Typo fix in class config.

This commit is contained in:
Richard Helgeby 2013-01-05 03:27:58 +01:00
parent 2ef87eaaad
commit d4a043a21b

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@ -32,18 +32,18 @@
// fov number Field of view value. 90 is default.
// has_napalm yes/no Allows player to throw napalm grenades. Humans only.
// napalm_time decimal Napalm burn duration. Zombies only.
// immunity_mode test Special immunity modes. Some modes only works on humans or zombies:
// immunity_mode text Special immunity modes. Some modes only works on humans or zombies:
// "none" - Instant infection.
// "full" - Completely immune. Humans can't be infected, zombies don't receive damage or knock back. Careful with this, it might not be that fun.
// (Not implemented) "full" - Completely immune. Humans can't be infected, zombies don't receive damage or knock back. Careful with this, it might not be that fun.
// "infect" - Humans are immune to infections until HP go below a threshold. Threshold at zero enable stabbing to death.
// "damage" - Zombies are immune to damage from humans/grenades, but still vulnerable to knock back.
// "delay" - Delay infection for a certain number of seconds.
// "shield" - Shield against infections (humans) or knock back (zombies) for a certain amount of seconds (similar to TF2's übercharge).
// (Not implemented) "damage" - Zombies are immune to damage from humans/grenades, but still vulnerable to knock back.
// (Not implemented) "delay" - Delay infection for a certain number of seconds.
// (Not implemented) "shield" - Shield against infections (humans) or knock back (zombies) for a certain amount of seconds (similar to TF2's übercharge).
// immunity_amount number Immunity data value (humans only). Depends on the immunity mode above:
// "infect" - HP threshold. Infection will be allowed when HP go below this value. Zero will enable stabbing to death.
// "delay" - Number of seconds the infection is delayed since first hit by a zombie.
// "shield" - Number of seconds the shield is active.
// immunity_cooldown number Number of seconds of cooldown for temporary immunity effects (currently just shield mode).
// (Not implemented) "delay" - Number of seconds the infection is delayed since first hit by a zombie.
// (Not implemented) "shield" - Number of seconds the shield is active.
// immunity_cooldown number (Not implemented) Number of seconds of cooldown for temporary immunity effects (currently just shield mode).
// no_fall_damage on/off Disables fall damage.
// health number How many health points to give.
// health_regen_interval decimal Sets the regeneration interval. 0 to disable.