Imported some API-features from zr-dev. Added API test plugins in testsuite.
This commit is contained in:
parent
772ed77beb
commit
e7478e0a05
4
Makefile
4
Makefile
@ -7,7 +7,7 @@ SPCOMP=env/linux/bin/spcomp-1.3.4
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VERSIONDUMP=./updateversion.sh
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vpath %.sp $(SOURCEDIR)
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vpath %.inc $(SOURCEDIR)/include
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vpath %.inc $(SOURCEDIR)/zr
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vpath %.smx $(BUILDDIR)
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SOURCEFILES=$(SOURCEDIR)/*.sp
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@ -19,7 +19,7 @@ prepare: prepare_newlines prepare_builddir
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prepare_newlines:
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@echo "Removing windows newlines"
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@find $(SOURCEDIR) -name \*.inc -exec dos2unix -p '{}' \;
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@find $(SOURCEDIR)/zr -name \*.inc -exec dos2unix -p '{}' \;
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@find $(SOURCEDIR) -name \*.sp -exec dos2unix -p '{}' \;
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prepare_builddir:
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12
buildtests.sh
Executable file
12
buildtests.sh
Executable file
@ -0,0 +1,12 @@
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#!/bin/sh
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BUILD_DIR=build
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SRC=src/testsuite/zr
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SM_INCLUDE=env/include
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ZR_INCLUDE=src/include
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SPCOMP=env/linux/bin/spcomp-1.3.4
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mkdir -p $BUILD_DIR
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$SPCOMP -i$SM_INCLUDE -i$ZR_INCLUDE -o$BUILD_DIR/respawnapitest.smx $SRC/respawnapitest.sp
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$SPCOMP -i$SM_INCLUDE -i$ZR_INCLUDE -o$BUILD_DIR/infectapitest.smx $SRC/infectapitest.sp
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35
src/include/zombiereloaded.inc
Normal file
35
src/include/zombiereloaded.inc
Normal file
@ -0,0 +1,35 @@
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/*
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* ============================================================================
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*
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* Zombie:Reloaded
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*
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* File: zombiereloaded.inc
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* Type: Include
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* Description: Main API include file.
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* Notes: Include this file to include the whole ZR API.
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*
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* Copyright (C) 2009-2010 Greyscale, Richard Helgeby
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* ============================================================================
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*/
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#if defined _zr_included
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#endinput
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#endif
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#define _zr_included
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#include <zr/infect.zr>
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#include <zr/respawn.zr>
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123
src/include/zr/infect.zr.inc
Normal file
123
src/include/zr/infect.zr.inc
Normal file
@ -0,0 +1,123 @@
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/*
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* ============================================================================
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*
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* Zombie:Reloaded
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*
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* File: infect.zr.inc
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* Type: Include
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* Description: Infect-related natives/forwards.
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*
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* Copyright (C) 2009-2010 Greyscale, Richard Helgeby
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* ============================================================================
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*/
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/**
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* Returns true if the player is a zombie, false if not.
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*
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* @param client The client index.
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*
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* @return True if zombie, false if not.
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* @error Invalid client index, not connected or not alive.
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*/
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native bool:ZR_IsClientZombie(client);
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/**
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* Returns true if the player is a human, false if not.
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*
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* @param client The client index.
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*
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* @return True if human, false if not.
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* @error Invalid client index, not connected or not alive.
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*/
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native bool:ZR_IsClientHuman(client);
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/**
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* Infects a player.
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*
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* Note: If the player already is a zombie, the player will be re-infected.
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*
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* @param client The client to infect.
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* @param attacker (Optional) The attacker who did the infect.
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* @param motherInfect (Optional) Infect as a mother zombie.
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* @param respawnOverride (Optional) Set to true to override respawn cvar.
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* @param respawn (Optional) Value to override with.
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*
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* @error Invalid client index, not connected or not alive.
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*/
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native ZR_InfectClient(client, attacker = -1, bool:motherInfect = false, bool:respawnOverride = false, bool:respawn = false);
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/**
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* Turns a zombie back into a human.
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*
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* Note: If the player already is a human, this code will still run as the
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* player was a zombie.
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*
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* @param client The client to make human.
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* @param respawn Teleport client back to spawn.
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* @param protect Start spawn protection on client.
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*
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* @error Invalid client index, not connected or not alive.
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*/
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native ZR_HumanClient(client, bool:respawn = false, bool:protect = false);
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/**
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* Called when a player is about to become a zombie.
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* Here you can modify any variable or block the infection entirely.
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*
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* @param client The client index.
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* @param attacker The the infecter. (-1 if there is no infecter)
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* @param motherInfect If the client is becoming a mother zombie.
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* @param respawnOverride True if the respawn cvar is being overridden.
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* @param respawn The value that respawn is being overridden with.
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*
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* @return Plugin_Handled to block infection. Anything else
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* (like Plugin_Continue) to allow infection.
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*/
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forward Action:ZR_OnClientInfect(&client, &attacker, &bool:motherInfect, &bool:respawnOverride, &bool:respawn);
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/**
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* Called after a player has become a zombie.
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*
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* @param client The client that was infected.
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* @param attacker The the infecter. (-1 if there is no infecter)
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* @param motherInfect If the client is a mother zombie.
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* @param respawnOverride True if the respawn cvar was overridden.
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* @param respawn The value that respawn was overridden with.
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*/
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forward ZR_OnClientInfected(client, attacker, bool:motherInfect, bool:respawnOverride, bool:respawn);
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/**
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* Called when a player is about to become a human. (Through an admin command).
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* Here you can modify any variable or block the action entirely.
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*
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* @param client The client index.
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* @param respawn True if the client was respawned, false if not.
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* @param protect True if the client spawn protected, false if not.
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*
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* @return Plugin_Handled to block infection. Anything else
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* (like Plugin_Continue) to allow acion.
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*/
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forward Action:ZR_OnClientHuman(&client, &bool:respawn, &bool:protect);
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/**
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* Called after a player has become a human. (Through an admin command.)
