sm-zombiereloaded-3/src/zr/ztele/ztele.inc

542 lines
15 KiB
SourcePawn

/*
* ============================================================================
*
* Zombie:Reloaded
*
* File: ztele.inc
* Type: Module
* Description: Player teleporter.
*
* Copyright (C) 2009-2015 Greyscale, Richard Helgeby
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ============================================================================
*/
#pragma newdecls required
#include "zr/ztele/cvars"
#define MAX_PLAYER_SPAWNS 128
/**
* Array to store client's spawn location.
*/
float g_vecZTeleSpawn[MAXPLAYERS + 1][2][3];
/**
* Array to store client's current location.
*/
float g_vecZTeleOrigin[MAXPLAYERS + 1][3];
/**
* Array to store the tele count of each client.
*/
int g_iZTeleCount[MAXPLAYERS + 1];
/**
* Array for storing ZTele timer handles per client.
*/
Handle tZTele[MAXPLAYERS + 1];
/**
* Array to store time left before teleport.
*/
int g_iZTeleTimeLeft[MAXPLAYERS + 1];
float g_vecZTeleSpawnPoints[MAX_PLAYER_SPAWNS][2][3];
int g_iZTeleSpawnPointsCount = 0;
/**
* Create commands specific to ZTele.
*/
void ZTele_OnCommandsCreate()
{
// Register ZTele command.
RegConsoleCmd(SAYHOOKS_KEYWORD_ZTELE, ZTele_Command, "Teleport back to spawn if you are stuck.");
// Register admin command to force ZTele.
RegConsoleCmd("zr_ztele_force", ZTele_ForceCommand, "Force ZTele on a client. Usage: zr_ztele_force <client>");
}
void ZTeleOnRoundStart()
{
char classname[64];
g_iZTeleSpawnPointsCount = 0;
int entity = INVALID_ENT_REFERENCE;
while((entity = FindEntityByClassname(entity, "info_player_*")) != INVALID_ENT_REFERENCE)
{
GetEntityClassname(entity, classname, sizeof(classname));
if (StrEqual(classname, "info_player_terrorist", true) || StrEqual(classname, "info_player_counterterrorist", true))
{
GetEntPropVector(entity, Prop_Send, "m_vecOrigin", g_vecZTeleSpawnPoints[g_iZTeleSpawnPointsCount][0]);
GetEntPropVector(entity, Prop_Send, "m_angRotation", g_vecZTeleSpawnPoints[g_iZTeleSpawnPointsCount][1]);
g_iZTeleSpawnPointsCount++;
if (g_iZTeleSpawnPointsCount >= MAX_PLAYER_SPAWNS)
{
break;
}
}
}
}
/**
* Client is joining the server.
*
* @param client The client index.
*/
void ZTele_OnClientPutInServer(int client)
{
ZTele_StopTimer(client);
}
/**
* Client is spawning into the game.
*
* @param client The client index.
*/
void ZTele_OnClientSpawn(int client)
{
// Reset tele count.
g_iZTeleCount[client] = 0;
// Get spawn location.
GetClientAbsOrigin(client, g_vecZTeleSpawn[client][0]);
GetClientAbsAngles(client, g_vecZTeleSpawn[client][1]);
ZTele_StopTimer(client);
}
/**
* Client has been killed.
*
* @param client The client index.
*/
void ZTele_OnClientDeath(int client)
{
ZTele_StopTimer(client);
}
void ZTele_OnClientDisconnect(int client)
{
ZTele_StopTimer(client);
}
/**
* Player has been infected.
*
* @param client The client index.
*/
void ZTele_OnClientInfected(int client)
{
ZTele_StopTimer(client);
}
/**
* Teleports a client back to spawn if conditions are met.
*
* @param client The client index.
* @param force (Optional) True to force teleporting of the client, false to follow rules.
* @param zombie (Optional) True to teleport instantly, false to use delay.
* @return True if teleport was successful, false otherwise.
*/
bool ZTeleClient(int client, bool force = false)
{
// If the client is dead, then stop.
if (!IsPlayerAlive(client))
{
return false;
}
// If teleport is already in progress, then stop.
if (ZTele_ClientInProgress(client))
{
if (!force)
{
TranslationPrintToChat(client, "ZTele in progress");
}
return false;
}
if (force)
{
// Forcing teleport.
ZTele_TeleportClient(client);
// Skip everything else.
return true;
}
if (ZTele_MustBeHuman(client))
{
// Tell client they must be human to use this feature.
TranslationPrintToChat(client, "Must be human");
return false;
}
bool infected = InfectIsClientInfected(client);
if (!infected && !ZTele_CanHumanTeleport())
{
// Tell client that feature is restricted at this time.
