542 lines
15 KiB
SourcePawn
542 lines
15 KiB
SourcePawn
/*
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* ============================================================================
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*
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* Zombie:Reloaded
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*
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* File: ztele.inc
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* Type: Module
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* Description: Player teleporter.
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*
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* Copyright (C) 2009-2015 Greyscale, Richard Helgeby
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* ============================================================================
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*/
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#pragma newdecls required
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#include "zr/ztele/cvars"
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#define MAX_PLAYER_SPAWNS 128
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/**
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* Array to store client's spawn location.
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*/
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float g_vecZTeleSpawn[MAXPLAYERS + 1][2][3];
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/**
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* Array to store client's current location.
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*/
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float g_vecZTeleOrigin[MAXPLAYERS + 1][3];
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/**
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* Array to store the tele count of each client.
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*/
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int g_iZTeleCount[MAXPLAYERS + 1];
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/**
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* Array for storing ZTele timer handles per client.
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*/
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Handle tZTele[MAXPLAYERS + 1];
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/**
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* Array to store time left before teleport.
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*/
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int g_iZTeleTimeLeft[MAXPLAYERS + 1];
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float g_vecZTeleSpawnPoints[MAX_PLAYER_SPAWNS][2][3];
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int g_iZTeleSpawnPointsCount = 0;
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/**
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* Create commands specific to ZTele.
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*/
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void ZTele_OnCommandsCreate()
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{
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// Register ZTele command.
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RegConsoleCmd(SAYHOOKS_KEYWORD_ZTELE, ZTele_Command, "Teleport back to spawn if you are stuck.");
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// Register admin command to force ZTele.
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RegConsoleCmd("zr_ztele_force", ZTele_ForceCommand, "Force ZTele on a client. Usage: zr_ztele_force <client>");
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}
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void ZTeleOnRoundStart()
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{
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char classname[64];
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g_iZTeleSpawnPointsCount = 0;
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int entity = INVALID_ENT_REFERENCE;
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while((entity = FindEntityByClassname(entity, "info_player_*")) != INVALID_ENT_REFERENCE)
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{
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GetEntityClassname(entity, classname, sizeof(classname));
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if (StrEqual(classname, "info_player_terrorist", true) || StrEqual(classname, "info_player_counterterrorist", true))
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{
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GetEntPropVector(entity, Prop_Send, "m_vecOrigin", g_vecZTeleSpawnPoints[g_iZTeleSpawnPointsCount][0]);
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GetEntPropVector(entity, Prop_Send, "m_angRotation", g_vecZTeleSpawnPoints[g_iZTeleSpawnPointsCount][1]);
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g_iZTeleSpawnPointsCount++;
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if (g_iZTeleSpawnPointsCount >= MAX_PLAYER_SPAWNS)
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{
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break;
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}
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}
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}
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}
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/**
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* Client is joining the server.
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*
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* @param client The client index.
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*/
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void ZTele_OnClientPutInServer(int client)
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{
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ZTele_StopTimer(client);
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}
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/**
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* Client is spawning into the game.
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*
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* @param client The client index.
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*/
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void ZTele_OnClientSpawn(int client)
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{
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// Reset tele count.
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g_iZTeleCount[client] = 0;
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// Get spawn location.
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GetClientAbsOrigin(client, g_vecZTeleSpawn[client][0]);
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GetClientAbsAngles(client, g_vecZTeleSpawn[client][1]);
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ZTele_StopTimer(client);
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}
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/**
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* Client has been killed.
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*
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* @param client The client index.
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*/
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void ZTele_OnClientDeath(int client)
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{
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ZTele_StopTimer(client);
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}
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void ZTele_OnClientDisconnect(int client)
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{
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ZTele_StopTimer(client);
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}
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/**
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* Player has been infected.
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*
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* @param client The client index.
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*/
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void ZTele_OnClientInfected(int client)
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{
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ZTele_StopTimer(client);
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}
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/**
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* Teleports a client back to spawn if conditions are met.
