hl2_src-leak-2017/src/common/language.h

57 lines
1.4 KiB
C
Raw Normal View History

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: represent a canonical list of the languages we support,
//
//=============================================================================
#ifndef LANG_H
#define LANG_H
#ifdef _WIN32
#pragma once
#endif
// if you change this enum also change language.cpp:s_LanguageNames
enum ELanguage
{
k_Lang_None = -1,
k_Lang_First = 0,
k_Lang_English = 0,
k_Lang_German,
k_Lang_French,
k_Lang_Italian,
k_Lang_Korean,
k_Lang_Spanish,
k_Lang_Simplified_Chinese,
k_Lang_Traditional_Chinese,
k_Lang_Russian,
k_Lang_Thai,
k_Lang_Japanese,
k_Lang_Portuguese,
k_Lang_Polish,
k_Lang_Danish,
k_Lang_Dutch,
k_Lang_Finnish,
k_Lang_Norwegian,
k_Lang_Swedish,
k_Lang_Romanian,
k_Lang_Turkish,
k_Lang_Hungarian,
k_Lang_Czech,
k_Lang_Brazilian,
k_Lang_Bulgarian,
k_Lang_Greek,
k_Lang_Ukrainian,
k_Lang_MAX
};
#define FOR_EACH_LANGUAGE( eLang ) for ( int eLang = (int)k_Lang_First; eLang < k_Lang_MAX; ++eLang )
ELanguage PchLanguageToELanguage(const char *pchShortName, ELanguage eDefault = k_Lang_English);
ELanguage PchLanguageICUCodeToELanguage( const char *pchICUCode, ELanguage eDefault = k_Lang_English );
const char *GetLanguageShortName( ELanguage eLang );
const char *GetLanguageICUName( ELanguage eLang );
const char *GetLanguageVGUILocalization( ELanguage eLang );
const char *GetLanguageName( ELanguage eLang );
#endif /* LANG_H */