182 lines
5.8 KiB
C++
182 lines
5.8 KiB
C++
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Defines a logical entity which passes achievement related events to the gamerules system.
|
||
|
|
||
|
#include "cbase.h"
|
||
|
#include "gamerules.h"
|
||
|
#include "entityinput.h"
|
||
|
#include "entityoutput.h"
|
||
|
|
||
|
// memdbgon must be the last include file in a .cpp file!!!
|
||
|
#include "tier0/memdbgon.h"
|
||
|
|
||
|
/*
|
||
|
These are the string choices in the FGD:
|
||
|
|
||
|
ACHIEVEMENT_EVENT_HL2_HIT_CANCOP_WITHCAN
|
||
|
ACHIEVEMENT_EVENT_HL2_ESCAPE_APARTMENTRAID
|
||
|
ACHIEVEMENT_EVENT_HL2_FIND_ONEGMAN
|
||
|
ACHIEVEMENT_EVENT_HL2_BREAK_MINITELEPORTER
|
||
|
ACHIEVEMENT_EVENT_HL2_GET_PISTOL
|
||
|
ACHIEVEMENT_EVENT_HL2_GET_AIRBOAT
|
||
|
ACHIEVEMENT_EVENT_HL2_GET_AIRBOATGUN
|
||
|
ACHIEVEMENT_EVENT_HL2_FIND_VORTIGAUNTCAVE
|
||
|
ACHIEVEMENT_EVENT_HL2_KILL_CHOPPER
|
||
|
ACHIEVEMENT_EVENT_HL2_FIND_HEVFACEPLATE
|
||
|
ACHIEVEMENT_EVENT_HL2_GET_GRAVITYGUN
|
||
|
ACHIEVEMENT_EVENT_HL2_MAKEABASKET
|
||
|
ACHIEVEMENT_EVENT_HL2_BEAT_RAVENHOLM_NOWEAPONS_START
|
||
|
ACHIEVEMENT_EVENT_HL2_BEAT_RAVENHOLM_NOWEAPONS_END
|
||
|
ACHIEVEMENT_EVENT_HL2_BEAT_CEMETERY
|
||
|
ACHIEVEMENT_EVENT_HL2_KILL_ENEMIES_WITHCRANE
|
||
|
ACHIEVEMENT_EVENT_HL2_PIN_SOLDIER_TOBILLBOARD
|
||
|
ACHIEVEMENT_EVENT_HL2_KILL_ODESSAGUNSHIP
|
||
|
ACHIEVEMENT_EVENT_HL2_BEAT_DONTTOUCHSAND
|
||
|
ACHIEVEMENT_EVENT_HL2_ENTER_NOVAPROSPEKT,
|
||
|
ACHIEVEMENT_EVENT_HL2_BEAT_TURRETSTANDOFF2
|
||
|
ACHIEVEMENT_EVENT_HL2_BEAT_NOVAPROSPEKT
|
||
|
ACHIEVEMENT_EVENT_HL2_BEAT_TOXICTUNNEL
|
||
|
ACHIEVEMENT_EVENT_HL2_BEAT_PLAZASTANDOFF
|
||
|
ACHIEVEMENT_EVENT_HL2_KILL_ALLC17SNIPERS
|
||
|
ACHIEVEMENT_EVENT_HL2_BEAT_SUPRESSIONDEVICE
|
||
|
ACHIEVEMENT_EVENT_HL2_BEAT_C17STRIDERSTANDOFF
|
||
|
ACHIEVEMENT_EVENT_HL2_REACH_BREENSOFFICE
|
||
|
ACHIEVEMENT_EVENT_HL2_FIND_LAMDACACHE
|
||
|
|
||
|
// EP1
|
||
|
ACHIEVEMENT_EVENT_EP1_BEAT_MAINELEVATOR
|
||
|
ACHIEVEMENT_EVENT_EP1_BEAT_CITADELCORE
|
||
|
ACHIEVEMENT_EVENT_EP1_BEAT_CITADELCORE_NOSTALKERKILLS
|
||
|
ACHIEVEMENT_EVENT_EP1_BEAT_GARAGEELEVATORSTANDOFF
|
||
|
ACHIEVEMENT_EVENT_EP1_KILL_ENEMIES_WITHSNIPERALYX
|
||
|
ACHIEVEMENT_EVENT_EP1_BEAT_HOSPITALATTICGUNSHIP
|
||
|
ACHIEVEMENT_EVENT_EP1_BEAT_CITIZENESCORT_NOCITIZENDEATHS
|
||
|
|
||
|
// EP2
|
||
|
ACHIEVEMENT_EVENT_EP2_BREAK_ALLWEBS
|
||
|
ACHIEVEMENT_EVENT_EP2_BEAT_ANTLIONINVASION
|
||
|
ACHIEVEMENT_EVENT_EP2_BEAT_ANTLIONGUARDS
|
||
|
ACHIEVEMENT_EVENT_EP2_BEAT_HUNTERAMBUSH
|
||
|
ACHIEVEMENT_EVENT_EP2_KILL_COMBINECANNON
|
||
|
ACHIEVEMENT_EVENT_EP2_FIND_RADAR_CACHE
|
||
|
ACHIEVEMENT_EVENT_EP2_BEAT_RACEWITHDOG
|
||
|
ACHIEVEMENT_EVENT_EP2_BEAT_ROCKETCACHEPUZZLE
|
||
|
ACHIEVEMENT_EVENT_EP2_BEAT_WHITEFORESTINN
|
||
|
ACHIEVEMENT_EVENT_EP2_PUT_ITEMINROCKET
|
||
|
ACHIEVEMENT_EVENT_EP2_BEAT_MISSILESILO2
|
||
|
ACHIEVEMENT_EVENT_EP2_BEAT_OUTLAND12_NOBUILDINGSDESTROYED
|
||
|
|
||
|
// PORTAL
|
||
|
ACHIEVEMENT_EVENT_PORTAL_GET_PORTALGUNS
|
||
|
ACHIEVEMENT_EVENT_PORTAL_KILL_COMPANIONCUBE
|
||
|
ACHIEVEMENT_EVENT_PORTAL_ESCAPE_TESTCHAMBERS
|
||
|
ACHIEVEMENT_EVENT_PORTAL_BEAT_GAME
|
||
|
*/
|
||
|
|
||
|
|
||
|
// Allows map logic to send achievement related events to the achievement system.
