65 lines
1.7 KiB
C
65 lines
1.7 KiB
C
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose: This is a panel which is rendered image on top of an entity
|
||
|
//
|
||
|
// $Revision: $
|
||
|
// $NoKeywords: $
|
||
|
//=============================================================================//
|
||
|
|
||
|
#ifndef VGUI_BITMAPBUTTON_H
|
||
|
#define VGUI_BITMAPBUTTON_H
|
||
|
|
||
|
#ifdef _WIN32
|
||
|
#pragma once
|
||
|
#endif
|
||
|
|
||
|
#include <vgui_controls/Button.h>
|
||
|
#include "vgui_bitmapimage.h"
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// forward declarations
|
||
|
//-----------------------------------------------------------------------------
|
||
|
class KeyValues;
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// A button that renders images instead of standard vgui stuff...
|
||
|
//-----------------------------------------------------------------------------
|
||
|
class CBitmapButton : public vgui::Button
|
||
|
{
|
||
|
typedef vgui::Button BaseClass;
|
||
|
|
||
|
public:
|
||
|
enum ButtonImageType_t
|
||
|
{
|
||
|
BUTTON_ENABLED = 0,
|
||
|
BUTTON_ENABLED_MOUSE_OVER,
|
||
|
BUTTON_PRESSED,
|
||
|
BUTTON_DISABLED,
|
||
|
|
||
|
BUTTON_STATE_COUNT
|
||
|
};
|
||
|
|
||
|
// constructor
|
||
|
CBitmapButton( vgui::Panel *pParent, const char *pName, const char *pText );
|
||
|
~CBitmapButton();
|
||
|
|
||
|
// initialization
|
||
|
bool Init( KeyValues* pInitData );
|
||
|
|
||
|
void SetImage( ButtonImageType_t type, const char *pMaterialName, color32 color );
|
||
|
bool IsImageLoaded( ButtonImageType_t type ) const;
|
||
|
|
||
|
// initialization from build-mode dialog style .res files
|
||
|
virtual void ApplySettings(KeyValues *inResourceData);
|
||
|
|
||
|
virtual void Paint( void );
|
||
|
virtual void PaintBackground( void ) {}
|
||
|
|
||
|
private:
|
||
|
|
||
|
BitmapImage m_pImage[BUTTON_STATE_COUNT];
|
||
|
bool m_bImageLoaded[BUTTON_STATE_COUNT];
|
||
|
};
|
||
|
|
||
|
|
||
|
#endif // VGUI_BITMAPBUTTON_H
|