Typo fix in manual.

This commit is contained in:
richard 2009-10-14 03:12:28 +02:00
parent 54c0380d6a
commit 89dbeb46be

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@ -1951,7 +1951,7 @@ map configuration files it must be in a pre configuration file.</p>
</tr>
<tr>
<td class="indent" colspan="3">
<p>The knock back multiplier for the weapon. 1.0 is no change, "0.5" give half knock
<p>The knock back multiplier for the weapon. 1.0 is no change, 0.5 give half knock
back, and 2.0 gives double knock back.</p>
</td>
</tr>
@ -2757,7 +2757,7 @@ team.</p>
<p>With visual effects it makes it possible to give a creepy ambience. It's possible to change light
style in maps and set dissolve effects on players' bodies when they die.</p>
<p>It supposed to have support for adding fog, but because of technical limits in SourceMod it's not
<p>Its supposed to have support for adding fog, but because of technical limits in SourceMod it's not
fully functional yet. For developers who wonder why, it's because there must be a env_fog_controller
entity in the map. That entity isn't networked so SourceMod can't create that entity type (<a
href="http://forums.alliedmods.net/showthread.php?t=98280">Logical Entity Support</a> is a work