Small tweaks to napalm config stuff.
This commit is contained in:
parent
4b66f688ab
commit
ec61c654cb
@ -26,6 +26,7 @@
|
|||||||
// overlay_path text Overlay displayed at the player.
|
// overlay_path text Overlay displayed at the player.
|
||||||
// nvgs 0/1 Give night vision.
|
// nvgs 0/1 Give night vision.
|
||||||
// fov number Field of view value. 90 is default.
|
// fov number Field of view value. 90 is default.
|
||||||
|
// has_napalm 0/1 Allows player to throw napalm grenades. Humans only.
|
||||||
// napalm_time decimal Napalm burn duration. Zombies only.
|
// napalm_time decimal Napalm burn duration. Zombies only.
|
||||||
// immunity_mode number Sets the immunity mode.
|
// immunity_mode number Sets the immunity mode.
|
||||||
// immunity_amount decimal Sets the immunity value.
|
// immunity_amount decimal Sets the immunity value.
|
||||||
|
@ -409,7 +409,7 @@ CvarsCreate()
|
|||||||
// Napalm (module)
|
// Napalm (module)
|
||||||
// ===========================
|
// ===========================
|
||||||
|
|
||||||
g_hCvarsList[CVAR_NAPALM_IGNITE] = CreateConVar("zr_napalm_ignite", "1", "Ignite grenade in mid-air after player throws it. [Dependency: Human Attribute 'napalm']");
|
g_hCvarsList[CVAR_NAPALM_IGNITE] = CreateConVar("zr_napalm_ignite", "1", "Ignite grenade in mid-air after player throws it. [Dependency: Human Attribute 'hasnapalm']");
|
||||||
|
|
||||||
// ===========================
|
// ===========================
|
||||||
// Jump Boost (module)
|
// Jump Boost (module)
|
||||||
|
Loading…
Reference in New Issue
Block a user