ztele: reset velocity
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@ -243,15 +243,16 @@ bool ZTeleClient(int client, bool force = false)
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// TODO: This function is called externally, move to interface.
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void ZTele_TeleportClient(int client)
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{
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float resetSpeed[3] = {0.0, 0.0, 0.0};
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// Teleport client.
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if (ZTele_IsRandomSpawnEnabled() && g_iZTeleSpawnPointsCount)
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{
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int select = Math_GetRandomInt(0, g_iZTeleSpawnPointsCount - 1);
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TeleportEntity(client, g_vecZTeleSpawnPoints[select][0], g_vecZTeleSpawnPoints[select][1], NULL_VECTOR);
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TeleportEntity(client, g_vecZTeleSpawnPoints[select][0], g_vecZTeleSpawnPoints[select][1], resetSpeed);
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}
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else
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{
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TeleportEntity(client, g_vecZTeleSpawn[client][0], g_vecZTeleSpawn[client][1], NULL_VECTOR);
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TeleportEntity(client, g_vecZTeleSpawn[client][0], g_vecZTeleSpawn[client][1], resetSpeed);
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}
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}
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