83 lines
2.5 KiB
C
83 lines
2.5 KiB
C
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//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $Workfile: $
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// $NoKeywords: $
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//=============================================================================//
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#if !defined( VGUI_BASEPANEL_H )
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#define VGUI_BASEPANEL_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include <stdarg.h>
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#include <vgui_controls/Panel.h>
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#include <vgui_controls/Label.h>
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#include <vgui_controls/Controls.h>
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#include <vgui/ISurface.h>
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//-----------------------------------------------------------------------------
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// Global interface allowing various rendering
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// Purpose: Base Panel for engine vgui panels ( can handle some drawing stuff )
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//-----------------------------------------------------------------------------
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class CBasePanel : public vgui::Panel
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{
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public:
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DECLARE_CLASS_GAMEROOT( CBasePanel, vgui::Panel );
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CBasePanel( vgui::Panel *pParent, const char *panelName );
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CBasePanel( vgui::Panel *pParent, const char *panelName, int x, int y, int w, int h );
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virtual ~CBasePanel( void );
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// should this panel be drawn this frame?
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virtual bool ShouldDraw( void ) { return true;}
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virtual void PaintBackground( void );
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virtual void SetTexture( const char *texname, bool tiled = false );
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virtual void SetReflectMouse( bool reflect );
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// If reflect mouse is true, then pass these up to parent
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virtual void OnCursorMoved(int x,int y);
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virtual void OnMousePressed(vgui::MouseCode code);
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virtual void OnMouseDoublePressed(vgui::MouseCode code);
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virtual void OnMouseReleased(vgui::MouseCode code);
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virtual void OnMouseWheeled(int delta);
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virtual void OnTick( void );
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protected:
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bool m_bTexturedBackground;
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int m_nBackgroundMaterial;
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char m_szBgTexture[ 256 ];
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bool m_bTiled;
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int m_nTextureSize[ 2 ];
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bool m_bReflectMouse;
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};
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//-----------------------------------------------------------------------------
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// Purpose: Hud labels that use HUD scheme colors
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//-----------------------------------------------------------------------------
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class CHudLabel : public vgui::Label
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{
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typedef vgui::Label BaseClass;
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public:
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CHudLabel( vgui::Panel *parent, const char *panelName, const char *text );
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virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
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// Selection highlight
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void SetSelected( bool bSelected );
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bool m_bSelected;
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private:
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CHudLabel( const CHudLabel & ); // not defined, not accessible
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};
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#endif // VGUI_BASEPANEL_H
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