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911b4a65e1
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Use bitfields instead of char arrays, make natives more useful for blocking TriggerMoved and SolidMoved.
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2019-11-17 18:28:39 +01:00 |
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77d80146fc
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hide fakeclients in userinfo stringtable
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2019-11-03 22:18:17 +01:00 |
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6d9fa7443c
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fix point_viewcontrol
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2019-10-15 18:54:35 +02:00 |
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13b3e36e4b
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PhysboxToClientMap
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2019-10-08 18:32:25 +02:00 |
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94c4240638
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FilterTriggerTouchPlayers
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2019-10-07 23:59:59 +02:00 |
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296b2423bd
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Add FilterSolidMoved
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2019-10-04 11:17:47 +02:00 |
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65503c3de5
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Add BlockSolidMoved
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2019-10-03 18:10:47 +02:00 |
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a150d46b8e
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Add FilterTriggerMoved native.
Add OnPrePlayerThinkFunctions and OnPostPlayerThinkFunctions forward.
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2019-10-02 15:08:47 +02:00 |
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fabdfd5eb6
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cleanup
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2019-09-25 21:09:18 +02:00 |
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b8a5207414
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Add: Shoot&Knife through teammates
Fix entity simulation order to be random for more .. randomness
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2017-07-05 23:10:12 +02:00 |
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f00a06f7e3
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Filter teammates in bullet penetration filter
Refactor variable names
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2017-01-30 18:59:50 +01:00 |
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a44b5174ca
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Only change info_player_terrorist to info_player_counterterrorist.
Try stupid malloc thing because fucking dlclose doesn't unload the library?!?!?!?!?!?!??
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2016-12-19 03:31:42 +01:00 |
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cc012e8ef7
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All spawnpoints are CT spawnpoints now, spawnpoints will only be selected from CT spawnpoints.
Only TerminateRound(GameCommencing) when both teams were empty.
Fix crash on addoutput angle
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2016-12-18 02:08:25 +01:00 |
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7f56360ee9
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Add forwards for Physics_RunThinkFunctions
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2016-12-16 23:45:05 +01:00 |
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04b749e985
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Make trigger_multiple run full physics code after every wait cycle to work around engine limitation.
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2016-12-04 14:08:20 +01:00 |
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fb39ae0f3c
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Do not spawn edicts for spawnpoints (info_player_*)
Filter players from +use Trace to prevent button stacking
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2016-08-18 06:41:58 +02:00 |
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dbff71cc89
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initial commit
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2016-05-12 16:10:42 +02:00 |
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