|
fabdfd5eb6
|
cleanup
|
2019-09-25 21:09:18 +02:00 |
|
|
b8a5207414
|
Add: Shoot&Knife through teammates
Fix entity simulation order to be random for more .. randomness
|
2017-07-05 23:10:12 +02:00 |
|
|
f00a06f7e3
|
Filter teammates in bullet penetration filter
Refactor variable names
|
2017-01-30 18:59:50 +01:00 |
|
|
a44b5174ca
|
Only change info_player_terrorist to info_player_counterterrorist.
Try stupid malloc thing because fucking dlclose doesn't unload the library?!?!?!?!?!?!??
|
2016-12-19 03:31:42 +01:00 |
|
|
cc012e8ef7
|
All spawnpoints are CT spawnpoints now, spawnpoints will only be selected from CT spawnpoints.
Only TerminateRound(GameCommencing) when both teams were empty.
Fix crash on addoutput angle
|
2016-12-18 02:08:25 +01:00 |
|
|
7f56360ee9
|
Add forwards for Physics_RunThinkFunctions
|
2016-12-16 23:45:05 +01:00 |
|
|
04b749e985
|
Make trigger_multiple run full physics code after every wait cycle to work around engine limitation.
|
2016-12-04 14:08:20 +01:00 |
|
|
fb39ae0f3c
|
Do not spawn edicts for spawnpoints (info_player_*)
Filter players from +use Trace to prevent button stacking
|
2016-08-18 06:41:58 +02:00 |
|
|
dbff71cc89
|
initial commit
|
2016-05-12 16:10:42 +02:00 |
|