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*
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* @param client The client index.
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* @param respawn Whether the client was respawned.
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* @param protect Whether the client has spawn protection.
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*/
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forward ZR_OnClientHumanPost(client, bool:respawn, bool:protect);
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95
src/include/zr/respawn.zr.inc
Normal file
95
src/include/zr/respawn.zr.inc
Normal file
@ -0,0 +1,95 @@
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/*
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* ============================================================================
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*
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* Zombie:Reloaded
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*
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* File: respawn.zr.inc
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* Type: Include
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* Description: Infect-related natives/forwards.
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*
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* Copyright (C) 2009-2010 Greyscale, Richard Helgeby
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* ============================================================================
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*/
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/**
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* Conditions for respawning players.
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*/
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enum ZR_RespawnCondition
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{
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ZR_Repsawn_Default = -1, /** Let ZR decide according to its settings. */
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ZR_Respawn_Human = 0, /** Respawn as a human. */
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ZR_Respawn_Zombie, /** Respawn as a zombie. */
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ZR_Respawn_ZombieIfSuicide /** Respawn as a zombie if killed by world damage. */
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}
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/**
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* Spawns a player into the round.
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*
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* @param client The client index.
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* @param condition Optional. Set respawn condition, defaults to current
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* ZR settings. See ZR_RespawnCondition for details.
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* @error Invalid client index, not connected or already alive.
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*/
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native ZR_RespawnClient(client, ZR_RespawnCondition:condition = ZR_Repsawn_Default);
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/**
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* Called right before ZR is about to respawn a player.
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* Here you can modify any variable or stop the action entirely.
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*
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* @param client The client index.
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* @param condition Respawn condition. See ZR_RespawnCondition for
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* details.
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*
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* @return Plugin_Handled to block respawn.
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*/
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forward Action:ZR_OnClientRespawn(&client, &ZR_RespawnCondition:condition);
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/**
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* Called after ZR respawned a player.
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*
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* @param client The client index.
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* @param condition Current condition of the respawned player. See
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* ZR_RespawnCondition for details.
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*/
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forward ZR_OnClientRespawned(client, ZR_RespawnCondition:condition);
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/**
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* Set if a player died by a suicide or world damage.
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* Note: This will change the respawn condition.
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* Note: This value is reset to default by ZR when a zombie player dies.
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*
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* @param client The client index.
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* @param suicide True to say the player suicided, false if killed by another
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* player.
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*
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* @error Invalid client index or not connected.
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*/
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native ZR_SetKilledByWorld(client, bool:suicide);
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/**
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* Get whether the player died by a suicide or world damage.
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*
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* Note: This value is only valid after death event, and before respawn.
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*
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* @param client The client index.
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*
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* @return True if the player died by suicide, false if killed by
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* another player.
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* @error Invalid client index or not connected.
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*/
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native bool:ZR_GetKilledByWorld(client);
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176
src/testsuite/zr/infectapitest.sp
Normal file
176
src/testsuite/zr/infectapitest.sp
Normal file
@ -0,0 +1,176 @@
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/*
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* ============================================================================
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*
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* Zombie:Reloaded
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*
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* File: respawnapi.sp
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* Type: Test plugin
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* Description: Tests the infection API.
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*
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* Copyright (C) 2009-2010 Greyscale, Richard Helgeby
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
|
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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||||
* GNU General Public License for more details.
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||||
*
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||||
* You should have received a copy of the GNU General Public License
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||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* ============================================================================
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*/
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#pragma semicolon 1
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#include <sourcemod>
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#include <zombiereloaded>
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public Plugin:myinfo =
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{
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name = "Zombie:Reloaded Infection API Test",
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author = "Greyscale | Richard Helgeby",
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description = "Tests the infection API for ZR",
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version = "1.0.0",
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url = "http://code.google.com/p/zombiereloaded/"
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};
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new Handle:cvarBlockInfect;
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new Handle:cvarBlockHuman;
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public OnPluginStart()
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{
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LoadTranslations("common.phrases");
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RegConsoleCmd("zrtest_iszombie", IsZombieCommand, "Returns whether a player is a zombie or not. Usage: zrtest_iszombie <target>");
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RegConsoleCmd("zrtest_ishuman", IsHumanCommand, "Returns whether a player is a human or not. Usage: zrtest_ishuman <target>");
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RegConsoleCmd("zrtest_infect", InfectClientCommand, "Infects a player. Usage: zrtest_infect <target>");
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RegConsoleCmd("zrtest_human", HumanClientCommand, "Turns a player back into a human. Usage: zrtest_human <target>");
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cvarBlockInfect = CreateConVar("zrtest_block_infect", "0", "Block infection.");
