Removed unneccesary comments. Improved a CVAR description.
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		| @@ -125,7 +125,6 @@ GetClassIndex(String:name[]) | ||||
|     new i; | ||||
|     decl String:current_name[64]; | ||||
|  | ||||
|     // Search through all classes for the specified name. | ||||
|     for (i = 0; i < classCount; i++) | ||||
|     { | ||||
|         GetClassName(i, current_name, sizeof(current_name)); | ||||
| @@ -135,7 +134,6 @@ GetClassIndex(String:name[]) | ||||
|         } | ||||
|     } | ||||
|  | ||||
|     // Class not found. | ||||
|     return -1; | ||||
| } | ||||
|  | ||||
| @@ -215,9 +213,6 @@ bool:GetClassNVGs(classindex) | ||||
|  | ||||
|     if (classes) | ||||
|     { | ||||
|         // Check if the nvgs CVAR is negative. If not negative, use the CVAR instead of | ||||
|         // the class variable. Makes it possible to override nvgs in per-map configs. | ||||
|  | ||||
|         new nvgs_override = GetConVarInt(gCvars[CVAR_ZOMBIE_NVGS]); | ||||
|         if (nvgs_override > -1) | ||||
|         { | ||||
| @@ -229,8 +224,6 @@ bool:GetClassNVGs(classindex) | ||||
|         } | ||||
|     } | ||||
|      | ||||
|     // Note to config: If classes are disabled, nvgs is disabled if it's non-zero. | ||||
|  | ||||
|     return IntToBool(GetConVarInt(gCvars[CVAR_ZOMBIE_NVGS])); | ||||
| } | ||||
|  | ||||
|   | ||||
| @@ -91,7 +91,7 @@ CreateCvars() | ||||
|     gCvars[CVAR_ZOMBIE_JUMP_DISTANCE]   =    CreateConVar("zr_zombie_jump_distance", "0.1", "How far the zombie jumps,  (0: Regular jump distance)"); | ||||
|     gCvars[CVAR_ZOMBIE_JUMP_HEIGHT]     =    CreateConVar("zr_zombie_jump_height", "10.0", "How high a zombie jumps (0: Regular jump height)"); | ||||
|     gCvars[CVAR_ZOMBIE_KNOCKBACK]       =    CreateConVar("zr_zombie_knockback", "1", "How far zombies are pushed back when shot. If classes are enabled: This one is a multiplier for class knockback values (1: Default)"); | ||||
|     gCvars[CVAR_ZOMBIE_NVGS]            =    CreateConVar("zr_zombie_nvgs", "-1", "Zombies will receive nightvision. Also used to override class nvgs if non-negative. (-1: No override,  0: No night vision,  1: Night vision)"); | ||||
|     gCvars[CVAR_ZOMBIE_NVGS]            =    CreateConVar("zr_zombie_nvgs", "-1", "Zombies will be equipped with nightvision. Also used to override class nvgs if non-negative. (-1: No override/Nvgs on,  0: No nvgs,  1: Nvgs on)"); | ||||
|     gCvars[CVAR_ZOMBIE_FOV]             =    CreateConVar("zr_zombie_fov", "110", "The field of vision of zombies (90: Default vision)"); | ||||
|     gCvars[CVAR_ZOMBIE_REGEN]           =    CreateConVar("zr_zombie_regen", "0", "Zombies will regenerate health"); | ||||
|     gCvars[CVAR_ZOMBIE_REGEN_HEALTH]    =    CreateConVar("zr_zombie_regen_health", "1", "How much health is regenerated when zr_zombie_regen is 1"); | ||||
|   | ||||
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