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*
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* @param client The client index.
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* @param force (Optional) True to force teleporting of the client, false to follow rules.
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* @param zombie (Optional) True to teleport instantly, false to use delay.
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* @return True if teleport was successful, false otherwise.
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*/
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bool ZTeleClient(int client, bool force = false)
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{
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// If the client is dead, then stop.
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if (!IsPlayerAlive(client))
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{
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return false;
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}
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// If teleport is already in progress, then stop.
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if (ZTele_ClientInProgress(client))
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{
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if (!force)
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{
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TranslationPrintToChat(client, "ZTele in progress");
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}
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return false;
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}
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if (force)
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{
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// Forcing teleport.
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ZTele_TeleportClient(client);
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// Skip everything else.
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return true;
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}
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if (ZTele_MustBeHuman(client))
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{
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// Tell client they must be human to use this feature.
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TranslationPrintToChat(client, "Must be human");
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return false;
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}
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bool infected = InfectIsClientInfected(client);
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if (!infected && !ZTele_CanHumanTeleport())
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{
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// Tell client that feature is restricted at this time.
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TranslationPrintToChat(client, "ZTele restricted human");
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return false;
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}
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if (ZTele_HasReachedLimit(client))
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{
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// Tell client that they have already reached their limit.
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int maxTeleports = ZTele_GetClientLimit(client);
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TranslationPrintToChat(client, "ZTele max", maxTeleports);
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return false;
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}
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// Get current location.
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GetClientAbsOrigin(client, g_vecZTeleOrigin[client]);
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// Set timeleft array to value of respective cvar.
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g_iZTeleTimeLeft[client] = ZTele_GetClientDelay(client);
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if (g_iZTeleTimeLeft[client] > 0)
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{
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// Tell client how much time is left until teleport.
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TranslationPrintCenterText(client, "ZTele countdown", g_iZTeleTimeLeft[client]);
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// Start timer.
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tZTele[client] = CreateTimer(1.0, ZTele_Timer, client, TIMER_FLAG_NO_MAPCHANGE|TIMER_REPEAT);
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}
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else
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{
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// Teleport client to spawn.
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ZTele_TeleportClient(client);
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// Increment teleport count.
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g_iZTeleCount[client]++;
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// If we're forcing the ZTele, then don't increment the count or print how many teleports they have used.
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// Tell client they've been teleported.
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int maxTeleports = ZTele_GetClientLimit(client);
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TranslationPrintCenterText(client, "ZTele countdown end", g_iZTeleCount[client], maxTeleports);
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}
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return true;
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}
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/**
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* Teleport client to their spawn location.
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*
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* @param client The client index.
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*/
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// TODO: This function is called externally, move to interface.
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void ZTele_TeleportClient(int client)
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{
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float resetSpeed[3] = {0.0, 0.0, 0.0};
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// Teleport client.
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if (ZTele_IsRandomSpawnEnabled() && g_iZTeleSpawnPointsCount)
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{
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int select = Math_GetRandomInt(0, g_iZTeleSpawnPointsCount - 1);
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TeleportEntity(client, g_vecZTeleSpawnPoints[select][0], g_vecZTeleSpawnPoints[select][1], resetSpeed);
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}
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else
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{
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TeleportEntity(client, g_vecZTeleSpawn[client][0], g_vecZTeleSpawn[client][1], resetSpeed);
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}
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}
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/**
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* Menu callback (ztele_force)
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* Forces ZTele on a client.
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*
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* @param menu The menu handle.
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* @param action Action client is doing in menu.
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* @param client The client index.
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* @param slot The menu slot selected. (starting from 0)
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*/
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// TODO: This function is called externally, move to interface.
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public int ZTele_ForceHandle(Handle menu_ztele_force, MenuAction action, int client, int slot)
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{
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// Client selected an option.
