hl2_src-leak-2017/src/gcsdk/steammessages.proto

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//====== Copyright 1996-2010, Valve Corporation, All rights reserved. =======
//
// Purpose: The file defines our Google Protocol Buffers which are used in over
// the wire messages between servers as well as between clients and servers.
//
//=============================================================================
// We care more about speed than code size
option optimize_for = SPEED;
// We don't use the service generation functionality
option cc_generic_services = false;
//
// STYLE NOTES:
//
// Use CamelCase CMsgMyMessageName style names for messages.
//
// Use lowercase _ delimited names like my_steam_id for field names, this is non-standard for Steam,
// but plays nice with the Google formatted code generation.
//
// Try not to use required fields ever. Only do so if you are really really sure you'll never want them removed.
// Optional should be preffered as it will make versioning easier and cleaner in the future if someone refactors
// your message and wants to remove or rename fields.
//
// Use fixed64 for JobId_t, GID_t, or SteamID. This is appropriate for any field that is normally
// going to be larger than 2^56. Otherwise use int64 for 64 bit values that are frequently smaller
// than 2^56 as it will safe space on the wire in those cases.
//
// Similar to fixed64, use fixed32 for RTime32 or other 32 bit values that are frequently larger than
// 2^28. It will safe space in those cases, otherwise use int32 which will safe space for smaller values.
// An exception to this rule for RTime32 is if the value will frequently be zero rather than set to an actual
// time.
//
import "google/protobuf/descriptor.proto";
extend google.protobuf.FieldOptions {
optional bool key_field = 60000 [ default = false ];
}
extend google.protobuf.MessageOptions{
// Allows us to customize the pooling for different messages
optional int32 msgpool_soft_limit = 60000 [default=32];
optional int32 msgpool_hard_limit = 60001 [default=384];
}
enum GCProtoBufMsgSrc
{
GCProtoBufMsgSrc_Unspecified = 0;
GCProtoBufMsgSrc_FromSystem = 1;
GCProtoBufMsgSrc_FromSteamID = 2;
GCProtoBufMsgSrc_FromGC = 3;
GCProtoBufMsgSrc_ReplySystem = 4;
};
//
// Message header, every protcol buffer based message starts with this.
//
message CMsgProtoBufHeader
{
option (msgpool_soft_limit) = 256;
option (msgpool_hard_limit) = 1024;
// All fields here are optional.
// Client message header fields
optional fixed64 client_steam_id = 1; // SteamID of the client sending this, typically set in all client originated messages.
optional int32 client_session_id = 2; // SessionID of the client on the CM
// Source appId for inter-gc messages
optional uint32 source_app_id = 3; // appId of source GC message sender
// Job routing (may be set on client or inter-server messages)
optional fixed64 job_id_source = 10 [ default = 0xFFFFFFFFFFFFFFFF ]; // JobID that sent this message
optional fixed64 job_id_target = 11 [ default = 0xFFFFFFFFFFFFFFFF ]; // The target job which is expected to be waiting on this message
optional string target_job_name = 12; // the type of job to start when this message is received
optional int32 eresult = 13 [default = 2]; // For response jobs, the corresponding eresult
optional string error_message = 14; // Optionally an error message in case of failure. Mostly used for debugging purpose.
// Where did this message originally enter the system? From a client, from another GC, etc
optional GCProtoBufMsgSrc gc_msg_src = 200;
// If this came from another GC, what is the GC that it came from
optional uint32 gc_dir_index_source = 201;
}
//
// Used to serialize CWebAPIKey objects.
