137 lines
3.8 KiB
C++
137 lines
3.8 KiB
C++
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $Workfile: $
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// $Date: $
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//
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//-----------------------------------------------------------------------------
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// $Log: $
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "basetempentity.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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extern short g_sModelIndexBubbles;// holds the index for the bubbles model
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//-----------------------------------------------------------------------------
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// Purpose: Dispatches bubbles
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//-----------------------------------------------------------------------------
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class CTEBubbles : public CBaseTempEntity
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{
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public:
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DECLARE_CLASS( CTEBubbles, CBaseTempEntity );
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CTEBubbles( const char *name );
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virtual ~CTEBubbles( void );
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virtual void Test( const Vector& current_origin, const QAngle& current_angles );
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DECLARE_SERVERCLASS();
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public:
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CNetworkVector( m_vecMins );
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CNetworkVector( m_vecMaxs );
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CNetworkVar( float, m_fHeight );
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CNetworkVar( int, m_nModelIndex );
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CNetworkVar( int, m_nCount );
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CNetworkVar( float, m_fSpeed );
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};
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : *name -
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//-----------------------------------------------------------------------------
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CTEBubbles::CTEBubbles( const char *name ) :
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CBaseTempEntity( name )
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{
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m_vecMins.Init();
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m_vecMaxs.Init();
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m_fHeight = 0.0;
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m_nModelIndex = 0;
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m_nCount = 0;
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m_fSpeed = 0;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CTEBubbles::~CTEBubbles( void )
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : *current_origin -
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// *current_angles -
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//-----------------------------------------------------------------------------
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void CTEBubbles::Test( const Vector& current_origin, const QAngle& current_angles )
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{
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// Fill in data
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m_vecMins = current_origin;
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Vector forward;
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m_vecMins.GetForModify()[2] += 24;
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AngleVectors( current_angles, &forward );
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forward[2] = 0.0;
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VectorNormalize( forward );
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VectorMA( m_vecMins, 100.0, forward, m_vecMins.GetForModify() );
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m_vecMaxs = m_vecMins + Vector( 256, 256, 256 );
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m_fSpeed = 2;
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m_nCount = 50;
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m_fHeight = 256;
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m_nModelIndex = g_sModelIndexBubbles;
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CBroadcastRecipientFilter filter;
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Create( filter, 0.0 );
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}
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IMPLEMENT_SERVERCLASS_ST(CTEBubbles, DT_TEBubbles)
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SendPropVector( SENDINFO(m_vecMins), -1, SPROP_COORD),
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SendPropVector( SENDINFO(m_vecMaxs), -1, SPROP_COORD),
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SendPropModelIndex( SENDINFO(m_nModelIndex) ),
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SendPropFloat( SENDINFO(m_fHeight ), 17, 0, MIN_COORD_INTEGER, MAX_COORD_INTEGER ),
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SendPropInt( SENDINFO(m_nCount), 8, SPROP_UNSIGNED ),
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SendPropFloat( SENDINFO(m_fSpeed ), 17, 0, MIN_COORD_INTEGER, MAX_COORD_INTEGER ),
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END_SEND_TABLE()
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// Singleton to fire TEBubbles objects
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static CTEBubbles g_TEBubbles( "Bubbles" );
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : msg_dest -
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// delay -
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// *origin -
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// *recipient -
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// *mins -
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// *maxs -
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// height -
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// modelindex -
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// count -
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// speed -
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//-----------------------------------------------------------------------------
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void TE_Bubbles( IRecipientFilter& filter, float delay,
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const Vector* mins, const Vector* maxs, float height, int modelindex, int count, float speed )
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{
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g_TEBubbles.m_vecMins = *mins;
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g_TEBubbles.m_vecMaxs = *maxs;
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g_TEBubbles.m_fHeight = height;
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g_TEBubbles.m_nModelIndex = modelindex;
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g_TEBubbles.m_nCount = count;
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g_TEBubbles.m_fSpeed = speed;
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// Send it over the wire
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g_TEBubbles.Create( filter, delay );
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}
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