sm-ext-CSSFixes/extension.cpp

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/**
* vim: set ts=4 :
* =============================================================================
* SourceMod Sample Extension
* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#include "extension.h"
#include "CDetour/detours.h"
#include "iplayerinfo.h"
#include <sourcehook.h>
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#include <sh_memory.h>
#include <IEngineTrace.h>
#include <server_class.h>
#include <ispatialpartition.h>
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#include <utlvector.h>
#include <string_t.h>
#define SetBit(A,I) ((A)[(I) >> 5] |= (1 << ((I) & 31)))
#define ClearBit(A,I) ((A)[(I) >> 5] &= ~(1 << ((I) & 31)))
#define CheckBit(A,I) !!((A)[(I) >> 5] & (1 << ((I) & 31)))
bool UTIL_ContainsDataTable(SendTable *pTable, const char *name)
{
const char *pname = pTable->GetName();
int props = pTable->GetNumProps();
SendProp *prop;
SendTable *table;
if (pname && strcmp(name, pname) == 0)
return true;
for (int i=0; i<props; i++)
{
prop = pTable->GetProp(i);
if ((table = prop->GetDataTable()) != NULL)
{
pname = table->GetName();
if (pname && strcmp(name, pname) == 0)
{
return true;
}
if (UTIL_ContainsDataTable(table, name))
{
return true;
}
}
}
return false;
}
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void UTIL_StringToVector( float *pVector, const char *pString )
{
char *pstr, *pfront, tempString[128];
int j;
Q_strncpy( tempString, pString, sizeof(tempString) );
pstr = pfront = tempString;
for ( j = 0; j < 3; j++ ) // lifted from pr_edict.c
{
pVector[j] = atof( pfront );
// skip any leading whitespace
while ( *pstr && *pstr <= ' ' )
pstr++;
// skip to next whitespace
while ( *pstr && *pstr > ' ' )
pstr++;
if (!*pstr)
break;
pstr++;
pfront = pstr;
}
for ( j++; j < 3; j++ )
{
pVector[j] = 0;
}
}
class CTraceFilterSimple : public CTraceFilter
{
public:
virtual bool ShouldHitEntity( IHandleEntity *pHandleEntity, int contentsMask ) = 0;
virtual void SetPassEntity( const IHandleEntity *pPassEntity ) = 0;
virtual void SetCollisionGroup( int iCollisionGroup ) = 0;
};
class CTraceFilterSkipTwoEntities : public CTraceFilterSimple
{
public:
virtual bool ShouldHitEntity( IHandleEntity *pHandleEntity, int contentsMask ) = 0;
virtual void SetPassEntity2( const IHandleEntity *pPassEntity2 ) = 0;
};
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static struct SrcdsPatch
{
const char *pSignature; // function symbol
const unsigned char *pPatchSignature; // original opcode signature | function symbol for functionCall = true
const char *pPatchPattern; // pattern = x/?, ? = ignore signature
const unsigned char *pPatch; // replace with bytes
const char *pLibrary; // library of function symbol pSignature
int range = 0x400; // search range: scan up to this many bytes for the signature
int occurrences = 1; // maximum(!) number of occurences to patch
bool functionCall = false; // true = FindFunctionCall (pPatchSignature = function symbol) | false = FindPattern
const char *pFunctionLibrary = ""; // library of function symbol pPatchSignature for functionCall = true
struct Restore
{
unsigned char *pOriginal = NULL;
uintptr_t pPatchAddress = 0;
struct Restore *pNext = NULL;
} *pRestore = NULL;
uintptr_t pAddress = 0;
uintptr_t pSignatureAddress = 0;
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} gs_Patches[] = {
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// 0: game_ui should not apply FL_ONTRAIN flag, else client prediction turns off
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{
"_ZN7CGameUI5ThinkEv",
(unsigned char *)"\xC7\x44\x24\x04\x10\x00\x00\x00\x89\x34\x24\xE8\x00\x00\x00\x00",
"xxxxxxxxxxxx????",
(unsigned char *)"\xC7\x44\x24\x04\x10\x00\x00\x00\x89\x34\x24\x90\x90\x90\x90\x90",
"cstrike/bin/server_srv.so"
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},
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// 1: player_speedmod should not turn off flashlight
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{
"_ZN17CMovementSpeedMod13InputSpeedModER11inputdata_t",