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cvarBlockHuman = CreateConVar("zrtest_block_human", "0", "Block turning players back into humans.");
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}
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public Action:IsZombieCommand(client, argc)
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{
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new target = -1;
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new String:valueString[64];
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if (argc >= 1)
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{
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GetCmdArg(1, valueString, sizeof(valueString));
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target = FindTarget(client, valueString);
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}
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else
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{
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ReplyToCommand(client, "Returns whether a player is a zombie or not. Usage: zrtest_iszombie <target>");
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return Plugin_Handled;
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}
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ReplyToCommand(client, "Client %d is a zombie: %d", client, ZR_IsClientZombie(target));
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return Plugin_Handled;
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}
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public Action:IsHumanCommand(client, argc)
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{
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new target = -1;
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new String:valueString[64];
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if (argc >= 1)
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{
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GetCmdArg(1, valueString, sizeof(valueString));
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target = FindTarget(client, valueString);
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}
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else
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{
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ReplyToCommand(client, "Returns whether a player is a human or not. Usage: zrtest_ishuman <target>");
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return Plugin_Handled;
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}
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ReplyToCommand(client, "Client %d is a human: %d", client, ZR_IsClientHuman(target));
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return Plugin_Handled;
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}
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public Action:InfectClientCommand(client, argc)
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{
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new target = -1;
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new String:valueString[64];
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if (argc >= 1)
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{
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GetCmdArg(1, valueString, sizeof(valueString));
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target = FindTarget(client, valueString);
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}
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if (target < 0)
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{
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ReplyToCommand(client, "Infects a player. Usage: zrtest_infect <target>");
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return Plugin_Handled;
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}
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ZR_InfectClient(target);
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return Plugin_Handled;
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}
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public Action:HumanClientCommand(client, argc)
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{
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new target = -1;
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new String:valueString[64];
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if (argc >= 1)
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{
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GetCmdArg(1, valueString, sizeof(valueString));
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target = FindTarget(client, valueString);
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}
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if (target < 0)
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{
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ReplyToCommand(client, "Turns a player back into a human. Usage: zrtest_human <target>");
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return Plugin_Handled;
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}
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ZR_HumanClient(target);
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return Plugin_Handled;
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}
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public Action:ZR_OnClientInfect(&client, &attacker, &bool:motherInfect, &bool:respawnOverride, &bool:respawn)
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{
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if (GetConVarBool(cvarBlockInfect))
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{
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PrintToChatAll("Infection blocked on client %d.", client);
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return Plugin_Handled;
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}
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PrintToChatAll("Client %d is about to be infected. Attacker: %d, Mother zombie: %d, Respawn override: %d, Respawn: %d.", client, attacker, motherInfect, respawnOverride, respawn);
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return Plugin_Continue;
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}
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public ZR_OnClientInfected(client, attacker, bool:motherInfect, bool:respawnOverride, bool:respawn)
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{
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PrintToChatAll("Client %d was infected. Attacker: %d, Mother zombie: %d, Respawn override: %d, Respawn: %d.", client, attacker, motherInfect, respawnOverride, respawn);
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}
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public Action:ZR_OnClientHuman(&client, &bool:respawn, &bool:protect)
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{
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if (GetConVarBool(cvarBlockHuman))
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{
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PrintToChatAll("Turning human blocked on client %d.", client);
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return Plugin_Handled;
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}
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PrintToChatAll("Client %d is about to become a human. Respawn: %d, Spawn protect: %d", client, respawn, protect);
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return Plugin_Continue;
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}
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public ZR_OnClientHumanPost(client, bool:respawn, bool:protect)
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{
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PrintToChatAll("Client %d turned a human. Respawn: %d, Spawn protect: %d", client, respawn, protect);
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}
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132
src/testsuite/zr/respawnapitest.sp
Normal file
132
src/testsuite/zr/respawnapitest.sp
Normal file
@ -0,0 +1,132 @@
|
||||
/*
|
||||
* ============================================================================
|
||||
*
|
||||
* Zombie:Reloaded
|
||||
*
|
||||
* File: respawnapi.sp
|
||||
* Type: Test plugin
|
||||
* Description: Tests the respawn API.
|
||||
*
|
||||
* Copyright (C) 2009-2010 Greyscale, Richard Helgeby
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
* ============================================================================
|
||||
*/
|
||||
|
||||
#pragma semicolon 1
|
||||
#include <sourcemod>
|
||||
#include <zombiereloaded>
|
||||
|
||||
public Plugin:myinfo =
|
||||
{
|
||||
name = "Zombie:Reloaded Respawn API Test",
|
||||
author = "Greyscale | Richard Helgeby",
|
||||
description = "Tests the respawn API for ZR",
|
||||
version = "1.0.0",
|
||||
url = "http://code.google.com/p/zombiereloaded/"
|
||||
};
|
||||
|
||||
new Handle:cvarBlockRespawn;
|
||||
new Handle:cvarAllSuicide;
|
||||
|
||||
public OnPluginStart()
|
||||
{
|
||||
LoadTranslations("common.phrases");
|
||||
|
||||
RegConsoleCmd("zrtest_killed_by_world", KilledByWorldCommand, "Gets or sets the killed by world value. Usage: zrtest_killed_by_world <target> [1|0]");
|
||||
RegConsoleCmd("zrtest_respawn", RespawnClientCommand, "Respawn a player. Usage: zrtest_respawn <target>");
|
||||
|
||||
cvarBlockRespawn = CreateConVar("zrtest_block_respawn", "0", "Block respawning.");
|
||||
cvarAllSuicide = CreateConVar("zrtest_all_suicide", "0", "Treat all deaths as suicide.");
|
||||
}
|
||||
|
||||
public Action:KilledByWorldCommand(client, argc)
|
||||
{
|
||||
new target = -1;
|
||||
new String:valueString[64];
|
||||
|
||||
if (argc >= 1)
|
||||
{
|
||||
GetCmdArg(1, valueString, sizeof(valueString));
|
||||
target = FindTarget(client, valueString);
|
||||
}
|
||||
|
||||
if (target <= 0)
|
||||
{
|
||||
ReplyToCommand(client, "Gets or sets the killed by world value. Usage: zrtest_killed_by_world <target> [value]");
|
||||
return Plugin_Handled;
|
||||
}
|
||||
|
||||
if (argc > 1)
|
||||
{
|
||||
// Set value.
|
||||
GetCmdArg(2, valueString, sizeof(valueString));
|
||||
ZR_SetKilledByWorld(target, bool:StringToInt(valueString));
|
||||
}
|
||||
else
|
||||
{
|
||||
// Print value.
