345 lines
6.7 KiB
C++
345 lines
6.7 KiB
C++
|
//========= Copyright Valve Corporation, All rights reserved. ============//
|
||
|
//
|
||
|
// Purpose:
|
||
|
//
|
||
|
// $NoKeywords: $
|
||
|
//
|
||
|
//=============================================================================//
|
||
|
|
||
|
#include "cbase.h"
|
||
|
#include "dod_gamerules.h"
|
||
|
#include "weapon_dodbaserpg.h"
|
||
|
|
||
|
|
||
|
#ifdef CLIENT_DLL
|
||
|
|
||
|
#include "c_dod_player.h"
|
||
|
#include "prediction.h"
|
||
|
|
||
|
#else
|
||
|
|
||
|
#include "dod_player.h"
|
||
|
|
||
|
#endif
|
||
|
|
||
|
IMPLEMENT_NETWORKCLASS_ALIASED( DODBaseRocketWeapon, DT_BaseRocketWeapon )
|
||
|
|
||
|
BEGIN_NETWORK_TABLE( CDODBaseRocketWeapon, DT_BaseRocketWeapon )
|
||
|
|
||
|
#ifdef CLIENT_DLL
|
||
|
RecvPropBool( RECVINFO(m_bDeployed) )
|
||
|
#else
|
||
|
SendPropBool( SENDINFO(m_bDeployed) )
|
||
|
#endif
|
||
|
|
||
|
END_NETWORK_TABLE()
|
||
|
|
||
|
BEGIN_PREDICTION_DATA( CDODBaseRocketWeapon )
|
||
|
END_PREDICTION_DATA()
|
||
|
|
||
|
#ifndef CLIENT_DLL
|
||
|
|
||
|
BEGIN_DATADESC( CDODBaseRocketWeapon )
|
||
|
END_DATADESC()
|
||
|
|
||
|
#endif
|
||
|
|
||
|
LINK_ENTITY_TO_CLASS( weapon_dodbaserpg, CDODBaseRocketWeapon );
|
||
|
|
||
|
CDODBaseRocketWeapon::CDODBaseRocketWeapon()
|
||
|
{
|
||
|
}
|
||
|
|
||
|
void CDODBaseRocketWeapon::Precache()
|
||
|
{
|
||
|
BaseClass::Precache();
|
||
|
}
|
||
|
|
||
|
bool CDODBaseRocketWeapon::Reload( void )
|
||
|
{
|
||
|
CDODPlayer *pPlayer = GetDODPlayerOwner();
|
||
|
|
||
|
if (pPlayer->GetAmmoCount( GetPrimaryAmmoType() ) <= 0)
|
||
|
{
|
||
|
CDODPlayer *pDODPlayer = ToDODPlayer( pPlayer );
|
||
|
pDODPlayer->HintMessage( HINT_AMMO_EXHAUSTED );
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
Activity actReload;
|
||
|
|
||
|
if( IsDeployed() )
|
||
|
actReload = ACT_VM_RELOAD_DEPLOYED;
|
||
|
else
|
||
|
actReload = ACT_VM_RELOAD;
|
||
|
|
||
|
int iResult = DefaultReload( GetMaxClip1(), GetMaxClip2(), actReload );
|
||
|
if ( !iResult )
|
||
|
return false;
|
||
|
|
||
|
pPlayer->SetAnimation( PLAYER_RELOAD );
|
||
|
|
||
|
// if we don't want the auto-rezoom, undeploy here
|
||
|
if ( !pPlayer->ShouldAutoRezoom() )
|
||
|
{
|
||
|
m_bDeployed = false;
|
||
|
pPlayer->SetBazookaDeployed( m_bDeployed );
|
||
|
}
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
bool CDODBaseRocketWeapon::ShouldPlayerBeSlow( void )
|
||
|
{
|
||
|
if( IsDeployed() && !m_bInReload )
|
||
|
{
|
||
|
return true;
|
||
|
}
|
||
|
else
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
void CDODBaseRocketWeapon::Spawn( )
|
||
|
{
|
||
|
WEAPON_FILE_INFO_HANDLE hWpnInfo = LookupWeaponInfoSlot( GetClassname() );
|
||
|
|
||
|