(unsigned char *)"\xFF\x90\x8C\x05\x00\x00\x85\xC0\x0F\x85\x85\x02\x00\x00",
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"xxxxxxxxxxxxxx",
(unsigned char *)"\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90",
"cstrike/bin/server_srv.so"
},
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// 2: only select CT spawnpoints
{
"_ZN9CCSPlayer19EntSelectSpawnPointEv",
(unsigned char *)"\x89\x1C\x24\xE8\x00\x00\x00\x00\x83\xF8\x03\x74\x6B",
"xxxx????xxxxx",
(unsigned char *)"\x89\x1C\x24\x90\x90\x90\x90\x90\x90\x90\x90\xEB\x6B",
"cstrike/bin/server_srv.so"
},
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// 3: don't check if we have T spawns
{
"_ZN12CCSGameRules18NeededPlayersCheckERb",
(unsigned char *)"\x74\x0E\x8B\x83\x80\x02\x00\x00\x85\xC0\x0F\x85\x9E\x00\x00\x00\xC7\x04\x24\xAC\xF7\x87\x00\xE8\xC2\x82\x91\x00",
"xxxxxxxxxxxxxxxx????????????",
(unsigned char *)"\x0F\x85\xA8\x00\x00\x00\x8B\x83\x80\x02\x00\x00\x85\xC0\x0F\x85\x9A\x00\x00\x00\x90\x90\x90\x90\x90\x90\x90\x90",
"cstrike/bin/server_srv.so"
},
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// 5: disable alive check in point_viewcontrol->Disable
{
"_ZN14CTriggerCamera7DisableEv",
(unsigned char *)"\x8B\x10\x89\x04\x24\xFF\x92\x08\x01\x00\x00\x84\xC0\x0F\x84\x58\xFF\xFF\xFF",
"xxxxxxx??xxxxxx?xxx",
(unsigned char *)"\x8B\x10\x89\x04\x24\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90",
"cstrike/bin/server_srv.so"
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},
// 6: disable player->m_takedamage = DAMAGE_NO in point_viewcontrol->Enable
{
"_ZN14CTriggerCamera6EnableEv",
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(unsigned char *)"\xC6\x86\x00\x00\x00\x00\x00\x8B\x83\x00\x00\x00\x00\xA8\x20",
"xx?????xx????xx",
(unsigned char *)"\x90\x90\x90\x90\x90\x90\x90\x8B\x83\x00\x00\x00\x00\xA8\x20",
"cstrike/bin/server_srv.so",
0x600
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},
// 7: disable player->m_takedamage = m_nOldTakeDamage in point_viewcontrol->Disable
{
"_ZN14CTriggerCamera7DisableEv",
(unsigned char *)"\x89\xF9\x38\x8E\xFD\x00\x00\x00\x0F\x84\xCA\xFD\xFF\xFF",
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"xxxx?xxxxxxxxx",
(unsigned char *)"\x89\xF9\x38\x8E\xFD\x00\x00\x00\x90\xE9\xCA\xFD\xFF\xFF",
"cstrike/bin/server_srv.so"
},
// 8: userinfo stringtable don't write fakeclient field
{
"_ZN11CBaseClient12FillUserInfoER13player_info_s",
(unsigned char *)"\xFF\x50\x70\x88\x46\x6C",
"xxxxxx",
(unsigned char *)"\x90\x90\x90\x90\x90\x90",
"bin/engine_srv.so"
},
// 9: fix server lagging resulting from too many ConMsgs due to packet spam
{
"_ZN8CNetChan19ProcessPacketHeaderEP11netpacket_s",
(unsigned char *)"_Z6ConMsgPKcz",
"xxxxx",
(unsigned char *)"\x90\x90\x90\x90\x90",
"bin/engine_srv.so",
0x7d1, 100,
true, "bin/libtier0_srv.so"
},
// 10: fix server lagging resulting from too many ConMsgs due to packet spam
{
"_Z11NET_GetLongiP11netpacket_s",
(unsigned char *)"Msg",
"xxxxx",
(unsigned char *)"\x90\x90\x90\x90\x90",
"bin/engine_srv.so",
0x800, 100,
true, "bin/libtier0_srv.so"
},
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};
class CBaseEntity;
struct variant_hax
{
const char *pszValue;
};
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struct ResponseContext_t
{
string_t m_iszName;
string_t m_iszValue;
float m_fExpirationTime;
};
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struct inputdata_t
{
// The entity that initially caused this chain of output events.
CBaseEntity *pActivator;
// The entity that fired this particular output.
CBaseEntity *pCaller;
// The data parameter for this output.
variant_hax value;
// The unique ID of the output that was fired.
int nOutputID;
};
typedef bool (*ShouldHitFunc_t)( IHandleEntity *pHandleEntity, int contentsMask );
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uintptr_t FindPattern(uintptr_t BaseAddr, const unsigned char *pData, const char *pPattern, size_t MaxSize);
uintptr_t FindFunctionCall(uintptr_t BaseAddr, uintptr_t Function, size_t MaxSize);
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/**
* @file extension.cpp
* @brief Implement extension code here.
