forked from CSSZombieEscape/sm-ext-CSSFixes
Disabling terrorist spawnpoint stuff.
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303132ef42
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5445835070
@ -118,21 +118,21 @@ static struct SrcdsPatch
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0, 0, 0, false
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0, 0, 0, false
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},
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},
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// 2: only select CT spawnpoints
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// 2: only select CT spawnpoints
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{
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// {
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"_ZN9CCSPlayer19EntSelectSpawnPointEv",
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// "_ZN9CCSPlayer19EntSelectSpawnPointEv",
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(unsigned char *)"\x89\x1C\x24\xE8\x00\x00\x00\x00\x83\xF8\x03\x74\x4B",
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// (unsigned char *)"\x89\x1C\x24\xE8\x00\x00\x00\x00\x83\xF8\x03\x74\x4B",
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"xxxx????xxxxx",
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// "xxxx????xxxxx",
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(unsigned char *)"\x89\x1C\x24\x90\x90\x90\x90\x90\x90\x90\x90\xEB\x4B",
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// (unsigned char *)"\x89\x1C\x24\x90\x90\x90\x90\x90\x90\x90\x90\xEB\x4B",
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0, 0, 0, false
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// 0, 0, 0, false
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},
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// },
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// 3: don't check if we have T spawns
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// 3: don't check if we have T spawns
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{
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// {
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"_ZN12CCSGameRules18NeededPlayersCheckERb",
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// "_ZN12CCSGameRules18NeededPlayersCheckERb",
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(unsigned char *)"\x74\x0E\x8B\x83\x80\x02\x00\x00\x85\xC0\x0F\x85\x9E\x00\x00\x00\xC7\x04\x24\xAC\xF7\x87\x00\xE8\xC2\x82\x91\x00",
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// (unsigned char *)"\x74\x0E\x8B\x83\x80\x02\x00\x00\x85\xC0\x0F\x85\x9E\x00\x00\x00\xC7\x04\x24\xAC\xF7\x87\x00\xE8\xC2\x82\x91\x00",
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"xxxxxxxxxxxxxxxx????????????",
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// "xxxxxxxxxxxxxxxx????????????",
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(unsigned char *)"\x0F\x85\xA8\x00\x00\x00\x8B\x83\x80\x02\x00\x00\x85\xC0\x0F\x85\x9A\x00\x00\x00\x90\x90\x90\x90\x90\x90\x90\x90",
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// (unsigned char *)"\x0F\x85\xA8\x00\x00\x00\x8B\x83\x80\x02\x00\x00\x85\xC0\x0F\x85\x9A\x00\x00\x00\x90\x90\x90\x90\x90\x90\x90\x90",
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0, 0, 0, false
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// 0, 0, 0, false
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},
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// },
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// 5: disable alive check in point_viewcontrol->Disable
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// 5: disable alive check in point_viewcontrol->Disable
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{
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{
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"_ZN14CTriggerCamera7DisableEv",
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"_ZN14CTriggerCamera7DisableEv",
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@ -236,8 +236,8 @@ DETOUR_DECL_MEMBER1(DETOUR_PostConstructor, void, const char *, szClassname)
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*(uint32 *)((intptr_t)pEntity + td->fieldOffset[TD_OFFSET_NORMAL]) |= (1<<9); // EFL_SERVER_ONLY
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*(uint32 *)((intptr_t)pEntity + td->fieldOffset[TD_OFFSET_NORMAL]) |= (1<<9); // EFL_SERVER_ONLY
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// Only CT spawnpoints
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// Only CT spawnpoints
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if(strcasecmp(szClassname, "info_player_terrorist") == 0)
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// if(strcasecmp(szClassname, "info_player_terrorist") == 0)
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szClassname = "info_player_counterterrorist";
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// szClassname = "info_player_counterterrorist";
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}
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}
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DETOUR_MEMBER_CALL(DETOUR_PostConstructor)(szClassname);
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DETOUR_MEMBER_CALL(DETOUR_PostConstructor)(szClassname);
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@ -249,21 +249,21 @@ DETOUR_DECL_MEMBER2(DETOUR_KeyValue, bool, const char *, szKeyName, const char *
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if(strcasecmp(szKeyName, "angle") == 0)
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if(strcasecmp(szKeyName, "angle") == 0)
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szKeyName = "angles";
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szKeyName = "angles";
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else if(strcasecmp(szKeyName, "classname") == 0 &&
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// else if(strcasecmp(szKeyName, "classname") == 0 &&
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strcasecmp(szValue, "info_player_terrorist") == 0)
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// strcasecmp(szValue, "info_player_terrorist") == 0)
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{
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// {
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// Only CT spawnpoints
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// Only CT spawnpoints
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szValue = "info_player_counterterrorist";
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// szValue = "info_player_counterterrorist";
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}
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// }
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else if(strcasecmp(szKeyName, "teamnum") == 0 || strcasecmp(szKeyName, "teamnum") == 0 )
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// else if(strcasecmp(szKeyName, "teamnum") == 0 || strcasecmp(szKeyName, "teamnum") == 0 )
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{
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// {
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CBaseEntity *pEntity = (CBaseEntity *)this;
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// CBaseEntity *pEntity = (CBaseEntity *)this;
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const char *pClassname = gamehelpers->GetEntityClassname(pEntity);
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// const char *pClassname = gamehelpers->GetEntityClassname(pEntity);
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//
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// All buyzones should be CT buyzones
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// All buyzones should be CT buyzones
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if(pClassname && strcasecmp(pClassname, "func_buyzone") == 0)
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// if(pClassname && strcasecmp(pClassname, "func_buyzone") == 0)
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szValue = "3";
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// szValue = "3";
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}
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// }
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return DETOUR_MEMBER_CALL(DETOUR_KeyValue)(szKeyName, szValue);
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return DETOUR_MEMBER_CALL(DETOUR_KeyValue)(szKeyName, szValue);
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}
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}
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