//
message CMsgWebAPIKey
{
optional uint32 status = 1 [ default = 0xFF ];
optional uint32 account_id = 2 [ default = 0 ];
optional uint32 publisher_group_id = 3 [ default = 0 ];
optional uint32 key_id = 4;
optional string domain = 5;
}
//
// An HTTP request message
//
message CMsgHttpRequest
{
message RequestHeader
{
optional string name = 1;
optional string value = 2;
}
message QueryParam
{
optional string name = 1;
optional bytes value = 2;
}
optional uint32 request_method = 1;
optional string hostname = 2;
optional string url = 3;
repeated RequestHeader headers = 4;
repeated QueryParam get_params = 5;
repeated QueryParam post_params = 6;
optional bytes body = 7;
optional uint32 absolute_timeout = 8;
}
//
// A web API request
//
message CMsgWebAPIRequest
{
optional string UNUSED_job_name = 1; // no longer used
optional string interface_name = 2;
optional string method_name = 3;
optional uint32 version = 4;
optional CMsgWebAPIKey api_key = 5;
optional CMsgHttpRequest request = 6;
optional uint32 routing_app_id = 7;
}
//
// An HTTP response
//
message CMsgHttpResponse
{
message ResponseHeader
{
optional string name = 1;
optional string value = 2;
}
optional uint32 status_code = 1;
repeated ResponseHeader headers = 2;
optional bytes body = 3;
}
//
// Message struct for k_EMsgAMFindAccounts
//
message CMsgAMFindAccounts
{
optional uint32 search_type = 1;
optional string search_string = 2;
}
//
// Message struct for k_EMsgAMFindAccountsResponse
//
message CMsgAMFindAccountsResponse
{
repeated fixed64 steam_id = 1;
}
//
// k_EMsgNotifyWatchdog
//
message CMsgNotifyWatchdog
{
optional uint32 source = 1; // Alert source
optional uint32 alert_type = 2; // type of alert
optional uint32 alert_destination = 3; // destination for alert
optional bool critical = 4; // Is the alert critical
optional uint32 time = 5; // world time that alert occurred
optional uint32 appid = 6; // app to forward the alert to for alerts with alert_type set to AppID
optional string text = 7; // Alert text
}
//
// k_EGCMsgGetLicenses
//
message CMsgAMGetLicenses
{
optional fixed64 steamid = 1; // the steam ID to fetch licenses for
}
//
// Used by CMsgAMGetLicensesResponse
//
message CMsgPackageLicense
{
optional uint32 package_id = 1; // ID of the package this license is for
optional uint32 time_created = 2; // RTime32 when the license was granted
optional uint32 owner_id = 3; // the original owner if this license. if this is different from given steamid, it's a borrowed package
}
//
// k_EMsgAMGetLicensesResponse
//
message CMsgAMGetLicensesResponse
{
repeated CMsgPackageLicense license = 1; // the list of licenses the user owns
optional uint32 result = 2; // result code, k_EResultOK on success
}
//
// k_EMsgAMGetUserGameStats
//
message CMsgAMGetUserGameStats
{
optional fixed64 steam_id = 1; // ID of user
optional fixed64 game_id = 2; // Game ID of stats to get
repeated uint32 stats = 3;
}
//
// k_EMsgAMGetUserGameStatsResponse
//
message CMsgAMGetUserGameStatsResponse
{
optional fixed64 steam_id = 1; // ID of user
optional fixed64 game_id = 2; // Game ID
optional int32 eresult = 3 [default = 2]; // EResult with result of query. (Fields following are only valid if this is EResultOK.)
message Stats
{
optional uint32 stat_id = 1;
optional uint32 stat_value = 2; // There are 4 of these, really only 8 bits each. Yay for compression!
}
message Achievement_Blocks
{
optional uint32 achievement_id = 1;
optional uint32 achievement_bit_id = 2;
optional fixed32 unlock_time = 3; // There are only 32 of these, matching the achievment bitfields, we check on the receiver that
}
repeated Stats stats = 4;
repeated Achievement_Blocks achievement_blocks = 5;
}
// k_EMsgAdminGCGetCommandList
message CMsgGCGetCommandList
{
optional uint32 app_id = 1;
optional string command_prefix = 2; // prefix of the command to filter by
};
// k_EMsgAdminGCGetCommandListResponse
message CMsgGCGetCommandListResponse
{
repeated string command_name = 1; // a list of command names
};
//
// k_EGCMsgMemCachedGet
//
message CGCMsgMemCachedGet
{
repeated string keys = 1;
}
//
// k_EGCMsgMemCachedGetResponse
//
message CGCMsgMemCachedGetResponse
{
message ValueTag
{
optional bool found = 1;
optional bytes value = 2;
}
repeated ValueTag values = 1;
}
//
// k_EGCMsgMemCachedSet
//
message CGCMsgMemCachedSet
{
message KeyPair
{
optional string name = 1;
optional bytes value = 2;
}
repeated KeyPair keys = 1;
}
//
// k_EGCMsgMemCachedDelete
//
message CGCMsgMemCachedDelete
{
repeated string keys = 1;
}
//
// k_EGCMsgMemCachedStats
//
message CGCMsgMemCachedStats
{
// Nothing, yet.
