Commit Graph

11 Commits

Author SHA1 Message Date
Greyscale
b99d253477 Put infection handling in its own core module, added infect sound to downloads table, updated cvars, made an account module (handles cash), zombies now drop weapons on infect (all of them), removed RemoveAllItems, weapon api can handle it and its unneeded now. 2009-04-22 04:53:19 +02:00
Greyscale
41153af5f4 Reorganized cvars.inc, organized all cvars into module groups (to be updated later), removed unused cvars, made classes and weapons core modules (event forwarding priority), updated spawn protect cvars, added cvars to disable weapons, restrict, and hitgroups 2009-04-20 02:56:26 +02:00
Greyscale
ecc9cf5167 Removed player list functions, recoded mother zombie picking function, removed allow_player_team cvar as models are handled by class system now, prefixed generic plugin functions with ZR, added comments in zombiereloaded.inc, added new function to check if clients are on either or both teams. 2009-04-17 12:16:44 +02:00
Greyscale
8d9d45790b Cleaned comments up, added more comments. 2009-04-15 09:42:12 +02:00
Greyscale
9031facaec Weapons module completed, added logging, thorough validations, and finished default configs. 2009-04-14 04:58:05 +02:00
Greyscale
44b0e776f2 Added default restrictions, added market options in the menu 2009-04-14 01:29:24 +02:00
Greyscale
55ddce0734 Finished weapon restriction menu. Still needs validations and default restrictions. 2009-04-13 23:55:02 +02:00
Greyscale
34d357a2c3 Fixed menu toggle restrictions, disabled group menu restrictions, next commit will have it done, fixed a bunch of compiler errors :P 2009-04-13 22:00:37 +02:00
Greyscale
842e4030b9 Made weapon management menu toggle restrictions (easier), and weapon names are now case-insensitive 2009-04-13 20:33:13 +02:00
Greyscale
d074b68edf Fixed all MAXPLAYERS+1 by replacing them with MAXPLAYERS + 1 2009-04-13 06:00:58 +02:00
Greyscale
035d6182a9 Weapons module added, still needs better validations 2009-04-12 08:04:00 +02:00