use new OnEntitySpawned forward
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@ -397,14 +397,14 @@ public Action:OnPlayerRunCmd(client, &buttons, &impulse, Float:vel[3], Float:ang
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}
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/**
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* When an entity is created
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* When an entity is spawned
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*
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* @param entity Entity index
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* @param classname Class name
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*/
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public OnEntityCreated(entity, const String:classname[])
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public OnEntitySpawned(entity, const String:classname[])
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{
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NapalmOnEntityCreated(entity, classname);
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NapalmOnEntitySpawned(entity, classname);
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}
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/**
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@ -178,7 +178,7 @@ NapalmOnClientDeath(client)
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* @param entity Entity index
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* @param classname Class name
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*/
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NapalmOnEntityCreated(entity, const String:classname[])
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NapalmOnEntitySpawned(entity, const String:classname[])
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{
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// Not a grenade.
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if (strcmp(classname, "hegrenade_projectile", false))
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@ -193,17 +193,6 @@ NapalmOnEntityCreated(entity, const String:classname[])
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return;
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}
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// Hook entity spawn.
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SDKHook(entity, SDKHook_SpawnPost, NapalmOnGrenadeSpawnPost);
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}
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/**
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* Called after a grenade entity has been spawned.
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*
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* @param entity Entity index
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*/
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public NapalmOnGrenadeSpawnPost(entity)
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{
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// Get client who threw this grenade.
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new client = GetEntPropEnt(entity, Prop_Send, "m_hOwnerEntity");
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