fix infection issue for 65th client on server.

This commit is contained in:
BotoX 2016-09-25 22:00:29 +02:00
parent ab210d531e
commit dd1ba186eb

View File

@ -224,7 +224,7 @@ public Action:DamageOnTakeDamage(client, &attacker, &inflictor, &Float:damage, &
// Get the attacker weapon name. // Get the attacker weapon name.
new String:weaponname[64]; new String:weaponname[64];
if(attacker >= 1 && attacker < MAXPLAYERS) if(attacker >= 1 && attacker <= MAXPLAYERS)
GetClientWeapon(attacker, weaponname, sizeof(weaponname)); GetClientWeapon(attacker, weaponname, sizeof(weaponname));
// If entity is a trigger, then allow damage. (Map is damaging client) // If entity is a trigger, then allow damage. (Map is damaging client)
@ -233,10 +233,8 @@ public Action:DamageOnTakeDamage(client, &attacker, &inflictor, &Float:damage, &
return Plugin_Continue; return Plugin_Continue;
} }
new Action:action;
// Forward this hook to another module an return (or not) what it wants. // Forward this hook to another module an return (or not) what it wants.
action = Action:NapalmOnTakeDamage(client, damagetype); new Action:action = Action:NapalmOnTakeDamage(client, damagetype);
// If the napalm module wants to return here, then return the int casted into the action type. // If the napalm module wants to return here, then return the int casted into the action type.
if (action > Action:-1) if (action > Action:-1)