displayed if the infection delay is just one
second.

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@ -21,3 +21,4 @@
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675