73 lines
1.9 KiB
C
73 lines
1.9 KiB
C
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
// $NoKeywords: $
|
||
|
//
|
||
|
//=============================================================================//
|
||
|
#ifndef NPC_HOUNDEYE_H
|
||
|
#define NPC_HOUNDEYE_H
|
||
|
#pragma once
|
||
|
|
||
|
#include "hl1_ai_basenpc.h"
|
||
|
#define HOUNDEYE_MAX_ATTACK_RADIUS 384
|
||
|
|
||
|
class CNPC_Houndeye : public CHL1BaseNPC
|
||
|
{
|
||
|
DECLARE_CLASS( CNPC_Houndeye, CHL1BaseNPC );
|
||
|
|
||
|
public:
|
||
|
void Spawn( void );
|
||
|
void Precache( void );
|
||
|
|
||
|
void Event_Killed( const CTakeDamageInfo &info );
|
||
|
|
||
|
void WarmUpSound ( void );
|
||
|
void AlertSound( void );
|
||
|
void DeathSound( const CTakeDamageInfo &info );
|
||
|
void WarnSound( void );
|
||
|
void PainSound( const CTakeDamageInfo &info );
|
||
|
void IdleSound( void );
|
||
|
|
||
|
float MaxYawSpeed ( void );
|
||
|
|
||
|
Class_T Classify ( void );
|
||
|
|
||
|
void HandleAnimEvent( animevent_t *pEvent );
|
||
|
|
||
|
void SonicAttack ( void );
|
||
|
|
||
|
Vector WriteBeamColor( void );
|
||
|
bool ShouldGoToIdleState( void );
|
||
|
bool FValidateHintType ( CAI_Hint *pHint );
|
||
|
|
||
|
void SetActivity ( Activity NewActivity );
|
||
|
|
||
|
void StartTask( const Task_t *pTask );
|
||
|
void RunTask ( const Task_t *pTask );
|
||
|
void PrescheduleThink ( void );
|
||
|
|
||
|
int TranslateSchedule( int scheduleType );
|
||
|
int SelectSchedule( void );
|
||
|
|
||
|
float FLSoundVolume( CSound *pSound );
|
||
|
int RangeAttack1Conditions ( float flDot, float flDist );
|
||
|
|
||
|
void StartNPC ( void );
|
||
|
|
||
|
virtual float InnateRange1MinRange( void ) { return 0.0f; }
|
||
|
virtual float InnateRange1MaxRange( void ) { return HOUNDEYE_MAX_ATTACK_RADIUS; }
|
||
|
|
||
|
DEFINE_CUSTOM_AI;
|
||
|
DECLARE_DATADESC();
|
||
|
|
||
|
private:
|
||
|
int SquadRecruit( int searchRadius, int maxMembers );
|
||
|
|
||
|
int m_iSpriteTexture;
|
||
|
bool m_fAsleep;// some houndeyes sleep in idle mode if this is set, the houndeye is lying down
|
||
|
bool m_fDontBlink;// don't try to open/close eye if this bit is set!
|
||
|
Vector m_vecPackCenter; // the center of the pack. The leader maintains this by averaging the origins of all pack members.
|
||
|
};
|
||
|
|
||
|
#endif // NPC_HOUNDEYE_H
|