561 lines
16 KiB
C++
561 lines
16 KiB
C++
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose: Implements an entity that measures sound volume at a point in a map.
|
||
|
//
|
||
|
// This entity listens as though it is an NPC, meaning it will only
|
||
|
// hear sounds that were emitted using the CSound::InsertSound function.
|
||
|
//
|
||
|
// It does not hear danger sounds since they are not technically sounds.
|
||
|
//
|
||
|
//=============================================================================
|
||
|
|
||
|
#include "cbase.h"
|
||
|
#include "entityinput.h"
|
||
|
#include "entityoutput.h"
|
||
|
#include "eventqueue.h"
|
||
|
#include "mathlib/mathlib.h"
|
||
|
#include "soundent.h"
|
||
|
#include "envmicrophone.h"
|
||
|
#include "soundflags.h"
|
||
|
#include "engine/IEngineSound.h"
|
||
|
#include "filters.h"
|
||
|
|
||
|
// memdbgon must be the last include file in a .cpp file!!!
|
||
|
#include "tier0/memdbgon.h"
|
||
|
|
||
|
//#define DEBUG_MICROPHONE
|
||
|
|
||
|
const float MICROPHONE_SETTLE_EPSILON = 0.005;
|
||
|
|
||
|
// List of env_microphones who want to be told whenever a sound is started
|
||
|
static CUtlVector< CHandle<CEnvMicrophone> > s_Microphones;
|
||
|
|
||
|
|
||
|
LINK_ENTITY_TO_CLASS(env_microphone, CEnvMicrophone);
|
||
|
|
||
|
BEGIN_DATADESC( CEnvMicrophone )
|
||
|
|
||
|
DEFINE_KEYFIELD(m_bDisabled, FIELD_BOOLEAN, "StartDisabled"),
|
||
|
DEFINE_FIELD(m_hMeasureTarget, FIELD_EHANDLE),
|
||
|
DEFINE_KEYFIELD(m_nSoundMask, FIELD_INTEGER, "SoundMask"),
|
||
|
DEFINE_KEYFIELD(m_flSensitivity, FIELD_FLOAT, "Sensitivity"),
|
||
|
DEFINE_KEYFIELD(m_flSmoothFactor, FIELD_FLOAT, "SmoothFactor"),
|
||
|
DEFINE_KEYFIELD(m_iszSpeakerName, FIELD_STRING, "SpeakerName"),
|
||
|
DEFINE_KEYFIELD(m_iszListenFilter, FIELD_STRING, "ListenFilter"),
|
||
|
DEFINE_FIELD(m_hListenFilter, FIELD_EHANDLE),
|
||
|
DEFINE_FIELD(m_hSpeaker, FIELD_EHANDLE),
|
||
|
// DEFINE_FIELD(m_bAvoidFeedback, FIELD_BOOLEAN), // DONT SAVE
|
||
|
DEFINE_KEYFIELD(m_iSpeakerDSPPreset, FIELD_INTEGER, "speaker_dsp_preset" ),
|
||
|
DEFINE_KEYFIELD(m_flMaxRange, FIELD_FLOAT, "MaxRange"),
|
||
|
DEFINE_AUTO_ARRAY(m_szLastSound, FIELD_CHARACTER),
|
||
|
|
||
|
DEFINE_INPUTFUNC(FIELD_VOID, "Enable", InputEnable),
|
||
|
DEFINE_INPUTFUNC(FIELD_VOID, "Disable", InputDisable),
|
||
|
DEFINE_INPUTFUNC(FIELD_STRING, "SetSpeakerName", InputSetSpeakerName),
|
||
|
|
||
|
DEFINE_OUTPUT(m_SoundLevel, "SoundLevel"),
|
||
|
DEFINE_OUTPUT(m_OnRoutedSound, "OnRoutedSound" ),
|
||
|
DEFINE_OUTPUT(m_OnHeardSound, "OnHeardSound" ),
|
||
|
|
||
|
END_DATADESC()
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
CEnvMicrophone::~CEnvMicrophone( void )
|
||
|
{
|
||
|
s_Microphones.FindAndRemove( this );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Called before spawning, after keyvalues have been handled.