TranslationPrintToChat(client, "ZTele restricted human");
return false;
}
if (ZTele_HasReachedLimit(client))
{
// Tell client that they have already reached their limit.
int maxTeleports = ZTele_GetClientLimit(client);
TranslationPrintToChat(client, "ZTele max", maxTeleports);
return false;
}
// Get current location.
GetClientAbsOrigin(client, g_vecZTeleOrigin[client]);
// Set timeleft array to value of respective cvar.
g_iZTeleTimeLeft[client] = ZTele_GetClientDelay(client);
if (g_iZTeleTimeLeft[client] > 0)
{
// Tell client how much time is left until teleport.
TranslationPrintCenterText(client, "ZTele countdown", g_iZTeleTimeLeft[client]);
// Start timer.
tZTele[client] = CreateTimer(1.0, ZTele_Timer, client, TIMER_FLAG_NO_MAPCHANGE|TIMER_REPEAT);
}
else
{
// Teleport client to spawn.
ZTele_TeleportClient(client);
// Increment teleport count.
g_iZTeleCount[client]++;
// If we're forcing the ZTele, then don't increment the count or print how many teleports they have used.
// Tell client they've been teleported.
int maxTeleports = ZTele_GetClientLimit(client);
TranslationPrintCenterText(client, "ZTele countdown end", g_iZTeleCount[client], maxTeleports);
}
return true;
}
/**
* Teleport client to their spawn location.
*
* @param client The client index.
*/
// TODO: This function is called externally, move to interface.
void ZTele_TeleportClient(int client)
{
float resetSpeed[3] = {0.0, 0.0, 0.0};
// Teleport client.
if (ZTele_IsRandomSpawnEnabled() && g_iZTeleSpawnPointsCount)
{
int select = Math_GetRandomInt(0, g_iZTeleSpawnPointsCount - 1);
TeleportEntity(client, g_vecZTeleSpawnPoints[select][0], g_vecZTeleSpawnPoints[select][1], resetSpeed);
}
else
{
TeleportEntity(client, g_vecZTeleSpawn[client][0], g_vecZTeleSpawn[client][1], resetSpeed);
}
}
/**
* Menu callback (ztele_force)
* Forces ZTele on a client.
*
* @param menu The menu handle.
* @param action Action client is doing in menu.
* @param client The client index.
* @param slot The menu slot selected. (starting from 0)
*/
// TODO: This function is called externally, move to interface.
public int ZTele_ForceHandle(Handle menu_ztele_force, MenuAction action, int client, int slot)
{
// Client selected an option.
if (action == MenuAction_Select)
{
// Get the client index of the selected client.
int target = MenuGetClientIndex(menu_ztele_force, slot);
// If the target is 0, then the client left before being selected from the menu.
if (target == 0)
{
// Re-send the menu.
MenuClientList(client, ZTele_ForceHandle, true, true, false, "ZTele clients title");
return;
}
// Get the target's name for future use.
char targetname[MAX_NAME_LENGTH];
GetClientName(target, targetname, sizeof(targetname));
// Force ZSpawn on the target.
bool success = ZTeleClient(target, true);
// Tell admin the outcome of the action.
if (success)
{
TranslationReplyToCommand(client, "ZTele command force successful", targetname);
}
else
{
TranslationReplyToCommand(client, "ZTele command force unsuccessful", targetname);
}
// Re-send the menu.
MenuClientList(client, ZTele_ForceHandle, true, true, false, "ZTele clients title");
}
// Client closed the menu.
if (action == MenuAction_Cancel)
{
// Client hit "Back" button.
if (slot == MenuCancel_ExitBack)
{
// Re-open admin menu.
ZAdminMenu(client);
}
}
// Client exited menu.
if (action == MenuAction_End)
{
CloseHandle(menu_ztele_force);
}
}
/**
* Command callback (zr_ztele_force)
* Force ZSpawn on a client.
*
* @param client The client index.
* @param argc Argument count.
*/
public Action ZTele_ForceCommand(int client, int argc)
{
// Check if privileged.
if (!ZRIsClientPrivileged(client, OperationType_Generic))
{
TranslationReplyToCommand(client, "No access to command");
return Plugin_Handled;
}
// If not enough arguments given, then stop.
if (argc < 1)
{
TranslationReplyToCommand(client, "ZTele command force syntax");
return Plugin_Handled;
}
char target[MAX_NAME_LENGTH];
char targetname[MAX_NAME_LENGTH];
int targets[MAXPLAYERS];
bool tn_is_ml;
int result;
// Get targetname.
GetCmdArg(1, target, sizeof(target));
// Find a target.
result = ProcessTargetString(target, client, targets, sizeof(targets), COMMAND_FILTER_ALIVE, targetname, sizeof(targetname), tn_is_ml);
// Check if there was a problem finding a client.
if (result <= 0)
{
ZRReplyToTargetError(client, result);
return Plugin_Handled;
}
// x = Client index.
for (int x = 0; x < result; x++)
{
// Give client the item.
bool success = ZTeleClient(targets[x], true);
// Tell admin the outcome of the command if only 1 client was targetted.
if (result == 1)
{
if (success)
{
TranslationReplyToCommand(client, "ZTele command force successful", targetname);
}
else
{
TranslationReplyToCommand(client, "ZTele command force unsuccessful", targetname);
}
}
// Log action to game events.