|
||||
ReplyToCommand(client, "Killed by world: %d", ZR_GetKilledByWorld(target));
|
||||
}
|
||||
|
||||
return Plugin_Handled;
|
||||
}
|
||||
|
||||
public Action:RespawnClientCommand(client, argc)
|
||||
{
|
||||
new target = -1;
|
||||
new String:valueString[64];
|
||||
|
||||
if (argc >= 1)
|
||||
{
|
||||
GetCmdArg(1, valueString, sizeof(valueString));
|
||||
target = FindTarget(client, valueString);
|
||||
}
|
||||
|
||||
if (target < 0)
|
||||
{
|
||||
ReplyToCommand(client, "Respawn a player. Usage: zrtest_respawn <target>");
|
||||
return Plugin_Handled;
|
||||
}
|
||||
|
||||
ZR_RespawnClient(target, ZR_Repsawn_Default);
|
||||
|
||||
return Plugin_Handled;
|
||||
}
|
||||
|
||||
public Action:ZR_OnClientRespawn(&client, &ZR_RespawnCondition:condition)
|
||||
{
|
||||
if (GetConVarBool(cvarBlockRespawn))
|
||||
{
|
||||
PrintToChatAll("Respawn blocked on client %d.", client);
|
||||
return Plugin_Handled;
|
||||
}
|
||||
|
||||
PrintToChatAll("Client %d is about to respawn. Condition: %d", client, condition);
|
||||
|
||||
if (GetConVarBool(cvarAllSuicide))
|
||||
{
|
||||
// Set client suicide.
|
||||
ZR_SetKilledByWorld(client, true);
|
||||
PrintToChatAll("Client %d is marked as suicide victim.");
|
||||
}
|
||||
|
||||
return Plugin_Continue;
|
||||
}
|
||||
|
||||
public ZR_OnClientRespawned(client, ZR_RespawnCondition:condition)
|
||||
{
|
||||
PrintToChatAll("Client %d respawned.", client);
|
||||
}
|
@ -113,6 +113,8 @@
|
||||
#include "zr/volfeatures/volfeatures"
|
||||
#include "zr/debugtools"
|
||||
|
||||
#include "zr/api/api"
|
||||
|
||||
/**
|
||||
* Record plugin info.
|
||||
*/
|
||||
@ -137,7 +139,8 @@ public Plugin:myinfo =
|
||||
*/
|
||||
public APLRes:AskPluginLoad2(Handle:myself, bool:late, String:error[], err_max)
|
||||
{
|
||||
// TODO: EXTERNAL API
|
||||
// Load API.
|
||||
APIInit();
|
||||
|
||||
// Let plugin load.
|
||||
return APLRes_Success;
|
||||
|
92
src/zr/api/api.inc
Normal file
92
src/zr/api/api.inc
Normal file
@ -0,0 +1,92 @@
|
||||
/*
|
||||
* ============================================================================
|
||||
*
|
||||
* Zombie:Reloaded
|
||||
*
|
||||
* File: api.inc
|
||||
* Type: Core
|
||||
* Description: Native handlers for the ZR API.
|
||||
*
|
||||
* Copyright (C) 2009-2010 Greyscale, Richard Helgeby
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
* ============================================================================
|
||||
*/
|
||||
|
||||
/**
|
||||
* Application Programming Interface (API)
|
||||
*
|
||||
* To allow other plugins or extensions to interact directly with Zombie:Reloaded we need to implement
|
||||
* an API. SourceMod allows us to do this by creating global "natives" or "forwards."
|
||||
*
|
||||
* Natives are basically functions that can be called from any plugin that includes its definition.
|
||||
* Forwards are functions that are called on a given event. (Such as OnClientPutInServer)
|
||||
* ZR's API files are located in sourcemod/scripting/include/zr/category.zr.inc. We chose to create multiple
|
||||
* files simply for organization. Including zr.inc will automatically include the rest of the files as well.
|
||||
*
|
||||
* To better understand how natives and forwards are created, go here:
|
||||
* http://wiki.alliedmods.net/Creating_Natives_(SourceMod_Scripting)
|
||||
* http://wiki.alliedmods.net/Function_Calling_API_(SourceMod_Scripting)
|
||||
*/
|
||||
|
||||
#include "zr/api/infect.api"
|
||||
#include "zr/api/respawn.api"
|
||||
|
||||
/**
|
||||
* Initializes all main natives and forwards.
|
||||
*/
|
||||
APIInit()
|
||||
{
|
||||
// Forward event to sub-modules.
|
||||
APIInfectInit();
|
||||
APIRespawnInit();
|
||||
}
|
||||
|
||||
/**
|
||||
* Validates a client index and when it fails, an error is thrown.
|
||||
*
|
||||
* @param client The client index to validate.
|
||||
* @param alive Set to true to validate that the client is alive, false to ignore.
|
||||
*
|
||||
* @error Throws an error when the client isn't valid.
|
||||
*/
|
||||
stock APIValidateClientIndex(client, EligibleCondition:alive = Condition_Either)
|
||||
{
|
||||
// Verify client index.
|
||||
if (client < 1 || client > MaxClients)
|
||||
{
|
||||
ThrowNativeError(SP_ERROR_NATIVE, "Invalid client index. (%d)", client);
|
||||
}
|
||||
|
||||
// Verify that the client is connected.
|
||||
if (!IsClientConnected(client))
|
||||
{
|
||||
ThrowNativeError(SP_ERROR_NATIVE, "Client %d is not connected.", client);
|
||||
}
|
||||
|
||||
// Check if the player must be dead or alive.
|
||||
new bool:bAlive = bool:alive;
|
||||
if (alive != Condition_Either)
|
||||
{
|
||||
if (bAlive && !IsPlayerAlive(client))
|
||||
{
|
||||
ThrowNativeError(SP_ERROR_NATIVE, "Client %d must be alive.", client);
|
||||
}
|
||||
else if (!bAlive && IsPlayerAlive(client))
|
||||
{
|
||||
ThrowNativeError(SP_ERROR_NATIVE, "Client %d must be dead.", client);
|
||||
}
|
||||
}
|
||||
}
|
229
src/zr/api/infect.api.inc
Normal file
229
src/zr/api/infect.api.inc
Normal file
@ -0,0 +1,229 @@
|
||||
/*
|
||||
* ============================================================================
|
||||
*
|
||||
* Zombie:Reloaded
|
||||
*
|
||||
* File: infect.api.inc
|
||||
* Type: Core
|
||||
* Description: Native handlers for the ZR API. (Infect module)
|
||||
*
|
||||
* Copyright (C) 2009-2010 Greyscale, Richard Helgeby
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
* ============================================================================
|
||||
*/
|
||||
|
||||
/**
|
||||
* @section Global forward handles.
