Greyscale
9fd32bfa3b
Finished ZMarket. Includes rebuy and auto-rebuy which can be disabled by cvar (and clients can disable auto-rebuy in-game)
...
* "stock'd" a couple functions.
2009-06-04 20:58:48 -07:00
Greyscale
0f8206596a
Recoded weapon restrictions, and made new way of storing data. (Arrays)
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* Removed ZMarket as an external plugin (to be integrated next commit)
* Updated weapon configs, removed weapongroups.txt and moved weapons.txt to root zr config folder.
* Moved offset finding to respective module, made new forward *OnOffsetsFound.
* Updated weapons&hitgroups config file format to match playerclass.txt
* Updated translations.
* Recoded weapon restrict menu, commented out all zadmin options that don't quite work.
* Added weaponammo module (not finished but existent)
* Started zmarket module.
2009-05-28 23:43:15 -07:00
Greyscale
2ac56b1969
Updated all file headlines, and added phrases for zspawn abuse.
2009-05-06 02:28:09 +02:00
richard
fcd3a2e48e
Added blank lines on the end of all files to get rid of warning from diff tool.
2009-05-01 11:22:45 +02:00
Greyscale
0404230fc8
Fixed humans winning on round end when no humans present, removed classes file cvar and made it use the config module, replaced SetFailState with LogMessageFormatted with fail flag, made the base config manipulator function.
2009-05-01 07:09:18 +02:00
Greyscale
8da309e4f4
Made config module, recoded models.inc and added validations, added a cvar to flag any sayhook as quiet to hide from chat, hooked mp_limitteams, fixed menu handle function, moved file paths into cvars and updated all modules but classes to use it
2009-04-30 07:36:57 +02:00
Greyscale
b99d253477
Put infection handling in its own core module, added infect sound to downloads table, updated cvars, made an account module (handles cash), zombies now drop weapons on infect (all of them), removed RemoveAllItems, weapon api can handle it and its unneeded now.
2009-04-22 04:53:19 +02:00
Greyscale
41153af5f4
Reorganized cvars.inc, organized all cvars into module groups (to be updated later), removed unused cvars, made classes and weapons core modules (event forwarding priority), updated spawn protect cvars, added cvars to disable weapons, restrict, and hitgroups
2009-04-20 02:56:26 +02:00
Greyscale
ecc9cf5167
Removed player list functions, recoded mother zombie picking function, removed allow_player_team cvar as models are handled by class system now, prefixed generic plugin functions with ZR, added comments in zombiereloaded.inc, added new function to check if clients are on either or both teams.
2009-04-17 12:16:44 +02:00
Greyscale
8d9d45790b
Cleaned comments up, added more comments.
2009-04-15 09:42:12 +02:00
Greyscale
9031facaec
Weapons module completed, added logging, thorough validations, and finished default configs.
2009-04-14 04:58:05 +02:00
Greyscale
44b0e776f2
Added default restrictions, added market options in the menu
2009-04-14 01:29:24 +02:00
Greyscale
55ddce0734
Finished weapon restriction menu. Still needs validations and default restrictions.
2009-04-13 23:55:02 +02:00
Greyscale
34d357a2c3
Fixed menu toggle restrictions, disabled group menu restrictions, next commit will have it done, fixed a bunch of compiler errors :P
2009-04-13 22:00:37 +02:00
Greyscale
842e4030b9
Made weapon management menu toggle restrictions (easier), and weapon names are now case-insensitive
2009-04-13 20:33:13 +02:00
Greyscale
d074b68edf
Fixed all MAXPLAYERS+1 by replacing them with MAXPLAYERS + 1
2009-04-13 06:00:58 +02:00
Greyscale
035d6182a9
Weapons module added, still needs better validations
2009-04-12 08:04:00 +02:00