Typo fix in class config.
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@ -32,18 +32,18 @@
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// fov number Field of view value. 90 is default.
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// has_napalm yes/no Allows player to throw napalm grenades. Humans only.
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// napalm_time decimal Napalm burn duration. Zombies only.
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// immunity_mode test Special immunity modes. Some modes only works on humans or zombies:
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// immunity_mode text Special immunity modes. Some modes only works on humans or zombies:
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// "none" - Instant infection.
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// "full" - Completely immune. Humans can't be infected, zombies don't receive damage or knock back. Careful with this, it might not be that fun.
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// (Not implemented) "full" - Completely immune. Humans can't be infected, zombies don't receive damage or knock back. Careful with this, it might not be that fun.
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// "infect" - Humans are immune to infections until HP go below a threshold. Threshold at zero enable stabbing to death.
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// "damage" - Zombies are immune to damage from humans/grenades, but still vulnerable to knock back.
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// "delay" - Delay infection for a certain number of seconds.
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// "shield" - Shield against infections (humans) or knock back (zombies) for a certain amount of seconds (similar to TF2's übercharge).
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// (Not implemented) "damage" - Zombies are immune to damage from humans/grenades, but still vulnerable to knock back.
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// (Not implemented) "delay" - Delay infection for a certain number of seconds.
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// (Not implemented) "shield" - Shield against infections (humans) or knock back (zombies) for a certain amount of seconds (similar to TF2's übercharge).
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// immunity_amount number Immunity data value (humans only). Depends on the immunity mode above:
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// "infect" - HP threshold. Infection will be allowed when HP go below this value. Zero will enable stabbing to death.
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// "delay" - Number of seconds the infection is delayed since first hit by a zombie.
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// "shield" - Number of seconds the shield is active.
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// immunity_cooldown number Number of seconds of cooldown for temporary immunity effects (currently just shield mode).
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// (Not implemented) "delay" - Number of seconds the infection is delayed since first hit by a zombie.
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// (Not implemented) "shield" - Number of seconds the shield is active.
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// immunity_cooldown number (Not implemented) Number of seconds of cooldown for temporary immunity effects (currently just shield mode).
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// no_fall_damage on/off Disables fall damage.
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// health number How many health points to give.
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// health_regen_interval decimal Sets the regeneration interval. 0 to disable.
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