|
||||
*/
|
||||
new Handle:g_hAPIFwdOnClientInfect = INVALID_HANDLE;
|
||||
new Handle:g_hAPIFwdOnClientInfected = INVALID_HANDLE;
|
||||
new Handle:g_hAPIFwdOnClientHuman = INVALID_HANDLE;
|
||||
new Handle:g_hAPIFwdOnClientHumanPost = INVALID_HANDLE;
|
||||
/**
|
||||
* @endsection
|
||||
*/
|
||||
|
||||
/**
|
||||
* Initializes all natives and forwards related to infection.
|
||||
*/
|
||||
APIInfectInit()
|
||||
{
|
||||
// Infect module natives/forwards (infect.zr.inc)
|
||||
|
||||
// Natives
|
||||
CreateNative("ZR_IsClientZombie", APIIsClientZombie);
|
||||
CreateNative("ZR_IsClientHuman", APIIsClientHuman);
|
||||
CreateNative("ZR_InfectClient", APIInfectClient);
|
||||
CreateNative("ZR_HumanClient", APIHumanClient);
|
||||
|
||||
// Forwards
|
||||
g_hAPIFwdOnClientInfect = CreateGlobalForward("ZR_OnClientInfect", ET_Hook, Param_CellByRef, Param_CellByRef, Param_CellByRef, Param_CellByRef, Param_CellByRef);
|
||||
g_hAPIFwdOnClientInfected = CreateGlobalForward("ZR_OnClientInfected", ET_Ignore, Param_Cell, Param_Cell, Param_Cell, Param_Cell, Param_Cell);
|
||||
g_hAPIFwdOnClientHuman = CreateGlobalForward("ZR_OnClientHuman", ET_Hook, Param_CellByRef, Param_CellByRef, Param_CellByRef);
|
||||
g_hAPIFwdOnClientHumanPost = CreateGlobalForward("ZR_OnClientHumanPost", ET_Ignore, Param_Cell, Param_Cell, Param_Cell);
|
||||
}
|
||||
|
||||
/**
|
||||
* Native call function (ZR_IsClientInfected)
|
||||
* Returns true if the client is a zombie, false if not.
|
||||
*/
|
||||
public APIIsClientZombie(Handle:plugin, numParams)
|
||||
{
|
||||
new client = GetNativeCell(1);
|
||||
|
||||
// Validate the client index.
|
||||
APIValidateClientIndex(client, Condition_True);
|
||||
|
||||
return InfectIsClientInfected(client);
|
||||
}
|
||||
|
||||
/**
|
||||
* Native call function (ZR_IsClientHuman)
|
||||
* Returns true if the client is a human, false if not.
|
||||
*
|
||||
* bool:InfectIsClientHuman(client)
|
||||
*/
|
||||
public APIIsClientHuman(Handle:plugin, numParams)
|
||||
{
|
||||
new client = GetNativeCell(1);
|
||||
|
||||
// Validate the client index.
|
||||
APIValidateClientIndex(client, Condition_True);
|
||||
|
||||
return InfectIsClientHuman(client);
|
||||
}
|
||||
|
||||
/**
|
||||
* Native call function (ZR_InfectClient)
|
||||
* Infects a client.
|
||||
*
|
||||
* native ZR_InfectClient(client, attacker = -1, bool:motherInfect = false, bool:respawnOverride = false, bool:respawn = false);
|
||||
*/
|
||||
public APIInfectClient(Handle:plugin, numParams)
|
||||
{
|
||||
new client = GetNativeCell(1);
|
||||
new attacker = GetNativeCell(2);
|
||||
new bool:motherInfect = bool:GetNativeCell(3);
|
||||
new bool:respawnOverride = bool:GetNativeCell(4);
|
||||
new bool:respawn = bool:GetNativeCell(5);
|
||||
|
||||
// Validate the client index.
|
||||
APIValidateClientIndex(client, Condition_True);
|
||||
|
||||
InfectHumanToZombie(client, attacker, motherInfect, respawnOverride, respawn);
|
||||
}
|
||||
|
||||
/**
|
||||
* Native call function (ZR_HumanClient)
|
||||
* Turns a zombie back into a human.
|
||||
*
|
||||
* native ZR_HumanClient(client, bool:respawn = false, bool:protect = false);
|
||||
*/
|
||||
public APIHumanClient(Handle:plugin, numParams)
|
||||
{
|
||||
new client = GetNativeCell(1);
|
||||
new bool:respawn = bool:GetNativeCell(2);
|
||||
new bool:protect = bool:GetNativeCell(2);
|
||||
|
||||
// Validate the client index.
|
||||
APIValidateClientIndex(client, Condition_True);
|
||||
|
||||
InfectZombieToHuman(client, respawn, protect);
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when a client is about to become a zombie.
|
||||
*
|
||||
* @param client The client to infect.
|
||||
* @param attacker The attacker who did the infect.
|
||||
* @param motherinfect Indicates a mother zombie infect.
|
||||
* @param respawnoverride Set to true to override respawn cvar.
|
||||
* @param respawn Value to override with.
|
||||
*
|
||||
* InfectHumanToZombie(client, attacker = -1, bool:motherinfect = false, bool:respawnoverride = false, bool:respawn = false)
|
||||
*/
|
||||
Action:APIOnClientInfect(&client, &attacker, &bool:motherinfect, &bool:respawnoverride, &bool:respawn)
|
||||
{
|
||||
// Start forward call.
|
||||
Call_StartForward(g_hAPIFwdOnClientInfect);
|
||||
|
||||
// Push the parameters.