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CEnvMicrophone::Spawn(void)
|
||
|
{
|
||
|
//
|
||
|
// Build our sound type mask from our spawnflags.
|
||
|
//
|
||
|
static int nFlags[][2] =
|
||
|
{
|
||
|
{ SF_MICROPHONE_SOUND_COMBAT, SOUND_COMBAT },
|
||
|
{ SF_MICROPHONE_SOUND_WORLD, SOUND_WORLD },
|
||
|
{ SF_MICROPHONE_SOUND_PLAYER, SOUND_PLAYER },
|
||
|
{ SF_MICROPHONE_SOUND_BULLET_IMPACT, SOUND_BULLET_IMPACT },
|
||
|
{ SF_MICROPHONE_SOUND_EXPLOSION, SOUND_CONTEXT_EXPLOSION },
|
||
|
};
|
||
|
|
||
|
for (int i = 0; i < sizeof(nFlags) / sizeof(nFlags[0]); i++)
|
||
|
{
|
||
|
if (m_spawnflags & nFlags[i][0])
|
||
|
{
|
||
|
m_nSoundMask |= nFlags[i][1];
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (m_flSensitivity == 0)
|
||
|
{
|
||
|
//
|
||
|
// Avoid a divide by zero in CanHearSound.
|
||
|
//
|
||
|
m_flSensitivity = 1;
|
||
|
}
|
||
|
else if (m_flSensitivity > 10)
|
||
|
{
|
||
|
m_flSensitivity = 10;
|
||
|
}
|
||
|
|
||
|
m_flSmoothFactor = clamp(m_flSmoothFactor, 0.f, 0.9f);
|
||
|
|
||
|
if (!m_bDisabled)
|
||
|
{
|
||
|
SetNextThink( gpGlobals->curtime + 0.1f );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Called after all entities have spawned and after a load game.
|
||
|
// Finds the reference point at which to measure sound level.
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CEnvMicrophone::Activate(void)
|
||
|
{
|
||
|
BaseClass::Activate();
|
||
|
|
||
|
// Get a handle to my filter entity if there is one
|
||
|
if (m_iszListenFilter != NULL_STRING)
|
||
|
{
|
||
|
m_hListenFilter = dynamic_cast<CBaseFilter *>(gEntList.FindEntityByName( NULL, m_iszListenFilter ));
|
||
|
}
|
||
|
|
||
|
if (m_target != NULL_STRING)
|
||
|
{
|
||
|
m_hMeasureTarget = gEntList.FindEntityByName(NULL, STRING(m_target) );
|
||
|
|
||
|
//
|
||
|
// If we were given a bad measure target, just measure sound where we are.
|
||
|
//
|
||
|
if ((m_hMeasureTarget == NULL) || (m_hMeasureTarget->edict() == NULL))
|
||
|
{
|
||
|
// We've decided to disable this warning since this seems to be the 90% case.
|
||
|
//Warning( "EnvMicrophone - Measure target not found or measure target with no origin. Using Self.!\n");
|
||
|
m_hMeasureTarget = this;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
m_hMeasureTarget = this;
|
||
|
}
|
||
|
|
||
|
ActivateSpeaker();
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CEnvMicrophone::OnRestore( void )
|
||
|
{
|
||
|
BaseClass::OnRestore();
|
||
|
|
||
|
ActivateSpeaker();
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: If we've got a speaker, add ourselves to the list of microphones that want to listen
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CEnvMicrophone::ActivateSpeaker( void )
|
||
|
{
|
||
|
// If we're enabled, set the dsp_speaker preset to my specified one
|
||
|
if ( !m_bDisabled )
|
||
|
{
|
||
|
ConVarRef dsp_speaker( "dsp_speaker" );
|
||
|
if ( dsp_speaker.IsValid() )
|
||
|
{
|
||
|
int iDSPPreset = m_iSpeakerDSPPreset;
|
||
|
if ( !iDSPPreset )
|
||
|
{
|
||
|
// Reset it to the default
|
||
|
iDSPPreset = atoi( dsp_speaker.GetDefault() );
|
||
|
}
|
||
|
DevMsg( 2, "Microphone %s set dsp_speaker to %d.\n", STRING(GetEntityName()), iDSPPreset);
|
||
|
dsp_speaker.SetValue( m_iSpeakerDSPPreset );
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( m_iszSpeakerName != NULL_STRING )
|
||
|
{
|
||
|
// We've got a speaker to play heard sounds through. To do this, we need to add ourselves
|
||
|
// to the list of microphones who want to be told whenever a sound is played.
|
||
|
if ( s_Microphones.Find(this) == -1 )
|
||
|
{
|
||
|
s_Microphones.AddToTail( this );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Stops the microphone from sampling the sound level and firing the
|
||
|
// SoundLevel output.
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CEnvMicrophone::InputEnable( inputdata_t &inputdata )
|
||
|
{
|
||
|
if (m_bDisabled)
|
||
|
{
|
||
|
m_bDisabled = false;
|
||
|
SetNextThink( gpGlobals->curtime + 0.1f );
|
||
|
|
||
|
ActivateSpeaker();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Resumes sampling the sound level and firing the SoundLevel output.
