159 lines
4.4 KiB
C++
159 lines
4.4 KiB
C++
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//===========================================================================//
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#include "cbase.h"
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#include "c_basetempentity.h"
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#include "iefx.h"
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#include "tier1/KeyValues.h"
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#include "toolframework_client.h"
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#include "fx.h"
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#include "decals.h"
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#include "tier0/vprof.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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//-----------------------------------------------------------------------------
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// Purpose: World Decal TE
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//-----------------------------------------------------------------------------
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class C_TEWorldDecal : public C_BaseTempEntity
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{
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public:
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DECLARE_CLASS( C_TEWorldDecal, C_BaseTempEntity );
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DECLARE_CLIENTCLASS();
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C_TEWorldDecal( void );
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virtual ~C_TEWorldDecal( void );
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virtual void PostDataUpdate( DataUpdateType_t updateType );
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virtual void Precache( void );
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public:
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Vector m_vecOrigin;
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int m_nIndex;
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};
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//-----------------------------------------------------------------------------
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// Networking
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//-----------------------------------------------------------------------------
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IMPLEMENT_CLIENTCLASS_EVENT_DT(C_TEWorldDecal, DT_TEWorldDecal, CTEWorldDecal)
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RecvPropVector( RECVINFO(m_vecOrigin)),
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RecvPropInt( RECVINFO(m_nIndex)),
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END_RECV_TABLE()
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//-----------------------------------------------------------------------------
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// Constructor, destructor
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//-----------------------------------------------------------------------------
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C_TEWorldDecal::C_TEWorldDecal( void )
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{
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m_vecOrigin.Init();
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m_nIndex = 0;
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}
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C_TEWorldDecal::~C_TEWorldDecal( void )
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void C_TEWorldDecal::Precache( void )
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{
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}
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//-----------------------------------------------------------------------------
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// Shared code
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//-----------------------------------------------------------------------------
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static inline void RecordWorldDecal( const Vector *pos, int index )
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{
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if ( !ToolsEnabled() )
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return;
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if ( clienttools->IsInRecordingMode() )
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{
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KeyValues *msg = new KeyValues( "TempEntity" );
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msg->SetInt( "te", TE_WORLD_DECAL );
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msg->SetString( "name", "TE_WorldDecal" );
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msg->SetFloat( "time", gpGlobals->curtime );
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msg->SetFloat( "originx", pos->x );
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msg->SetFloat( "originy", pos->y );
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msg->SetFloat( "originz", pos->z );
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msg->SetString( "decalname", effects->Draw_DecalNameFromIndex( index ) );
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ToolFramework_PostToolMessage( HTOOLHANDLE_INVALID, msg );
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msg->deleteThis();
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void C_TEWorldDecal::PostDataUpdate( DataUpdateType_t updateType )
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{
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VPROF( "C_TEWorldDecal::PostDataUpdate" );
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if ( r_decals.GetInt() )
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{
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C_BaseEntity *ent = cl_entitylist->GetEnt( 0 );
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if ( ent )
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{
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bool bNoBlood = UTIL_IsLowViolence();
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bool bIsBlood = false;
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if ( bNoBlood )
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{
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const char *pchDecalName = decalsystem->GetDecalNameForIndex( m_nIndex );
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if ( pchDecalName && V_stristr( pchDecalName, "blood" ) )
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{
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bIsBlood = true;
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}
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}
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if ( !( bNoBlood && bIsBlood ) )
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{
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effects->DecalShoot( m_nIndex, 0, ent->GetModel(), ent->GetAbsOrigin(), ent->GetAbsAngles(), m_vecOrigin, 0, 0 );
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}
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}
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}
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RecordWorldDecal( &m_vecOrigin, m_nIndex );
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}
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//-----------------------------------------------------------------------------
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// Client-side effects
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//-----------------------------------------------------------------------------
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void TE_WorldDecal( IRecipientFilter& filter, float delay, const Vector* pos, int index )
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{
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if ( r_decals.GetInt() )
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{
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C_BaseEntity *ent = cl_entitylist->GetEnt( 0 );
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if ( ent )
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{
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effects->DecalShoot( index, 0, ent->GetModel(), ent->GetAbsOrigin(), ent->GetAbsAngles(), *pos, 0, 0 );
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}
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}
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RecordWorldDecal( pos, index );
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}
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void TE_WorldDecal( IRecipientFilter& filter, float delay, KeyValues *pKeyValues )
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{
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Vector vecOrigin;
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vecOrigin.x = pKeyValues->GetFloat( "originx" );
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vecOrigin.y = pKeyValues->GetFloat( "originy" );
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vecOrigin.z = pKeyValues->GetFloat( "originz" );
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const char *pDecalName = pKeyValues->GetString( "decalname" );
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TE_WorldDecal( filter, 0.0f, &vecOrigin, effects->Draw_DecalIndexFromName( (char*)pDecalName ) );
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}
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