93 lines
2.4 KiB
C
93 lines
2.4 KiB
C
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
//=============================================================================//
|
||
|
|
||
|
#include "cbase.h"
|
||
|
#include "shake.h"
|
||
|
#include "weapon_dodfullauto.h"
|
||
|
|
||
|
#if defined( CLIENT_DLL )
|
||
|
#define CDODBipodWeapon C_DODBipodWeapon
|
||
|
#endif
|
||
|
|
||
|
class CDODBipodWeapon : public CDODFullAutoWeapon
|
||
|
{
|
||
|
public:
|
||
|
DECLARE_CLASS( CDODBipodWeapon, CDODFullAutoWeapon );
|
||
|
DECLARE_NETWORKCLASS();
|
||
|
DECLARE_PREDICTABLE();
|
||
|
|
||
|
CDODBipodWeapon();
|
||
|
|
||
|
virtual void Spawn();
|
||
|
virtual void Precache();
|
||
|
virtual void Drop( const Vector &vecVelocity );
|
||
|
virtual void SecondaryAttack( void );
|
||
|
virtual bool Reload( void );
|
||
|
|
||
|
virtual float GetWeaponAccuracy( float flPlayerSpeed );
|
||
|
|
||
|
virtual Activity GetUndeployActivity( void );
|
||
|
virtual Activity GetDeployActivity( void );
|
||
|
virtual Activity GetPrimaryAttackActivity( void );
|
||
|
virtual Activity GetReloadActivity( void );
|
||
|
virtual Activity GetIdleActivity( void );
|
||
|
|
||
|
virtual bool CanDrop( void );
|
||
|
virtual bool CanHolster( void );
|
||
|
|
||
|
inline void SetDeployed( bool bDeployed );
|
||
|
inline bool IsDeployed( void ) { return m_bDeployed; }
|
||
|
|
||
|
virtual void ItemBusyFrame( void );
|
||
|
virtual void ItemPostFrame( void );
|
||
|
void BipodThink( void );
|
||
|
|
||
|
bool AttemptToDeploy( void );
|
||
|
bool CheckDeployEnt( void );
|
||
|
|
||
|
bool TestDeploy( float *flDeployedHeight, CBaseEntity **pDeployedOn, float *flYawLimitLeft = NULL, float *flYawLimitRight = NULL );
|
||
|
bool TestDeployAngle( CDODPlayer *pPlayer, float *flDeployedHeight, CBaseEntity **pDeployedOn, QAngle angles );
|
||
|
|
||
|
bool FindYawLimits( float *flLeftLimit, float *flRightLimit );
|
||
|
|
||
|
virtual void DoFireEffects();
|
||
|
|
||
|
void DeployBipod( float flHeight, CBaseEntity *pDeployedOn, float flYawLimitLeft, float flYawLimitRight );
|
||
|
void UndeployBipod( void );
|
||
|
|
||
|
virtual DODWeaponID GetWeaponID( void ) const { return WEAPON_NONE; }
|
||
|
|
||
|
#ifdef CLIENT_DLL
|
||
|
virtual int GetWorldModelIndex( void );
|
||
|
virtual void CheckForAltWeapon( int iCurrentState );
|
||
|
|
||
|
virtual void OverrideMouseInput( float *x, float *y );
|
||
|
#endif
|
||
|
|
||
|
private:
|
||
|
CDODBipodWeapon( const CDODBipodWeapon & );
|
||
|
|
||
|
CNetworkVar( bool, m_bDeployed );
|
||
|
|
||
|
CNetworkVar( int, m_iDeployedModelIndex );
|
||
|
CNetworkVar( int, m_iDeployedReloadModelIndex );
|
||
|
CNetworkVar( int, m_iProneDeployedReloadModelIndex );
|
||
|
|
||
|
int m_iCurrentWorldModel;
|
||
|
|
||
|
EHANDLE m_hDeployedOnEnt;
|
||
|
float m_flDeployedHeight;
|
||
|
float m_flNextDeployCheckTime;
|
||
|
|
||
|
Vector m_DeployedEntOrigin;
|
||
|
|
||
|
bool m_bDuckedWhenDeployed;
|
||
|
|
||
|
#ifdef CLIENT_DLL
|
||
|
bool m_bUseDeployedReload;
|
||
|
#endif
|
||
|
};
|