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CEnvMicrophone::InputDisable( inputdata_t &inputdata )
|
||
|
{
|
||
|
m_bDisabled = true;
|
||
|
if ( m_hSpeaker )
|
||
|
{
|
||
|
CBaseEntity::StopSound( m_hSpeaker->entindex(), CHAN_STATIC, m_szLastSound );
|
||
|
m_szLastSound[0] = 0;
|
||
|
|
||
|
// Remove ourselves from the list of active mics
|
||
|
s_Microphones.FindAndRemove( this );
|
||
|
}
|
||
|
SetNextThink( TICK_NEVER_THINK );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose:
|
||
|
// Input : &inputdata -
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CEnvMicrophone::InputSetSpeakerName( inputdata_t &inputdata )
|
||
|
{
|
||
|
SetSpeakerName( inputdata.value.StringID() );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Checks whether this microphone can hear a given sound, and at what
|
||
|
// relative volume level.
|
||
|
// Input : pSound - Sound to test.
|
||
|
// flVolume - Returns with the relative sound volume from 0 - 1.
|
||
|
// Output : Returns true if the sound could be heard at the sample point, false if not.
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool CEnvMicrophone::CanHearSound(CSound *pSound, float &flVolume)
|
||
|
{
|
||
|
flVolume = 0;
|
||
|
|
||
|
if ( m_bDisabled )
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
// Cull out sounds except from specific entities
|
||
|
CBaseFilter *pFilter = m_hListenFilter.Get();
|
||
|
if ( pFilter )
|
||
|
{
|
||
|
CBaseEntity *pSoundOwner = pSound->m_hOwner.Get();
|
||
|
if ( !pSoundOwner || !pFilter->PassesFilter( this, pSoundOwner ) )
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
float flDistance = (pSound->GetSoundOrigin() - m_hMeasureTarget->GetAbsOrigin()).Length();
|
||
|
|
||
|
if (flDistance == 0)
|
||
|
{
|
||
|
flVolume = 1.0;
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
// Over our max range?
|
||
|
if ( m_flMaxRange && flDistance > m_flMaxRange )
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
if (flDistance <= pSound->Volume() * m_flSensitivity)
|
||
|
{
|
||
|
flVolume = 1 - (flDistance / (pSound->Volume() * m_flSensitivity));
|
||
|
flVolume = clamp(flVolume, 0.f, 1.f);
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Return true if the microphone can hear the specified sound
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool CEnvMicrophone::CanHearSound( int entindex, soundlevel_t soundlevel, float &flVolume, const Vector *pOrigin )
|
||
|
{
|
||
|
if ( m_bDisabled )
|
||
|
{
|
||
|
flVolume = 0;
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
if ( ( m_spawnflags & SF_MICROPHONE_IGNORE_NONATTENUATED ) && soundlevel == SNDLVL_NONE )
|
||
|
{
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
// Sound might be coming from an origin or from an entity.
|
||
|
CBaseEntity *pEntity = NULL;
|
||
|
if ( entindex )
|
||
|
{
|
||
|
pEntity = CBaseEntity::Instance( engine->PEntityOfEntIndex(entindex) );
|
||
|
}
|
||
|
|
||
|
// Cull out sounds except from specific entities
|
||
|
CBaseFilter *pFilter = m_hListenFilter.Get();
|
||
|
if ( pFilter )
|
||
|
{
|
||
|
if ( !pEntity || !pFilter->PassesFilter( this, pEntity ) )
|
||
|
{
|
||
|
flVolume = 0;
|
||
|
return false;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
float flDistance = 0;
|
||
|
if ( pOrigin )
|
||
|
{
|
||
|
flDistance = pOrigin->DistTo( m_hMeasureTarget->GetAbsOrigin() );
|
||
|
}
|
||
|
else if ( pEntity )
|
||
|
{
|
||
|
flDistance = pEntity->WorldSpaceCenter().DistTo( m_hMeasureTarget->GetAbsOrigin() );
|
||
|
}
|
||
|
|
||
|
// Over our max range?