}
//
// k_EGCMsgMemCachedStatsResponse
//
message CGCMsgMemCachedStatsResponse
{
optional uint64 curr_connections = 1;
optional uint64 cmd_get = 2;
optional uint64 cmd_set = 3;
optional uint64 cmd_flush = 4;
optional uint64 get_hits = 5;
optional uint64 get_misses = 6;
optional uint64 delete_hits = 7;
optional uint64 delete_misses = 8;
optional uint64 bytes_read = 9;
optional uint64 bytes_written = 10;
optional uint64 limit_maxbytes = 11;
optional uint64 curr_items = 12;
optional uint64 evictions = 13;
optional uint64 bytes = 14;
}
//
// k_EGCMsgSQLStats
//
message CGCMsgSQLStats
{
optional uint32 schema_catalog = 1;
}
//
// k_EGCMsgSQLStatsResponse
//
message CGCMsgSQLStatsResponse
{
optional uint32 threads = 1;
optional uint32 threads_connected = 2;
optional uint32 threads_active = 3;
optional uint32 operations_submitted = 4;
optional uint32 prepared_statements_executed = 5;
optional uint32 non_prepared_statements_executed = 6;
optional uint32 deadlock_retries = 7;
optional uint32 operations_timed_out_in_queue = 8;
optional uint32 errors = 9;
}
// k_EMsgAMAddFreeLicense
message CMsgAMAddFreeLicense
{
optional fixed64 steamid = 1; // SteamID of account
optional uint32 ip_public = 2; // IP of client (zero if not a client-initiated message)
optional uint32 packageid = 3; // ID for package to purchase. Should be k_uPackageIdInvalid if shopping cart gid set
optional string store_country_code = 4; // country code to use for purchase
};
// k_EMsgAMAddFreeLicenseResponse
message CMsgAMAddFreeLicenseResponse
{
optional int32 eresult = 1 [default = 2]; // EResult with result of Purchase.
optional int32 purchase_result_detail = 2; // Detailed result information
optional fixed64 transid = 3; // ID of the created transaction
};
//
// k_EGCMsgGetIPLocation
//
message CGCMsgGetIPLocation
{
repeated fixed32 ips = 1;
}
//
// k_EGCMsgGetIPLocationResponse
//
message CIPLocationInfo
{
optional uint32 ip = 1;
optional float latitude = 2;
optional float longitude = 3;
optional string country = 4;
optional string state = 5;
optional string city = 6;
}
message CGCMsgGetIPLocationResponse
{
repeated CIPLocationInfo infos = 1;
}
//
// k_EGCMsgSystemStatsSchema
//
message CGCMsgSystemStatsSchema
{
optional uint32 gc_app_id = 1;
optional bytes schema_kv = 2;
}
//
// k_EGCMsgGetSystemStats
//
message CGCMsgGetSystemStats
{
}
//
// k_EGCMsgGetSystemStatsResponse
//
message CGCMsgGetSystemStatsResponse
{
optional uint32 gc_app_id = 1;
optional bytes stats_kv = 2;
// statically included in GCHost's stats
optional uint32 active_jobs = 3;
optional uint32 yielding_jobs = 4;
optional uint32 user_sessions = 5;
optional uint32 game_server_sessions = 6;
optional uint32 socaches = 7;
optional uint32 socaches_to_unload = 8;
optional uint32 socaches_loading = 9;
optional uint32 writeback_queue = 10;
optional uint32 steamid_locks = 11;
optional uint32 logon_queue = 12;
optional uint32 logon_jobs = 13;
}
// k_EGCMsgSendEmail
message CMsgAMSendEmail
{
message ReplacementToken
{
optional string token_name = 1;
optional string token_value = 2;
}
message PersonaNameReplacementToken
{
optional fixed64 steamid = 1;
optional string token_name = 2;
}
optional fixed64 steamid = 1;
optional uint32 email_msg_type = 2;
optional uint32 email_format = 3;
repeated PersonaNameReplacementToken persona_name_tokens = 5;
optional uint32 source_gc = 6;
repeated ReplacementToken tokens = 7;
}
// k_EGCMsgSendEmailResponse
message CMsgAMSendEmailResponse
{
optional uint32 eresult = 1 [default = 2];
}
// k_EGCMsgGetEmailTemplate
message CMsgGCGetEmailTemplate
{
optional uint32 app_id = 1;
optional uint32 email_msg_type = 2;
optional int32 email_lang = 3;
optional int32 email_format = 4;
}
// k_EGCMsgGetEmailTemplateResponse
message CMsgGCGetEmailTemplateResponse
{
optional uint32 eresult = 1 [default = 2];
optional bool template_exists = 2;
optional string template = 3;
}
// k_EMsgAMGrantGuestPasses2
message CMsgAMGrantGuestPasses2