|
||
|
class CLogicAchievement : public CLogicalEntity
|
||
|
{
|
||
|
public:
|
||
|
DECLARE_CLASS( CLogicAchievement, CLogicalEntity );
|
||
|
|
||
|
CLogicAchievement();
|
||
|
|
||
|
protected:
|
||
|
|
||
|
// Inputs
|
||
|
void InputFireEvent( inputdata_t &inputdata );
|
||
|
void InputEnable( inputdata_t &inputdata );
|
||
|
void InputDisable( inputdata_t &inputdata );
|
||
|
void InputToggle( inputdata_t &inputdata );
|
||
|
|
||
|
bool m_bDisabled;
|
||
|
string_t m_iszAchievementEventID; // Which achievement event this entity marks
|
||
|
|
||
|
COutputEvent m_OnFired;
|
||
|
|
||
|
DECLARE_DATADESC();
|
||
|
};
|
||
|
|
||
|
|
||
|
LINK_ENTITY_TO_CLASS( logic_achievement, CLogicAchievement );
|
||
|
|
||
|
|
||
|
BEGIN_DATADESC( CLogicAchievement )
|
||
|
|
||
|
DEFINE_KEYFIELD( m_bDisabled, FIELD_BOOLEAN, "StartDisabled" ),
|
||
|
DEFINE_KEYFIELD( m_iszAchievementEventID, FIELD_STRING, "AchievementEvent" ),
|
||
|
|
||
|
// Inputs
|
||
|
DEFINE_INPUTFUNC( FIELD_VOID, "FireEvent", InputFireEvent ),
|
||
|
DEFINE_INPUTFUNC( FIELD_VOID, "Enable", InputEnable ),
|
||
|
DEFINE_INPUTFUNC( FIELD_VOID, "Disable", InputDisable ),
|
||
|
DEFINE_INPUTFUNC( FIELD_VOID, "Toggle", InputToggle ),
|
||
|
|
||
|
// Outputs
|
||
|
DEFINE_OUTPUT( m_OnFired, "OnFired" ),
|
||
|
|
||
|
END_DATADESC()
|
||
|
|
||
|
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Constructor.
|
||
|
//-----------------------------------------------------------------------------
|
||
|
CLogicAchievement::CLogicAchievement(void)
|
||
|
{
|
||
|
m_iszAchievementEventID = NULL_STRING;
|
||
|
}
|
||
|
|
||
|
#define ACHIEVEMENT_PREFIX "ACHIEVEMENT_EVENT_"
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// Purpose: Sends the achievement event to the achievement marking system.
|
||
|
//-----------------------------------------------------------------------------
|
||
|
void CLogicAchievement::InputFireEvent( inputdata_t &inputdata )
|
||
|
{
|
||
|
// If we're active, and our string matched a valid achievement ID
|
||
|
if ( !m_bDisabled && m_iszAchievementEventID != NULL_STRING)
|
||
|
{
|
||
|
m_OnFired.FireOutput( inputdata.pActivator, this );
|
||
|
|
||
|
char const *pchName = STRING( m_iszAchievementEventID );
|
||
|
|
||
|
int nPrefixLen = Q_strlen( ACHIEVEMENT_PREFIX );
|
||
|
if ( !Q_strnicmp( pchName, ACHIEVEMENT_PREFIX, nPrefixLen ) )
|
||
|
{
|
||
|
// Skip the prefix
|
||
|
pchName += nPrefixLen;
|
||
|
if ( pchName && *pchName )
|
||
|
{
|
||
|
CBroadcastRecipientFilter filter;
|
||
|
g_pGameRules->MarkAchievement( filter, pchName );
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
//------------------------------------------------------------------------------
|
||
|
// Purpose: Turns on the relay, allowing it to fire outputs.
|
||
|
//------------------------------------------------------------------------------
|
||
|
void CLogicAchievement::InputEnable( inputdata_t &inputdata )
|
||
|
{
|
||
|
m_bDisabled = false;
|
||
|
}
|
||
|
|
||
|
//------------------------------------------------------------------------------
|
||
|
// Purpose: Turns off the relay, preventing it from firing outputs.
|
||
|
//------------------------------------------------------------------------------
|
||
|
void CLogicAchievement::InputDisable( inputdata_t &inputdata )
|
||
|
{
|
||
|
m_bDisabled = true;
|
||
|
}
|
||
|
|
||
|
|
||
|
//------------------------------------------------------------------------------
|
||
|
// Purpose: Toggles the enabled/disabled state of the relay.
|
||
|
//------------------------------------------------------------------------------
|
||
|
void CLogicAchievement::InputToggle( inputdata_t &inputdata )
|
||
|
{
|
||
|
m_bDisabled = !m_bDisabled;
|
||
|
}
|