*/
CSSFixes g_Interface;
SMEXT_LINK(&g_Interface);
IGameConfig *g_pGameConf = NULL;
CDetour *g_pDetour_InputTestActivator = NULL;
CDetour *g_pDetour_PostConstructor = NULL;
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CDetour *g_pDetour_CreateEntityByName = NULL;
CDetour *g_pDetour_PassesFilterImpl = NULL;
CDetour *g_pDetour_FindUseEntity = NULL;
CDetour *g_pDetour_CTraceFilterSimple = NULL;
CDetour *g_pDetour_KeyValue = NULL;
CDetour *g_pDetour_FireBullets = NULL;
CDetour *g_pDetour_SwingOrStab = NULL;
int g_SH_SkipTwoEntitiesShouldHitEntity = 0;
int g_SH_SimpleShouldHitEntity = 0;
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int g_iMaxPlayers = 0;
uintptr_t g_CTraceFilterNoNPCsOrPlayer = 0;
CTraceFilterSkipTwoEntities *g_CTraceFilterSkipTwoEntities = NULL;
CTraceFilterSimple *g_CTraceFilterSimple = NULL;
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/* Fix crash in CBaseFilter::InputTestActivator */
DETOUR_DECL_MEMBER1(DETOUR_InputTestActivator, void, inputdata_t *, inputdata)
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{
if(!inputdata || !inputdata->pActivator || !inputdata->pCaller)
return;
DETOUR_MEMBER_CALL(DETOUR_InputTestActivator)(inputdata);
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}
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const char *pszNonEdicts[] =
{
"ambient_generic",
"game_score",
"game_text",
"game_ui",
"logic_auto", // bruh
"phys_thruster",
"phys_keepupright",
"player_speedmod",
"player_weaponstrip",
"point_clientcommand",
"point_servercommand",
"point_teleport",
};
DETOUR_DECL_MEMBER1(DETOUR_PostConstructor, void, const char *, szClassname)
{
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CBaseEntity *pEntity = (CBaseEntity *)this;
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static datamap_t *pMap = gamehelpers->GetDataMap(pEntity);
static typedescription_t *td = gamehelpers->FindInDataMap(pMap, "m_iEFlags");
static uint32 offset = td->fieldOffset[TD_OFFSET_NORMAL];
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if(strncasecmp(szClassname, "info_player_", 12) == 0)
{
// Spawnpoints don't need edicts...
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*(uint32 *)((intptr_t)pEntity + offset) |= (1<<9); // EFL_SERVER_ONLY
// Only CT spawnpoints
if(strcasecmp(szClassname, "info_player_terrorist") == 0)
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szClassname = "info_player_counterterrorist";
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DETOUR_MEMBER_CALL(DETOUR_PostConstructor)(szClassname);
return;
}
// Remove edicts for a bunch of entities that REALLY don't need them
for (int i = 0; i < sizeof(pszNonEdicts)/sizeof(*pszNonEdicts); i++)
{
if (!strcasecmp(szClassname, pszNonEdicts[i]))
{
*(uint32 *)((intptr_t)pEntity + offset) |= (1<<9); // EFL_SERVER_ONLY
}
}
DETOUR_MEMBER_CALL(DETOUR_PostConstructor)(szClassname);
}
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// Implementation for custom filter entities
DETOUR_DECL_MEMBER2(DETOUR_PassesFilterImpl, bool, CBaseEntity*, pCaller, CBaseEntity*, pEntity)
{
CBaseEntity* pThisEnt = (CBaseEntity*)this;
// filter_activator_context: filters activators based on whether they have a given context with a nonzero value
// https://developer.valvesoftware.com/wiki/Filter_activator_context
// Implemented here because CUtlVectors are not supported in sourcepawn
if (!strcasecmp(gamehelpers->GetEntityClassname(pThisEnt), "filter_activator_context"))
{
static int m_ResponseContexts_offset = 0, m_iszResponseContext_offset = 0;
if (!m_ResponseContexts_offset && !m_iszResponseContext_offset)
{
datamap_t *pDataMap = gamehelpers->GetDataMap(pEntity);
sm_datatable_info_t info;
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// Both are CBaseEntity members, so the offsets will always be the same across different entity classes
gamehelpers->FindDataMapInfo(pDataMap, "m_ResponseContexts", &info);
m_ResponseContexts_offset = info.actual_offset;
gamehelpers->FindDataMapInfo(pDataMap, "m_iszResponseContext", &info);
m_iszResponseContext_offset = info.actual_offset;
}
CUtlVector<ResponseContext_t> vecResponseContexts;
