Added a CVAR for saving class selection after map changes.
This commit is contained in:
parent
f7c2a11576
commit
9d35648089
@ -1,3 +1,7 @@
|
|||||||
|
2008.10.11 - 2.5.1.9 - Richard
|
||||||
|
* Added CVAR for saving class selection after map changes. Default: off.
|
||||||
|
If default classes are used, this one should be off.
|
||||||
|
|
||||||
2008.10.11 - 2.5.1.8 - Richard
|
2008.10.11 - 2.5.1.8 - Richard
|
||||||
* Added CVAR for setting default class.
|
* Added CVAR for setting default class.
|
||||||
|
|
||||||
|
@ -15,7 +15,7 @@
|
|||||||
#undef REQUIRE_PLUGIN
|
#undef REQUIRE_PLUGIN
|
||||||
#include <market>
|
#include <market>
|
||||||
|
|
||||||
#define VERSION "2.5.1.8"
|
#define VERSION "2.5.1.9"
|
||||||
|
|
||||||
#include "zr/zombiereloaded"
|
#include "zr/zombiereloaded"
|
||||||
#include "zr/global"
|
#include "zr/global"
|
||||||
@ -116,6 +116,16 @@ public OnMapStart()
|
|||||||
|
|
||||||
LoadModelData();
|
LoadModelData();
|
||||||
LoadDownloadData();
|
LoadDownloadData();
|
||||||
|
|
||||||
|
/* Reset to default class if class selection saving is disabled. */
|
||||||
|
if (!GetConVarBool(gCvars[CVAR_CLASSES_SAVE]))
|
||||||
|
{
|
||||||
|
new i;
|
||||||
|
for (i = 1; i <= MAXPLAYERS; i++)
|
||||||
|
{
|
||||||
|
pClass[i] = GetDefaultClassIndex();
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public OnConfigsExecuted()
|
public OnConfigsExecuted()
|
||||||
|
@ -19,6 +19,7 @@ enum ZRSettings
|
|||||||
Handle:CVAR_CLASSES_SPAWN,
|
Handle:CVAR_CLASSES_SPAWN,
|
||||||
Handle:CVAR_CLASSES_RANDOM,
|
Handle:CVAR_CLASSES_RANDOM,
|
||||||
Handle:CVAR_CLASSES_DEFAULT,
|
Handle:CVAR_CLASSES_DEFAULT,
|
||||||
|
Handle:CVAR_CLASSES_SAVE,
|
||||||
Handle:CVAR_ZOMBIE_HEALTH,
|
Handle:CVAR_ZOMBIE_HEALTH,
|
||||||
Handle:CVAR_ZOMBIE_SPEED,
|
Handle:CVAR_ZOMBIE_SPEED,
|
||||||
Handle:CVAR_ZOMBIE_JUMP_DISTANCE,
|
Handle:CVAR_ZOMBIE_JUMP_DISTANCE,
|
||||||
@ -88,6 +89,7 @@ CreateCvars()
|
|||||||
gCvars[CVAR_CLASSES_SPAWN] = CreateConVar("zr_classes_spawn", "0", "Classmenu is re-displayed every spawn (0: Disable)");
|
gCvars[CVAR_CLASSES_SPAWN] = CreateConVar("zr_classes_spawn", "0", "Classmenu is re-displayed every spawn (0: Disable)");
|
||||||
gCvars[CVAR_CLASSES_RANDOM] = CreateConVar("zr_classes_random", "0", "A random class is assigned to each player every round (0: Disable)");
|
gCvars[CVAR_CLASSES_RANDOM] = CreateConVar("zr_classes_random", "0", "A random class is assigned to each player every round (0: Disable)");
|
||||||
gCvars[CVAR_CLASSES_DEFAULT] = CreateConVar("zr_classes_default", "classic", "Default class selected for all players. Usage zr_classes_default <class name>");
|
gCvars[CVAR_CLASSES_DEFAULT] = CreateConVar("zr_classes_default", "classic", "Default class selected for all players. Usage zr_classes_default <class name>");
|
||||||
|
gCvars[CVAR_CLASSES_SAVE] = CreateConVar("zr_classes_save", "0", "Remember class selection when changing maps.");
|
||||||
gCvars[CVAR_ZOMBIE_HEALTH] = CreateConVar("zr_zombie_health", "5000", "The default health of a zombie");
|
gCvars[CVAR_ZOMBIE_HEALTH] = CreateConVar("zr_zombie_health", "5000", "The default health of a zombie");
|
||||||
gCvars[CVAR_ZOMBIE_SPEED] = CreateConVar("zr_zombie_speed", "350", "How fast zombies travel (300: Default speed, 600: Double speed)");
|
gCvars[CVAR_ZOMBIE_SPEED] = CreateConVar("zr_zombie_speed", "350", "How fast zombies travel (300: Default speed, 600: Double speed)");
|
||||||
gCvars[CVAR_ZOMBIE_JUMP_DISTANCE] = CreateConVar("zr_zombie_jump_distance", "0.1", "How far the zombie jumps, (0: Regular jump distance)");
|
gCvars[CVAR_ZOMBIE_JUMP_DISTANCE] = CreateConVar("zr_zombie_jump_distance", "0.1", "How far the zombie jumps, (0: Regular jump distance)");
|
||||||
|
8
todo.txt
8
todo.txt
@ -7,7 +7,7 @@ Section content is listed in order of importance. Some of these can be ideas too
|
|||||||
the array pProtect isn't used at all, just set to off and on.
|
the array pProtect isn't used at all, just set to off and on.
|
||||||
|
|
||||||
* DONE -- classes.inc:GetClassKnockback
|
* DONE -- classes.inc:GetClassKnockback
|
||||||
change class knockback to be a miltiplier of the default knockback (like the
|
change class knockback to be a multiplier of the default knockback (like the
|
||||||
old ZR), not absolute values:
|
old ZR), not absolute values:
|
||||||
knockback = default * class knockback
|
knockback = default * class knockback
|
||||||
|
|
||||||
@ -15,9 +15,7 @@ Section content is listed in order of importance. Some of these can be ideas too
|
|||||||
---- NORMAL/GAMEPLAY ----
|
---- NORMAL/GAMEPLAY ----
|
||||||
|
|
||||||
* Make it possible to disable certain classes on certain maps.
|
* Make it possible to disable certain classes on certain maps.
|
||||||
|
Admin command: zr_class_enabled <class name> <0/1>
|
||||||
* Make a CVAR for setting class selection to be remembered on map change.
|
|
||||||
Set default to off, so default class will always be selected on each map.
|
|
||||||
|
|
||||||
* Make a more advanced teleporter:
|
* Make a more advanced teleporter:
|
||||||
- Admin command: zr_teleport <player>
|
- Admin command: zr_teleport <player>
|
||||||
@ -29,7 +27,7 @@ Section content is listed in order of importance. Some of these can be ideas too
|
|||||||
(make a separate inc-file for the teleporter)
|
(make a separate inc-file for the teleporter)
|
||||||
|
|
||||||
* Zombie dont have fall damage (damage by player 0 = server should always work)
|
* Zombie dont have fall damage (damage by player 0 = server should always work)
|
||||||
Make it a CVAR, so for example zombies can't kill themselfs on same maps by
|
Make it a CVAR, so for example zombies can't kill themselfs on some maps by
|
||||||
going through lasers.
|
going through lasers.
|
||||||
|
|
||||||
* zombie.inc:KnockBack / cvars.inc
|
* zombie.inc:KnockBack / cvars.inc
|
||||||
|
Loading…
Reference in New Issue
Block a user