{
optional fixed64 steam_id = 1;
optional uint32 package_id = 2;
optional int32 passes_to_grant = 3;
optional int32 days_to_expiration = 4;
optional int32 action = 5;
}
// k_EMsgAMGrantGuestPasses2Response
message CMsgAMGrantGuestPasses2Response
{
optional int32 eresult = 1 [default = 2];
optional int32 passes_granted = 2 [default = 0];
}
// k_EGCMsgGetAccountDetails
message CGCSystemMsg_GetAccountDetails
{
option (msgpool_soft_limit) = 128;
option (msgpool_hard_limit) = 512;
optional fixed64 steamid = 1; // User to get details for
optional uint32 appid = 2; // appid of the source GC
}
message CGCSystemMsg_GetAccountDetails_Response
{
option (msgpool_soft_limit) = 128;
option (msgpool_hard_limit) = 512;
optional uint32 eresult_deprecated = 1 [ default = 2 ]; // Result of the request
optional string account_name = 2; // Login name for the user
optional string persona_name = 3; // Diplay name for the user
optional bool is_profile_public = 4; // Is the user's profile public
optional bool is_inventory_public = 5; // Is the user's inventory public
//optional bool is_trusted = 6; // Is the user trusted
optional bool is_vac_banned = 7; // Is the user vac banned
optional bool is_cyber_cafe = 8; // Is the user a cybe cafe
optional bool is_school_account = 9; // Is the user a school account
optional bool is_limited = 10; // Is the user limited
optional bool is_subscribed = 11; // Is the user subscribed to this app
optional uint32 package = 12; // The package the user owns the app through
optional bool is_free_trial_account = 13; // Is the user playing the game for free
optional uint32 free_trial_expiration = 14; // If the user is playing for free, when does it expire?
optional bool is_low_violence = 15; // Is the user restricted to low-violence for this app
optional bool is_account_locked_down = 16; // Is the user's account locked
optional bool is_community_banned = 17; // Is the user banned from performing community actions
optional bool is_trade_banned = 18; // Is the user banned from trading items to other users on Steam
optional uint32 trade_ban_expiration = 19; // The time at which the user is unbanned from trading
optional uint32 accountid = 20; // The account ID of the user we're responding about
optional uint32 suspension_end_time = 21; // If suspended (ban that ends), the date/time the suspension ends
optional string currency = 22; // The currency associated with this account
optional uint32 steam_level = 23; // The Steam level of the user
optional uint32 friend_count = 24; // Number of friends
optional uint32 account_creation_time = 25; // Time when the account was created
optional bool is_steamguard_enabled = 27; // Is SteamGuard enabled
optional bool is_phone_verified = 28; // Has a verified phone number
optional bool is_two_factor_auth_enabled = 29; // Has SteamGuard two factor auth
optional uint32 two_factor_enabled_time = 30; // Time two factor was added
optional uint32 phone_verification_time = 31; // Time phone was verified
optional uint64 phone_id = 33; // Phone identifier
optional bool is_phone_identifying = 34; // Phone is useful for identity
}
//
// k_EGCMsgCheckClanMembership
//
message CMsgGCCheckClanMembership
{
optional fixed64 steamid = 1; // [ (description) = "User whose group memberships we want" ];
optional uint32 clanid = 2; // [ (description) = "Clan to check membership against" ];
}
message CMsgGCCheckClanMembership_Response
{
optional bool ismember = 1; // [ (description) = "Whether the user in question is a member of the group in question" ];
}
//
// k_EGCMsgGetPersonaNames
//
message CMsgGCGetPersonaNames
{
repeated fixed64 steamids = 1; // Users whose persona names we want
}
message CMsgGCGetPersonaNames_Response
{
message PersonaName
{
optional fixed64 steamid = 1; // User we could get a name for
optional string persona_name = 2; // Display name for that user
}
repeated PersonaName succeeded_lookups = 1; // Users we could get names for