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if (action == MenuAction_Select)
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{
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// Get the client index of the selected client.
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int target = MenuGetClientIndex(menu_ztele_force, slot);
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// If the target is 0, then the client left before being selected from the menu.
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if (target == 0)
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{
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// Re-send the menu.
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MenuClientList(client, ZTele_ForceHandle, true, true, false, "ZTele clients title");
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return;
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}
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// Get the target's name for future use.
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char targetname[MAX_NAME_LENGTH];
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GetClientName(target, targetname, sizeof(targetname));
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// Force ZSpawn on the target.
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bool success = ZTeleClient(target, true);
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// Tell admin the outcome of the action.
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if (success)
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{
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TranslationReplyToCommand(client, "ZTele command force successful", targetname);
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}
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else
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{
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TranslationReplyToCommand(client, "ZTele command force unsuccessful", targetname);
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}
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// Re-send the menu.
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MenuClientList(client, ZTele_ForceHandle, true, true, false, "ZTele clients title");
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}
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// Client closed the menu.
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if (action == MenuAction_Cancel)
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{
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// Client hit "Back" button.
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if (slot == MenuCancel_ExitBack)
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{
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// Re-open admin menu.
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ZAdminMenu(client);
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}
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}
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// Client exited menu.
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if (action == MenuAction_End)
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{
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CloseHandle(menu_ztele_force);
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}
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}
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/**
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* Command callback (zr_ztele_force)
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* Force ZSpawn on a client.
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*
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* @param client The client index.
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* @param argc Argument count.
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*/
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public Action ZTele_ForceCommand(int client, int argc)
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{
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// Check if privileged.
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if (!ZRIsClientPrivileged(client, OperationType_Generic))
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{
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TranslationReplyToCommand(client, "No access to command");
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return Plugin_Handled;
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}
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// If not enough arguments given, then stop.
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if (argc < 1)
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{
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TranslationReplyToCommand(client, "ZTele command force syntax");
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return Plugin_Handled;
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}
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char target[MAX_NAME_LENGTH];
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char targetname[MAX_NAME_LENGTH];
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int targets[MAXPLAYERS];
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bool tn_is_ml;
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int result;
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// Get targetname.
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GetCmdArg(1, target, sizeof(target));
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// Find a target.
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result = ProcessTargetString(target, client, targets, sizeof(targets), COMMAND_FILTER_ALIVE, targetname, sizeof(targetname), tn_is_ml);
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// Check if there was a problem finding a client.
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if (result <= 0)
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{
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ZRReplyToTargetError(client, result);
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return Plugin_Handled;
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}
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// x = Client index.
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for (int x = 0; x < result; x++)
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{
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// Give client the item.
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bool success = ZTeleClient(targets[x], true);
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// Tell admin the outcome of the command if only 1 client was targetted.
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if (result == 1)
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{
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if (success)
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{
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TranslationReplyToCommand(client, "ZTele command force successful", targetname);
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}
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else
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{
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TranslationReplyToCommand(client, "ZTele command force unsuccessful", targetname);
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}
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}
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// Log action to game events.
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LogEvent(false, LogType_Normal, LOG_GAME_EVENTS, LogModule_ZTele, "Force ZTele", "\"%L\" teleported \"%L\" to spawn.", client, targets[x]);
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}
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return Plugin_Handled;
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}
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/**
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* Command callback (ztele)
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* Teleport back to spawn if you are stuck.
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*
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* @param client The client index.
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* @param argc Argument count.
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*/
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public Action ZTele_Command(int client, int argc)
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{
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// If client is console, then stop and tell them this feature is for players only.
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if (ZRIsConsole(client))
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{
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TranslationPrintToServer("Must be player");
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return Plugin_Handled;
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}
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// Start teleportation process.
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ZTeleClient(client);
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// This stops the "Unknown command" message in client's console.
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return Plugin_Handled;
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}
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/**
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* Timer callback, counts down teleport to the client.
