hl2_src-leak-2017/src/game/client/cl_mat_stub.h

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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef MAT_STUB_H
#define MAT_STUB_H
#ifdef _WIN32
#pragma once
#endif
class IMaterialSystem;
// To stub out the material system in a block of code (if mat_stub is 1),
// make an instance of this class. You can unstub it by calling End() or
// it will automatically unstub in its destructor.
class CMatStubHandler
{
public:
CMatStubHandler();
~CMatStubHandler();
void End();
public:
IMaterialSystem *m_pOldMaterialSystem;
};
// Returns true if mat_stub is 1.
bool IsMatStubEnabled();
#endif // MAT_STUB_H