|
||||
Call_PushCellRef(client);
|
||||
Call_PushCellRef(attacker);
|
||||
Call_PushCellRef(motherinfect);
|
||||
Call_PushCellRef(respawnoverride);
|
||||
Call_PushCellRef(respawn);
|
||||
|
||||
// Get what they returned.
|
||||
new Action:result;
|
||||
Call_Finish(result);
|
||||
return result;
|
||||
}
|
||||
|
||||
/**
|
||||
* Called after a client has become a zombie.
|
||||
*
|
||||
* @param client The client to infect.
|
||||
* @param attacker The attacker who did the infect.
|
||||
* @param motherinfect Indicates a mother zombie infect.
|
||||
* @param respawnoverride Set to true to override respawn cvar.
|
||||
* @param respawn Value to override with.
|
||||
*
|
||||
* InfectHumanToZombie(client, attacker = -1, bool:motherinfect = false, bool:respawnoverride = false, bool:respawn = false)
|
||||
*/
|
||||
APIOnClientInfected(client, attacker, bool:motherinfect, bool:respawnoverride, bool:respawn)
|
||||
{
|
||||
// Start forward call.
|
||||
Call_StartForward(g_hAPIFwdOnClientInfected);
|
||||
|
||||
// Push the parameters.
|
||||
Call_PushCell(client);
|
||||
Call_PushCell(attacker);
|
||||
Call_PushCell(motherinfect);
|
||||
Call_PushCell(respawnoverride);
|
||||
Call_PushCell(respawn);
|
||||
|
||||
// Finish the call.
|
||||
Call_Finish();
|
||||
}
|
||||
|
||||
/**
|
||||
* Called when a client is about to become a human. (Through either zr_human or admin menu)
|
||||
*
|
||||
* @param client The client index.
|
||||
* @param respawn True if the client was respawned, false if not.
|
||||
* @param protect True if the client spawn protected, false if not.
|
||||
*
|
||||
* InfectZombieToHuman(client, bool:respawn = false, bool:protect = false)
|
||||
*/
|
||||
Action:APIOnClientHuman(&client, &bool:respawn, &bool:protect)
|
||||
{
|
||||
// Start forward call.
|
||||
Call_StartForward(g_hAPIFwdOnClientHuman);
|
||||
|
||||
// Push the parameters.
|
||||
Call_PushCellRef(client);
|
||||
Call_PushCellRef(respawn);
|
||||
Call_PushCellRef(protect);
|
||||
|
||||
// Get what they returned.
|
||||
new Action:result;
|
||||
Call_Finish(result);
|
||||
return result;
|
||||
}
|
||||
|
||||
/**
|
||||
* Called after a client has become a human. (Through either zr_human or admin menu)
|
||||
*
|
||||
* @param client The client index.
|
||||
* @param respawn True if the client was respawned, false if not.
|
||||
* @param protect True if the client spawn protected, false if not.
|
||||
*
|
||||
* InfectZombieToHuman(client, bool:respawn = false, bool:protect = false)
|
||||
*/
|
||||
APIOnClientHumanPost(client, bool:respawn, bool:protect)
|
||||
{
|
||||
// Start forward call.
|
||||
Call_StartForward(g_hAPIFwdOnClientHumanPost);
|
||||
|
||||
// Push the parameters.
|
||||
Call_PushCell(client);
|
||||
Call_PushCell(respawn);
|
||||
Call_PushCell(protect);
|
||||
|
||||
// Finish the call.
|
||||
Call_Finish();
|
||||
}
|
149
src/zr/api/respawn.api.inc
Normal file
149
src/zr/api/respawn.api.inc
Normal file
@ -0,0 +1,149 @@
|
||||
/*
|
||||
* ============================================================================
|
||||
*
|
||||
* Zombie:Reloaded
|
||||
*
|
||||
* File: respawn.api.inc
|
||||
* Type: Core
|
||||
* Description: Native handlers for the ZR API. (Respawn module)
|
||||
*
|
||||
* Copyright (C) 2009-2010 Greyscale, Richard Helgeby
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
* ============================================================================
|
||||
*/
|
||||
|
||||
/**
|
||||
* @section Global forward handles.
|
||||
*/
|
||||
new Handle:g_hAPIFwdOnClientRespawn = INVALID_HANDLE;
|
||||
new Handle:g_hAPIFwdOnClientRespawned = INVALID_HANDLE;
|
||||
/**
|
||||
* @endsection
|
||||
*/
|
||||
|
||||
/**
|
||||
* Initializes all natives and forwards related to respawn.
|
||||
*/
|
||||
APIRespawnInit()
|
||||
{
|
||||
// Respawn module natives/forwards (respawn.zr.inc)
|
||||
|
||||
// Natives
|
||||
CreateNative("ZR_RespawnClient", APIRespawnClient);
|
||||
CreateNative("ZR_SetKilledByWorld", APISetKilledByWorld);
|
||||
CreateNative("ZR_GetKilledByWorld", APIGetKilledByWorld);
|
||||
|
||||
// Forwards
|
||||
g_hAPIFwdOnClientRespawn = CreateGlobalForward("ZR_OnClientRespawn", ET_Hook, Param_CellByRef, Param_CellByRef);
|
||||
g_hAPIFwdOnClientRespawned = CreateGlobalForward("ZR_OnClientRespawned", ET_Ignore, Param_Cell, Param_Cell);
|
||||
}
|
||||
|
||||
/**
|
||||
* Native call function (ZR_RespawnClient)
|
||||
* Spawns a player into the round following rules set by cvars.
|
||||
*
|
||||
* RespawnSpawnClient(client, bool:zombie = false, bool:zombie_if_suicide = false)
|
||||
*/
|
||||
public APIRespawnClient(Handle:plugin, numParams)
|
||||
{
|
||||
new client = GetNativeCell(1);
|
||||
|
||||
// Validate index and that player isn't alive.
|
||||
APIValidateClientIndex(client, Condition_False);
|
||||
|
||||
// Restore respawn condition.
