109 lines
2.5 KiB
C
109 lines
2.5 KiB
C
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef C_IMPACT_EFFECTS_H
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#define C_IMPACT_EFFECTS_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "tier0/memdbgon.h"
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//-----------------------------------------------------------------------------
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// Purpose: DustParticle emitter
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//-----------------------------------------------------------------------------
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class CDustParticle : public CSimpleEmitter
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{
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public:
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CDustParticle( const char *pDebugName ) : CSimpleEmitter( pDebugName ) {}
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//Create
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static CDustParticle *Create( const char *pDebugName="dust" )
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{
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return new CDustParticle( pDebugName );
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}
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//Roll
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virtual float UpdateRoll( SimpleParticle *pParticle, float timeDelta )
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{
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pParticle->m_flRoll += pParticle->m_flRollDelta * timeDelta;
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pParticle->m_flRollDelta += pParticle->m_flRollDelta * ( timeDelta * -8.0f );
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#ifdef _XBOX
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//Cap the minimum roll
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if ( fabs( pParticle->m_flRollDelta ) < 0.1f )
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{
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pParticle->m_flRollDelta = ( pParticle->m_flRollDelta > 0.0f ) ? 0.1f : -0.1f;
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}
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#else
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if ( fabs( pParticle->m_flRollDelta ) < 0.5f )
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{
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pParticle->m_flRollDelta = ( pParticle->m_flRollDelta > 0.0f ) ? 0.5f : -0.5f;
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}
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#endif // _XBOX
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return pParticle->m_flRoll;
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}
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//Velocity
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virtual void UpdateVelocity( SimpleParticle *pParticle, float timeDelta )
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{
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Vector saveVelocity = pParticle->m_vecVelocity;
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//Decellerate
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static float dtime;
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static float decay;
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if ( dtime != timeDelta )
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{
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dtime = timeDelta;
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float expected = 0.5;
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decay = exp( log( 0.0001f ) * dtime / expected );
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}
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pParticle->m_vecVelocity = pParticle->m_vecVelocity * decay;
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#ifdef _XBOX
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//Cap the minimum speed
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if ( pParticle->m_vecVelocity.LengthSqr() < (8.0f*8.0f) )
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{
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VectorNormalize( saveVelocity );
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pParticle->m_vecVelocity = saveVelocity * 8.0f;
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}
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#else
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if ( pParticle->m_vecVelocity.LengthSqr() < (32.0f*32.0f) )
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{
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VectorNormalize( saveVelocity );
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pParticle->m_vecVelocity = saveVelocity * 32.0f;
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}
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#endif // _XBOX
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}
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//Alpha
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virtual float UpdateAlpha( const SimpleParticle *pParticle )
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{
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float tLifetime = pParticle->m_flLifetime / pParticle->m_flDieTime;
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float ramp = 1.0f - tLifetime;
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//Non-linear fade
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if ( ramp < 0.75f )
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ramp *= ramp;
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return ramp;
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}
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private:
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CDustParticle( const CDustParticle & ); // not defined, not accessible
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};
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void GetColorForSurface( trace_t *trace, Vector *color );
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#include "tier0/memdbgoff.h"
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#endif // C_IMPACT_EFFECTS_H
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