vecResponseContexts = *(CUtlVector<ResponseContext_t>*)((uint8_t*)pEntity + m_ResponseContexts_offset);
const char *szFilterContext = (*(string_t*)((uint8_t*)pThisEnt + m_iszResponseContext_offset)).ToCStr();
const char *szContext;
int iContextValue;
for (int i = 0; i < vecResponseContexts.Count(); i++)
{
szContext = vecResponseContexts[i].m_iszName.ToCStr();
iContextValue = atoi(vecResponseContexts[i].m_iszValue.ToCStr());
if (!strcasecmp(szFilterContext, szContext) && iContextValue > 0)
return true;
}
return false;
}
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// CBaseFilter::PassesFilterImpl just returns true so no need to call it
return true;
}
// Switch new entity classnames to ones that can be instantiated while keeping the classname keyvalue intact so it can be used later
DETOUR_DECL_STATIC2(DETOUR_CreateEntityByName, CBaseEntity*, const char*, className, int, iForceEdictIndex)
{
// Nice of valve to expose CBaseFilter as filter_base :)
if (strcasecmp(className, "filter_activator_context") == 0)
className = "filter_base";
return DETOUR_STATIC_CALL(DETOUR_CreateEntityByName)(className, iForceEdictIndex);
}
DETOUR_DECL_MEMBER2(DETOUR_KeyValue, bool, const char *, szKeyName, const char *, szValue)
{
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CBaseEntity *pEntity = (CBaseEntity *)this;
// Fix crash bug in engine
if(strcasecmp(szKeyName, "angle") == 0)
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{
szKeyName = "angles";
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}
else if(strcasecmp(szKeyName, "classname") == 0 &&
strcasecmp(szValue, "info_player_terrorist") == 0)
{
// Only CT spawnpoints
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szValue = "info_player_counterterrorist";
}
else if(strcasecmp(szKeyName, "teamnum") == 0 || strcasecmp(szKeyName, "teamnum") == 0 )
{
const char *pClassname = gamehelpers->GetEntityClassname(pEntity);
// All buyzones should be CT buyzones
if(pClassname && strcasecmp(pClassname, "func_buyzone") == 0)
szValue = "3";
}
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else if(strcasecmp(szKeyName, "absvelocity") == 0)
{
static int m_AbsVelocity_offset = 0;
if (!m_AbsVelocity_offset)
{
datamap_t *pDataMap = gamehelpers->GetDataMap(pEntity);
sm_datatable_info_t info;
gamehelpers->FindDataMapInfo(pDataMap, "m_vecAbsVelocity", &info);
m_AbsVelocity_offset = info.actual_offset;
}
float tmp[3];
UTIL_StringToVector(tmp, szValue);
Vector *vecAbsVelocity = (Vector*)((uint8_t*)pEntity + m_AbsVelocity_offset);
vecAbsVelocity->Init(tmp[0], tmp[1], tmp[2]);
}
return DETOUR_MEMBER_CALL(DETOUR_KeyValue)(szKeyName, szValue);
}
/* Ignore players in +USE trace */
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bool g_InFindUseEntity = false;
DETOUR_DECL_MEMBER0(DETOUR_FindUseEntity, CBaseEntity *)
{
// Signal CTraceFilterSimple that we are in FindUseEntity
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g_InFindUseEntity = true;
CBaseEntity *pEntity = DETOUR_MEMBER_CALL(DETOUR_FindUseEntity)();
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g_InFindUseEntity = false;
return pEntity;
}
DETOUR_DECL_MEMBER3(DETOUR_CTraceFilterSimple, void, const IHandleEntity *, passedict, int, collisionGroup, ShouldHitFunc_t, pExtraShouldHitFunc)
{
DETOUR_MEMBER_CALL(DETOUR_CTraceFilterSimple)(passedict, collisionGroup, pExtraShouldHitFunc);
// If we're in FindUseEntity right now then switch out the VTable
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if(g_InFindUseEntity)
*(uintptr_t *)this = g_CTraceFilterNoNPCsOrPlayer;
}
/* Make bullets ignore teammates */
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char *g_pPhysboxToClientMap = NULL;
bool g_InFireBullets = false;
int g_FireBulletPlayerTeam = 0;
SH_DECL_HOOK2(CTraceFilterSkipTwoEntities, ShouldHitEntity, SH_NOATTRIB, 0, bool, IHandleEntity *, int);
SH_DECL_HOOK2(CTraceFilterSimple, ShouldHitEntity, SH_NOATTRIB, 0, bool, IHandleEntity *, int);
bool ShouldHitEntity(IHandleEntity *pHandleEntity, int contentsMask)
{
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if(!g_InFireBullets)
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RETURN_META_VALUE(MRES_IGNORED, true);