repeated fixed64 failed_lookup_steamids = 2; // Users we failed to get a names for
}
//
// k_EGCMsgCheckFriendship
//
message CMsgGCCheckFriendship
{
optional fixed64 steamid_left = 1; // User whose friends list we'll load
optional fixed64 steamid_right = 2; // User to look for in the list we load
}
message CMsgGCCheckFriendship_Response
{
optional bool success = 1; // Whether the API calls all succeeded
optional bool found_friendship = 2; // Denotes whether the users are friends (false on API failure)
}
//
// k_EGCMsgMasterSetDirectory
//
message CMsgGCMsgMasterSetDirectory
{
message SubGC
{
optional uint32 dir_index = 1; // The index in the GC directory indicating what role this GC serves
optional string name = 2; // A string to give the GC a name for asserts/logs/connection, etc
optional string box = 3; // The box that this GC is expected to be associated with
optional string command_line = 4; // Additional command line parameters to provide for this GC instance
optional string gc_binary = 5; // The binary that should be launched for this GC. This can be left blank to launch the default binary
}
optional uint32 master_dir_index = 1; // The index of the master GC so that it knows how to setup the routing tables to include the master and sub GCs
repeated SubGC dir = 2; // A listing of the various sub GCs that the GCH should create
}
message CMsgGCMsgMasterSetDirectory_Response
{
optional int32 eresult = 1 [default = 2]; // Could the GC start the processes? It doesn't mean they will all get initialized and each sub GC still needs to ack, but catches failure earlier
}
//
// k_EGCMsgWebAPIJobRequestForwardResponse
//
message CMsgGCMsgWebAPIJobRequestForwardResponse
{
optional uint32 dir_index = 1; // The directory index of the GC which has been delegated to handle this particular WebAPI request
}
//
// k_EGCMsgGetPurchaseTrustStatus
//
message CGCSystemMsg_GetPurchaseTrust_Request
{
optional fixed64 steamid = 1; // User to get details for
}
message CGCSystemMsg_GetPurchaseTrust_Response
{
optional bool has_prior_purchase_history = 1; // The user has prior purchase history with no recent gaps in purchase activity
optional bool has_no_recent_password_resets = 2; // The user hasn't had their password reset recently
optional bool is_wallet_cash_trusted = 3; // False if the user has recently used a new payment method to fund his or her wallet
optional uint32 time_all_trusted = 4; // The time that the user will be trusted in all of the given fields if he or she were to complete a microtransaction right now
}
// k_EMsgGCHAccountVacStatusChange
message CMsgGCHAccountVacStatusChange
{
optional fixed64 steam_id = 1;
optional uint32 app_id = 2;
optional uint32 rtime_vacban_starts = 3;
optional bool is_banned_now = 4;
optional bool is_banned_future = 5;
}
// k_EMsgGCHAccountTradeBanStatusChange
message CMsgGCHAccountTradeBanStatusChange
{
optional fixed64 steamid = 1;
optional uint32 appid = 2;
optional bool is_banned = 3;
optional uint32 time_banned_until = 4;
}
// k_EMsgGCHAccountLockStatusChange
message CMsgGCHAccountLockStatusChange
{
optional fixed64 steamid = 1;
optional uint32 appid = 2;
optional bool is_locked = 3;
}
// k_EMsgGCHVacVerificationChange
message CMsgGCHVacVerificationChange
{
optional fixed64 steamid = 1;
optional uint32 appid = 2;
optional bool is_verified = 3;
}
// k_EMsgGCHAccountPhoneNumberChange
message CMsgGCHAccountPhoneNumberChange
{
optional fixed64 steamid = 1;
optional uint32 appid = 2;
optional uint64 phone_id = 3;
optional bool is_verified = 4;
optional bool is_identifying = 5;
}
// k_EMsgGCHAccountTwoFactorChange
message CMsgGCHAccountTwoFactorChange
{
optional fixed64 steamid = 1;
optional uint32 appid = 2;
optional bool twofactor_enabled = 3;
}
//
// k_EGCMsgGetPartnerAccountLink
//
message CMsgGCGetPartnerAccountLink
{
optional fixed64 steamid = 1; // User whose partner account link details we want to get
}
