hl2_src-leak-2017/src/game/server/func_smokevolume.cpp

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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "baseparticleentity.h"
#include "sendproxy.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
class CFuncSmokeVolume : public CBaseParticleEntity
{
public:
DECLARE_CLASS( CFuncSmokeVolume, CBaseParticleEntity );
DECLARE_SERVERCLASS();
DECLARE_DATADESC();
CFuncSmokeVolume();
void Spawn();
void Activate( void );
// Set the times it fades out at.
void SetDensity( float density );
private:
CNetworkVar( color32, m_Color1 );
CNetworkVar( color32, m_Color2 );
CNetworkString( m_MaterialName, 255 );
string_t m_String_tMaterialName;
CNetworkVar( float, m_ParticleDrawWidth );
CNetworkVar( float, m_ParticleSpacingDistance );
CNetworkVar( float, m_DensityRampSpeed );
CNetworkVar( float, m_RotationSpeed );
CNetworkVar( float, m_MovementSpeed );
CNetworkVar( float, m_Density );
};
BEGIN_DATADESC( CFuncSmokeVolume )
// Save/restore Keyvalue fields
DEFINE_KEYFIELD( m_Color1, FIELD_COLOR32, "Color1" ),
DEFINE_KEYFIELD( m_Color2, FIELD_COLOR32, "Color2" ),
// DEFINE_ARRAY( m_MaterialName, FIELD_STRING, 255 ),
DEFINE_KEYFIELD( m_String_tMaterialName, FIELD_STRING, "Material" ),
DEFINE_KEYFIELD( m_ParticleDrawWidth, FIELD_FLOAT, "ParticleDrawWidth" ),
DEFINE_KEYFIELD( m_ParticleSpacingDistance, FIELD_FLOAT, "ParticleSpacingDistance" ),
DEFINE_KEYFIELD( m_DensityRampSpeed, FIELD_FLOAT, "DensityRampSpeed" ),
DEFINE_KEYFIELD( m_RotationSpeed, FIELD_FLOAT, "RotationSpeed" ),
DEFINE_KEYFIELD( m_MovementSpeed, FIELD_FLOAT, "MovementSpeed" ),
DEFINE_KEYFIELD( m_Density, FIELD_FLOAT, "Density" ),
// inputs
DEFINE_INPUT( m_RotationSpeed, FIELD_FLOAT, "SetRotationSpeed"),
DEFINE_INPUT( m_MovementSpeed, FIELD_FLOAT, "SetMovementSpeed"),
DEFINE_INPUT( m_Density, FIELD_FLOAT, "SetDensity"),
END_DATADESC()
IMPLEMENT_SERVERCLASS_ST( CFuncSmokeVolume, DT_FuncSmokeVolume )
SendPropInt( SENDINFO( m_Color1 ), 32, SPROP_UNSIGNED, SendProxy_Color32ToInt ),
SendPropInt( SENDINFO( m_Color2 ), 32, SPROP_UNSIGNED, SendProxy_Color32ToInt ),
SendPropString( SENDINFO( m_MaterialName ) ),
SendPropFloat( SENDINFO( m_ParticleDrawWidth ), 0, SPROP_NOSCALE ),
SendPropFloat( SENDINFO( m_ParticleSpacingDistance ), 0, SPROP_NOSCALE ),
SendPropFloat( SENDINFO( m_DensityRampSpeed ), 0, SPROP_NOSCALE ),
SendPropFloat( SENDINFO( m_RotationSpeed ), 0, SPROP_NOSCALE ),
SendPropFloat( SENDINFO( m_MovementSpeed ), 0, SPROP_NOSCALE ),
SendPropFloat( SENDINFO( m_Density ), 0, SPROP_NOSCALE ),
SendPropInt( SENDINFO(m_spawnflags), 8, SPROP_UNSIGNED )
END_SEND_TABLE()
LINK_ENTITY_TO_CLASS( func_smokevolume, CFuncSmokeVolume );
CFuncSmokeVolume::CFuncSmokeVolume()
{
m_Density = 1.0f;
}
void CFuncSmokeVolume::SetDensity( float density )
{
m_Density = density;
}
void CFuncSmokeVolume::Spawn()
{
memset( m_MaterialName.GetForModify(), 0, sizeof( m_MaterialName ) );
// Bind to our bmodel.
SetModel( STRING( GetModelName() ) );
BaseClass::Spawn();
}
void CFuncSmokeVolume::Activate( void )
{
BaseClass::Activate();
Q_strncpy( m_MaterialName.GetForModify(), STRING( m_String_tMaterialName ), 255 );
}