if(META_RESULT_ORIG_RET(bool) == false)
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RETURN_META_VALUE(MRES_IGNORED, false);
IServerUnknown *pUnk = (IServerUnknown *)pHandleEntity;
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CBaseHandle hndl = pUnk->GetRefEHandle();
int index = hndl.GetEntryIndex();
int iTeam = 0;
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if(index > g_iMaxPlayers && g_pPhysboxToClientMap && index < 2048)
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{
index = g_pPhysboxToClientMap[index];
}
if(index >= -3 && index <= -1)
{
iTeam = -index;
}
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else if(index < 1 || index > g_iMaxPlayers)
{
RETURN_META_VALUE(MRES_IGNORED, true);
}
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char lifeState = 0;
if(!iTeam)
{
IGamePlayer *pPlayer = playerhelpers->GetGamePlayer(index);
if(!pPlayer || !pPlayer->GetEdict())
RETURN_META_VALUE(MRES_IGNORED, true);
IPlayerInfo *pInfo = pPlayer->GetPlayerInfo();
if(!pInfo)
RETURN_META_VALUE(MRES_IGNORED, true);
iTeam = pInfo->GetTeamIndex();
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static int offset = 0;
if(!offset)
{
sm_sendprop_info_t spi;
if (!gamehelpers->FindSendPropInfo("CBasePlayer", "m_lifeState", &spi))
RETURN_META_VALUE(MRES_IGNORED, true);
offset = spi.actual_offset;
}
lifeState = *(char *)((uint8_t *)pHandleEntity + offset);
}
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if(iTeam == g_FireBulletPlayerTeam || lifeState != 0)
RETURN_META_VALUE(MRES_SUPERCEDE, false);
RETURN_META_VALUE(MRES_IGNORED, true);
}
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DETOUR_DECL_STATIC9(DETOUR_FireBullets, void, int, iPlayerIndex, const Vector *, vOrigin, const QAngle *, vAngles, int, iWeaponID, int, iMode, int, iSeed, float, flSpread, float, _f1, float, _f2)
{
if(iPlayerIndex <= 0 || iPlayerIndex > playerhelpers->GetMaxClients())
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return DETOUR_STATIC_CALL(DETOUR_FireBullets)(iPlayerIndex, vOrigin, vAngles, iWeaponID, iMode, iSeed, flSpread, _f1, _f2);
IGamePlayer *pPlayer = playerhelpers->GetGamePlayer(iPlayerIndex);
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if(!pPlayer || !pPlayer->GetEdict())
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return DETOUR_STATIC_CALL(DETOUR_FireBullets)(iPlayerIndex, vOrigin, vAngles, iWeaponID, iMode, iSeed, flSpread, _f1, _f2);
IPlayerInfo *pInfo = pPlayer->GetPlayerInfo();
if(!pInfo)
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return DETOUR_STATIC_CALL(DETOUR_FireBullets)(iPlayerIndex, vOrigin, vAngles, iWeaponID, iMode, iSeed, flSpread, _f1, _f2);
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g_FireBulletPlayerTeam = pInfo->GetTeamIndex();
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g_InFireBullets = true;
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DETOUR_STATIC_CALL(DETOUR_FireBullets)(iPlayerIndex, vOrigin, vAngles, iWeaponID, iMode, iSeed, flSpread, _f1, _f2);
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g_InFireBullets = false;
}
DETOUR_DECL_MEMBER1(DETOUR_SwingOrStab, bool, bool, bStab)
{
static int offset = 0;
if(!offset)
{
IServerUnknown *pUnk = (IServerUnknown *)this;
IServerNetworkable *pNet = pUnk->GetNetworkable();
if (!UTIL_ContainsDataTable(pNet->GetServerClass()->m_pTable, "DT_BaseCombatWeapon"))
return DETOUR_MEMBER_CALL(DETOUR_SwingOrStab)(bStab);
sm_sendprop_info_t spi;
if (!gamehelpers->FindSendPropInfo("CBaseCombatWeapon", "m_hOwnerEntity", &spi))
return DETOUR_MEMBER_CALL(DETOUR_SwingOrStab)(bStab);
offset = spi.actual_offset;
}
CBaseHandle &hndl = *(CBaseHandle *)((uint8_t *)this + offset);
edict_t *pEdict = gamehelpers->GetHandleEntity(hndl);
if(!pEdict)
return DETOUR_MEMBER_CALL(DETOUR_SwingOrStab)(bStab);
IGamePlayer *pPlayer = playerhelpers->GetGamePlayer(pEdict);
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if(!pPlayer || !pPlayer->GetEdict())
return DETOUR_MEMBER_CALL(DETOUR_SwingOrStab)(bStab);
IPlayerInfo *pInfo = pPlayer->GetPlayerInfo();
if(!pInfo)
return DETOUR_MEMBER_CALL(DETOUR_SwingOrStab)(bStab);
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g_FireBulletPlayerTeam = pInfo->GetTeamIndex();