|
||||
new RespawnCondition:condition = RespawnCondition:GetNativeCell(2);
|
||||
new bool:zombie;
|
||||
new bool:zombieIfSuicide;
|
||||
RespawnRestoreCondition(condition, zombie, zombieIfSuicide);
|
||||
|
||||
// Respawn the client.
|
||||
RespawnSpawnClient(client, zombie, zombieIfSuicide);
|
||||
}
|
||||
|
||||
/**
|
||||
* Called right before ZR is about to respawn a player.
|
||||
*
|
||||
* @param client The client index.
|
||||
* @param condition Respawn condition. See RespawnCondition for
|
||||
* details.
|
||||
*/
|
||||
Action:APIOnClientRespawn(&client, &RespawnCondition:condition)
|
||||
{
|
||||
// Start forward call.
|
||||
Call_StartForward(g_hAPIFwdOnClientRespawn);
|
||||
|
||||
// Push the parameters.
|
||||
Call_PushCellRef(client);
|
||||
Call_PushCellRef(condition);
|
||||
|
||||
// Get what they returned.
|
||||
new Action:result;
|
||||
Call_Finish(result);
|
||||
return result;
|
||||
}
|
||||
|
||||
/**
|
||||
* Called after a player was respawned.
|
||||
*
|
||||
* @param client The client index.
|
||||
* @param condition Current condition of the respawned player. See
|
||||
* RespawnCondition for details.
|
||||
*/
|
||||
Action:APIOnClientRespawned(client, RespawnCondition:condition)
|
||||
{
|
||||
// Start forward call.
|
||||
Call_StartForward(g_hAPIFwdOnClientRespawned);
|
||||
|
||||
// Push the parameters.
|
||||
Call_PushCell(client);
|
||||
Call_PushCell(condition);
|
||||
|
||||
// Finish the call.
|
||||
Call_Finish();
|
||||
}
|
||||
|
||||
/**
|
||||
* Native call function (ZR_SetKilledByWorld)
|
||||
* Override if the client died by a suicide.
|
||||
*/
|
||||
public APISetKilledByWorld(Handle:plugin, numParams)
|
||||
{
|
||||
new client = GetNativeCell(1);
|
||||
|
||||
// Validate the client index.
|
||||
APIValidateClientIndex(client, Condition_Either);
|
||||
|
||||
new bool:suicide = bool:GetNativeCell(2);
|
||||
|
||||
// Override the old value.
|
||||
bKilledByWorld[client] = suicide;
|
||||
}
|
||||
|
||||
/**
|
||||
* Native call function (ZR_GetKilledByWorld)
|
||||
* Read the value of if the client died by a suicide.
|
||||
*/
|
||||
public APIGetKilledByWorld(Handle:plugin, numParams)
|
||||
{
|
||||
new client = GetNativeCell(1);
|
||||
|
||||
// Validate the client index.
|
||||
APIValidateClientIndex(client, Condition_Either);
|
||||
|
||||
// Return the value.
|
||||
return _:bKilledByWorld[client];
|
||||
}
|
@ -563,6 +563,15 @@ public Action:InfectMotherZombie(Handle:timer)
|
||||
*/
|
||||
InfectHumanToZombie(client, attacker = -1, bool:motherinfect = false, bool:respawnoverride = false, bool:respawn = false)
|
||||
{
|
||||
// Forward pre-event to modules.
|
||||
new Action:result = APIOnClientInfect(client, attacker, motherinfect, respawnoverride, respawn);
|
||||
|
||||
// Check if infection should be blocked.
|
||||
if (result == Plugin_Handled)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Mark player as zombie.
|
||||
bZombie[client] = true;
|
||||
|
||||
@ -650,6 +659,7 @@ InfectHumanToZombie(client, attacker = -1, bool:motherinfect = false, bool:respa
|
||||
SEffectsOnClientInfected(client);
|
||||
ZTeleOnClientInfected(client);
|
||||
ZHPOnClientInfected(client);
|
||||
APIOnClientInfected(client, attacker, motherinfect, respawnoverride, respawn);
|
||||
}
|
||||
|
||||
/**
|
||||
@ -662,6 +672,15 @@ InfectHumanToZombie(client, attacker = -1, bool:motherinfect = false, bool:respa
|
||||
*/
|
||||
InfectZombieToHuman(client, bool:respawn = false, bool:protect = false)
|
||||
{
|
||||
// Forward pre-event to modules.
|
||||
new Action:result = APIOnClientHuman(client, respawn, protect);
|
||||
|
||||
// Check if action should be blocked.
|
||||
if (result == Plugin_Handled)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Mark player as human.
|
||||
bZombie[client] = false;
|
||||
|
||||
@ -702,6 +721,7 @@ InfectZombieToHuman(client, bool:respawn = false, bool:protect = false)
|
||||
|
||||
// Forward event to modules.
|
||||
SEffectsOnClientHuman(client);
|
||||
APIOnClientHumanPost(client, respawn, protect);
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -25,6 +25,17 @@
|
||||
* ============================================================================
|
||||
*/
|
||||
|
||||
/**
|
||||
* Conditions for respawning players.
|
||||
*/
|
||||
enum RespawnCondition
|
||||
{
|
||||
Repsawn_Default = -1, /** Let ZR decide according to its settings. */
|
||||
Respawn_Human = 0, /** Respawn as a human. */
|
||||
Respawn_Zombie, /** Respawn as a zombie. */
|
||||
Respawn_ZombieIfSuicide /** Respawn as a zombie if killed by world damage. */
|
||||
}
|
||||
|
||||
/**
|
||||
* Array for storing respawn timer handles per client.
|
||||
*/
|
||||
@ -133,37 +144,59 @@ RespawnOnRoundEnd()
|
||||
/**
|
||||
* Spawns a player into the round.
|
||||
*
|
||||
* @param client The client index.
|
||||
* @param client The client index.
|
||||
* @param zombie Respawn as zombie.