message CMsgGCGetPartnerAccountLink_Response
{
optional uint32 pwid = 1; // Perfect World ID (not specified if not linked)
optional uint32 nexonid = 2; // Nexon ID (not specified if not linked)
}
//
// k_EGCMsgMasterSetWebAPIRouting and k_EGCMsgMasterSetClientMsgRouting
//
message CMsgGCRoutingInfo
{
enum RoutingMethod
{
RANDOM = 0; // random instead of round-robin so that we don't need to track state per routing pool
DISCARD = 1;
CLIENT_STEAMID = 2;
PROTOBUF_FIELD_UINT64 = 3;
WEBAPI_PARAM_UINT64 = 4;
}
repeated uint32 dir_index = 1; // One or more directory indices which are potential targets for this route
optional RoutingMethod method = 2 [ default = RANDOM ]; // Method by which the route choses its target from multiple dir_index values
optional RoutingMethod fallback = 3 [ default = DISCARD ]; // Fallback method to use when default method is not applicable (eg, field can't be parsed)
optional uint32 protobuf_field = 4; // For PROTOBUF_FIELD_UINT64, the protobuf field number to decode as a uint64 for routing
optional string webapi_param = 5; // For WEBAPI_PARAM_UINT64 method, the case-insensitive name of the webapi parameter
}
message CMsgGCMsgMasterSetWebAPIRouting
{
message Entry
{
optional string interface_name = 1;
optional string method_name = 2;
optional CMsgGCRoutingInfo routing = 3;
}
repeated Entry entries = 1;
}
message CMsgGCMsgMasterSetClientMsgRouting
{
message Entry
{
optional uint32 msg_type = 1; // Client message ID to be routed; top bit is ignored for historical reasons
optional CMsgGCRoutingInfo routing = 2;
}
repeated Entry entries = 1;
}
message CMsgGCMsgMasterSetWebAPIRouting_Response
{
optional int32 eresult = 1 [ default = 2 ]; // Success or failure code from the GCH when processing k_EGCMsgMasterSetWebAPIRouting
}
message CMsgGCMsgMasterSetClientMsgRouting_Response
{
optional int32 eresult = 1 [ default = 2 ]; // Success or failure code from the GCH when processing k_EGCMsgMasterSetClientMsgRouting
}
// k_EGCMsgSetOptions
message CMsgGCMsgSetOptions
{
enum Option
{
// Notifications (aka "data streams" - unsoliticed messages from Steam) - default disabled, specify to opt-in
NOTIFY_USER_SESSIONS = 0;
NOTIFY_SERVER_SESSIONS = 1;
NOTIFY_ACHIEVEMENTS = 2;
NOTIFY_VAC_ACTION = 3;
// todo: other options? should start options higher up, like 20+, to save room for streams?
}
repeated Option options = 1;
// The client_msg_ranges field indicates which client messages, if any, this GC should receive copies of
message MessageRange
{
required uint32 low = 1;
required uint32 high = 2;
}
repeated MessageRange client_msg_ranges = 2;
// The GCSQL version field is only read by the GC.EXE host to determine support for enums, etc; the GCH doesn't care
enum GCSQLVersion
{
GCSQL_VERSION_BASELINE = 1; // baseline
GCSQL_VERSION_BOOLTYPE = 2; // added explicit support for bool types (instead of int8)
}
optional GCSQLVersion gcsql_version = 3;
}
// k_EMsgGCHUpdateSession
message CMsgGCHUpdateSession
{
optional fixed64 steam_id = 1;
optional uint32 app_id = 2;
optional bool online = 3;
optional fixed64 server_steam_id = 4; // For a game client, the steam_id of the current server
optional uint32 server_addr = 5; // The IP address of the current server (or self for server state)
optional uint32 server_port = 6; // The IP port of the server (or self for server state)
optional uint32 os_type = 7;
optional uint32 client_addr = 8; // For a game client, the public IP address of the client
message ExtraField
{
optional string name = 1;
optional string value = 2;
}
repeated ExtraField extra_fields = 9;
}
//
// k_EGCMsgVSReportedSuspiciousActivity
//
message CMsgNotificationOfSuspiciousActivity
{
optional fixed64 steamid = 1;
optional uint32 appid = 2;
message MultipleGameInstances
{
optional uint32 app_instance_count = 1;
repeated fixed64 other_steamids = 2;
}
optional MultipleGameInstances multiple_instances = 3;
}
// Do not remove this comment due to a bug on the Mac OS X protobuf compiler