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g_InFireBullets = true;
bool bRet = DETOUR_MEMBER_CALL(DETOUR_SwingOrStab)(bStab);
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g_InFireBullets = false;
return bRet;
}
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cell_t PhysboxToClientMap(IPluginContext *pContext, const cell_t *params)
{
if(params[2])
pContext->LocalToPhysAddr(params[1], (cell_t **)&g_pPhysboxToClientMap);
else
g_pPhysboxToClientMap = NULL;
return 0;
}
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bool CSSFixes::SDK_OnLoad(char *error, size_t maxlength, bool late)
{
srand((unsigned int)time(NULL));
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g_iMaxPlayers = playerhelpers->GetMaxClients();
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char conf_error[255] = "";
if(!gameconfs->LoadGameConfigFile("CSSFixes", &g_pGameConf, conf_error, sizeof(conf_error)))
{
if(conf_error[0])
snprintf(error, maxlength, "Could not read CSSFixes.txt: %s", conf_error);
return false;
}
CDetourManager::Init(g_pSM->GetScriptingEngine(), g_pGameConf);
g_pDetour_InputTestActivator = DETOUR_CREATE_MEMBER(DETOUR_InputTestActivator, "CBaseFilter_InputTestActivator");
if(g_pDetour_InputTestActivator == NULL)
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{
snprintf(error, maxlength, "Could not create detour for CBaseFilter_InputTestActivator");
SDK_OnUnload();
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return false;
}
g_pDetour_PostConstructor = DETOUR_CREATE_MEMBER(DETOUR_PostConstructor, "CBaseEntity_PostConstructor");
if(g_pDetour_PostConstructor == NULL)
{
snprintf(error, maxlength, "Could not create detour for CBaseEntity_PostConstructor");
SDK_OnUnload();
return false;
}
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g_pDetour_CreateEntityByName = DETOUR_CREATE_STATIC(DETOUR_CreateEntityByName, "CreateEntityByName");
if (g_pDetour_CreateEntityByName == NULL)
{
snprintf(error, maxlength, "Could not create detour for CreateEntityByName");
SDK_OnUnload();
return false;
}
g_pDetour_PassesFilterImpl = DETOUR_CREATE_MEMBER(DETOUR_PassesFilterImpl, "CBaseFilter_PassesFilterImpl");
if (g_pDetour_PassesFilterImpl == NULL)
{
snprintf(error, maxlength, "Could not create detour for CBaseFilter_PassesFilterImpl");
SDK_OnUnload();
return false;
}
g_pDetour_FindUseEntity = DETOUR_CREATE_MEMBER(DETOUR_FindUseEntity, "CBasePlayer_FindUseEntity");
if(g_pDetour_FindUseEntity == NULL)
{
snprintf(error, maxlength, "Could not create detour for CBasePlayer_FindUseEntity");
SDK_OnUnload();
return false;
}
g_pDetour_CTraceFilterSimple = DETOUR_CREATE_MEMBER(DETOUR_CTraceFilterSimple, "CTraceFilterSimple_CTraceFilterSimple");
if(g_pDetour_CTraceFilterSimple == NULL)
{
snprintf(error, maxlength, "Could not create detour for CTraceFilterSimple_CTraceFilterSimple");
SDK_OnUnload();
return false;
}
g_pDetour_KeyValue = DETOUR_CREATE_MEMBER(DETOUR_KeyValue, "CBaseEntity_KeyValue");
if(g_pDetour_KeyValue == NULL)
{
snprintf(error, maxlength, "Could not create detour for CBaseEntity_KeyValue");
SDK_OnUnload();
return false;
}
g_pDetour_FireBullets = DETOUR_CREATE_STATIC(DETOUR_FireBullets, "FX_FireBullets");
if(g_pDetour_FireBullets == NULL)
{
snprintf(error, maxlength, "Could not create detour for FX_FireBullets");
SDK_OnUnload();
return false;
}
g_pDetour_SwingOrStab = DETOUR_CREATE_MEMBER(DETOUR_SwingOrStab, "CKnife_SwingOrStab");
if(g_pDetour_SwingOrStab == NULL)
{
snprintf(error, maxlength, "Could not create detour for CKnife_SwingOrStab");
SDK_OnUnload();
return false;
}
g_pDetour_InputTestActivator->EnableDetour();
g_pDetour_PostConstructor->EnableDetour();
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g_pDetour_CreateEntityByName->EnableDetour();
g_pDetour_PassesFilterImpl->EnableDetour();
g_pDetour_FindUseEntity->EnableDetour();
g_pDetour_CTraceFilterSimple->EnableDetour();
g_pDetour_KeyValue->EnableDetour();
g_pDetour_FireBullets->EnableDetour();
g_pDetour_SwingOrStab->EnableDetour();
// Find VTable for CTraceFilterSkipTwoEntities
uintptr_t pCTraceFilterSkipTwoEntities;
