Greyscale
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b99d253477
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Put infection handling in its own core module, added infect sound to downloads table, updated cvars, made an account module (handles cash), zombies now drop weapons on infect (all of them), removed RemoveAllItems, weapon api can handle it and its unneeded now.
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2009-04-22 04:53:19 +02:00 |
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Greyscale
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41153af5f4
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Reorganized cvars.inc, organized all cvars into module groups (to be updated later), removed unused cvars, made classes and weapons core modules (event forwarding priority), updated spawn protect cvars, added cvars to disable weapons, restrict, and hitgroups
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2009-04-20 02:56:26 +02:00 |
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Greyscale
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ecc9cf5167
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Removed player list functions, recoded mother zombie picking function, removed allow_player_team cvar as models are handled by class system now, prefixed generic plugin functions with ZR, added comments in zombiereloaded.inc, added new function to check if clients are on either or both teams.
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2009-04-17 12:16:44 +02:00 |
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Greyscale
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8d9d45790b
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Cleaned comments up, added more comments.
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2009-04-15 09:42:12 +02:00 |
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Greyscale
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9031facaec
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Weapons module completed, added logging, thorough validations, and finished default configs.
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2009-04-14 04:58:05 +02:00 |
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Greyscale
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44b0e776f2
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Added default restrictions, added market options in the menu
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2009-04-14 01:29:24 +02:00 |
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Greyscale
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55ddce0734
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Finished weapon restriction menu. Still needs validations and default restrictions.
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2009-04-13 23:55:02 +02:00 |
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Greyscale
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34d357a2c3
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Fixed menu toggle restrictions, disabled group menu restrictions, next commit will have it done, fixed a bunch of compiler errors :P
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2009-04-13 22:00:37 +02:00 |
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Greyscale
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842e4030b9
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Made weapon management menu toggle restrictions (easier), and weapon names are now case-insensitive
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2009-04-13 20:33:13 +02:00 |
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Greyscale
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d074b68edf
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Fixed all MAXPLAYERS+1 by replacing them with MAXPLAYERS + 1
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2009-04-13 06:00:58 +02:00 |
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Greyscale
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035d6182a9
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Weapons module added, still needs better validations
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2009-04-12 08:04:00 +02:00 |
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