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d88e748f0e
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remove trailing whitespaces from sourcecode
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2016-02-06 00:47:47 +01:00 |
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Richard Helgeby
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7ce73b4493
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Add InfectHasZombieSpawned.
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2015-03-22 18:06:40 +01:00 |
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Richard Helgeby
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c61d29fd63
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Fixed respawn module ignoring zr_respawn_team_zombie_world cvar. Improved description of zr_respawn_team_zombie_world.
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2013-07-14 12:35:09 +02:00 |
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Richard Helgeby
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a8f91d748e
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Updated copyright year.
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2013-01-12 08:47:36 +01:00 |
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Richard Helgeby
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7cad0b6281
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Fixed ragdolls being removed in spawn event when removal is disabled.
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2012-02-26 15:39:12 +01:00 |
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Richard Helgeby
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f878dd5735
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Fixed players not respawning as zombies when they are supposed to. Updated patch list and changelog.
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2010-11-17 15:48:57 +01:00 |
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Richard Helgeby
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e7478e0a05
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Imported some API-features from zr-dev. Added API test plugins in testsuite.
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2010-11-14 15:17:19 +01:00 |
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Greyscale
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5497a13dd7
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Fixed minor errors, fixed antistick having some false positives, fixed every single Zombie:Reloaded line at top of the file.
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2009-07-04 23:49:23 -07:00 |
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Greyscale
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1530d20308
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Added zr_infect/zr_human, all conflicts from official version are fixed. Added feature to ZSpawn to allow to spawn to different team after timelimit is expired.
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2009-06-15 12:43:06 -07:00 |
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Greyscale
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9af3fec738
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Changed ragdoll.inc to LF, removed anticamp.inc, and added copywrite notice to all files.
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2009-06-11 20:51:26 -07:00 |
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Greyscale
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6d09157719
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Did all cvar descriptions, made spawn protect detect when client needs to be protected more accurately, bunnyhop protect put into a cvar.
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2009-05-15 07:25:07 +02:00 |
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Greyscale
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8aa9b7dcc7
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Added zspawn team override cvar.
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2009-05-12 04:30:16 +02:00 |
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Greyscale
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2ac56b1969
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Updated all file headlines, and added phrases for zspawn abuse.
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2009-05-06 02:28:09 +02:00 |
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richard
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fcd3a2e48e
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Added blank lines on the end of all files to get rid of warning from diff tool.
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2009-05-01 11:22:45 +02:00 |
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Greyscale
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abd38ee033
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Hooked autobuy/rebuy, added fog to visual effects, create effect functions in visualeffects.inc, fixed ambience, hooked mp_restartgame, mother count is rounded to nearest instead of ceiling, recoded cvars.inc and added logging, recoded event.inc, killed respawn timers on round end.
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2009-04-27 04:00:38 +02:00 |
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Greyscale
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2e623447d5
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Made visualambience module, removed an offset thats provided by SM, moved zombie/human checks to infect module (renamed), fixed blast cvar, renamed some functions, removed zombie cvar enable because it didnt work.
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2009-04-24 05:02:19 +02:00 |
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Greyscale
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41153af5f4
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Reorganized cvars.inc, organized all cvars into module groups (to be updated later), removed unused cvars, made classes and weapons core modules (event forwarding priority), updated spawn protect cvars, added cvars to disable weapons, restrict, and hitgroups
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2009-04-20 02:56:26 +02:00 |
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Greyscale
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ecc9cf5167
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Removed player list functions, recoded mother zombie picking function, removed allow_player_team cvar as models are handled by class system now, prefixed generic plugin functions with ZR, added comments in zombiereloaded.inc, added new function to check if clients are on either or both teams.
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2009-04-17 12:16:44 +02:00 |
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Greyscale
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ee9d3a9f39
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Added sound effects module, moved all moaning, groaning, and death sounds to zombie sounds sub-module, and made a basic sound API.
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2009-04-16 22:21:32 +02:00 |
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Greyscale
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98c39fb517
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Removed windows newlines in respawn.inc (stupid editor)
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2009-04-16 07:35:18 +02:00 |
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Greyscale
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23b5b6e187
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Fixed respawn. Was respawning on infect.
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2009-04-16 06:06:44 +02:00 |
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Greyscale
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5b9f8d364d
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Removed antistick force cvar, removed more tHandle defines, moved respawn to its own module, moved market menu send function to markethandler.inc, fixed some run-on timers in zhp and spawn protect
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2009-04-16 05:30:26 +02:00 |
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