Assert( hWpnInfo != GetInvalidWeaponInfoHandle() );
|
||
|
|
||
|
CDODWeaponInfo *pWeaponInfo = dynamic_cast< CDODWeaponInfo* >( GetFileWeaponInfoFromHandle( hWpnInfo ) );
|
||
|
|
||
|
Assert( pWeaponInfo && "Failed to get CDODWeaponInfo in weapon spawn" );
|
||
|
|
||
|
m_pWeaponInfo = pWeaponInfo;
|
||
|
|
||
|
BaseClass::Spawn();
|
||
|
}
|
||
|
|
||
|
void CDODBaseRocketWeapon::Drop( const Vector &vecVelocity )
|
||
|
{
|
||
|
SetDeployed( false );
|
||
|
|
||
|
BaseClass::Drop( vecVelocity );
|
||
|
}
|
||
|
|
||
|
bool CDODBaseRocketWeapon::Deploy( )
|
||
|
{
|
||
|
return DefaultDeploy( (char*)GetViewModel(), (char*)GetWorldModel(), GetDrawActivity(), (char*)GetAnimPrefix() );
|
||
|
}
|
||
|
|
||
|
Activity CDODBaseRocketWeapon::GetDrawActivity( void )
|
||
|
{
|
||
|
return ACT_VM_DRAW;
|
||
|
}
|
||
|
|
||
|
bool CDODBaseRocketWeapon::CanHolster( void )
|
||
|
{
|
||
|
// can't holster if we are delpoyed and not reloading
|
||
|
if ( IsDeployed() && !m_bInReload )
|
||
|
return false;
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
bool CDODBaseRocketWeapon::Holster( CBaseCombatWeapon *pSwitchingTo )
|
||
|
{
|
||
|
#ifndef CLIENT_DLL
|
||
|
|
||
|
CDODPlayer *pPlayer = ToDODPlayer( GetPlayerOwner() );
|
||
|
pPlayer->SetBazookaDeployed( false );
|
||
|
|
||
|
#endif
|
||
|
|
||
|
SetDeployed( false );
|
||
|
|
||
|
return BaseClass::Holster(pSwitchingTo);
|
||
|
}
|
||
|
|
||
|
|
||
|
void CDODBaseRocketWeapon::PrimaryAttack()
|
||
|
{
|
||
|
Assert( m_pWeaponInfo );
|
||
|
|
||
|
CDODPlayer *pPlayer = ToDODPlayer( GetPlayerOwner() );
|
||
|
|
||
|
// Out of ammo?
|
||
|
if ( m_iClip1 <= 0 )
|
||
|
{
|
||
|
if (m_bFireOnEmpty)
|
||
|
{
|
||
|
PlayEmptySound();
|
||
|
m_flNextPrimaryAttack = gpGlobals->curtime + 0.2;
|
||
|
}
|
||
|
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if( pPlayer->GetWaterLevel() > 2 )
|
||
|
{
|
||
|
PlayEmptySound();
|
||
|
m_flNextPrimaryAttack = gpGlobals->curtime + 1.0;
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if( IsDeployed() )
|
||
|
{
|
||
|
// player "shoot" animation
|
||
|
pPlayer->SetAnimation( PLAYER_ATTACK1 );
|
||
|
|
||
|
SendWeaponAnim( ACT_VM_PRIMARYATTACK );
|
||
|
|
||
|
FireRocket();
|
||
|
|
||
|
DoFireEffects();
|
||
|
|
||
|
m_iClip1--;
|
||
|
|
||
|
#ifdef CLIENT_DLL
|
||
|
if ( prediction->IsFirstTimePredicted() )
|
||
|
pPlayer->DoRecoil( GetWeaponID(), GetRecoil() );
|
||
|
#endif
|
||
|
|
||
|
if ( m_iClip1 <= 0 && pPlayer->GetAmmoCount( GetPrimaryAmmoType() ) <= 0 )
|
||
|
{
|
||
|
Lower();
|
||
|
}
|
||
|
|
||
|
m_flNextPrimaryAttack = gpGlobals->curtime + SequenceDuration() + 0.5;
|
||
|
m_flTimeWeaponIdle = gpGlobals->curtime + SequenceDuration() + 0.5; //length of the fire anim!