if(!g_pGameConf->GetMemSig("CTraceFilterSkipTwoEntities", (void **)(&pCTraceFilterSkipTwoEntities)) || !pCTraceFilterSkipTwoEntities)
{
snprintf(error, maxlength, "Failed to find CTraceFilterSkipTwoEntities.\n");
SDK_OnUnload();
return false;
}
// First function in VTable
g_CTraceFilterSkipTwoEntities = (CTraceFilterSkipTwoEntities *)(pCTraceFilterSkipTwoEntities + 8);
// Find VTable for CTraceFilterSimple
uintptr_t pCTraceFilterSimple;
if(!g_pGameConf->GetMemSig("CTraceFilterSimple", (void **)(&pCTraceFilterSimple)) || !pCTraceFilterSimple)
{
snprintf(error, maxlength, "Failed to find CTraceFilterSimple.\n");
SDK_OnUnload();
return false;
}
// First function in VTable
g_CTraceFilterSimple = (CTraceFilterSimple *)(pCTraceFilterSimple + 8);
// Find VTable for CTraceFilterNoNPCsOrPlayer
uintptr_t pCTraceFilterNoNPCsOrPlayer;
if(!g_pGameConf->GetMemSig("CTraceFilterNoNPCsOrPlayer", (void **)(&pCTraceFilterNoNPCsOrPlayer)) || !pCTraceFilterNoNPCsOrPlayer)
{
snprintf(error, maxlength, "Failed to find CTraceFilterNoNPCsOrPlayer.\n");
SDK_OnUnload();
return false;
}
// First function in VTable
g_CTraceFilterNoNPCsOrPlayer = pCTraceFilterNoNPCsOrPlayer + 8;
g_SH_SkipTwoEntitiesShouldHitEntity = SH_ADD_DVPHOOK(CTraceFilterSkipTwoEntities, ShouldHitEntity, g_CTraceFilterSkipTwoEntities, SH_STATIC(ShouldHitEntity), true);
g_SH_SimpleShouldHitEntity = SH_ADD_DVPHOOK(CTraceFilterSimple, ShouldHitEntity, g_CTraceFilterSimple, SH_STATIC(ShouldHitEntity), true);
// Apply all patches
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for(size_t i = 0; i < sizeof(gs_Patches) / sizeof(*gs_Patches); i++)
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{
struct SrcdsPatch *pPatch = &gs_Patches[i];
int PatchLen = strlen(pPatch->pPatchPattern);
void *pBinary = dlopen(pPatch->pLibrary, RTLD_NOW);
if(!pBinary)
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{
snprintf(error, maxlength, "Could not dlopen %s", pPatch->pLibrary);
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SDK_OnUnload();
return false;
}
pPatch->pAddress = (uintptr_t)memutils->ResolveSymbol(pBinary, pPatch->pSignature);
dlclose(pBinary);
if(!pPatch->pAddress)
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{
snprintf(error, maxlength, "Could not find symbol: %s in %s (%p)",
pPatch->pSignature, pPatch->pLibrary, pBinary);
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SDK_OnUnload();
return false;
}
SrcdsPatch::Restore **ppRestore = &pPatch->pRestore;
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if(pPatch->functionCall)
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{
void *pFunctionBinary = dlopen(pPatch->pFunctionLibrary, RTLD_NOW);
if(!pFunctionBinary)
{
snprintf(error, maxlength, "Could not dlopen %s", pPatch->pFunctionLibrary);
SDK_OnUnload();
return false;
}
pPatch->pSignatureAddress = (uintptr_t)memutils->ResolveSymbol(pFunctionBinary, (char *)pPatch->pPatchSignature);
dlclose(pFunctionBinary);
if(!pPatch->pSignatureAddress)
{
snprintf(error, maxlength, "Could not find patch signature symbol: %s in %s (%p)",
(char *)pPatch->pPatchSignature, pPatch->pFunctionLibrary, pFunctionBinary);
SDK_OnUnload();
return false;
}
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}
uintptr_t ofs = 0;
int found;
for(found = 0; found < pPatch->occurrences; found++)
{
uintptr_t pPatchAddress;
if(pPatch->functionCall)
pPatchAddress = FindFunctionCall(pPatch->pAddress + ofs, pPatch->pSignatureAddress, pPatch->range - ofs);
else
pPatchAddress = FindPattern(pPatch->pAddress + ofs, pPatch->pPatchSignature, pPatch->pPatchPattern, pPatch->range - ofs);
if(!pPatchAddress)
{
if(found)
break;
snprintf(error, maxlength, "Could not find patch signature for symbol: %s", pPatch->pSignature);
SDK_OnUnload();
return false;
}
ofs = pPatchAddress - pPatch->pAddress + PatchLen;
// Create restore object
*ppRestore = (SrcdsPatch::Restore *)new SrcdsPatch::Restore();
SrcdsPatch::Restore *pRestore = *ppRestore;
pRestore->pPatchAddress = pPatchAddress;
pRestore->pOriginal = (unsigned char *)malloc(PatchLen * sizeof(unsigned char));
SourceHook::SetMemAccess((void *)pPatchAddress, PatchLen, SH_MEM_READ|SH_MEM_WRITE|SH_MEM_EXEC);
for(int j = 0; j < PatchLen; j++)
