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a6e60842ae
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ztele: reset velocity
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2019-11-02 00:50:14 +01:00 |
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b09747346f
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Various fixes and additions.
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2017-05-01 23:59:38 +02:00 |
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21c2ac40a8
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random ztele: improve bfcaca166f
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2016-08-23 16:12:32 +02:00 |
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bfcaca166f
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fix entity detection for random ztele
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2016-08-23 15:44:08 +02:00 |
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f987a534f2
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fix random ztele feature: exception and no zombie when there are no spawnpoints found
which was caused by maps using renamed logic entities for spawnpoints (also fixed detecting those)
removed deprecated cvar flag
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2016-08-18 06:50:29 +02:00 |
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f177f78fe7
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cleaned up last commit
removed unnecessary dos2unix from make all
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2016-06-12 14:07:44 +02:00 |
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efeec511c4
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Removed accidentally added Timer call inside a ZTele_TeleportClient function.
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2016-06-12 02:06:24 +03:00 |
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678ad2ef0c
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Added support for a random !ztele.
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2016-06-12 01:23:07 +03:00 |
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d88e748f0e
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remove trailing whitespaces from sourcecode
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2016-02-06 00:47:47 +01:00 |
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e3ce8ad558
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Fix ZTele_GetClientDelay not returning the value.
Thanks to BotoX.
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2015-10-31 21:42:27 +01:00 |
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1ef060258f
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Rename ztele functions to use new module prefix naming convention.
The underscore makes it easier to see the real function name because it visualy separates the prefix.
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2015-03-29 18:42:04 +02:00 |
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18a348178f
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Add cvars component for ZTele.
This reduces coupling between cvars and ZTele logic.
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2015-03-29 17:11:03 +02:00 |
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345fb1f7f7
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Replace INVALID_HANDLE with null in ztele module.
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2015-03-29 16:01:29 +02:00 |
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f4a2f151af
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Extract function ZTelePlayerWalkedTooFar.
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2015-03-29 15:57:14 +02:00 |
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c149549540
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Move ztele into its own module folder.
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2015-03-29 15:15:21 +02:00 |
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