|
||
|
|
||
|
#ifndef CLIENT_DLL
|
||
|
IGameEvent * event = gameeventmanager->CreateEvent( "dod_stats_weapon_attack" );
|
||
|
if ( event )
|
||
|
{
|
||
|
event->SetInt( "attacker", pPlayer->GetUserID() );
|
||
|
event->SetInt( "weapon", GetStatsWeaponID() );
|
||
|
|
||
|
gameeventmanager->FireEvent( event );
|
||
|
}
|
||
|
#endif //CLIENT_DLL
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
#ifdef CLIENT_DLL
|
||
|
pPlayer->HintMessage( HINT_SHOULDER_WEAPON, true );
|
||
|
#endif
|
||
|
|
||
|
m_flNextPrimaryAttack = gpGlobals->curtime + 2.0f;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void CDODBaseRocketWeapon::FireRocket( void )
|
||
|
{
|
||
|
Assert( !"Derived classes must implement this." );
|
||
|
}
|
||
|
|
||
|
void CDODBaseRocketWeapon::DoFireEffects()
|
||
|
{
|
||
|
CBasePlayer *pPlayer = GetPlayerOwner();
|
||
|
|
||
|
if ( pPlayer )
|
||
|
pPlayer->DoMuzzleFlash();
|
||
|
|
||
|
//smoke etc
|
||
|
}
|
||
|
|
||
|
void CDODBaseRocketWeapon::SecondaryAttack()
|
||
|
{
|
||
|
CBasePlayer *pPlayer = GetPlayerOwner();
|
||
|
|
||
|
//if we're underwater, lower it
|
||
|
if( pPlayer->GetWaterLevel() > 2 )
|
||
|
{
|
||
|
if( IsDeployed() )
|
||
|
Lower();
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if( IsDeployed() )
|
||
|
{
|
||
|
Lower();
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if ( CanAttack() )
|
||
|
Raise();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void CDODBaseRocketWeapon::WeaponIdle()
|
||
|
{
|
||
|
if (m_flTimeWeaponIdle > gpGlobals->curtime)
|
||
|
return;
|
||
|
|
||
|
SendWeaponAnim( GetIdleActivity() );
|
||
|
|
||
|
m_flTimeWeaponIdle = gpGlobals->curtime + SequenceDuration();
|
||
|
}
|
||
|
|
||
|
Activity CDODBaseRocketWeapon::GetIdleActivity( void )
|
||
|
{
|
||
|
Activity actIdle;
|
||
|
|
||
|
if( IsDeployed() )
|
||
|
actIdle = ACT_VM_IDLE_DEPLOYED;
|
||
|
else
|
||
|
actIdle = ACT_VM_IDLE;
|
||
|
|
||
|
return actIdle;
|
||
|
}
|
||
|
|
||
|
/* Raise the Bazooka to your shoulder */
|
||
|
void CDODBaseRocketWeapon::Raise()
|
||
|
{
|
||
|
//raise to the shoulder
|
||
|
SendWeaponAnim( GetRaiseActivity() );
|
||
|
|
||
|
m_bDeployed = true;
|
||
|
|
||
|
m_flNextPrimaryAttack = gpGlobals->curtime + SequenceDuration();
|
||
|
m_flNextSecondaryAttack = gpGlobals->curtime + SequenceDuration();
|
||
|
m_flTimeWeaponIdle = gpGlobals->curtime + SequenceDuration();
|
||
|
}
|
||
|
|
||
|
/* Lower the bazooka to running position */
|
||
|
bool CDODBaseRocketWeapon::Lower()
|
||
|
{
|
||
|
SendWeaponAnim( GetLowerActivity() );
|
||
|
|
||
|
m_bDeployed = false;
|
||
|
|
||
|
CDODPlayer *pPlayer = ToDODPlayer( GetPlayerOwner() );
|
||
|
pPlayer->SetBazookaDeployed( m_bDeployed );
|
||
|
|
||
|
m_flNextPrimaryAttack = gpGlobals->curtime + SequenceDuration();
|
||
|
m_flNextSecondaryAttack = gpGlobals->curtime + SequenceDuration();
|
||
|
m_flTimeWeaponIdle = gpGlobals->curtime + SequenceDuration();
|
||
|
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
Activity CDODBaseRocketWeapon::GetLowerActivity( void )
|
||
|
{
|
||
|
return ACT_VM_UNDEPLOY;
|
||
|
}
|
||
|
|
||
|
Activity CDODBaseRocketWeapon::GetRaiseActivity( void )
|
||
|
{
|
||
|
return ACT_VM_DEPLOY;
|
||
|
}
|
||
|
|
||
|
#ifdef CLIENT_DLL
|
||
|
|
||
|
ConVar deployed_bazooka_sensitivity( "deployed_bazooka_sensitivity", "0.6", FCVAR_CHEAT, "Mouse sensitivity while deploying a bazooka" );
|
||
|
|
||
|
void CDODBaseRocketWeapon::OverrideMouseInput( float *x, float *y )
|
||
|
{
|
||
|
if( m_bDeployed )
|
||
|
{
|
||
|
float flSensitivity = deployed_bazooka_sensitivity.GetFloat();
|
||
|
|
||
|
*x *= flSensitivity;
|
||
|
*y *= flSensitivity;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#endif
|