{
pRestore->pOriginal[j] = *(unsigned char *)(pPatchAddress + j);
*(unsigned char *)(pPatchAddress + j) = pPatch->pPatch[j];
}
SourceHook::SetMemAccess((void *)pPatchAddress, PatchLen, SH_MEM_READ|SH_MEM_EXEC);
ppRestore = &((*ppRestore)->pNext);
}
}
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return true;
}
const sp_nativeinfo_t MyNatives[] =
{
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{ "PhysboxToClientMap", PhysboxToClientMap },
{ NULL, NULL }
};
void CSSFixes::SDK_OnAllLoaded()
{
sharesys->AddNatives(myself, MyNatives);
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sharesys->RegisterLibrary(myself, "CSSFixes");
}
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void CSSFixes::SDK_OnUnload()
{
if(g_pDetour_InputTestActivator != NULL)
{
g_pDetour_InputTestActivator->Destroy();
g_pDetour_InputTestActivator = NULL;
}
if(g_pDetour_PostConstructor != NULL)
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{
g_pDetour_PostConstructor->Destroy();
g_pDetour_PostConstructor = NULL;
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}
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if (g_pDetour_CreateEntityByName != NULL)
{
g_pDetour_CreateEntityByName->Destroy();
g_pDetour_CreateEntityByName = NULL;
}
if (g_pDetour_PassesFilterImpl != NULL)
{
g_pDetour_PassesFilterImpl->Destroy();
g_pDetour_PassesFilterImpl = NULL;
}
if(g_pDetour_FindUseEntity != NULL)
{
g_pDetour_FindUseEntity->Destroy();
g_pDetour_FindUseEntity = NULL;
}
if(g_pDetour_CTraceFilterSimple != NULL)
{
g_pDetour_CTraceFilterSimple->Destroy();
g_pDetour_CTraceFilterSimple = NULL;
}
if(g_pDetour_KeyValue != NULL)
{
g_pDetour_KeyValue->Destroy();
g_pDetour_KeyValue = NULL;
}
if(g_pDetour_FireBullets != NULL)
{
g_pDetour_FireBullets->Destroy();
g_pDetour_FireBullets = NULL;
}
if(g_pDetour_SwingOrStab != NULL)
{
g_pDetour_SwingOrStab->Destroy();
g_pDetour_SwingOrStab = NULL;
}
if(g_SH_SkipTwoEntitiesShouldHitEntity)
SH_REMOVE_HOOK_ID(g_SH_SkipTwoEntitiesShouldHitEntity);
if(g_SH_SimpleShouldHitEntity)
SH_REMOVE_HOOK_ID(g_SH_SimpleShouldHitEntity);
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gameconfs->CloseGameConfigFile(g_pGameConf);
// Revert all applied patches
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for(size_t i = 0; i < sizeof(gs_Patches) / sizeof(*gs_Patches); i++)
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{
struct SrcdsPatch *pPatch = &gs_Patches[i];
int PatchLen = strlen(pPatch->pPatchPattern);
SrcdsPatch::Restore *pRestore = pPatch->pRestore;
while(pRestore)
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{
if(!pRestore->pOriginal)
break;
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SourceHook::SetMemAccess((void *)pRestore->pPatchAddress, PatchLen, SH_MEM_READ|SH_MEM_WRITE|SH_MEM_EXEC);
for(int j = 0; j < PatchLen; j++)
{
*(unsigned char *)(pRestore->pPatchAddress + j) = pRestore->pOriginal[j];
}
SourceHook::SetMemAccess((void *)pRestore->pPatchAddress, PatchLen, SH_MEM_READ|SH_MEM_EXEC);
free(pRestore->pOriginal);
pRestore->pOriginal = NULL;
void *freeMe = pRestore;
pRestore = pRestore->pNext;
free(freeMe);
}
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}
}
bool CSSFixes::SDK_OnMetamodLoad(ISmmAPI *ismm, char *error, size_t maxlen, bool late)
{
return true;
}
uintptr_t FindPattern(uintptr_t BaseAddr, const unsigned char *pData, const char *pPattern, size_t MaxSize)
{
unsigned char *pMemory;
uintptr_t PatternLen = strlen(pPattern);
pMemory = reinterpret_cast<unsigned char *>(BaseAddr);
for(uintptr_t i = 0; i < MaxSize; i++)
{
uintptr_t Matches = 0;
while(*(pMemory + i + Matches) == pData[Matches] || pPattern[Matches] != 'x')
{
Matches++;
if(Matches == PatternLen)
return (uintptr_t)(pMemory + i);
}
}
return 0x00;
}
uintptr_t FindFunctionCall(uintptr_t BaseAddr, uintptr_t Function, size_t MaxSize)
{
unsigned char *pMemory;
pMemory = reinterpret_cast<unsigned char *>(BaseAddr);
for(uintptr_t i = 0; i < MaxSize; i++)
{
if(pMemory[i] == 0xE8) // CALL
{
uintptr_t CallAddr = *(uintptr_t *)(pMemory + i + 1);
CallAddr += (uintptr_t)(pMemory + i + 5);
if(CallAddr == Function)
return (uintptr_t)(pMemory + i);
i += 4;
}
}
return 0x00;
}