|
||||
* @param zombieIfSuicide Respawn as zombie if killed by world damage.
|
||||
*
|
||||
* @return True if the player was spawned, false otherwise.
|
||||
*/
|
||||
RespawnSpawnClient(client, bool:zombie = false)
|
||||
bool:RespawnSpawnClient(client, bool:zombie = false, bool:zombieIfSuicide = false)
|
||||
{
|
||||
// If client isn't in-game, then stop.
|
||||
if (!IsClientInGame(client))
|
||||
{
|
||||
return;
|
||||
return false;
|
||||
}
|
||||
|
||||
// Get respawn condition.
|
||||
//new bool:zombieIfSuicide = GetConVarBool(g_hCvarsList[CVAR_RESPAWN_TEAM_ZOMBIE_WORLD]);
|
||||
new RespawnCondition:condition = RespawnToContition(zombie, zombieIfSuicide);
|
||||
|
||||
// Trigger API forward.
|
||||
new Action:result = APIOnClientRespawn(client, condition);
|
||||
|
||||
// Check if respawn should be stopped.
|
||||
if (result == Plugin_Handled)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// Restore respawn condition.
|
||||
RespawnRestoreCondition(condition, zombie, zombieIfSuicide);
|
||||
|
||||
// Spawn player.
|
||||
CS_RespawnPlayer(client);
|
||||
|
||||
// Stop here if the first zombie hasn't spawned yet.
|
||||
if (!g_bZombieSpawned)
|
||||
// Check if first zombie has spawned.
|
||||
if (g_bZombieSpawned)
|
||||
{
|
||||
return;
|
||||
// Infect if player should spawn as zombie.
|
||||
if (zombie)
|
||||
{
|
||||
InfectHumanToZombie(client);
|
||||
}
|
||||
// Infect if player committed suicide by world damage.
|
||||
else if (zombieIfSuicide && bKilledByWorld[client])
|
||||
{
|
||||
InfectHumanToZombie(client);
|
||||
bKilledByWorld[client] = false;
|
||||
}
|
||||
}
|
||||
|
||||
// Infect if zombie is true.
|
||||
if (zombie)
|
||||
{
|
||||
InfectHumanToZombie(client);
|
||||
return;
|
||||
}
|
||||
// Forward event to modules.
|
||||
APIOnClientRespawned(client, condition);
|
||||
|
||||
if (GetConVarBool(g_hCvarsList[CVAR_RESPAWN_TEAM_ZOMBIE_WORLD]) && bKilledByWorld[client])
|
||||
{
|
||||
InfectHumanToZombie(client);
|
||||
bKilledByWorld[client] = false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
@ -183,7 +216,7 @@ public Action:RespawnTimer(Handle:timer, any:client)
|
||||
return;
|
||||
}
|
||||
|
||||
// If player isn't alive, then stop.
|
||||
// If player already is alive, then stop.
|
||||
if (IsPlayerAlive(client))
|
||||
{
|
||||
return;
|
||||
@ -202,5 +235,52 @@ public Action:RespawnTimer(Handle:timer, any:client)
|
||||
new bool:respawn_zombie = GetConVarBool(g_hCvarsList[CVAR_RESPAWN_TEAM_ZOMBIE]);
|
||||
|
||||
// Spawn player.
|
||||
RespawnSpawnClient(client, respawn_zombie);
|
||||
RespawnSpawnClient(client, respawn_zombie, true);
|
||||
}
|
||||
|
||||
/**
|
||||
* Converts separate conditions into a single condition value.
|
||||
*/
|
||||
RespawnCondition:RespawnToContition(bool:zombie, bool:zombieIfSuicide)
|
||||
{
|
||||
if (zombieIfSuicide)
|
||||
{
|
||||
return Respawn_ZombieIfSuicide;
|
||||
}
|
||||
else if (zombie)
|
||||
{
|
||||
return Respawn_Zombie;
|
||||
}
|
||||
|
||||
return Respawn_Human;
|
||||
}
|
||||
|
||||
/**
|
||||
* Restores respawn condition to individual variables. If the condition invalid,
|
||||
* nothing will be changed.
|
||||
*
|
||||
* @param condition Condition to restore.
|
||||
* @param zombie Output.
|
||||
* @param zombieIfSucidie Output.
|
||||
*/
|
||||
RespawnRestoreCondition(RespawnCondition:condition, &bool:zombie, &bool:zombieIfSuicide)
|
||||
{
|
||||
switch (condition)
|
||||
{
|
||||
case Respawn_Human:
|
||||
{
|
||||
zombie = false;
|
||||
zombieIfSuicide = false;
|
||||
}
|
||||
case Respawn_Zombie:
|
||||
{
|
||||
zombie = true;
|
||||
zombieIfSuicide = false;
|
||||
}
|
||||
case Respawn_ZombieIfSuicide:
|
||||
{
|
||||
zombie = false;
|
||||
zombieIfSuicide = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -39,6 +39,16 @@
|
||||
* @endsection
|
||||
*/
|
||||
|
||||
/**
|
||||
* Options that a condition must pass to be eligible.
|
||||
*/
|
||||
enum EligibleCondition
|
||||
{
|
||||
Condition_False = 0, /** Condition must be false. */
|
||||
Condition_True = 1, /** Condition must be true. */
|
||||
Condition_Either = -1 /** Condition can be either true or false. */
|
||||
}
|
||||
|
||||
/**
|
||||
* Global variable set to true when the first zombie(s) is/are spawned.
|
||||
*/
|
||||
|
@ -263,9 +263,7 @@ bool:ZSpawnClient(client, bool:force = false, bool:zombie = false)
|
||||
}
|
||||
|
||||
// Tell respawn module to respawn client.
|
||||
RespawnSpawnClient(client, teamzombie);
|
||||
|
||||
return true;
|
||||
return RespawnSpawnClient(client, teamzombie, false);
|
||||
}
|
||||
|
||||
/**
|
||||
|
Loading…
Reference in New Issue
Block a user