LogEvent(false, LogType_Normal, LOG_GAME_EVENTS, LogModule_ZTele, "Force ZTele", "\"%L\" teleported \"%L\" to spawn.", client, targets[x]);
}
return Plugin_Handled;
}
/**
* Command callback (ztele)
* Teleport back to spawn if you are stuck.
*
* @param client The client index.
* @param argc Argument count.
*/
public Action ZTele_Command(int client, int argc)
{
// If client is console, then stop and tell them this feature is for players only.
if (ZRIsConsole(client))
{
TranslationPrintToServer("Must be player");
return Plugin_Handled;
}
// Start teleportation process.
ZTeleClient(client);
// This stops the "Unknown command" message in client's console.
return Plugin_Handled;
}
/**
* Timer callback, counts down teleport to the client.
*
* @param timer The timer handle.
* @param client The client index.
*/
public Action ZTele_Timer(Handle timer, int client)
{
if (!IsClientInGame(client))
{
// Client has left the game.
tZTele[client] = null;
return Plugin_Stop;
}
if (ZTele_PlayerWalkedTooFar(client))
{
// Abort teleport.
int maxDistanceInFeet = RoundToNearest(ZTele_GetAutoCancelDistance());
TranslationPrintCenterText(client, "ZTele autocancel centertext");
TranslationPrintToChat(client, "ZTele autocancel text", maxDistanceInFeet);
tZTele[client] = null;
return Plugin_Stop;
}
// Decrement time left.
g_iZTeleTimeLeft[client]--;
// Tell client how much time is left until teleport.
TranslationPrintCenterText(client, "ZTele countdown", g_iZTeleTimeLeft[client]);
// Time has expired.
if (g_iZTeleTimeLeft[client] <= 0)
{
// Teleport client.
TeleportEntity(client, g_vecZTeleSpawn[client][0], g_vecZTeleSpawn[client][1], NULL_VECTOR);
// Increment teleport count.
g_iZTeleCount[client]++;
// Get max teleports per round.
int ztelemax = InfectIsClientInfected(client) ? ZTele_GetZombieLimit() : ZTele_GetHumanLimit();
// Tell client spawn protection is over.
TranslationPrintCenterText(client, "ZTele countdown end", g_iZTeleCount[client], ztelemax);
// Clear timer handle.
tZTele[client] = null;
// Stop timer.
return Plugin_Stop;
}
// Allow timer to continue repeating.
return Plugin_Continue;
}
bool ZTele_ClientInProgress(int client)
{
return tZTele[client] != null;
}
void ZTele_StopTimer(int client)
{
if (ZTele_ClientInProgress(client))
{
KillTimer(tZTele[client]);
}
tZTele[client] = null;
}
bool ZTele_MustBeHuman(int client)
{
bool infected = InfectIsClientInfected(client);
bool ztelezombie = ZTele_ZombieCanTeleport();
return (infected && !ztelezombie);
}
bool ZTele_CanHumanTeleport()
{
// There are individual restrictions whether a human can teleport before or
// after zombies have spawned.
return InfectHasZombieSpawned() ? ZTele_HumanCanTeleportAfterInfection() : ZTele_HumanCanTeleportBeforeInfection();
}
int ZTele_GetTeleportCount(int client)
{
return g_iZTeleCount[client];
}
int ZTele_GetClientLimit(int client)
{
return InfectIsClientInfected(client) ? ZTele_GetZombieLimit() : ZTele_GetHumanLimit();
}
bool ZTele_HasReachedLimit(int client)
{
int teleportCount = ZTele_GetTeleportCount(client);
int maxTeleports = ZTele_GetClientLimit(client);
return teleportCount >= maxTeleports;
}
int ZTele_GetClientDelay(int client)
{
return InfectIsClientInfected(client) ? ZTele_GetZombieDelay() : ZTele_GetHumanDelay();
}
bool ZTele_PlayerWalkedTooFar(int client)
{
if (!ZTele_IsAutoCancelEnabled())
{
return false;
}
float clientPosition[3];
GetClientAbsOrigin(client, clientPosition);
float clientDistance = GetVectorDistance(clientPosition, g_vecZTeleOrigin[client]);
float maxDistanceInFeet = ZTele_GetAutoCancelDistance();
float maxDistance = ZRConvertUnitsFloat(maxDistanceInFeet, CONVERSION_FEET_TO_UNITS);
return clientDistance > maxDistance;
}
#pragma newdecls optional