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*
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* @param timer The timer handle.
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* @param client The client index.
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*/
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public Action ZTele_Timer(Handle timer, int client)
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{
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if (!IsClientInGame(client))
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{
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// Client has left the game.
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tZTele[client] = null;
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return Plugin_Stop;
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}
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if (ZTele_PlayerWalkedTooFar(client))
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{
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// Abort teleport.
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int maxDistanceInFeet = RoundToNearest(ZTele_GetAutoCancelDistance());
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TranslationPrintCenterText(client, "ZTele autocancel centertext");
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TranslationPrintToChat(client, "ZTele autocancel text", maxDistanceInFeet);
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tZTele[client] = null;
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return Plugin_Stop;
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}
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// Decrement time left.
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g_iZTeleTimeLeft[client]--;
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// Tell client how much time is left until teleport.
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TranslationPrintCenterText(client, "ZTele countdown", g_iZTeleTimeLeft[client]);
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// Time has expired.
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if (g_iZTeleTimeLeft[client] <= 0)
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{
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// Teleport client.
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TeleportEntity(client, g_vecZTeleSpawn[client][0], g_vecZTeleSpawn[client][1], NULL_VECTOR);
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// Increment teleport count.
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g_iZTeleCount[client]++;
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// Get max teleports per round.
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int ztelemax = InfectIsClientInfected(client) ? ZTele_GetZombieLimit() : ZTele_GetHumanLimit();
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// Tell client spawn protection is over.
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TranslationPrintCenterText(client, "ZTele countdown end", g_iZTeleCount[client], ztelemax);
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// Clear timer handle.
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tZTele[client] = null;
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// Stop timer.
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return Plugin_Stop;
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}
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// Allow timer to continue repeating.
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return Plugin_Continue;
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}
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bool ZTele_ClientInProgress(int client)
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{
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return tZTele[client] != null;
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}
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void ZTele_StopTimer(int client)
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{
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if (ZTele_ClientInProgress(client))
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{
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KillTimer(tZTele[client]);
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}
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tZTele[client] = null;
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}
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bool ZTele_MustBeHuman(int client)
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{
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bool infected = InfectIsClientInfected(client);
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bool ztelezombie = ZTele_ZombieCanTeleport();
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return (infected && !ztelezombie);
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}
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bool ZTele_CanHumanTeleport()
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{
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// There are individual restrictions whether a human can teleport before or
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// after zombies have spawned.
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return InfectHasZombieSpawned() ? ZTele_HumanCanTeleportAfterInfection() : ZTele_HumanCanTeleportBeforeInfection();
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}
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int ZTele_GetTeleportCount(int client)
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{
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return g_iZTeleCount[client];
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}
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int ZTele_GetClientLimit(int client)
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{
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return InfectIsClientInfected(client) ? ZTele_GetZombieLimit() : ZTele_GetHumanLimit();
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}
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bool ZTele_HasReachedLimit(int client)
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{
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int teleportCount = ZTele_GetTeleportCount(client);
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int maxTeleports = ZTele_GetClientLimit(client);
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return teleportCount >= maxTeleports;
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}
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int ZTele_GetClientDelay(int client)
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{
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return InfectIsClientInfected(client) ? ZTele_GetZombieDelay() : ZTele_GetHumanDelay();
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}
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bool ZTele_PlayerWalkedTooFar(int client)
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{
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if (!ZTele_IsAutoCancelEnabled())
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{
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return false;
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}
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float clientPosition[3];
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GetClientAbsOrigin(client, clientPosition);
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float clientDistance = GetVectorDistance(clientPosition, g_vecZTeleOrigin[client]);
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float maxDistanceInFeet = ZTele_GetAutoCancelDistance();
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float maxDistance = ZRConvertUnitsFloat(maxDistanceInFeet, CONVERSION_FEET_TO_UNITS);
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return clientDistance > maxDistance;
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}
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#pragma newdecls optional
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