|
||
|
if ( m_flMaxRange && flDistance > m_flMaxRange )
|
||
|
{
|
||
|
#ifdef DEBUG_MICROPHONE
|
||
|
Msg("OUT OF RANGE.\n" );
|
||
|
#endif
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
#ifdef DEBUG_MICROPHONE
|
||
|
Msg(" flVolume %f ", flVolume );
|
||
|
#endif
|
||
|
|
||
|
// Reduce the volume by the amount it fell to get to the microphone
|
||
|
float gain = enginesound->GetDistGainFromSoundLevel( soundlevel, flDistance );
|
||
|
flVolume *= gain;
|
||
|
|
||
|
#ifdef DEBUG_MICROPHONE
|
||
|
Msg("dist %2f, soundlevel %d: gain %f", flDistance, (int)soundlevel, gain );
|
||
|
if ( !flVolume )
|
||
|
{
|
||
|
Msg(" : REJECTED\n" );
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
Msg(" : SENT\n" );
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
return ( flVolume > 0 );
|
||
|
}
|
||
|
|
||
|
void CEnvMicrophone::SetSensitivity( float flSensitivity )
|
||
|
{
|
||
|
m_flSensitivity = flSensitivity;
|
||
|
}
|
||
|
|
||
|
void CEnvMicrophone::SetSpeakerName( string_t iszSpeakerName )
|
||
|
{
|
||
|
m_iszSpeakerName = iszSpeakerName;
|
||
|
|
||
|
// Set the speaker to null. This will force it to find the speaker next time a sound is routed.
|
||
|
m_hSpeaker = NULL;
|
||
|
ActivateSpeaker();
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Listens for sounds and updates the value of the SoundLevel output.
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CEnvMicrophone::Think(void)
|
||
|
{
|
||
|
int nSound = CSoundEnt::ActiveList();
|
||
|
bool fHearSound = false;
|
||
|
|
||
|
float flMaxVolume = 0;
|
||
|
|
||
|
//
|
||
|
// Find the loudest sound that this microphone cares about.
|
||
|
//
|
||
|
while (nSound != SOUNDLIST_EMPTY)
|
||
|
{
|
||
|
CSound *pCurrentSound = CSoundEnt::SoundPointerForIndex(nSound);
|
||
|
|
||
|
if (pCurrentSound)
|
||
|
{
|
||
|
if (m_nSoundMask & pCurrentSound->SoundType())
|
||
|
{
|
||
|
float flVolume = 0;
|
||
|
if (CanHearSound(pCurrentSound, flVolume) && (flVolume > flMaxVolume))
|
||
|
{
|
||
|
flMaxVolume = flVolume;
|
||
|
fHearSound = true;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
nSound = pCurrentSound->NextSound();
|
||
|
}
|
||
|
|
||
|
if( fHearSound )
|
||
|
{
|
||
|
m_OnHeardSound.FireOutput( this, this );
|
||
|
}
|
||
|
|
||
|
if (flMaxVolume != m_SoundLevel.Get())
|
||
|
{
|
||
|
//
|
||
|
// Don't smooth if we are within an epsilon. This allows the output to stop firing
|
||
|
// much more quickly.
|
||
|
//
|
||
|
if (fabs(flMaxVolume - m_SoundLevel.Get()) < MICROPHONE_SETTLE_EPSILON)
|
||
|
{
|
||
|
m_SoundLevel.Set(flMaxVolume, this, this);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
m_SoundLevel.Set(flMaxVolume * (1 - m_flSmoothFactor) + m_SoundLevel.Get() * m_flSmoothFactor, this, this);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
SetNextThink( gpGlobals->curtime + 0.1f );
|
||
|
}
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Hook for the sound system to tell us when a sound's been played
|
||
|
//-----------------------------------------------------------------------------
|
||
|
MicrophoneResult_t CEnvMicrophone::SoundPlayed( int entindex, const char *soundname, soundlevel_t soundlevel, float flVolume, int iFlags, int iPitch, const Vector *pOrigin, float soundtime, CUtlVector< Vector >& soundorigins )
|
||
|
{
|
||
|
if ( m_bAvoidFeedback )
|
||
|
return MicrophoneResult_Ok;
|
||
|
|
||
|
// Don't hear sounds that have already been heard by a microphone to avoid feedback!
|
||
|
if ( iFlags & SND_SPEAKER )
|
||
|
return MicrophoneResult_Ok;
|
||
|
|
||
|
#ifdef DEBUG_MICROPHONE
|
||
|
Msg("%s heard %s: ", STRING(GetEntityName()), soundname );
|
||
|
#endif
|
||
|
|
||
|
if ( !CanHearSound( entindex, soundlevel, flVolume, pOrigin ) )
|
||
|
return MicrophoneResult_Ok;
|
||
|
|
||
|
// We've heard it. Play it out our speaker. If our speaker's gone away, we're done.
|
||
|
if ( !m_hSpeaker )
|
||
|
{
|
||
|
// First time, find our speaker. Done here, because finding it in Activate() wouldn't
|
||
|
// find players, and we need to be able to specify !player for a speaker.
|
||
|
if ( m_iszSpeakerName != NULL_STRING )
|
||
|
{
|
||
|
m_hSpeaker = gEntList.FindEntityByName(NULL, STRING(m_iszSpeakerName) );
|
||
|
|
||
|
if ( !m_hSpeaker )
|
||
|
{
|
||
|
Warning( "EnvMicrophone %s specifies a non-existent speaker name: %s\n", STRING(GetEntityName()), STRING(m_iszSpeakerName) );
|
||
|
m_iszSpeakerName = NULL_STRING;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if ( !m_hSpeaker )
|
||
|
{
|
||
|
return MicrophoneResult_Remove;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
m_bAvoidFeedback = true;
|
||
|
|
||
|
// Add the speaker flag. Detected at playback and applies the speaker filter.
|
||
|
iFlags |= SND_SPEAKER;
|
||
|
CPASAttenuationFilter filter( m_hSpeaker );
|
||
|
|
||
|
EmitSound_t ep;
|
||
|
ep.m_nChannel = CHAN_STATIC;
|
||
|
ep.m_pSoundName = soundname;
|
||
|
ep.m_flVolume = flVolume;
|
||
|
ep.m_SoundLevel = soundlevel;
|
||
|
ep.m_nFlags = iFlags;
|
||
|
ep.m_nPitch = iPitch;
|
||
|
ep.m_pOrigin = &m_hSpeaker->GetAbsOrigin();
|
||
|
ep.m_flSoundTime = soundtime;
|
||
|
ep.m_nSpeakerEntity = entindex;
|
||
|
|
||
|
CBaseEntity::EmitSound( filter, m_hSpeaker->entindex(), ep );
|
||
|
|
||
|
Q_strncpy( m_szLastSound, soundname, sizeof(m_szLastSound) );
|
||
|
m_OnRoutedSound.FireOutput( this, this, 0 );
|
||
|
|
||
|
m_bAvoidFeedback = false;
|
||
|
|
||
|
// Copy emitted origin to soundorigins array
|
||
|
for ( int i = 0; i < ep.m_UtlVecSoundOrigin.Count(); ++i )
|
||
|
{
|
||
|
soundorigins.AddToTail( ep.m_UtlVecSoundOrigin[ i ] );
|
||
|
}
|
||
|
|
||
|
// Do we want to allow the original sound to play?
|
||
|
if ( m_spawnflags & SF_MICROPHONE_SWALLOW_ROUTED_SOUNDS )
|
||
|
{
|
||
|
return MicrophoneResult_Swallow;
|
||
|
}
|
||
|
|
||
|
return MicrophoneResult_Ok;
|
||
|
}
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Called by the sound system whenever a sound is played so that
|
||
|
// active microphones can have a chance to pick up the sound.
|
||
|
// Output : Returns whether or not the sound was swallowed by the microphone.
|
||
|
// Swallowed sounds should not be played by the sound system.
|
||
|
//-----------------------------------------------------------------------------
|
||
|
bool CEnvMicrophone::OnSoundPlayed( int entindex, const char *soundname, soundlevel_t soundlevel, float flVolume, int iFlags, int iPitch, const Vector *pOrigin, float soundtime, CUtlVector< Vector >& soundorigins )
|
||
|
{
|
||
|
bool bSwallowed = false;
|
||
|
|
||
|
// Loop through all registered microphones and tell them the sound was just played
|
||
|
int iCount = s_Microphones.Count();
|
||
|
if ( iCount > 0 )
|
||
|
{
|
||
|
// Iterate backwards because we might be deleting microphones.
|
||
|
for ( int i = iCount - 1; i >= 0; i-- )
|
||
|
{
|
||
|
if ( s_Microphones[i] )
|
||
|
{
|
||
|
MicrophoneResult_t eResult = s_Microphones[i]->SoundPlayed(
|
||
|
entindex,
|
||
|
soundname,
|
||
|
soundlevel,
|
||
|
flVolume,
|
||
|
iFlags,
|
||
|
iPitch,
|
||
|
pOrigin,
|
||
|
soundtime,
|
||
|
soundorigins );
|
||
|
|
||
|
if ( eResult == MicrophoneResult_Swallow )
|
||
|
{
|
||
|
// Microphone told us to swallow it
|
||
|
bSwallowed = true;
|
||
|
}
|
||
|
else if ( eResult == MicrophoneResult_Remove )
|
||
|
{
|
||
|
s_Microphones.FastRemove( i );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return bSwallowed;
|
||
|
}
|